2001-04-26 16:45:43 +00:00
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>SDL_SetVideoMode< /TITLE
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>SDL Library Documentation< /TH
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>Prev< /A
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>< H1
>< A
NAME="SDLSETVIDEOMODE"
>SDL_SetVideoMode< /A
>< /H1
>< DIV
CLASS="REFNAMEDIV"
>< A
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NAME="AEN834"
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>< /A
>< H2
>Name< /H2
>SDL_SetVideoMode -- Set up a video mode with the specified width, height and bits-per-pixel.< /DIV
>< DIV
CLASS="REFSYNOPSISDIV"
>< A
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NAME="AEN837"
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>< /A
>< H2
>Synopsis< /H2
>< DIV
CLASS="FUNCSYNOPSIS"
>< A
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NAME="AEN838"
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>< /A
>< P
>< /P
>< PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"< /PRE
>< P
>< CODE
>< CODE
CLASS="FUNCDEF"
>SDL_Surface *< B
CLASS="FSFUNC"
>SDL_SetVideoMode< /B
>< /CODE
>(int width, int height, int bpp, Uint32 flags);< /CODE
>< /P
>< P
>< /P
>< /DIV
>< /DIV
>< DIV
CLASS="REFSECT1"
>< A
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NAME="AEN844"
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>< /A
>< H2
>Description< /H2
>< P
>Set up a video mode with the specified width, height and bits-per-pixel.< /P
>< P
>If < TT
CLASS="PARAMETER"
>< I
>bpp< /I
>< /TT
> is 0, it is treated as the
current display bits per pixel.< /P
>< P
>The < TT
CLASS="PARAMETER"
>< I
>flags< /I
>< /TT
> parameter is the same as the < TT
CLASS="STRUCTFIELD"
>< I
>flags< /I
>< /TT
> field of the < A
HREF="sdlsurface.html"
>< SPAN
CLASS="STRUCTNAME"
>SDL_Surface< /SPAN
>< /A
> structure. OR'd combinations of the following values are valid.< /P
>< DIV
CLASS="INFORMALTABLE"
>< A
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NAME="AEN854"
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>< /A
>< P
>< /P
>< TABLE
BORDER="1"
CLASS="CALSTABLE"
>< TBODY
>< TR
>< TD
ALIGN="LEFT"
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>< TT
CLASS="LITERAL"
>SDL_SWSURFACE< /TT
>< /TD
>< TD
ALIGN="LEFT"
VALIGN="TOP"
>Create the video surface in system memory< /TD
>< /TR
>< TR
>< TD
ALIGN="LEFT"
VALIGN="TOP"
>< TT
CLASS="LITERAL"
>SDL_HWSURFACE< /TT
>< /TD
>< TD
ALIGN="LEFT"
VALIGN="TOP"
>Create the video surface in video memory< /TD
>< /TR
>< TR
>< TD
ALIGN="LEFT"
VALIGN="TOP"
>< TT
CLASS="LITERAL"
>SDL_ASYNCBLIT< /TT
>< /TD
>< TD
ALIGN="LEFT"
VALIGN="TOP"
>Enables the use of asynchronous to the display surface. This will usually slow down blitting on single CPU machines, but may provide a speed increase on SMP systems.< /TD
>< /TR
>< TR
>< TD
ALIGN="LEFT"
VALIGN="TOP"
>< TT
CLASS="LITERAL"
>SDL_ANYFORMAT< /TT
>< /TD
>< TD
ALIGN="LEFT"
VALIGN="TOP"
>Normally, if a video surface of the requested depth (< TT
CLASS="PARAMETER"
>< I
>bpp< /I
>< /TT
>) is not available, SDL will emulate one with a shadow surface. Passing < TT
CLASS="LITERAL"
>SDL_ANYFORMAT< /TT
> prevents this and causes SDL to use the video surface, regardless of its depth.< /TD
>< /TR
>< TR
>< TD
ALIGN="LEFT"
VALIGN="TOP"
>< TT
CLASS="LITERAL"
>SDL_HWPALETTE< /TT
>< /TD
>< TD
ALIGN="LEFT"
VALIGN="TOP"
>Give SDL exclusive palette access. Without this flag you may not always get the the colors you request with < A
HREF="sdlsetcolors.html"
>< TT
CLASS="FUNCTION"
>SDL_SetColors< /TT
>< /A
>.< /TD
>< /TR
>< TR
>< TD
ALIGN="LEFT"
VALIGN="TOP"
>< TT
CLASS="LITERAL"
>SDL_DOUBLEBUF< /TT
>< /TD
>< TD
ALIGN="LEFT"
VALIGN="TOP"
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>Enable double buffering; only valid with SDL_HWSURFACE. Calling < A
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HREF="sdlflip.html"
>< TT
CLASS="FUNCTION"
>SDL_Flip< /TT
>< /A
> will flip the buffers and update the screen. If double buffering could not be enabled then < TT
CLASS="FUNCTION"
>SDL_Flip< /TT
> will just perform a < A
HREF="sdlupdaterect.html"
>< TT
CLASS="FUNCTION"
>SDL_UpdateRect< /TT
>< /A
> on the entire screen.< /TD
>< /TR
>< TR
>< TD
ALIGN="LEFT"
VALIGN="TOP"
>< TT
CLASS="LITERAL"
>SDL_FULLSCREEN< /TT
>< /TD
>< TD
ALIGN="LEFT"
VALIGN="TOP"
>SDL will attempt to use a fullscreen mode< /TD
>< /TR
>< TR
>< TD
ALIGN="LEFT"
VALIGN="TOP"
>< TT
CLASS="LITERAL"
>SDL_OPENGL< /TT
>< /TD
>< TD
ALIGN="LEFT"
VALIGN="TOP"
>Create an OpenGL rendering context. You should have previously set OpenGL video attributes with < A
HREF="sdlglsetattribute.html"
>< TT
CLASS="FUNCTION"
>SDL_GL_SetAttribute< /TT
>< /A
>.< /TD
>< /TR
>< TR
>< TD
ALIGN="LEFT"
VALIGN="TOP"
>< TT
CLASS="LITERAL"
>SDL_OPENGLBLIT< /TT
>< /TD
>< TD
ALIGN="LEFT"
VALIGN="TOP"
>Create an OpenGL rendering context, like above, but allow normal blitting operations.< /TD
>< /TR
>< TR
>< TD
ALIGN="LEFT"
VALIGN="TOP"
>< TT
CLASS="LITERAL"
>SDL_RESIZABLE< /TT
>< /TD
>< TD
ALIGN="LEFT"
VALIGN="TOP"
>Create a resizable window. When the window is resized by the user a < A
HREF="sdlresizeevent.html"
>< TT
CLASS="LITERAL"
>SDL_VIDEORESIZE< /TT
>< /A
> event is generated and < TT
CLASS="FUNCTION"
>SDL_SetVideoMode< /TT
> can be called again with the new size.< /TD
>< /TR
>< TR
>< TD
ALIGN="LEFT"
VALIGN="TOP"
>< TT
CLASS="LITERAL"
>SDL_NOFRAME< /TT
>< /TD
>< TD
ALIGN="LEFT"
VALIGN="TOP"
>If possible, < TT
CLASS="LITERAL"
>SDL_NOFRAME< /TT
> causes SDL to create a window with no title bar or frame decoration. Fullscreen modes automatically have this flag set.< /TD
>< /TR
>< /TBODY
>< /TABLE
>< P
>< /P
>< /DIV
>< DIV
CLASS="NOTE"
>< BLOCKQUOTE
CLASS="NOTE"
>< P
>< B
>Note: < /B
>Whatever < TT
CLASS="PARAMETER"
>< I
>flags< /I
>< /TT
> < TT
CLASS="FUNCTION"
>SDL_SetVideoMode< /TT
> could satisfy are set in the < TT
CLASS="STRUCTFIELD"
>< I
>flags< /I
>< /TT
> member of the returned surface.< /P
>< /BLOCKQUOTE
>< /DIV
>< /DIV
>< DIV
CLASS="REFSECT1"
>< A
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NAME="AEN921"
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>< /A
>< H2
>Return Value< /H2
>< P
>The framebuffer surface, or < SPAN
CLASS="RETURNVALUE"
>NULL< /SPAN
> if it fails.< /P
>< /DIV
>< DIV
CLASS="REFSECT1"
>< A
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NAME="AEN925"
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>< /A
>< H2
>See Also< /H2
>< P
>< A
HREF="sdllocksurface.html"
>< TT
CLASS="FUNCTION"
>SDL_LockSurface< /TT
>< /A
>,
< A
HREF="sdlsetcolors.html"
>< TT
CLASS="FUNCTION"
>SDL_SetColors< /TT
>< /A
>,
< A
HREF="sdlflip.html"
>< TT
CLASS="FUNCTION"
>SDL_Flip< /TT
>< /A
>,
< A
HREF="sdlsurface.html"
>< SPAN
CLASS="STRUCTNAME"
>SDL_Surface< /SPAN
>< /A
>< /P
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>Prev< /A
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>Home< /A
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>SDL_VideoModeOK< /TD
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