30 lines
1.8 KiB
Groff
30 lines
1.8 KiB
Groff
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.TH "SDL_CreateRGBSurface" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_CreateRGBSurface\- Create an empty SDL_Surface
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.SH "SYNOPSIS"
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.PP
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\fB#include "SDL\&.h"
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.sp
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\fBSDL_Surface *\fBSDL_CreateRGBSurface\fP\fR(\fBUint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask\fR);
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.SH "DESCRIPTION"
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.PP
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Allocate an empty surface (must be called after \fISDL_SetVideoMode\fR)
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.PP
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If \fBdepth\fR is 8 bits an empty palette is allocated for the surface, otherwise a \&'packed-pixel\&' \fI\fBSDL_PixelFormat\fR\fR is created using the \fB[RGBA]mask\fR\&'s provided (see \fI\fBSDL_PixelFormat\fR\fR)\&. The \fBflags\fR specifies the type of surface that should be created, it is an OR\&'d combination of the following possible values\&.
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.TP 20
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\fBSDL_SWSURFACE\fP
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SDL will create the surface in system memory\&. This improves the performance of pixel level access, however you may not be able to take advantage of some types of hardware blitting\&.
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.TP 20
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\fBSDL_HWSURFACE\fP
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SDL will attempt to create the surface in video memory\&. This will allow SDL to take advantage of Video->Video blits (which are often accelerated)\&.
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.TP 20
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\fBSDL_SRCCOLORKEY\fP
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With this flag SDL will attempt to find the best location for this surface, either in system memory or video memory, to obtain hardware colorkey blitting support\&.
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.TP 20
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\fBSDL_SRCALPHA\fP
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With this flag SDL will attempt to find the best location for this surface, either in system memory or video memory, to obtain hardware alpha support
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_CreateRGBSurfaceFrom\fP\fR, \fI\fBSDL_FreeSurface\fP\fR, \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_Surface\fR\fR
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...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04
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