2001-04-26 16:45:43 +00:00
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
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slouken@devolution.com
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*/
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#ifdef SAVE_RCSID
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static char rcsid =
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"@(#) $Id$";
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#endif
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/* Allow access to a raw mixing buffer */
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <errno.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include <signal.h>
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#include <sys/time.h>
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#include <sys/ioctl.h>
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#include <sys/stat.h>
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2001-07-08 09:00:06 +00:00
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#ifdef OSS_USE_SOUNDCARD_H
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/* This is installed on some systems */
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#include <soundcard.h>
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#else
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/* This is recommended by OSS */
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2001-04-26 16:45:43 +00:00
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#include <sys/soundcard.h>
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2001-07-08 09:00:06 +00:00
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#endif
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2001-04-26 16:45:43 +00:00
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#include "SDL_audio.h"
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#include "SDL_error.h"
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#include "SDL_audiomem.h"
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#include "SDL_audio_c.h"
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#include "SDL_timer.h"
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#include "SDL_audiodev_c.h"
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#include "SDL_dspaudio.h"
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/* The tag name used by DSP audio */
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#define DSP_DRIVER_NAME "dsp"
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/* Open the audio device for playback, and don't block if busy */
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2001-07-07 23:27:29 +00:00
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#define USE_BLOCKING_WRITES
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2001-04-26 16:45:43 +00:00
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#ifdef USE_BLOCKING_WRITES
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#define OPEN_FLAGS O_WRONLY
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#else
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#define OPEN_FLAGS (O_WRONLY|O_NONBLOCK)
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#endif
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/* Audio driver functions */
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static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec);
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static void DSP_WaitAudio(_THIS);
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static void DSP_PlayAudio(_THIS);
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static Uint8 *DSP_GetAudioBuf(_THIS);
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static void DSP_CloseAudio(_THIS);
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/* Audio driver bootstrap functions */
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static int Audio_Available(void)
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{
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int fd;
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int available;
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available = 0;
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fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0);
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if ( fd >= 0 ) {
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available = 1;
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close(fd);
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}
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return(available);
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}
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static void Audio_DeleteDevice(SDL_AudioDevice *device)
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{
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free(device->hidden);
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free(device);
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}
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static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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{
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SDL_AudioDevice *this;
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/* Initialize all variables that we clean on shutdown */
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this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
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if ( this ) {
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memset(this, 0, (sizeof *this));
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this->hidden = (struct SDL_PrivateAudioData *)
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malloc((sizeof *this->hidden));
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}
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if ( (this == NULL) || (this->hidden == NULL) ) {
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SDL_OutOfMemory();
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if ( this ) {
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free(this);
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}
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return(0);
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}
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memset(this->hidden, 0, (sizeof *this->hidden));
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audio_fd = -1;
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/* Set the function pointers */
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this->OpenAudio = DSP_OpenAudio;
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this->WaitAudio = DSP_WaitAudio;
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this->PlayAudio = DSP_PlayAudio;
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this->GetAudioBuf = DSP_GetAudioBuf;
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this->CloseAudio = DSP_CloseAudio;
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this->free = Audio_DeleteDevice;
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return this;
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}
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AudioBootStrap DSP_bootstrap = {
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DSP_DRIVER_NAME, "OSS /dev/dsp standard audio",
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Audio_Available, Audio_CreateDevice
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};
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/* This function waits until it is possible to write a full sound buffer */
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static void DSP_WaitAudio(_THIS)
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{
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/* Check to see if the thread-parent process is still alive */
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{ static int cnt = 0;
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/* Note that this only works with thread implementations
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that use a different process id for each thread.
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*/
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if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
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if ( kill(parent, 0) < 0 ) {
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this->enabled = 0;
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}
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}
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}
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2001-07-07 23:27:29 +00:00
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#ifndef USE_BLOCKING_WRITES /* Not necessary when using blocking writes */
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2001-04-26 16:45:43 +00:00
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/* See if we need to use timed audio synchronization */
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if ( frame_ticks ) {
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/* Use timer for general audio synchronization */
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Sint32 ticks;
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ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
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if ( ticks > 0 ) {
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SDL_Delay(ticks);
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}
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} else {
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/* Use select() for audio synchronization */
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2001-07-07 23:27:29 +00:00
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fd_set fdset;
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2001-04-26 16:45:43 +00:00
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struct timeval timeout;
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2001-07-07 23:27:29 +00:00
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2001-04-26 16:45:43 +00:00
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FD_ZERO(&fdset);
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FD_SET(audio_fd, &fdset);
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timeout.tv_sec = 10;
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timeout.tv_usec = 0;
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Waiting for audio to get ready\n");
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#endif
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if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) {
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const char *message =
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"Audio timeout - buggy audio driver? (disabled)";
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/* In general we should never print to the screen,
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but in this case we have no other way of letting
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the user know what happened.
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*/
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fprintf(stderr, "SDL: %s\n", message);
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this->enabled = 0;
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/* Don't try to close - may hang */
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audio_fd = -1;
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Done disabling audio\n");
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#endif
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}
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Ready!\n");
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#endif
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}
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#endif /* !USE_BLOCKING_WRITES */
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}
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static void DSP_PlayAudio(_THIS)
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{
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2001-07-07 23:27:29 +00:00
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int written, p=0;
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2001-04-26 16:45:43 +00:00
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/* Write the audio data, checking for EAGAIN on broken audio drivers */
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do {
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2001-07-07 23:27:29 +00:00
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written = write(audio_fd, &mixbuf[p], mixlen-p);
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if (written>0)
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p += written;
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if (written == -1 && errno != 0 && errno != EAGAIN && errno != EINTR)
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{
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/* Non recoverable error has occurred. It should be reported!!! */
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perror("audio");
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break;
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}
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if ( p < written || ((written < 0) && ((errno == 0) || (errno == EAGAIN))) ) {
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2001-04-26 16:45:43 +00:00
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SDL_Delay(1); /* Let a little CPU time go by */
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}
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2001-07-07 23:27:29 +00:00
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} while ( p < written );
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2001-04-26 16:45:43 +00:00
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/* If timer synchronization is enabled, set the next write frame */
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if ( frame_ticks ) {
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next_frame += frame_ticks;
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}
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/* If we couldn't write, assume fatal error for now */
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if ( written < 0 ) {
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this->enabled = 0;
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}
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Wrote %d bytes of audio data\n", written);
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#endif
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}
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static Uint8 *DSP_GetAudioBuf(_THIS)
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{
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return(mixbuf);
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}
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static void DSP_CloseAudio(_THIS)
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{
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if ( mixbuf != NULL ) {
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SDL_FreeAudioMem(mixbuf);
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mixbuf = NULL;
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}
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if ( audio_fd >= 0 ) {
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close(audio_fd);
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audio_fd = -1;
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}
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}
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static int DSP_ReopenAudio(_THIS, const char *audiodev, int format,
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SDL_AudioSpec *spec)
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{
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int frag_spec;
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int value;
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/* Close and then reopen the audio device */
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close(audio_fd);
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audio_fd = open(audiodev, O_WRONLY, 0);
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if ( audio_fd < 0 ) {
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SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
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return(-1);
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}
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/* Calculate the final parameters for this audio specification */
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SDL_CalculateAudioSpec(spec);
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/* Determine the power of two of the fragment size */
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for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec );
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if ( (0x01<<frag_spec) != spec->size ) {
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SDL_SetError("Fragment size must be a power of two");
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return(-1);
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}
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frag_spec |= 0x00020000; /* two fragments, for low latency */
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/* Set the audio buffering parameters */
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Requesting %d fragments of size %d\n",
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(frag_spec >> 16), 1<<(frag_spec&0xFFFF));
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#endif
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if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) {
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fprintf(stderr, "Warning: Couldn't set audio fragment size\n");
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}
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#ifdef DEBUG_AUDIO
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{ audio_buf_info info;
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ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info);
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fprintf(stderr, "fragments = %d\n", info.fragments);
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fprintf(stderr, "fragstotal = %d\n", info.fragstotal);
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fprintf(stderr, "fragsize = %d\n", info.fragsize);
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fprintf(stderr, "bytes = %d\n", info.bytes);
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}
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#endif
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/* Set the audio format */
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value = format;
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if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
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(value != format) ) {
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SDL_SetError("Couldn't set audio format");
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return(-1);
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}
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/* Set the number of channels of output */
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value = spec->channels;
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#ifdef SNDCTL_DSP_CHANNELS
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if ( ioctl(audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0 ) {
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#endif
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value = (spec->channels > 1);
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ioctl(audio_fd, SNDCTL_DSP_STEREO, &value);
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value = (value ? 2 : 1);
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#ifdef SNDCTL_DSP_CHANNELS
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}
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#endif
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if ( value != spec->channels ) {
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SDL_SetError("Couldn't set audio channels");
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return(-1);
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}
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/* Set the DSP frequency */
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value = spec->freq;
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if ( ioctl(audio_fd, SOUND_PCM_WRITE_RATE, &value) < 0 ) {
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SDL_SetError("Couldn't set audio frequency");
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return(-1);
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}
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spec->freq = value;
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/* We successfully re-opened the audio */
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return(0);
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}
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static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec)
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{
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char audiodev[1024];
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int format;
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int value;
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Uint16 test_format;
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/* Reset the timer synchronization flag */
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frame_ticks = 0.0;
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/* Open the audio device */
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audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);
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if ( audio_fd < 0 ) {
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SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
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return(-1);
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}
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mixbuf = NULL;
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/* Get a list of supported hardware formats */
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if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) {
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SDL_SetError("Couldn't get audio format list");
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return(-1);
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}
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/* Try for a closest match on audio format */
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format = 0;
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for ( test_format = SDL_FirstAudioFormat(spec->format);
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! format && test_format; ) {
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
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#endif
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switch ( test_format ) {
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case AUDIO_U8:
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if ( value & AFMT_U8 ) {
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format = AFMT_U8;
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}
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break;
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case AUDIO_S8:
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if ( value & AFMT_S8 ) {
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format = AFMT_S8;
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}
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break;
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case AUDIO_S16LSB:
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if ( value & AFMT_S16_LE ) {
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format = AFMT_S16_LE;
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}
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break;
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case AUDIO_S16MSB:
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|
if ( value & AFMT_S16_BE ) {
|
|
|
|
format = AFMT_S16_BE;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case AUDIO_U16LSB:
|
|
|
|
if ( value & AFMT_U16_LE ) {
|
|
|
|
format = AFMT_U16_LE;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case AUDIO_U16MSB:
|
|
|
|
if ( value & AFMT_U16_BE ) {
|
|
|
|
format = AFMT_U16_BE;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if ( ! format ) {
|
|
|
|
test_format = SDL_NextAudioFormat();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( format == 0 ) {
|
|
|
|
SDL_SetError("Couldn't find any hardware audio formats");
|
|
|
|
return(-1);
|
|
|
|
}
|
|
|
|
spec->format = test_format;
|
|
|
|
|
|
|
|
/* Set the audio format */
|
|
|
|
value = format;
|
|
|
|
if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
|
|
|
|
(value != format) ) {
|
|
|
|
SDL_SetError("Couldn't set audio format");
|
|
|
|
return(-1);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Set the number of channels of output */
|
|
|
|
value = spec->channels;
|
|
|
|
#ifdef SNDCTL_DSP_CHANNELS
|
|
|
|
if ( ioctl(audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0 ) {
|
|
|
|
#endif
|
|
|
|
value = (spec->channels > 1);
|
|
|
|
ioctl(audio_fd, SNDCTL_DSP_STEREO, &value);
|
|
|
|
value = (value ? 2 : 1);
|
|
|
|
#ifdef SNDCTL_DSP_CHANNELS
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
spec->channels = value;
|
|
|
|
|
|
|
|
/* Because some drivers don't allow setting the buffer size
|
|
|
|
after setting the format, we must re-open the audio device
|
|
|
|
once we know what format and channels are supported
|
|
|
|
*/
|
|
|
|
if ( DSP_ReopenAudio(this, audiodev, format, spec) < 0 ) {
|
|
|
|
/* Error is set by DSP_ReopenAudio() */
|
|
|
|
return(-1);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Allocate mixing buffer */
|
|
|
|
mixlen = spec->size;
|
|
|
|
mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
|
|
|
|
if ( mixbuf == NULL ) {
|
|
|
|
return(-1);
|
|
|
|
}
|
|
|
|
memset(mixbuf, spec->silence, spec->size);
|
|
|
|
|
|
|
|
#ifndef USE_BLOCKING_WRITES
|
|
|
|
/* Check to see if we need to use select() workaround */
|
|
|
|
{ char *workaround;
|
|
|
|
workaround = getenv("SDL_DSP_NOSELECT");
|
|
|
|
if ( workaround ) {
|
|
|
|
frame_ticks = (float)(spec->samples*1000)/spec->freq;
|
|
|
|
next_frame = SDL_GetTicks()+frame_ticks;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif /* !USE_BLOCKING_WRITES */
|
|
|
|
|
|
|
|
/* Get the parent process id (we're the parent of the audio thread) */
|
|
|
|
parent = getpid();
|
|
|
|
|
|
|
|
/* We're ready to rock and roll. :-) */
|
|
|
|
return(0);
|
|
|
|
}
|