2013-01-28 23:19:13 -05:00
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2013-09-06 19:07:15 -04:00
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2013-01-28 23:19:13 -05:00
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2013-08-20 21:22:32 -04:00
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2013-09-22 12:26:53 -04:00
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2013-01-28 23:19:13 -05:00
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2014-03-12 11:57:15 -04:00
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2013-01-28 23:19:13 -05:00
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2013-10-28 15:41:22 -04:00
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2013-01-28 23:19:13 -05:00
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2013-05-11 21:54:10 -04:00
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2013-01-28 23:19:13 -05:00
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2013-08-27 12:33:36 -04:00
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2013-01-28 23:19:13 -05:00
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2014-03-12 11:57:15 -04:00
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2014-03-10 21:21:35 -04:00
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2014-03-15 14:54:23 -04:00
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2014-03-12 11:57:15 -04:00
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2013-01-28 23:19:13 -05:00
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2013-01-28 23:19:13 -05:00
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2013-01-28 23:19:13 -05:00
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2013-08-20 21:22:32 -04:00
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2013-01-28 23:19:13 -05:00
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2014-03-12 11:57:15 -04:00
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2014-03-12 07:26:07 -07:00
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2013-11-29 00:19:46 -05:00
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|
Cleaned up and rearranged WinRT project file structure.
All WinRT projects have been merged into a single directory, "VisualC-WinRT",
with platform-specific variants in subdirectories off of it. This structure
has been applied to a few major SDL satellite libraries as well (SDL_image,
SDL_mixer, and SDL_ttf).
Currently, only Windows 8.0/RT and Windows Phone 8.0 targets are supported.
Windows 8.1/RT/Phone targets are planned.
Projects that use SDL_image/WinRT, and link to it via Visual Studio's
project-to-project reference system, will need to be updated, to reflect the
changes in the project structure. This can be done by:
1. removing the MSVC project(s) for SDL/WinRT
2. re-added the MSVC project(s) for SDL/WinRT
3. right-clicking on the app, or projects that use those libraries, choosing
References, removing the references to any of these projects (they'll likely
be highlighted with an exclamation mark), then re-adding them
To note, the satellite libraries that reference SDL/WinRT have been updated
already. The changes for those libraries will be pushed to hg.libsdl.org
shortly.
TODO:
- add support for Windows 8.1 and Windows Phone 8.1 targets, using
Microsoft's new "Universal" app support, if possible. These will be added to
a new subdirectory, or subdirectories (if more than one sets of projects are
needed, hopefully not), of "VisualC-WinRT".
- investigate NuGet support, which could allow Visual C++ to download
new copies of SDL/WinRT, its satellite libraries, and their dependencies,
from remote servers.
2014-04-19 12:48:45 -04:00
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2013-01-28 23:19:13 -05:00
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|
WinRT: "SDL" to "SDL2", both for .dll output files, and for MSVC project names.
All WinRT builds of SDL will now output, "SDL2.dll". Previously, the Windows
8.x/RT builds would output, "SDL.dll", and Windows Phone 8 builds would output,
"SDL_WinPhone.dll". The change to "SDL2.dll" puts WinRT dll naming in-line with
that seen on Win32.
SDL/WinRT's MSVC project files will now appear as either "SDL2-WinRT" or
"SDL2-WinPhone", when displaying in MSVC.
This set of changes should not break any older WinRT or Windows Phone 8 app
builds that rely on MSVC's Project-to-Project reference system to build SDL2 for
the correct platform(s), and to install SDL2 dll files into the apps' output
packages. App builds that reference SDL dll files directly should, however,
now reference "SDL2.dll".
--HG--
extra : rebase_source : cab688db2d74f9a60f7937fa1ab53475cbd59229
2014-03-30 11:50:59 -04:00
|
|
|
|
<TargetName>SDL2</TargetName>
|
Cleaned up and rearranged WinRT project file structure.
All WinRT projects have been merged into a single directory, "VisualC-WinRT",
with platform-specific variants in subdirectories off of it. This structure
has been applied to a few major SDL satellite libraries as well (SDL_image,
SDL_mixer, and SDL_ttf).
Currently, only Windows 8.0/RT and Windows Phone 8.0 targets are supported.
Windows 8.1/RT/Phone targets are planned.
Projects that use SDL_image/WinRT, and link to it via Visual Studio's
project-to-project reference system, will need to be updated, to reflect the
changes in the project structure. This can be done by:
1. removing the MSVC project(s) for SDL/WinRT
2. re-added the MSVC project(s) for SDL/WinRT
3. right-clicking on the app, or projects that use those libraries, choosing
References, removing the references to any of these projects (they'll likely
be highlighted with an exclamation mark), then re-adding them
To note, the satellite libraries that reference SDL/WinRT have been updated
already. The changes for those libraries will be pushed to hg.libsdl.org
shortly.
TODO:
- add support for Windows 8.1 and Windows Phone 8.1 targets, using
Microsoft's new "Universal" app support, if possible. These will be added to
a new subdirectory, or subdirectories (if more than one sets of projects are
needed, hopefully not), of "VisualC-WinRT".
- investigate NuGet support, which could allow Visual C++ to download
new copies of SDL/WinRT, its satellite libraries, and their dependencies,
from remote servers.
2014-04-19 12:48:45 -04:00
|
|
|
|
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
|
2013-01-28 23:19:13 -05:00
|
|
|
|
</PropertyGroup>
|
|
|
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
|
|
|
<GenerateManifest>false</GenerateManifest>
|
|
|
|
|
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
WinRT: "SDL" to "SDL2", both for .dll output files, and for MSVC project names.
All WinRT builds of SDL will now output, "SDL2.dll". Previously, the Windows
8.x/RT builds would output, "SDL.dll", and Windows Phone 8 builds would output,
"SDL_WinPhone.dll". The change to "SDL2.dll" puts WinRT dll naming in-line with
that seen on Win32.
SDL/WinRT's MSVC project files will now appear as either "SDL2-WinRT" or
"SDL2-WinPhone", when displaying in MSVC.
This set of changes should not break any older WinRT or Windows Phone 8 app
builds that rely on MSVC's Project-to-Project reference system to build SDL2 for
the correct platform(s), and to install SDL2 dll files into the apps' output
packages. App builds that reference SDL dll files directly should, however,
now reference "SDL2.dll".
--HG--
extra : rebase_source : cab688db2d74f9a60f7937fa1ab53475cbd59229
2014-03-30 11:50:59 -04:00
|
|
|
|
<TargetName>SDL2</TargetName>
|
Cleaned up and rearranged WinRT project file structure.
All WinRT projects have been merged into a single directory, "VisualC-WinRT",
with platform-specific variants in subdirectories off of it. This structure
has been applied to a few major SDL satellite libraries as well (SDL_image,
SDL_mixer, and SDL_ttf).
Currently, only Windows 8.0/RT and Windows Phone 8.0 targets are supported.
Windows 8.1/RT/Phone targets are planned.
Projects that use SDL_image/WinRT, and link to it via Visual Studio's
project-to-project reference system, will need to be updated, to reflect the
changes in the project structure. This can be done by:
1. removing the MSVC project(s) for SDL/WinRT
2. re-added the MSVC project(s) for SDL/WinRT
3. right-clicking on the app, or projects that use those libraries, choosing
References, removing the references to any of these projects (they'll likely
be highlighted with an exclamation mark), then re-adding them
To note, the satellite libraries that reference SDL/WinRT have been updated
already. The changes for those libraries will be pushed to hg.libsdl.org
shortly.
TODO:
- add support for Windows 8.1 and Windows Phone 8.1 targets, using
Microsoft's new "Universal" app support, if possible. These will be added to
a new subdirectory, or subdirectories (if more than one sets of projects are
needed, hopefully not), of "VisualC-WinRT".
- investigate NuGet support, which could allow Visual C++ to download
new copies of SDL/WinRT, its satellite libraries, and their dependencies,
from remote servers.
2014-04-19 12:48:45 -04:00
|
|
|
|
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
|
2013-01-28 23:19:13 -05:00
|
|
|
|
</PropertyGroup>
|
|
|
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
|
|
|
|
<GenerateManifest>false</GenerateManifest>
|
|
|
|
|
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
WinRT: "SDL" to "SDL2", both for .dll output files, and for MSVC project names.
All WinRT builds of SDL will now output, "SDL2.dll". Previously, the Windows
8.x/RT builds would output, "SDL.dll", and Windows Phone 8 builds would output,
"SDL_WinPhone.dll". The change to "SDL2.dll" puts WinRT dll naming in-line with
that seen on Win32.
SDL/WinRT's MSVC project files will now appear as either "SDL2-WinRT" or
"SDL2-WinPhone", when displaying in MSVC.
This set of changes should not break any older WinRT or Windows Phone 8 app
builds that rely on MSVC's Project-to-Project reference system to build SDL2 for
the correct platform(s), and to install SDL2 dll files into the apps' output
packages. App builds that reference SDL dll files directly should, however,
now reference "SDL2.dll".
--HG--
extra : rebase_source : cab688db2d74f9a60f7937fa1ab53475cbd59229
2014-03-30 11:50:59 -04:00
|
|
|
|
<TargetName>SDL2</TargetName>
|
Cleaned up and rearranged WinRT project file structure.
All WinRT projects have been merged into a single directory, "VisualC-WinRT",
with platform-specific variants in subdirectories off of it. This structure
has been applied to a few major SDL satellite libraries as well (SDL_image,
SDL_mixer, and SDL_ttf).
Currently, only Windows 8.0/RT and Windows Phone 8.0 targets are supported.
Windows 8.1/RT/Phone targets are planned.
Projects that use SDL_image/WinRT, and link to it via Visual Studio's
project-to-project reference system, will need to be updated, to reflect the
changes in the project structure. This can be done by:
1. removing the MSVC project(s) for SDL/WinRT
2. re-added the MSVC project(s) for SDL/WinRT
3. right-clicking on the app, or projects that use those libraries, choosing
References, removing the references to any of these projects (they'll likely
be highlighted with an exclamation mark), then re-adding them
To note, the satellite libraries that reference SDL/WinRT have been updated
already. The changes for those libraries will be pushed to hg.libsdl.org
shortly.
TODO:
- add support for Windows 8.1 and Windows Phone 8.1 targets, using
Microsoft's new "Universal" app support, if possible. These will be added to
a new subdirectory, or subdirectories (if more than one sets of projects are
needed, hopefully not), of "VisualC-WinRT".
- investigate NuGet support, which could allow Visual C++ to download
new copies of SDL/WinRT, its satellite libraries, and their dependencies,
from remote servers.
2014-04-19 12:48:45 -04:00
|
|
|
|
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
|
2013-01-28 23:19:13 -05:00
|
|
|
|
</PropertyGroup>
|
|
|
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
|
|
|
|
<GenerateManifest>false</GenerateManifest>
|
|
|
|
|
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
WinRT: "SDL" to "SDL2", both for .dll output files, and for MSVC project names.
All WinRT builds of SDL will now output, "SDL2.dll". Previously, the Windows
8.x/RT builds would output, "SDL.dll", and Windows Phone 8 builds would output,
"SDL_WinPhone.dll". The change to "SDL2.dll" puts WinRT dll naming in-line with
that seen on Win32.
SDL/WinRT's MSVC project files will now appear as either "SDL2-WinRT" or
"SDL2-WinPhone", when displaying in MSVC.
This set of changes should not break any older WinRT or Windows Phone 8 app
builds that rely on MSVC's Project-to-Project reference system to build SDL2 for
the correct platform(s), and to install SDL2 dll files into the apps' output
packages. App builds that reference SDL dll files directly should, however,
now reference "SDL2.dll".
--HG--
extra : rebase_source : cab688db2d74f9a60f7937fa1ab53475cbd59229
2014-03-30 11:50:59 -04:00
|
|
|
|
<TargetName>SDL2</TargetName>
|
Cleaned up and rearranged WinRT project file structure.
All WinRT projects have been merged into a single directory, "VisualC-WinRT",
with platform-specific variants in subdirectories off of it. This structure
has been applied to a few major SDL satellite libraries as well (SDL_image,
SDL_mixer, and SDL_ttf).
Currently, only Windows 8.0/RT and Windows Phone 8.0 targets are supported.
Windows 8.1/RT/Phone targets are planned.
Projects that use SDL_image/WinRT, and link to it via Visual Studio's
project-to-project reference system, will need to be updated, to reflect the
changes in the project structure. This can be done by:
1. removing the MSVC project(s) for SDL/WinRT
2. re-added the MSVC project(s) for SDL/WinRT
3. right-clicking on the app, or projects that use those libraries, choosing
References, removing the references to any of these projects (they'll likely
be highlighted with an exclamation mark), then re-adding them
To note, the satellite libraries that reference SDL/WinRT have been updated
already. The changes for those libraries will be pushed to hg.libsdl.org
shortly.
TODO:
- add support for Windows 8.1 and Windows Phone 8.1 targets, using
Microsoft's new "Universal" app support, if possible. These will be added to
a new subdirectory, or subdirectories (if more than one sets of projects are
needed, hopefully not), of "VisualC-WinRT".
- investigate NuGet support, which could allow Visual C++ to download
new copies of SDL/WinRT, its satellite libraries, and their dependencies,
from remote servers.
2014-04-19 12:48:45 -04:00
|
|
|
|
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
|
2013-01-28 23:19:13 -05:00
|
|
|
|
</PropertyGroup>
|
|
|
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
|
|
|
<GenerateManifest>false</GenerateManifest>
|
|
|
|
|
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
WinRT: "SDL" to "SDL2", both for .dll output files, and for MSVC project names.
All WinRT builds of SDL will now output, "SDL2.dll". Previously, the Windows
8.x/RT builds would output, "SDL.dll", and Windows Phone 8 builds would output,
"SDL_WinPhone.dll". The change to "SDL2.dll" puts WinRT dll naming in-line with
that seen on Win32.
SDL/WinRT's MSVC project files will now appear as either "SDL2-WinRT" or
"SDL2-WinPhone", when displaying in MSVC.
This set of changes should not break any older WinRT or Windows Phone 8 app
builds that rely on MSVC's Project-to-Project reference system to build SDL2 for
the correct platform(s), and to install SDL2 dll files into the apps' output
packages. App builds that reference SDL dll files directly should, however,
now reference "SDL2.dll".
--HG--
extra : rebase_source : cab688db2d74f9a60f7937fa1ab53475cbd59229
2014-03-30 11:50:59 -04:00
|
|
|
|
<TargetName>SDL2</TargetName>
|
Cleaned up and rearranged WinRT project file structure.
All WinRT projects have been merged into a single directory, "VisualC-WinRT",
with platform-specific variants in subdirectories off of it. This structure
has been applied to a few major SDL satellite libraries as well (SDL_image,
SDL_mixer, and SDL_ttf).
Currently, only Windows 8.0/RT and Windows Phone 8.0 targets are supported.
Windows 8.1/RT/Phone targets are planned.
Projects that use SDL_image/WinRT, and link to it via Visual Studio's
project-to-project reference system, will need to be updated, to reflect the
changes in the project structure. This can be done by:
1. removing the MSVC project(s) for SDL/WinRT
2. re-added the MSVC project(s) for SDL/WinRT
3. right-clicking on the app, or projects that use those libraries, choosing
References, removing the references to any of these projects (they'll likely
be highlighted with an exclamation mark), then re-adding them
To note, the satellite libraries that reference SDL/WinRT have been updated
already. The changes for those libraries will be pushed to hg.libsdl.org
shortly.
TODO:
- add support for Windows 8.1 and Windows Phone 8.1 targets, using
Microsoft's new "Universal" app support, if possible. These will be added to
a new subdirectory, or subdirectories (if more than one sets of projects are
needed, hopefully not), of "VisualC-WinRT".
- investigate NuGet support, which could allow Visual C++ to download
new copies of SDL/WinRT, its satellite libraries, and their dependencies,
from remote servers.
2014-04-19 12:48:45 -04:00
|
|
|
|
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
|
2013-01-28 23:19:13 -05:00
|
|
|
|
</PropertyGroup>
|
|
|
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
|
|
|
<GenerateManifest>false</GenerateManifest>
|
|
|
|
|
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
WinRT: "SDL" to "SDL2", both for .dll output files, and for MSVC project names.
All WinRT builds of SDL will now output, "SDL2.dll". Previously, the Windows
8.x/RT builds would output, "SDL.dll", and Windows Phone 8 builds would output,
"SDL_WinPhone.dll". The change to "SDL2.dll" puts WinRT dll naming in-line with
that seen on Win32.
SDL/WinRT's MSVC project files will now appear as either "SDL2-WinRT" or
"SDL2-WinPhone", when displaying in MSVC.
This set of changes should not break any older WinRT or Windows Phone 8 app
builds that rely on MSVC's Project-to-Project reference system to build SDL2 for
the correct platform(s), and to install SDL2 dll files into the apps' output
packages. App builds that reference SDL dll files directly should, however,
now reference "SDL2.dll".
--HG--
extra : rebase_source : cab688db2d74f9a60f7937fa1ab53475cbd59229
2014-03-30 11:50:59 -04:00
|
|
|
|
<TargetName>SDL2</TargetName>
|
Cleaned up and rearranged WinRT project file structure.
All WinRT projects have been merged into a single directory, "VisualC-WinRT",
with platform-specific variants in subdirectories off of it. This structure
has been applied to a few major SDL satellite libraries as well (SDL_image,
SDL_mixer, and SDL_ttf).
Currently, only Windows 8.0/RT and Windows Phone 8.0 targets are supported.
Windows 8.1/RT/Phone targets are planned.
Projects that use SDL_image/WinRT, and link to it via Visual Studio's
project-to-project reference system, will need to be updated, to reflect the
changes in the project structure. This can be done by:
1. removing the MSVC project(s) for SDL/WinRT
2. re-added the MSVC project(s) for SDL/WinRT
3. right-clicking on the app, or projects that use those libraries, choosing
References, removing the references to any of these projects (they'll likely
be highlighted with an exclamation mark), then re-adding them
To note, the satellite libraries that reference SDL/WinRT have been updated
already. The changes for those libraries will be pushed to hg.libsdl.org
shortly.
TODO:
- add support for Windows 8.1 and Windows Phone 8.1 targets, using
Microsoft's new "Universal" app support, if possible. These will be added to
a new subdirectory, or subdirectories (if more than one sets of projects are
needed, hopefully not), of "VisualC-WinRT".
- investigate NuGet support, which could allow Visual C++ to download
new copies of SDL/WinRT, its satellite libraries, and their dependencies,
from remote servers.
2014-04-19 12:48:45 -04:00
|
|
|
|
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
|
2013-01-28 23:19:13 -05:00
|
|
|
|
</PropertyGroup>
|
|
|
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
|
|
|
<ClCompile>
|
|
|
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
|
|
|
<CompileAsWinRT>false</CompileAsWinRT>
|
2013-12-21 10:08:11 -05:00
|
|
|
|
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
2014-03-12 11:57:15 -04:00
|
|
|
|
<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
2013-01-28 23:19:13 -05:00
|
|
|
|
</ClCompile>
|
|
|
|
|
<Link>
|
|
|
|
|
<SubSystem>Console</SubSystem>
|
|
|
|
|
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
|
|
|
|
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
2013-05-19 23:30:34 -04:00
|
|
|
|
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
2013-01-28 23:19:13 -05:00
|
|
|
|
</Link>
|
|
|
|
|
</ItemDefinitionGroup>
|
|
|
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
|
|
|
<ClCompile>
|
|
|
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
|
|
|
<CompileAsWinRT>false</CompileAsWinRT>
|
2013-12-21 10:08:11 -05:00
|
|
|
|
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
2014-03-12 11:57:15 -04:00
|
|
|
|
<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
2013-01-28 23:19:13 -05:00
|
|
|
|
</ClCompile>
|
|
|
|
|
<Link>
|
|
|
|
|
<SubSystem>Console</SubSystem>
|
|
|
|
|
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
|
|
|
|
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
2013-05-19 23:30:34 -04:00
|
|
|
|
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
2013-01-28 23:19:13 -05:00
|
|
|
|
</Link>
|
|
|
|
|
</ItemDefinitionGroup>
|
|
|
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
|
|
|
|
|
<ClCompile>
|
|
|
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
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|
|
<CompileAsWinRT>false</CompileAsWinRT>
|
2013-12-21 10:08:11 -05:00
|
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|
|
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
2014-03-12 11:57:15 -04:00
|
|
|
|
<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
2013-01-28 23:19:13 -05:00
|
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|
|
</ClCompile>
|
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<Link>
|
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<SubSystem>Console</SubSystem>
|
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
2013-05-20 11:09:08 -04:00
|
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<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
2013-01-28 23:19:13 -05:00
|
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</Link>
|
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
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<CompileAsWinRT>false</CompileAsWinRT>
|
2013-12-21 10:08:11 -05:00
|
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<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
2014-03-12 11:57:15 -04:00
|
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<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
2013-01-28 23:19:13 -05:00
|
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|
</ClCompile>
|
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<Link>
|
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
2013-05-20 11:09:08 -04:00
|
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<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
2013-01-28 23:19:13 -05:00
|
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</Link>
|
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
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<CompileAsWinRT>false</CompileAsWinRT>
|
2013-12-21 10:08:11 -05:00
|
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|
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
2014-03-12 11:57:15 -04:00
|
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<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
2013-01-28 23:19:13 -05:00
|
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</ClCompile>
|
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<Link>
|
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
2013-05-20 11:09:08 -04:00
|
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<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
2013-01-28 23:19:13 -05:00
|
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</Link>
|
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</ItemDefinitionGroup>
|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<CompileAsWinRT>false</CompileAsWinRT>
|
2013-12-21 10:08:11 -05:00
|
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<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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2014-03-12 11:57:15 -04:00
|
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<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
2013-01-28 23:19:13 -05:00
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</ClCompile>
|
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<Link>
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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2013-05-20 11:09:08 -04:00
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<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
2013-01-28 23:19:13 -05:00
|
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</Link>
|
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
|
|
|
|
|
</Project>
|