2010-06-10 18:54:23 +12:00
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* Android SDL video driver implementation
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*/
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#include "SDL_video.h"
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#include "SDL_mouse.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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#include "../../events/SDL_events_c.h"
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#include "SDL_androidvideo.h"
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2010-06-10 19:25:55 +12:00
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#include "SDL_androidevents.h"
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#include "SDL_androidrender.h"
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2010-06-10 18:54:23 +12:00
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/* Android header */
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#include "egl.h"
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//EGL globals
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static EGLDisplay iEglDisplay;
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static EGLConfig iEglConfig;
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static EGLContext iEglContext;
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static EGLSurface iEglSurface;
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EGLint attribList [] =
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{
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EGL_BUFFER_SIZE, 16, //16 bit color
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EGL_DEPTH_SIZE, 15,
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EGL_NONE
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};
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/* GL functions */
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int Android_GL_LoadLibrary(_THIS, const char *path){
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printf("[STUB] GL_LoadLibrary\n");
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return 0;
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}
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void *Android_GL_GetProcAddress(_THIS, const char *proc){
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printf("[STUB] GL_GetProcAddress\n");
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return 0;
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}
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void Android_GL_UnloadLibrary(_THIS){
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printf("[STUB] GL_UnloadLibrary\n");
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}
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/*
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int *Android_GL_GetVisual(_THIS, Display * display, int screen){
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printf("[STUB] GL_GetVisual\n");
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return 0;
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}
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*/
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SDL_GLContext Android_GL_CreateContext(_THIS, SDL_Window * window){
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printf("[STUB] GL_CreateContext\n");
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//Start up the display
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iEglDisplay = eglGetDisplay (EGL_DEFAULT_DISPLAY);
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if(iEglDisplay == EGL_NO_DISPLAY){
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printf("Unable to find a suitable EGLDisplay\n");
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return NULL;
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}
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printf("1\n");
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if(!eglInitialize(iEglDisplay, 0, 0)){
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printf("Couldn't init display\n");
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return NULL;
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}
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printf("2\n");
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EGLint numConfigs;
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if(!eglChooseConfig(iEglDisplay, attribList, &iEglConfig, 1, &numConfigs)){
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printf("Couldn't choose config\n");
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return NULL;
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}
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printf("3\n");
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iEglContext = eglCreateContext(iEglDisplay, iEglConfig, EGL_NO_CONTEXT, 0);
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if(iEglContext == 0){
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printf("Couldn't create context\n");
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return NULL;
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}
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printf("4\n");
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NativeWindowType iWindow = 1; //android_createDisplaySurface();
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iEglSurface = eglCreateWindowSurface(iEglDisplay, iEglConfig, iWindow, 0);
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printf("5\n");
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if(iEglSurface == NULL){
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printf("Couldn't create surface\n");
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return NULL;
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}
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printf("6\n");
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eglMakeCurrent(iEglDisplay, iEglSurface, iEglSurface, iEglContext);
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printf("fininshed making context\n");
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return iEglSurface;
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}
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int Android_GL_MakeCurrent(_THIS, SDL_Window * window,
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SDL_GLContext context){
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printf("[STUB] GL_MakeCurrent\n");
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return 0;
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}
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int Android_GL_SetSwapInterval(_THIS, int interval){
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printf("[STUB] GL_SetSwapInterval\n");
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return 0;
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}
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int Android_GL_GetSwapInterval(_THIS){
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printf("[STUB] GL_GetSwapInterval\n");
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return 0;
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}
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void Android_GL_SwapWindow(_THIS, SDL_Window * window){
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printf("[STUB] GL_SwapWindow\n");
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}
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void Android_GL_DeleteContext(_THIS, SDL_GLContext context){
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printf("[STUB] GL_DeleteContext\n");
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}
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