SDL-mirror/src/joystick/windows/SDL_dxjoystick_c.h

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef SDL_JOYSTICK_DINPUT_H
/* DirectInput joystick driver; written by Glenn Maynard, based on Andrei de
* A. Formiga's WINMM driver.
*
* Hats and sliders are completely untested; the app I'm writing this for mostly
* doesn't use them and I don't own any joysticks with them.
*
* We don't bother to use event notification here. It doesn't seem to work
* with polled devices, and it's fine to call IDirectInputDevice2_GetDeviceData and
* let it return 0 events. */
#include "../../core/windows/SDL_windows.h"
#define DIRECTINPUT_VERSION 0x0700 /* Need version 7 for force feedback. */
#include <dinput.h>
#define MAX_INPUTS 256 /* each joystick can have up to 256 inputs */
/* local types */
typedef enum Type
{ BUTTON, AXIS, HAT } Type;
typedef struct input_t
{
/* DirectInput offset for this input type: */
DWORD ofs;
/* Button, axis or hat: */
Type type;
/* SDL input offset: */
Uint8 num;
} input_t;
/* The private structure used to keep track of a joystick */
struct joystick_hwdata
{
LPDIRECTINPUTDEVICE2 InputDevice;
DIDEVCAPS Capabilities;
int buffered;
input_t Inputs[MAX_INPUTS];
int NumInputs;
};
#endif /* SDL_JOYSTICK_DINPUT_H */