2012-11-26 16:37:54 -08:00
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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/* This is the game controller API for Simple DirectMedia Layer */
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#include "SDL_events.h"
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#include "SDL_assert.h"
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#include "SDL_sysjoystick.h"
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#include "SDL_hints.h"
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#if !SDL_EVENTS_DISABLED
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#include "../events/SDL_events_c.h"
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#endif
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#define ABS(_x) ((_x) < 0 ? -(_x) : (_x))
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/* a list of currently opened game controllers */
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static SDL_GameController *SDL_gamecontrollers = NULL;
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/* keep track of the hat and mask value that transforms this hat movement into a button press */
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struct _SDL_HatAsButton
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{
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int hat;
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Uint8 mask;
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};
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#define k_nMaxReverseEntries 20
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/* our in memory mapping db between joystick objects and controller mappings*/
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struct _SDL_ControllerMapping
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{
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JoystickGUID guid;
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const char *name;
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// mapping of axis/button id to controller version
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int axes[SDL_CONTROLLER_AXIS_MAX];
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int buttons[SDL_CONTROLLER_BUTTON_MAX];
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int axesasbutton[SDL_CONTROLLER_BUTTON_MAX];
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struct _SDL_HatAsButton hatasbutton[SDL_CONTROLLER_BUTTON_MAX];
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int buttonasaxis[SDL_CONTROLLER_AXIS_MAX];
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// reverse mapping, joystick indices to buttons
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SDL_CONTROLLER_AXIS raxes[k_nMaxReverseEntries];
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SDL_CONTROLLER_BUTTON rbuttons[k_nMaxReverseEntries];
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SDL_CONTROLLER_BUTTON raxesasbutton[k_nMaxReverseEntries];
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struct _SDL_HatAsButton rhatasbutton[k_nMaxReverseEntries];
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SDL_CONTROLLER_AXIS rbuttonasaxis[k_nMaxReverseEntries];
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};
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/* our hard coded list of mapping support */
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typedef struct _ControllerMapping_t
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{
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JoystickGUID guid;
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char *name;
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const char *mapping;
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struct _ControllerMapping_t *next;
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} ControllerMapping_t;
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/* default mappings we support */
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const char *s_ControllerMappings [] =
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{
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2012-11-26 23:50:12 -08:00
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#ifdef SDL_JOYSTICK_DINPUT
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2012-11-26 16:37:54 -08:00
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"xinput,X360 Controller,a:b10,b:b11,y:b13,x:b12,start:b4,guide:b14,back:b5,dpup:b0,dpleft:b2,dpdown:b1,dpright:b3,leftshoulder:b8,rightshoulder:b9,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5",
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"341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7",
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"88880803000000000000504944564944,PS3,a:b2,b:b1,x:b0,y:b3,start:b11,back:b8,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.4,dpdown:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b6,righttrigger:b7,guide:b12",
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"25090500000000000000504944564944,PS3 DualShock,a:b2,b:b1,x:b0,y:b3,start:b8,guide:,back:b9,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.4,dpdown:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5",
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#elif defined(__MACOSX__)
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"5e040000000000008e02000000000000,X360 Controller,a:b0,b:b1,y:b3,x:b2,start:b8,guide:b10,back:b9,dpup:b11,dpleft:b13,dpdown:b12,dpright:b14,leftshoulder:b4,rightshoulder:b5,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5",
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"4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,x:b12,y:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b6,dpdown:b7,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9",
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#elif defined(__LINUX__)
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#endif
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NULL
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};
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static ControllerMapping_t *s_pSupportedControllers = NULL;
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static ControllerMapping_t *s_pXInputMapping = NULL;
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/* The SDL game controller structure */
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struct _SDL_GameController
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{
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SDL_Joystick *joystick; /* underlying joystick device */
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int ref_count;
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struct _SDL_ControllerMapping mapping; /* the mapping object for this controller */
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struct _SDL_GameController *next; /* pointer to next game controller we have allocated */
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};
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int SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_CONTROLLER_AXIS axis, Sint16 value);
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int SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_CONTROLLER_BUTTON button, Uint8 state);
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/*
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* Event filter to fire controller events from joystick ones
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*/
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int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
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{
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switch( event->type )
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{
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case SDL_JOYAXISMOTION:
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{
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SDL_GameController *controllerlist = SDL_gamecontrollers;
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while ( controllerlist )
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{
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if ( controllerlist->joystick->instance_id == event->jaxis.which )
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{
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if ( controllerlist->mapping.raxes[event->jaxis.axis] >= 0 ) // simple axis to axis, send it through
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{
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SDL_PrivateGameControllerAxis( controllerlist, controllerlist->mapping.raxes[event->jaxis.axis], event->jaxis.value );
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}
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else if ( controllerlist->mapping.raxesasbutton[event->jaxis.axis] >= 0 ) // simlate an axis as a button
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{
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SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.raxesasbutton[event->jaxis.axis], ABS(event->jaxis.value) > 32768/2 ? 1 : 0 );
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}
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break;
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}
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controllerlist = controllerlist->next;
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}
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}
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break;
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONUP:
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{
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SDL_GameController *controllerlist = SDL_gamecontrollers;
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while ( controllerlist )
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{
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if ( controllerlist->joystick->instance_id == event->jbutton.which )
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{
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if ( controllerlist->mapping.rbuttons[event->jbutton.button] >= 0 ) // simple button as button
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{
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SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rbuttons[event->jbutton.button], event->jbutton.state );
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}
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else if ( controllerlist->mapping.rbuttonasaxis[event->jbutton.button] >= 0 ) // an button pretending to be an axis
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{
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SDL_PrivateGameControllerAxis( controllerlist, controllerlist->mapping.rbuttonasaxis[event->jbutton.button], event->jbutton.state > 0 ? 32768 : 0 );
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}
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break;
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}
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controllerlist = controllerlist->next;
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}
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}
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break;
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case SDL_JOYHATMOTION:
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{
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if ( event->jhat.hat == 0 ) // BUGBUG - multiple hat support??
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{
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SDL_GameController *controllerlist = SDL_gamecontrollers;
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while ( controllerlist )
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{
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if ( controllerlist->joystick->instance_id == event->jhat.which )
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{
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static Uint8 bHatsDown = 0;
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if ( event->jhat.value == 0 )
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{
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if ( bHatsDown & SDL_HAT_DOWN )
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SDL_PrivateGameControllerButton( controllerlist, SDL_CONTROLLER_BUTTON_DPAD_DOWN, 0 );
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if ( bHatsDown & SDL_HAT_UP )
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SDL_PrivateGameControllerButton( controllerlist, SDL_CONTROLLER_BUTTON_DPAD_UP, 0 );
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if ( bHatsDown & SDL_HAT_LEFT )
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SDL_PrivateGameControllerButton( controllerlist, SDL_CONTROLLER_BUTTON_DPAD_LEFT, 0 );
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if ( bHatsDown & SDL_HAT_RIGHT )
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SDL_PrivateGameControllerButton( controllerlist, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, 0 );
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bHatsDown = 0;
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}
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else if ( controllerlist->mapping.rhatasbutton[event->jhat.value].hat >= 0 )
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{
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bHatsDown |= event->jhat.value;
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SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[event->jhat.value].hat, (event->jhat.value & controllerlist->mapping.rhatasbutton[event->jhat.value].mask) > 0 ? 1 : 0 );
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}
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break;
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}
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controllerlist = controllerlist->next;
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}
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}
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}
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break;
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case SDL_JOYDEVICEADDED:
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{
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if ( SDL_IsGameController(event->jdevice.which ) )
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{
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SDL_Event deviceevent;
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deviceevent.type = SDL_CONTROLLERDEVICEADDED;
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deviceevent.cdevice.which = event->jdevice.which;
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SDL_PushEvent(&deviceevent);
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}
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}
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break;
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case SDL_JOYDEVICEREMOVED:
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{
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SDL_GameController *controllerlist = SDL_gamecontrollers;
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while ( controllerlist )
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{
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if ( controllerlist->joystick->instance_id == event->jdevice.which )
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{
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SDL_Event deviceevent;
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deviceevent.type = SDL_CONTROLLERDEVICEREMOVED;
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deviceevent.cdevice.which = event->jdevice.which;
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SDL_PushEvent(&deviceevent);
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break;
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}
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controllerlist = controllerlist->next;
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}
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}
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break;
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default:
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break;
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}
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return 1;
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}
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/*
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* Helper function to determine pre-caclulated offset to certain joystick mappings
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*/
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ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
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{
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2012-11-26 23:50:12 -08:00
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#ifdef SDL_JOYSTICK_DINPUT
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2012-11-26 16:37:54 -08:00
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if ( SDL_SYS_IsXInputDeviceIndex(device_index) && s_pXInputMapping )
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{
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return s_pXInputMapping;
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}
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#endif
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return NULL;
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}
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/*
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* convert a string to its enum equivalent
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*/
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SDL_CONTROLLER_AXIS SDL_GameControllerGetAxisFromString( const char *pchString )
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{
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if ( !pchString || !pchString[0] )
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return SDL_CONTROLLER_AXIS_INVALID;
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if ( !SDL_strcasecmp( pchString, "leftx" ) )
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return SDL_CONTROLLER_AXIS_LEFTX;
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else if ( !SDL_strcasecmp( pchString, "lefty" ) )
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return SDL_CONTROLLER_AXIS_LEFTY;
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else if ( !SDL_strcasecmp( pchString, "rightx" ) )
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return SDL_CONTROLLER_AXIS_RIGHTX;
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else if ( !SDL_strcasecmp( pchString, "righty" ) )
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return SDL_CONTROLLER_AXIS_RIGHTY;
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else if ( !SDL_strcasecmp( pchString, "lefttrigger" ) )
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return SDL_CONTROLLER_AXIS_TRIGGERLEFT;
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else if ( !SDL_strcasecmp( pchString, "righttrigger" ) )
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return SDL_CONTROLLER_AXIS_TRIGGERRIGHT;
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else
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return SDL_CONTROLLER_AXIS_INVALID;
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}
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/*
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* convert a string to its enum equivalent
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*/
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SDL_CONTROLLER_BUTTON SDL_GameControllerGetButtonFromString( const char *pchString )
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{
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if ( !pchString || !pchString[0] )
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return SDL_CONTROLLER_BUTTON_INVALID;
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if ( !SDL_strcasecmp( pchString, "a" ) )
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return SDL_CONTROLLER_BUTTON_A;
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else if ( !SDL_strcasecmp( pchString, "b" ) )
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return SDL_CONTROLLER_BUTTON_B;
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else if ( !SDL_strcasecmp( pchString, "x" ) )
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return SDL_CONTROLLER_BUTTON_X;
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else if ( !SDL_strcasecmp( pchString, "y" ) )
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return SDL_CONTROLLER_BUTTON_Y;
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else if ( !SDL_strcasecmp( pchString, "start" ) )
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return SDL_CONTROLLER_BUTTON_START;
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else if ( !SDL_strcasecmp( pchString, "guide" ) )
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return SDL_CONTROLLER_BUTTON_GUIDE;
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else if ( !SDL_strcasecmp( pchString, "back" ) )
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return SDL_CONTROLLER_BUTTON_BACK;
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else if ( !SDL_strcasecmp( pchString, "dpup" ) )
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return SDL_CONTROLLER_BUTTON_DPAD_UP;
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else if ( !SDL_strcasecmp( pchString, "dpdown" ) )
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return SDL_CONTROLLER_BUTTON_DPAD_DOWN;
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else if ( !SDL_strcasecmp( pchString, "dpleft" ) )
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return SDL_CONTROLLER_BUTTON_DPAD_LEFT;
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else if ( !SDL_strcasecmp( pchString, "dpright" ) )
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return SDL_CONTROLLER_BUTTON_DPAD_RIGHT;
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else if ( !SDL_strcasecmp( pchString, "leftshoulder" ) )
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return SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
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else if ( !SDL_strcasecmp( pchString, "rightshoulder" ) )
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return SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
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else if ( !SDL_strcasecmp( pchString, "leftstick" ) )
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return SDL_CONTROLLER_BUTTON_LEFTSTICK;
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else if ( !SDL_strcasecmp( pchString, "rightstick" ) )
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return SDL_CONTROLLER_BUTTON_RIGHTSTICK;
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else
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return SDL_CONTROLLER_BUTTON_INVALID;
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}
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/*
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* given a controller button name and a joystick name update our mapping structure with it
|
|
|
|
*/
|
|
|
|
void SDL_PrivateGameControllerParseButton( const char *szGameButton, const char *szJoystickButton, struct _SDL_ControllerMapping *pMapping )
|
|
|
|
{
|
|
|
|
int iSDLButton = 0;
|
|
|
|
SDL_CONTROLLER_BUTTON button;
|
|
|
|
SDL_CONTROLLER_AXIS axis;
|
|
|
|
button = SDL_GameControllerGetButtonFromString( szGameButton );
|
|
|
|
axis = SDL_GameControllerGetAxisFromString( szGameButton );
|
|
|
|
iSDLButton = SDL_atoi( &szJoystickButton[1] );
|
|
|
|
|
|
|
|
if ( iSDLButton >= k_nMaxReverseEntries )
|
|
|
|
{
|
|
|
|
SDL_SetError("Button index too large: %d", iSDLButton );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( szJoystickButton[0] == 'a' )
|
|
|
|
{
|
|
|
|
if ( axis != SDL_CONTROLLER_AXIS_INVALID )
|
|
|
|
{
|
|
|
|
pMapping->axes[ axis ] = iSDLButton;
|
|
|
|
pMapping->raxes[ iSDLButton ] = axis;
|
|
|
|
}
|
|
|
|
else if ( button != SDL_CONTROLLER_BUTTON_INVALID )
|
|
|
|
{
|
|
|
|
pMapping->buttonasaxis[ button ] = iSDLButton;
|
|
|
|
pMapping->rbuttonasaxis[ iSDLButton ] = button;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SDL_assert( !"How did we get here?" );
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
else if ( szJoystickButton[0] == 'b' )
|
|
|
|
{
|
|
|
|
if ( button != SDL_CONTROLLER_BUTTON_INVALID )
|
|
|
|
{
|
|
|
|
pMapping->buttons[ button ] = iSDLButton;
|
|
|
|
pMapping->rbuttons[ iSDLButton ] = button;
|
|
|
|
}
|
|
|
|
else if ( axis != SDL_CONTROLLER_AXIS_INVALID )
|
|
|
|
{
|
|
|
|
pMapping->buttonasaxis[ axis ] = iSDLButton;
|
|
|
|
pMapping->rbuttonasaxis[ iSDLButton ] = axis;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SDL_assert( !"How did we get here?" );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if ( szJoystickButton[0] == 'h' )
|
|
|
|
{
|
|
|
|
int hat = SDL_atoi( &szJoystickButton[1] );
|
|
|
|
int mask = SDL_atoi( &szJoystickButton[3] );
|
|
|
|
|
|
|
|
if ( button != SDL_CONTROLLER_BUTTON_INVALID )
|
|
|
|
{
|
|
|
|
pMapping->hatasbutton[ button ].hat = hat;
|
|
|
|
pMapping->hatasbutton[ button ].mask = mask;
|
|
|
|
pMapping->rhatasbutton[ mask ].hat = button;
|
|
|
|
pMapping->rhatasbutton[ mask ].mask = mask;
|
|
|
|
}
|
|
|
|
else if ( axis != SDL_CONTROLLER_AXIS_INVALID )
|
|
|
|
{
|
|
|
|
SDL_assert( !"Support hat as axis" );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SDL_assert( !"How did we get here?" );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* given a controller mapping string update our mapping object
|
|
|
|
*/
|
|
|
|
static void
|
|
|
|
SDL_PrivateGameControllerParseControllerConfigString( struct _SDL_ControllerMapping *pMapping, const char *pchString )
|
|
|
|
{
|
|
|
|
char szGameButton[20];
|
|
|
|
char szJoystickButton[20];
|
|
|
|
SDL_bool bGameButton = SDL_TRUE;
|
|
|
|
int i = 0;
|
|
|
|
const char *pchPos = pchString;
|
|
|
|
|
|
|
|
SDL_memset( szGameButton, 0x0, sizeof(szGameButton) );
|
|
|
|
SDL_memset( szJoystickButton, 0x0, sizeof(szJoystickButton) );
|
|
|
|
|
|
|
|
while ( pchPos && *pchPos )
|
|
|
|
{
|
|
|
|
if ( *pchPos == ':' )
|
|
|
|
{
|
|
|
|
i = 0;
|
|
|
|
bGameButton = SDL_FALSE;
|
|
|
|
}
|
|
|
|
else if ( *pchPos == ' ' )
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
else if ( *pchPos == ',' )
|
|
|
|
{
|
|
|
|
i = 0;
|
|
|
|
bGameButton = SDL_TRUE;
|
|
|
|
SDL_PrivateGameControllerParseButton( szGameButton, szJoystickButton, pMapping );
|
|
|
|
SDL_memset( szGameButton, 0x0, sizeof(szGameButton) );
|
|
|
|
SDL_memset( szJoystickButton, 0x0, sizeof(szJoystickButton) );
|
|
|
|
|
|
|
|
}
|
|
|
|
else if ( bGameButton )
|
|
|
|
{
|
|
|
|
if ( i >= sizeof(szGameButton))
|
|
|
|
{
|
|
|
|
SDL_SetError( "Button name too large: %s", szGameButton );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
szGameButton[i] = *pchPos;
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if ( i >= sizeof(szJoystickButton))
|
|
|
|
{
|
|
|
|
SDL_SetError( "Joystick button name too large: %s", szJoystickButton );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
szJoystickButton[i] = *pchPos;
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
pchPos++;
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_PrivateGameControllerParseButton( szGameButton, szJoystickButton, pMapping );
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Make a new button mapping struct
|
|
|
|
*/
|
|
|
|
void SDL_PrivateLoadButtonMapping( struct _SDL_ControllerMapping *pMapping, JoystickGUID guid, const char *pchName, const char *pchMapping )
|
|
|
|
{
|
|
|
|
int j;
|
|
|
|
|
|
|
|
pMapping->guid = guid;
|
|
|
|
pMapping->name = pchName;
|
|
|
|
|
|
|
|
// set all the button mappings to non defaults
|
|
|
|
for ( j = 0; j < SDL_CONTROLLER_AXIS_MAX; j++ )
|
|
|
|
{
|
|
|
|
pMapping->axes[j] = -1;
|
|
|
|
pMapping->buttonasaxis[j] = -1;
|
|
|
|
}
|
|
|
|
for ( j = 0; j < SDL_CONTROLLER_BUTTON_MAX; j++ )
|
|
|
|
{
|
|
|
|
pMapping->buttons[j] = -1;
|
|
|
|
pMapping->axesasbutton[j] = -1;
|
|
|
|
pMapping->hatasbutton[j].hat = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
for ( j = 0; j < k_nMaxReverseEntries; j++ )
|
|
|
|
{
|
|
|
|
pMapping->raxes[j] = SDL_CONTROLLER_AXIS_INVALID;
|
|
|
|
pMapping->rbuttons[j] = SDL_CONTROLLER_BUTTON_INVALID;
|
|
|
|
pMapping->raxesasbutton[j] = SDL_CONTROLLER_BUTTON_INVALID;
|
|
|
|
pMapping->rhatasbutton[j].hat = -1;
|
|
|
|
pMapping->rbuttonasaxis[j] = SDL_CONTROLLER_AXIS_INVALID;
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_PrivateGameControllerParseControllerConfigString( pMapping, pchMapping );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* grab the guid string from a mapping string
|
|
|
|
*/
|
|
|
|
char *SDL_PrivateGetControllerGUIDFromMappingString( const char *pMapping )
|
|
|
|
{
|
|
|
|
const char *pFirstComma = SDL_strchr( pMapping, ',' );
|
|
|
|
if ( pFirstComma )
|
|
|
|
{
|
|
|
|
char *pchGUID = SDL_malloc( pFirstComma - pMapping + 1 );
|
|
|
|
if ( !pchGUID )
|
|
|
|
{
|
|
|
|
SDL_OutOfMemory();
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
SDL_memcpy( pchGUID, pMapping, pFirstComma - pMapping );
|
|
|
|
pchGUID[ pFirstComma - pMapping ] = 0;
|
|
|
|
return pchGUID;
|
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* grab the name string from a mapping string
|
|
|
|
*/
|
|
|
|
char *SDL_PrivateGetControllerNameFromMappingString( const char *pMapping )
|
|
|
|
{
|
|
|
|
const char *pFirstComma = SDL_strchr( pMapping, ',' );
|
|
|
|
const char *pSecondComma = SDL_strchr( pFirstComma + 1, ',' );
|
|
|
|
if ( pFirstComma && pSecondComma )
|
|
|
|
{
|
|
|
|
char *pchName = SDL_malloc( pSecondComma - pFirstComma );
|
|
|
|
if ( !pchName )
|
|
|
|
{
|
|
|
|
SDL_OutOfMemory();
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
SDL_memcpy( pchName, pFirstComma + 1, pSecondComma - pFirstComma );
|
|
|
|
pchName[ pSecondComma - pFirstComma - 1 ] = 0;
|
|
|
|
return pchName;
|
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* grab the button mapping string from a mapping string
|
|
|
|
*/
|
|
|
|
const char *SDL_PrivateGetControllerMappingFromMappingString( const char *pMapping )
|
|
|
|
{
|
|
|
|
const char *pFirstComma = SDL_strchr( pMapping, ',' );
|
|
|
|
const char *pSecondComma = SDL_strchr( pFirstComma + 1, ',' );
|
|
|
|
if ( pSecondComma )
|
|
|
|
return pSecondComma + 1; // mapping is everything after the 3rd comma, no need to malloc it
|
|
|
|
else
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Initialize the game controller system, mostly load our DB of controller config mappings
|
|
|
|
*/
|
|
|
|
int
|
|
|
|
SDL_GameControllerInit(void)
|
|
|
|
{
|
|
|
|
int i = 0;
|
|
|
|
const char *pMappingString = NULL;
|
|
|
|
s_pSupportedControllers = NULL;
|
|
|
|
pMappingString = s_ControllerMappings[i];
|
|
|
|
while ( pMappingString )
|
|
|
|
{
|
|
|
|
ControllerMapping_t *pControllerMapping;
|
|
|
|
char *pchGUID;
|
|
|
|
char *pchName;
|
|
|
|
const char *pchMapping;
|
|
|
|
pControllerMapping = SDL_malloc( sizeof(*pControllerMapping) );
|
|
|
|
if ( !pControllerMapping )
|
|
|
|
{
|
|
|
|
SDL_OutOfMemory();
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
pchGUID = SDL_PrivateGetControllerGUIDFromMappingString( pMappingString );
|
|
|
|
pchName = SDL_PrivateGetControllerNameFromMappingString( pMappingString );
|
|
|
|
pchMapping = SDL_PrivateGetControllerMappingFromMappingString( pMappingString );
|
|
|
|
if ( pchGUID && pchName )
|
|
|
|
{
|
2012-11-26 23:50:12 -08:00
|
|
|
#ifdef SDL_JOYSTICK_DINPUT
|
2012-11-26 16:37:54 -08:00
|
|
|
if ( !SDL_strcasecmp( pchGUID, "xinput" ) )
|
|
|
|
{
|
|
|
|
s_pXInputMapping = pControllerMapping;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
pControllerMapping->guid = SDL_JoystickGetGUIDFromString( pchGUID );
|
|
|
|
pControllerMapping->name = pchName;
|
|
|
|
pControllerMapping->mapping = pchMapping;
|
|
|
|
pControllerMapping->next = s_pSupportedControllers;
|
|
|
|
s_pSupportedControllers = pControllerMapping;
|
|
|
|
|
|
|
|
SDL_free( pchGUID );
|
|
|
|
}
|
|
|
|
|
|
|
|
i++;
|
|
|
|
pMappingString = s_ControllerMappings[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
// load in any user supplied config
|
|
|
|
{
|
|
|
|
const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG);
|
|
|
|
if ( hint && hint[0] )
|
|
|
|
{
|
|
|
|
int nchHints = SDL_strlen( hint );
|
|
|
|
char *pUserMappings = SDL_malloc( nchHints + 1 );
|
|
|
|
SDL_memcpy( pUserMappings, hint, nchHints );
|
|
|
|
while ( pUserMappings )
|
|
|
|
{
|
|
|
|
char *pchGUID;
|
|
|
|
char *pchName;
|
|
|
|
const char *pchMapping;
|
|
|
|
char *pchNewLine = NULL;
|
|
|
|
ControllerMapping_t *pControllerMapping;
|
|
|
|
|
|
|
|
pchNewLine = SDL_strchr( pUserMappings, '\n' );
|
|
|
|
if ( pchNewLine )
|
|
|
|
*pchNewLine = '\0';
|
|
|
|
|
|
|
|
pControllerMapping = SDL_malloc( sizeof(*pControllerMapping) );
|
|
|
|
if ( !pControllerMapping )
|
|
|
|
{
|
|
|
|
SDL_OutOfMemory();
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
pchGUID = SDL_PrivateGetControllerGUIDFromMappingString( pUserMappings );
|
|
|
|
pchName = SDL_PrivateGetControllerNameFromMappingString( pUserMappings );
|
|
|
|
pchMapping = SDL_PrivateGetControllerMappingFromMappingString( pUserMappings );
|
|
|
|
|
|
|
|
if ( pchGUID && pchName )
|
|
|
|
{
|
2012-11-26 23:50:12 -08:00
|
|
|
#ifdef SDL_JOYSTICK_DINPUT
|
2012-11-26 16:37:54 -08:00
|
|
|
if ( !SDL_strcasecmp( pchGUID, "xinput" ) )
|
|
|
|
{
|
|
|
|
s_pXInputMapping = pControllerMapping;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
pControllerMapping->guid = SDL_JoystickGetGUIDFromString( pchGUID );
|
|
|
|
pControllerMapping->name = pchName;
|
|
|
|
pControllerMapping->mapping = pchMapping;
|
|
|
|
pControllerMapping->next = s_pSupportedControllers;
|
|
|
|
s_pSupportedControllers = pControllerMapping;
|
|
|
|
|
|
|
|
SDL_free( pchGUID );
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( pchNewLine )
|
|
|
|
pUserMappings = pchNewLine + 1;
|
|
|
|
else
|
|
|
|
pUserMappings = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* watch for joy events and fire controller ones if needed */
|
|
|
|
SDL_AddEventWatch( SDL_GameControllerEventWatcher, NULL );
|
|
|
|
return (0);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Get the implementation dependent name of a controller
|
|
|
|
*/
|
|
|
|
const char *
|
|
|
|
SDL_GameControllerNameForIndex(int device_index)
|
|
|
|
{
|
|
|
|
ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
|
|
|
|
if ( pSupportedController )
|
|
|
|
{
|
|
|
|
return pSupportedController->name;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
JoystickGUID jGUID = SDL_JoystickGetDeviceGUID( device_index );
|
|
|
|
pSupportedController = s_pSupportedControllers;
|
|
|
|
while ( pSupportedController )
|
|
|
|
{
|
|
|
|
if ( !SDL_memcmp( &jGUID, &pSupportedController->guid, sizeof(jGUID) ) )
|
|
|
|
{
|
|
|
|
return pSupportedController->name;
|
|
|
|
}
|
|
|
|
pSupportedController = pSupportedController->next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Return 1 if the joystick at this device index is a supported controller
|
|
|
|
*/
|
|
|
|
int SDL_IsGameController(int device_index)
|
|
|
|
{
|
|
|
|
ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
|
|
|
|
if ( pSupportedController )
|
|
|
|
{
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
JoystickGUID jGUID = SDL_JoystickGetDeviceGUID( device_index );
|
|
|
|
pSupportedController = s_pSupportedControllers;
|
|
|
|
// debug code to help get the guid string for a new joystick
|
|
|
|
/*const char *pchGUID = SDL_JoystickGetGUIDString( jGUID );
|
|
|
|
printf( "%s\n", pchGUID );
|
|
|
|
SDL_free( pchGUID );*/
|
|
|
|
while ( pSupportedController )
|
|
|
|
{
|
|
|
|
if ( !SDL_memcmp( &jGUID, &pSupportedController->guid, sizeof(jGUID) ) )
|
|
|
|
{
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
pSupportedController = pSupportedController->next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Open a controller for use - the index passed as an argument refers to
|
|
|
|
* the N'th controller on the system. This index is the value which will
|
|
|
|
* identify this controller in future controller events.
|
|
|
|
*
|
|
|
|
* This function returns a controller identifier, or NULL if an error occurred.
|
|
|
|
*/
|
|
|
|
SDL_GameController *
|
|
|
|
SDL_GameControllerOpen(int device_index)
|
|
|
|
{
|
|
|
|
SDL_GameController *gamecontroller;
|
|
|
|
SDL_GameController *gamecontrollerlist;
|
|
|
|
ControllerMapping_t *pSupportedController = NULL;
|
|
|
|
|
|
|
|
if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
|
|
|
|
SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
|
|
|
|
return (NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
gamecontrollerlist = SDL_gamecontrollers;
|
|
|
|
// If the controller is already open, return it
|
|
|
|
while ( gamecontrollerlist )
|
|
|
|
{
|
|
|
|
if ( SDL_SYS_GetInstanceIdOfDeviceIndex(device_index) == gamecontrollerlist->joystick->instance_id ) {
|
|
|
|
gamecontroller = gamecontrollerlist;
|
|
|
|
++gamecontroller->ref_count;
|
|
|
|
return (gamecontroller);
|
|
|
|
}
|
|
|
|
gamecontrollerlist = gamecontrollerlist->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Create and initialize the joystick
|
|
|
|
gamecontroller = (SDL_GameController *) SDL_malloc((sizeof *gamecontroller));
|
|
|
|
if (gamecontroller == NULL) {
|
|
|
|
SDL_OutOfMemory();
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
pSupportedController = SDL_PrivateGetControllerMapping(device_index);
|
|
|
|
if ( !pSupportedController )
|
|
|
|
{
|
|
|
|
JoystickGUID jGUID;
|
|
|
|
|
|
|
|
jGUID = SDL_JoystickGetDeviceGUID( device_index );
|
|
|
|
pSupportedController = s_pSupportedControllers;
|
|
|
|
while ( pSupportedController )
|
|
|
|
{
|
|
|
|
if ( !SDL_memcmp( &jGUID, &pSupportedController->guid, sizeof(jGUID) ) )
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
pSupportedController = pSupportedController->next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( !pSupportedController )
|
|
|
|
{
|
|
|
|
SDL_SetError("Couldn't find mapping for device (%d)", device_index );
|
|
|
|
return (NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_memset(gamecontroller, 0, (sizeof *gamecontroller));
|
|
|
|
gamecontroller->joystick = SDL_JoystickOpen(device_index);
|
|
|
|
if ( !gamecontroller->joystick ) {
|
|
|
|
SDL_free(gamecontroller);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_PrivateLoadButtonMapping( &gamecontroller->mapping, pSupportedController->guid, pSupportedController->name, pSupportedController->mapping );
|
|
|
|
|
|
|
|
// Add joystick to list
|
|
|
|
++gamecontroller->ref_count;
|
|
|
|
// Link the joystick in the list
|
|
|
|
gamecontroller->next = SDL_gamecontrollers;
|
|
|
|
SDL_gamecontrollers = gamecontroller;
|
|
|
|
|
|
|
|
SDL_SYS_JoystickUpdate( gamecontroller->joystick );
|
|
|
|
|
|
|
|
return (gamecontroller);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Get the current state of an axis control on a controller
|
|
|
|
*/
|
|
|
|
Sint16
|
|
|
|
SDL_GameControllerGetAxis(SDL_GameController * gamecontroller, SDL_CONTROLLER_AXIS axis)
|
|
|
|
{
|
|
|
|
if ( !gamecontroller )
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
if (gamecontroller->mapping.axes[axis] >= 0 )
|
|
|
|
{
|
|
|
|
return ( SDL_JoystickGetAxis( gamecontroller->joystick, gamecontroller->mapping.axes[axis]) );
|
|
|
|
}
|
|
|
|
else if (gamecontroller->mapping.buttonasaxis[axis] >= 0 )
|
|
|
|
{
|
|
|
|
Uint8 value;
|
|
|
|
value = SDL_JoystickGetButton( gamecontroller->joystick, gamecontroller->mapping.buttonasaxis[axis] );
|
|
|
|
if ( value > 0 )
|
|
|
|
return 32767;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Get the current state of a button on a controller
|
|
|
|
*/
|
|
|
|
Uint8
|
|
|
|
SDL_GameControllerGetButton(SDL_GameController * gamecontroller, SDL_CONTROLLER_BUTTON button)
|
|
|
|
{
|
|
|
|
if ( !gamecontroller )
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
if ( gamecontroller->mapping.buttons[button] >= 0 )
|
|
|
|
{
|
|
|
|
return ( SDL_JoystickGetButton( gamecontroller->joystick, gamecontroller->mapping.buttons[button] ) );
|
|
|
|
}
|
|
|
|
else if ( gamecontroller->mapping.axesasbutton[button] >= 0 )
|
|
|
|
{
|
|
|
|
Sint16 value;
|
|
|
|
value = SDL_JoystickGetAxis( gamecontroller->joystick, gamecontroller->mapping.axesasbutton[button] );
|
|
|
|
if ( ABS(value) > 32768/2 )
|
|
|
|
return 1;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
else if ( gamecontroller->mapping.hatasbutton[button].hat >= 0 )
|
|
|
|
{
|
|
|
|
Uint8 value;
|
|
|
|
value = SDL_JoystickGetHat( gamecontroller->joystick, gamecontroller->mapping.hatasbutton[button].hat );
|
|
|
|
|
|
|
|
if ( value & gamecontroller->mapping.hatasbutton[button].mask )
|
|
|
|
return 1;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Return if the joystick in question is currently attached to the system,
|
|
|
|
* \return 0 if not plugged in, 1 if still present.
|
|
|
|
*/
|
|
|
|
int
|
|
|
|
SDL_GameControllerGetAttached( SDL_GameController * gamecontroller )
|
|
|
|
{
|
|
|
|
if ( !gamecontroller )
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
return SDL_JoystickGetAttached(gamecontroller->joystick);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Get the number of multi-dimensional axis controls on a joystick
|
|
|
|
*/
|
|
|
|
const char *
|
|
|
|
SDL_GameControllerName(SDL_GameController * gamecontroller)
|
|
|
|
{
|
|
|
|
if ( !gamecontroller )
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
return (gamecontroller->mapping.name);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Get the joystick for this controller
|
|
|
|
*/
|
|
|
|
SDL_Joystick *SDL_GameControllerGetJoystick(SDL_GameController * gamecontroller)
|
|
|
|
{
|
|
|
|
if ( !gamecontroller )
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
return gamecontroller->joystick;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* get the sdl joystick layer binding for this controller axi mapping
|
|
|
|
*/
|
|
|
|
SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis( SDL_GameController * gamecontroller, SDL_CONTROLLER_AXIS axis )
|
|
|
|
{
|
|
|
|
SDL_GameControllerButtonBind bind;
|
|
|
|
SDL_memset( &bind, 0x0, sizeof(bind) );
|
|
|
|
|
|
|
|
if ( !gamecontroller || axis == SDL_CONTROLLER_AXIS_INVALID )
|
|
|
|
return bind;
|
|
|
|
|
|
|
|
if (gamecontroller->mapping.axes[axis] >= 0 )
|
|
|
|
{
|
|
|
|
bind.m_eBindType = SDL_CONTROLLER_BINDTYPE_AXIS;
|
|
|
|
bind.button = gamecontroller->mapping.axes[axis];
|
|
|
|
}
|
|
|
|
else if (gamecontroller->mapping.buttonasaxis[axis] >= 0 )
|
|
|
|
{
|
|
|
|
bind.m_eBindType = SDL_CONTROLLER_BINDTYPE_BUTTON;
|
|
|
|
bind.button = gamecontroller->mapping.buttonasaxis[axis];
|
|
|
|
}
|
|
|
|
|
|
|
|
return bind;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* get the sdl joystick layer binding for this controller button mapping
|
|
|
|
*/
|
|
|
|
SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton( SDL_GameController * gamecontroller, SDL_CONTROLLER_BUTTON button )
|
|
|
|
{
|
|
|
|
SDL_GameControllerButtonBind bind;
|
|
|
|
SDL_memset( &bind, 0x0, sizeof(bind) );
|
|
|
|
|
|
|
|
if ( !gamecontroller || button == SDL_CONTROLLER_BUTTON_INVALID )
|
|
|
|
return bind;
|
|
|
|
|
|
|
|
if ( gamecontroller->mapping.buttons[button] >= 0 )
|
|
|
|
{
|
|
|
|
bind.m_eBindType = SDL_CONTROLLER_BINDTYPE_BUTTON;
|
|
|
|
bind.button = gamecontroller->mapping.buttons[button];
|
|
|
|
}
|
|
|
|
else if ( gamecontroller->mapping.axesasbutton[button] >= 0 )
|
|
|
|
{
|
|
|
|
bind.m_eBindType = SDL_CONTROLLER_BINDTYPE_AXIS;
|
|
|
|
bind.axis = gamecontroller->mapping.axesasbutton[button];
|
|
|
|
}
|
|
|
|
else if ( gamecontroller->mapping.hatasbutton[button].hat >= 0 )
|
|
|
|
{
|
|
|
|
bind.m_eBindType = SDL_CONTROLLER_BINDTYPE_HAT;
|
|
|
|
bind.hat.hat = gamecontroller->mapping.hatasbutton[button].hat;
|
|
|
|
bind.hat.hat_mask = gamecontroller->mapping.hatasbutton[button].mask;
|
|
|
|
}
|
|
|
|
|
|
|
|
return bind;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Close a joystick previously opened with SDL_JoystickOpen()
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
SDL_GameControllerClose(SDL_GameController * gamecontroller)
|
|
|
|
{
|
|
|
|
SDL_GameController *gamecontrollerlist, *gamecontrollerlistprev;
|
|
|
|
|
|
|
|
if ( !gamecontroller )
|
|
|
|
return;
|
|
|
|
|
|
|
|
// First decrement ref count
|
|
|
|
if (--gamecontroller->ref_count > 0) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_JoystickClose( gamecontroller->joystick );
|
|
|
|
|
|
|
|
gamecontrollerlist = SDL_gamecontrollers;
|
|
|
|
gamecontrollerlistprev = NULL;
|
|
|
|
while ( gamecontrollerlist )
|
|
|
|
{
|
|
|
|
if (gamecontroller == gamecontrollerlist)
|
|
|
|
{
|
|
|
|
if ( gamecontrollerlistprev )
|
|
|
|
{
|
|
|
|
// unlink this entry
|
|
|
|
gamecontrollerlistprev->next = gamecontrollerlist->next;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SDL_gamecontrollers = gamecontroller->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
gamecontrollerlistprev = gamecontrollerlist;
|
|
|
|
gamecontrollerlist = gamecontrollerlist->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_free(gamecontroller);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Quit the controller subsystem
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
SDL_GameControllerQuit(void)
|
|
|
|
{
|
|
|
|
ControllerMapping_t *pControllerMap;
|
|
|
|
while ( SDL_gamecontrollers )
|
|
|
|
{
|
|
|
|
SDL_gamecontrollers->ref_count = 1;
|
|
|
|
SDL_GameControllerClose(SDL_gamecontrollers);
|
|
|
|
}
|
|
|
|
|
|
|
|
pControllerMap = s_pSupportedControllers;
|
|
|
|
while ( s_pSupportedControllers )
|
|
|
|
{
|
|
|
|
pControllerMap = s_pSupportedControllers;
|
|
|
|
s_pSupportedControllers = s_pSupportedControllers->next;
|
|
|
|
SDL_free( pControllerMap->name );
|
|
|
|
SDL_free( pControllerMap );
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_DelEventWatch( SDL_GameControllerEventWatcher, NULL );
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Event filter to transform joystick events into appropriate game controller ones
|
|
|
|
*/
|
|
|
|
int
|
|
|
|
SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_CONTROLLER_AXIS axis, Sint16 value)
|
|
|
|
{
|
|
|
|
int posted;
|
|
|
|
|
|
|
|
/* translate the event, if desired */
|
|
|
|
posted = 0;
|
|
|
|
#if !SDL_EVENTS_DISABLED
|
|
|
|
if (SDL_GetEventState(SDL_CONTROLLERAXISMOTION) == SDL_ENABLE) {
|
|
|
|
SDL_Event event;
|
|
|
|
event.type = SDL_CONTROLLERAXISMOTION;
|
|
|
|
event.caxis.which = gamecontroller->joystick->instance_id;
|
|
|
|
event.caxis.axis = axis;
|
|
|
|
event.caxis.value = value;
|
|
|
|
posted = SDL_PushEvent(&event) == 1;
|
|
|
|
}
|
|
|
|
#endif /* !SDL_EVENTS_DISABLED */
|
|
|
|
return (posted);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Event filter to transform joystick events into appropriate game controller ones
|
|
|
|
*/
|
|
|
|
int
|
|
|
|
SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_CONTROLLER_BUTTON button, Uint8 state)
|
|
|
|
{
|
|
|
|
int posted;
|
|
|
|
#if !SDL_EVENTS_DISABLED
|
|
|
|
SDL_Event event;
|
|
|
|
|
|
|
|
switch (state) {
|
|
|
|
case SDL_PRESSED:
|
|
|
|
event.type = SDL_CONTROLLERBUTTONDOWN;
|
|
|
|
break;
|
|
|
|
case SDL_RELEASED:
|
|
|
|
event.type = SDL_CONTROLLERBUTTONUP;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
/* Invalid state -- bail */
|
|
|
|
return (0);
|
|
|
|
}
|
|
|
|
#endif /* !SDL_EVENTS_DISABLED */
|
|
|
|
|
|
|
|
/* translate the event, if desired */
|
|
|
|
posted = 0;
|
|
|
|
#if !SDL_EVENTS_DISABLED
|
|
|
|
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
|
|
|
|
event.cbutton.which = gamecontroller->joystick->instance_id;
|
|
|
|
event.cbutton.button = button;
|
|
|
|
event.cbutton.state = state;
|
|
|
|
posted = SDL_PushEvent(&event) == 1;
|
|
|
|
}
|
|
|
|
#endif /* !SDL_EVENTS_DISABLED */
|
|
|
|
return (posted);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Turn off controller events
|
|
|
|
*/
|
|
|
|
int
|
|
|
|
SDL_GameControllerEventState(int state)
|
|
|
|
{
|
|
|
|
#if SDL_EVENTS_DISABLED
|
|
|
|
return SDL_IGNORE;
|
|
|
|
#else
|
|
|
|
const Uint32 event_list[] = {
|
|
|
|
SDL_CONTROLLERAXISMOTION, SDL_CONTROLLERBUTTONDOWN, SDL_CONTROLLERBUTTONUP,
|
|
|
|
SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED,
|
|
|
|
};
|
|
|
|
unsigned int i;
|
|
|
|
|
|
|
|
switch (state) {
|
|
|
|
case SDL_QUERY:
|
|
|
|
state = SDL_IGNORE;
|
|
|
|
for (i = 0; i < SDL_arraysize(event_list); ++i) {
|
|
|
|
state = SDL_EventState(event_list[i], SDL_QUERY);
|
|
|
|
if (state == SDL_ENABLE) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
for (i = 0; i < SDL_arraysize(event_list); ++i) {
|
|
|
|
SDL_EventState(event_list[i], state);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return (state);
|
|
|
|
#endif /* SDL_EVENTS_DISABLED */
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|