SDL-mirror/test/testautomation_keyboard.c

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/**
* Keyboard test suite
*/
#include <stdio.h>
#include "SDL.h"
#include "SDL_test.h"
/* ================= Test Case Implementation ================== */
/*!
* TODO: Add tests for keyboard here
*
*/
/* Test case functions */
/**
* @brief Check call to SDL_GetKeyboardState
*
*/
int
keyboard_getKeyboardState(void *arg)
{
int numkeys;
Uint8 *state;
/* Case where numkeys pointer is NULL */
state = SDL_GetKeyboardState(NULL);
SDLTest_AssertPass("Call to SDL_GetKeyboardState(NULL)");
SDLTest_AssertCheck(state != NULL, "Validate that return value from SDL_GetKeyboardState is not NULL");
/* Case where numkeys pointer is not NULL */
numkeys = -1;
state = SDL_GetKeyboardState(&numkeys);
SDLTest_AssertPass("Call to SDL_GetKeyboardState(&numkeys)");
SDLTest_AssertCheck(state != NULL, "Validate that return value from SDL_GetKeyboardState is not NULL");
SDLTest_AssertCheck(numkeys >= 0, "Validate that value of numkeys is >= 0, got: %i", numkeys);
return TEST_COMPLETED;
}
/* ================= Test References ================== */
/* Keyboard test cases */
static const SDLTest_TestCaseReference keyboardTest1 =
{ (SDLTest_TestCaseFp)keyboard_getKeyboardState, "keyboard_getKeyboardState", "Check call to SDL_GetKeyboardState", TEST_ENABLED };
/* Sequence of Keyboard test cases */
static const SDLTest_TestCaseReference *keyboardTests[] = {
&keyboardTest1, NULL
};
/* Keyboard test suite (global) */
SDLTest_TestSuiteReference keyboardTestSuite = {
"Keyboard",
NULL,
keyboardTests,
NULL
};