SDL-mirror/src/video/uikit/SDL_uikitappdelegate.m

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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_UIKIT
#include "../SDL_sysvideo.h"
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "../../SDL_hints_c.h"
#include "SDL_system.h"
#include "SDL_uikitappdelegate.h"
#include "SDL_uikitmodes.h"
#include "../../events/SDL_events_c.h"
#include "jumphack.h"
#ifdef main
#undef main
#endif
static int forward_argc;
static char **forward_argv;
static int exit_status;
static UIWindow *launch_window;
int main(int argc, char **argv)
{
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int i;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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/* store arguments */
forward_argc = argc;
forward_argv = (char **)malloc((argc+1) * sizeof(char *));
for (i = 0; i < argc; i++) {
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forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char));
strcpy(forward_argv[i], argv[i]);
}
forward_argv[i] = NULL;
/* Give over control to run loop, SDLUIKitDelegate will handle most things from here */
UIApplicationMain(argc, argv, NULL, [SDLUIKitDelegate getAppDelegateClassName]);
/* free the memory we used to hold copies of argc and argv */
for (i = 0; i < forward_argc; i++) {
free(forward_argv[i]);
}
free(forward_argv);
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[pool release];
return exit_status;
}
static void SDL_IdleTimerDisabledChanged(const char *name, const char *oldValue, const char *newValue)
{
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SDL_assert(SDL_strcmp(name, SDL_HINT_IDLE_TIMER_DISABLED) == 0);
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BOOL disable = (*newValue != '0');
[UIApplication sharedApplication].idleTimerDisabled = disable;
}
@interface SDL_splashviewcontroller : UIViewController {
UIImageView *splash;
UIImage *splashPortrait;
UIImage *splashLandscape;
}
- (void)updateSplashImage:(UIInterfaceOrientation)interfaceOrientation;
@end
@implementation SDL_splashviewcontroller
- (id)init
{
self = [super init];
if (self == nil) {
return nil;
}
self->splash = [[UIImageView alloc] init];
[self setView:self->splash];
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CGSize size = [UIScreen mainScreen].bounds.size;
float height = SDL_max(size.width, size.height);
self->splashPortrait = [UIImage imageNamed:[NSString stringWithFormat:@"Default-%dh.png", (int)height]];
if (!self->splashPortrait) {
self->splashPortrait = [UIImage imageNamed:@"Default.png"];
}
self->splashLandscape = [UIImage imageNamed:@"Default-Landscape.png"];
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if (!self->splashLandscape && self->splashPortrait) {
self->splashLandscape = [[UIImage alloc] initWithCGImage: self->splashPortrait.CGImage
scale: 1.0
orientation: UIImageOrientationRight];
}
if (self->splashPortrait) {
[self->splashPortrait retain];
}
if (self->splashLandscape) {
[self->splashLandscape retain];
}
[self updateSplashImage:[[UIApplication sharedApplication] statusBarOrientation]];
return self;
}
- (NSUInteger)supportedInterfaceOrientations
{
NSUInteger orientationMask = UIInterfaceOrientationMaskAll;
/* Don't allow upside-down orientation on the phone, so answering calls is in the natural orientation */
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
orientationMask &= ~UIInterfaceOrientationMaskPortraitUpsideDown;
}
return orientationMask;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orient
{
NSUInteger orientationMask = [self supportedInterfaceOrientations];
return (orientationMask & (1 << orient));
}
- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation duration:(NSTimeInterval)duration
{
[self updateSplashImage:interfaceOrientation];
}
- (void)updateSplashImage:(UIInterfaceOrientation)interfaceOrientation
{
UIImage *image;
if (UIInterfaceOrientationIsLandscape(interfaceOrientation)) {
image = self->splashLandscape;
} else {
image = self->splashPortrait;
}
if (image)
{
splash.image = image;
}
}
@end
@implementation SDLUIKitDelegate
/* convenience method */
+ (id) sharedAppDelegate
{
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/* the delegate is set in UIApplicationMain(), which is garaunteed to be called before this method */
return [[UIApplication sharedApplication] delegate];
}
+ (NSString *)getAppDelegateClassName
{
/* subclassing notice: when you subclass this appdelegate, make sure to add a category to override
this method and return the actual name of the delegate */
return @"SDLUIKitDelegate";
}
- (id)init
{
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self = [super init];
return self;
}
- (void)postFinishLaunch
{
Added some extra protection to notify the developer if they haven't initialized the application properly. This will help reduce issues like that reported in bug 1819: Wouter van Oortmerssen 2013-04-23 20:12:07 EDT #0 0x01d1e881 in __HALT () #1 0x01c58971 in _CFRuntimeCreateInstance () #2 0x02e4acc1 in GSFontCreateWithName () #3 0x00adc0e1 in UINewFont () #4 0x00adc24c in +[UIFont systemFontOfSize:traits:] () #5 0x00adc298 in +[UIFont systemFontOfSize:] () #6 0x009fb5d9 in +[UITextFieldLabel defaultFont] () #7 0x00a8ccd5 in -[UILabel _commonInit] () #8 0x00a8ce14 in -[UILabel initWithFrame:] () #9 0x00a052eb in -[UITextField createTextLabelWithTextColor:] () #10 0x009fbede in -[UITextField initWithFrame:] () #11 0x00152ead in -[SDL_uikitview initializeKeyboard] at /Users/aardappel/lobster/external/SDL-2.0.0-7046/Xcode-iOS/SDL/../../src/video/uikit/SDL_uikitview.m:208 #12 0x0015290c in -[SDL_uikitview initWithFrame:] at /Users/aardappel/lobster/external/SDL-2.0.0-7046/Xcode-iOS/SDL/../../src/video/uikit/SDL_uikitview.m:50 #13 0x00153b5b in -[SDL_uikitopenglview initWithFrame:scale:retainBacking:rBits:gBits:bBits:aBits:depthBits:stencilBits:majorVersion:] at /Users/aardappel/lobster/external/SDL-2.0.0-7046/Xcode-iOS/SDL/../../src/video/uikit/SDL_uikitopenglview.m:53 #14 0x001524ff in UIKit_GL_CreateContext at /Users/aardappel/lobster/external/SDL-2.0.0-7046/Xcode-iOS/SDL/../../src/video/uikit/SDL_uikitopengles.m:114 #15 0x0015078f in SDL_GL_CreateContext at /Users/aardappel/lobster/external/SDL-2.0.0-7046/Xcode-iOS/SDL/../../src/video/SDL_video.c:2666 #16 0x000d8c5c in SDLInit(char const*, vec<int, 2>&) at /Users/aardappel/lobster/dev/xcode/lobster/../../src/sdlsystem.cpp:193
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SDL_SetMainReady();
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/* run the user's application, passing argc and argv */
SDL_iPhoneSetEventPump(SDL_TRUE);
exit_status = SDL_main(forward_argc, forward_argv);
SDL_iPhoneSetEventPump(SDL_FALSE);
/* If we showed a splash image, clean it up */
if (launch_window) {
[launch_window release];
launch_window = NULL;
}
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/* exit, passing the return status from the user's application */
/* We don't actually exit to support applications that do setup in
* their main function and then allow the Cocoa event loop to run.
*/
/* exit(exit_status); */
}
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
/* Keep the launch image up until we set a video mode */
launch_window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
UIViewController *splashViewController = [[SDL_splashviewcontroller alloc] init];
launch_window.rootViewController = splashViewController;
[launch_window addSubview:splashViewController.view];
[launch_window makeKeyAndVisible];
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/* Set working directory to resource path */
[[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]];
/* register a callback for the idletimer hint */
SDL_SetHint(SDL_HINT_IDLE_TIMER_DISABLED, "0");
SDL_RegisterHintChangedCb(SDL_HINT_IDLE_TIMER_DISABLED, &SDL_IdleTimerDisabledChanged);
[self performSelector:@selector(postFinishLaunch) withObject:nil afterDelay:0.0];
return YES;
}
- (void)applicationWillTerminate:(UIApplication *)application
{
SDL_SendAppEvent(SDL_APP_TERMINATING);
}
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application
{
SDL_SendAppEvent(SDL_APP_LOWMEMORY);
}
- (void) applicationWillResignActive:(UIApplication*)application
{
SDL_VideoDevice *_this = SDL_GetVideoDevice();
if (_this) {
SDL_Window *window;
for (window = _this->windows; window != nil; window = window->next) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
}
}
SDL_SendAppEvent(SDL_APP_WILLENTERBACKGROUND);
}
- (void) applicationDidEnterBackground:(UIApplication*)application
{
SDL_SendAppEvent(SDL_APP_DIDENTERBACKGROUND);
}
- (void) applicationWillEnterForeground:(UIApplication*)application
{
SDL_SendAppEvent(SDL_APP_WILLENTERFOREGROUND);
}
- (void) applicationDidBecomeActive:(UIApplication*)application
{
SDL_SendAppEvent(SDL_APP_DIDENTERFOREGROUND);
SDL_VideoDevice *_this = SDL_GetVideoDevice();
if (_this) {
SDL_Window *window;
for (window = _this->windows; window != nil; window = window->next) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_FOCUS_GAINED, 0, 0);
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
}
}
}
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- (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation
{
NSURL *fileURL = [url filePathURL];
if (fileURL != nil) {
SDL_SendDropFile([[fileURL path] UTF8String]);
} else {
SDL_SendDropFile([[url absoluteString] UTF8String]);
}
return YES;
}
@end
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#endif /* SDL_VIDEO_DRIVER_UIKIT */
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/* vi: set ts=4 sw=4 expandtab: */