SDL-mirror/src/joystick/macos/SDL_sysjoystick.c

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/* SDL stuff -- "SDL_sysjoystick.c"
MacOS joystick functions by Frederick Reitberger
The code that follows is meant for SDL. Use at your own risk.
*/
#include <InputSprocket.h>
#include "SDL_joystick.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
/* The max number of joysticks we will detect */
#define MAX_JOYSTICKS 16
/* Limit ourselves to 32 elements per device */
#define kMaxReferences 32
#define ISpSymmetricAxisToFloat(axis) ((((float) axis) - kISpAxisMiddle) / (kISpAxisMaximum-kISpAxisMiddle))
#define ISpAsymmetricAxisToFloat(axis) (((float) axis) / (kISpAxisMaximum))
static ISpDeviceReference SYS_Joysticks[MAX_JOYSTICKS];
static ISpElementListReference SYS_Elements[MAX_JOYSTICKS];
static ISpDeviceDefinition SYS_DevDef[MAX_JOYSTICKS];
struct joystick_hwdata
{
char name[64];
/* Uint8 id;*/
ISpElementReference refs[kMaxReferences];
/* gonna need some sort of mapping info */
};
/* Function to scan the system for joysticks.
* Joystick 0 should be the system default joystick.
* This function should return the number of available joysticks, or -1
* on an unrecoverable fatal error.
*/
int SDL_SYS_JoystickInit(void)
{
static ISpDeviceClass classes[4] = {
kISpDeviceClass_Joystick,
The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails: To: SDL Developers <sdl@libsdl.org> From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se> Date: Mon, 30 May 2005 23:29:04 +0200 Subject: [SDL] Mac OS X Video Drivers [patch] I've updated/added the Carbon and X11 video drivers to the Mac OS X port of SDL 1.2 (the CVS version), and made the Cocoa driver and runtime *optional*. The default is still Cocoa, and the "Quartz" driver. But you can now also use "toolbox" for Carbon, and "x11" for running with Apple's (or other) X11 server: export SDL_VIDEODRIVER=x11 export SDL_VIDEO_GL_DRIVER=/usr/X11R6/lib/libGL.dylib It also checks if the frameworks are available, by a: #include <Carbon/Carbon.h> or #import <Cocoa/Cocoa.h> (this should make it configure on plain Darwin as well?) Here are the new configure targets: --enable-video-cocoa use Cocoa/Quartz video driver default=yes --enable-video-carbon use Carbon/QuickDraw video driver default=yes --enable-video-x11 use X11 video driver default=no ./configure --enable-video-cocoa --enable-video-carbon --enable-video-x11 \ --x-includes=/usr/X11R6/include --x-libraries=/usr/X11R6/lib The Carbon version is just an updated version of the old SDL driver for Mac OS 9, and could probably be improved... (but it does work, including the Carbon version of SDLmain) If you disable cocoa, you can run with -framework Carbon only, and the C version of SDL_main.c. And if you disable carbon too, you can still use the X11 version which doesn't require SDLmain. I updated the DrawSprocket version, but did not include it. (no blitters or VRAM GWorlds etc. available on OS X anyway) Besides for Mac OS 9, I don't think there's any use for it ? And note that any performance on Mac OS X equals OpenGL anyway... You can get "fair" software SDL results on captured CG displays, but for decent frame rates you need to be using GL for rendering. Finally, here is the patch itself: http://www.algonet.se/~afb/SDL-12CVS-macvideo.patch --anders PS. It says "video", but as usual it applies to mouse/keyboard too. ------ To: A list for developers using the SDL library <sdl@libsdl.org> From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se> Date: Sun, 4 Sep 2005 10:02:15 +0200 Subject: [SDL] Updated Mac patch Updated the previous Mac patch to disable Carbon by default. Also "fixed" the SDL.spec again, so that it builds on Darwin. http://www.algonet.se/~afb/SDL-1.2.9-mac.patch Also applied fine to SDL12 CVS, when I tried it. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401136
2005-09-08 06:16:14 +00:00
#if kISpDeviceClass_Gamepad
kISpDeviceClass_Gamepad,
The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails: To: SDL Developers <sdl@libsdl.org> From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se> Date: Mon, 30 May 2005 23:29:04 +0200 Subject: [SDL] Mac OS X Video Drivers [patch] I've updated/added the Carbon and X11 video drivers to the Mac OS X port of SDL 1.2 (the CVS version), and made the Cocoa driver and runtime *optional*. The default is still Cocoa, and the "Quartz" driver. But you can now also use "toolbox" for Carbon, and "x11" for running with Apple's (or other) X11 server: export SDL_VIDEODRIVER=x11 export SDL_VIDEO_GL_DRIVER=/usr/X11R6/lib/libGL.dylib It also checks if the frameworks are available, by a: #include <Carbon/Carbon.h> or #import <Cocoa/Cocoa.h> (this should make it configure on plain Darwin as well?) Here are the new configure targets: --enable-video-cocoa use Cocoa/Quartz video driver default=yes --enable-video-carbon use Carbon/QuickDraw video driver default=yes --enable-video-x11 use X11 video driver default=no ./configure --enable-video-cocoa --enable-video-carbon --enable-video-x11 \ --x-includes=/usr/X11R6/include --x-libraries=/usr/X11R6/lib The Carbon version is just an updated version of the old SDL driver for Mac OS 9, and could probably be improved... (but it does work, including the Carbon version of SDLmain) If you disable cocoa, you can run with -framework Carbon only, and the C version of SDL_main.c. And if you disable carbon too, you can still use the X11 version which doesn't require SDLmain. I updated the DrawSprocket version, but did not include it. (no blitters or VRAM GWorlds etc. available on OS X anyway) Besides for Mac OS 9, I don't think there's any use for it ? And note that any performance on Mac OS X equals OpenGL anyway... You can get "fair" software SDL results on captured CG displays, but for decent frame rates you need to be using GL for rendering. Finally, here is the patch itself: http://www.algonet.se/~afb/SDL-12CVS-macvideo.patch --anders PS. It says "video", but as usual it applies to mouse/keyboard too. ------ To: A list for developers using the SDL library <sdl@libsdl.org> From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se> Date: Sun, 4 Sep 2005 10:02:15 +0200 Subject: [SDL] Updated Mac patch Updated the previous Mac patch to disable Carbon by default. Also "fixed" the SDL.spec again, so that it builds on Darwin. http://www.algonet.se/~afb/SDL-1.2.9-mac.patch Also applied fine to SDL12 CVS, when I tried it. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401136
2005-09-08 06:16:14 +00:00
#endif
kISpDeviceClass_Wheel,
0
};
OSErr err;
int i;
UInt32 count, numJoysticks;
if ( (Ptr)0 == (Ptr)ISpStartup ) {
SDL_SetError("InputSprocket not installed");
return -1; // InputSprocket not installed
}
if( (Ptr)0 == (Ptr)ISpGetVersion ) {
SDL_SetError("InputSprocket not version 1.1 or newer");
return -1; // old version of ISp (not at least 1.1)
}
ISpStartup();
/* Get all the joysticks */
numJoysticks = 0;
for ( i=0; classes[i]; ++i ) {
count = 0;
err = ISpDevices_ExtractByClass(
classes[i],
MAX_JOYSTICKS-numJoysticks,
&count,
&SYS_Joysticks[numJoysticks]);
numJoysticks += count;
}
for(i = 0; i < numJoysticks; i++)
{
ISpDevice_GetDefinition(
SYS_Joysticks[i], sizeof(ISpDeviceDefinition),
&SYS_DevDef[i]);
err = ISpElementList_New(
0, NULL,
&SYS_Elements[i], 0);
if (err) {
SDL_OutOfMemory();
return -1;
}
ISpDevice_GetElementList(
SYS_Joysticks[i],
&SYS_Elements[i]);
}
ISpDevices_Deactivate(numJoysticks, SYS_Joysticks);
return numJoysticks;
}
/* Function to get the device-dependent name of a joystick */
const char *SDL_SYS_JoystickName(int index)
{
static char name[64];
int len;
/* convert pascal string to c-string */
len = SYS_DevDef[index].deviceName[0];
if ( len >= sizeof(name) ) {
len = (sizeof(name) - 1);
}
SDL_memcpy(name, &SYS_DevDef[index].deviceName[1], len);
name[len] = '\0';
return name;
}
/* Function to open a joystick for use.
The joystick to open is specified by the index field of the joystick.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
{
int index;
UInt32 count, gotCount, count2;
long numAxis, numButtons, numHats, numBalls;
count = kMaxReferences;
count2 = 0;
numAxis = numButtons = numHats = numBalls = 0;
index = joystick->index;
/* allocate memory for system specific hardware data */
joystick->hwdata = (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata));
if (joystick->hwdata == NULL)
{
SDL_OutOfMemory();
return(-1);
}
SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
SDL_strlcpy(joystick->hwdata->name, SDL_SYS_JoystickName(index), SDL_arraysize(joystick->hwdata->name));
joystick->name = joystick->hwdata->name;
ISpElementList_ExtractByKind(
SYS_Elements[index],
kISpElementKind_Axis,
count,
&gotCount,
joystick->hwdata->refs);
numAxis = gotCount;
count -= gotCount;
count2 += gotCount;
ISpElementList_ExtractByKind(
SYS_Elements[index],
kISpElementKind_DPad,
count,
&gotCount,
&(joystick->hwdata->refs[count2]));
numHats = gotCount;
count -= gotCount;
count2 += gotCount;
ISpElementList_ExtractByKind(
SYS_Elements[index],
kISpElementKind_Button,
count,
&gotCount,
&(joystick->hwdata->refs[count2]));
numButtons = gotCount;
count -= gotCount;
count2 += gotCount;
joystick->naxes = numAxis;
joystick->nhats = numHats;
joystick->nballs = numBalls;
joystick->nbuttons = numButtons;
ISpDevices_Activate(
1,
&SYS_Joysticks[index]);
return 0;
}
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
{
int i, j;
ISpAxisData a;
ISpDPadData b;
//ISpDeltaData c;
ISpButtonData d;
for(i = 0, j = 0; i < joystick->naxes; i++, j++)
{
Sint16 value;
ISpElement_GetSimpleState(
joystick->hwdata->refs[j],
&a);
value = (ISpSymmetricAxisToFloat(a)* 32767.0);
if ( value != joystick->axes[i] ) {
SDL_PrivateJoystickAxis(joystick, i, value);
}
}
for(i = 0; i < joystick->nhats; i++, j++)
{
Uint8 pos;
ISpElement_GetSimpleState(
joystick->hwdata->refs[j],
&b);
switch(b) {
case kISpPadIdle:
pos = SDL_HAT_CENTERED;
break;
case kISpPadLeft:
pos = SDL_HAT_LEFT;
break;
case kISpPadUpLeft:
pos = SDL_HAT_LEFTUP;
break;
case kISpPadUp:
pos = SDL_HAT_UP;
break;
case kISpPadUpRight:
pos = SDL_HAT_RIGHTUP;
break;
case kISpPadRight:
pos = SDL_HAT_RIGHT;
break;
case kISpPadDownRight:
pos = SDL_HAT_RIGHTDOWN;
break;
case kISpPadDown:
pos = SDL_HAT_DOWN;
break;
case kISpPadDownLeft:
pos = SDL_HAT_LEFTDOWN;
break;
}
if ( pos != joystick->hats[i] ) {
SDL_PrivateJoystickHat(joystick, i, pos);
}
}
for(i = 0; i < joystick->nballs; i++, j++)
{
/* ignore balls right now */
}
for(i = 0; i < joystick->nbuttons; i++, j++)
{
ISpElement_GetSimpleState(
joystick->hwdata->refs[j],
&d);
if ( d != joystick->buttons[i] ) {
SDL_PrivateJoystickButton(joystick, i, d);
}
}
}
/* Function to close a joystick after use */
void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
{
int index;
index = joystick->index;
ISpDevices_Deactivate(
1,
&SYS_Joysticks[index]);
}
/* Function to perform any system-specific joystick related cleanup */
void SDL_SYS_JoystickQuit(void)
{
ISpShutdown();
}