2008-09-02 00:37:04 +00:00
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#if SDL_VIDEO_RENDER_OGL_ES
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#include "SDL_video.h"
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#include "SDL_opengles.h"
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#include "SDL_sysvideo.h"
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#include "SDL_pixels_c.h"
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#include "SDL_rect_c.h"
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#include "SDL_yuv_sw_c.h"
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/* OpenGL ES 1.1 renderer implementation, based on the OpenGL renderer */
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static const float inv255f = 1.0f / 255.0f;
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static SDL_Renderer *GLES_CreateRenderer(SDL_Window * window, Uint32 flags);
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static int GLES_ActivateRenderer(SDL_Renderer * renderer);
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static int GLES_DisplayModeChanged(SDL_Renderer * renderer);
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static int GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int GLES_QueryTexturePixels(SDL_Renderer * renderer,
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2008-09-15 04:32:36 +00:00
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SDL_Texture * texture, void **pixels,
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int *pitch);
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2008-09-02 00:37:04 +00:00
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static int GLES_SetTexturePalette(SDL_Renderer * renderer,
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2008-09-15 04:32:36 +00:00
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SDL_Texture * texture,
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const SDL_Color * colors, int firstcolor,
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int ncolors);
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2008-09-02 00:37:04 +00:00
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static int GLES_GetTexturePalette(SDL_Renderer * renderer,
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2008-09-15 04:32:36 +00:00
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SDL_Texture * texture, SDL_Color * colors,
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int firstcolor, int ncolors);
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2008-09-02 00:37:04 +00:00
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static int GLES_SetTextureColorMod(SDL_Renderer * renderer,
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2008-09-15 04:32:36 +00:00
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SDL_Texture * texture);
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2008-09-02 00:37:04 +00:00
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static int GLES_SetTextureAlphaMod(SDL_Renderer * renderer,
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2008-09-15 04:32:36 +00:00
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SDL_Texture * texture);
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2008-09-02 00:37:04 +00:00
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static int GLES_SetTextureBlendMode(SDL_Renderer * renderer,
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2008-09-15 04:32:36 +00:00
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SDL_Texture * texture);
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2008-09-02 00:37:04 +00:00
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static int GLES_SetTextureScaleMode(SDL_Renderer * renderer,
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2008-09-15 04:32:36 +00:00
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SDL_Texture * texture);
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2008-09-02 00:37:04 +00:00
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static int GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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2008-09-15 04:32:36 +00:00
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const SDL_Rect * rect, const void *pixels,
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int pitch);
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2008-09-02 00:37:04 +00:00
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static int GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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2008-09-15 04:32:36 +00:00
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const SDL_Rect * rect, int markDirty,
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void **pixels, int *pitch);
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static void GLES_UnlockTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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2008-09-02 00:37:04 +00:00
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static void GLES_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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2008-09-15 04:32:36 +00:00
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int numrects, const SDL_Rect * rects);
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2008-09-02 00:37:04 +00:00
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static int GLES_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
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2008-09-15 04:32:36 +00:00
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Uint8 a, const SDL_Rect * rect);
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2008-09-02 00:37:04 +00:00
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static int GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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2008-09-15 04:32:36 +00:00
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const SDL_Rect * srcrect,
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const SDL_Rect * dstrect);
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2008-09-02 00:37:04 +00:00
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static void GLES_RenderPresent(SDL_Renderer * renderer);
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2008-09-15 04:32:36 +00:00
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static void GLES_DestroyTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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2008-09-02 00:37:04 +00:00
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static void GLES_DestroyRenderer(SDL_Renderer * renderer);
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SDL_RenderDriver GL_ES_RenderDriver = {
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GLES_CreateRenderer,
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{
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"opengl_es",
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(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD |
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SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED),
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(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
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SDL_TEXTUREMODULATE_ALPHA),
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(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
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SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD |
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SDL_TEXTUREBLENDMODE_MOD),
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(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST |
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SDL_TEXTURESCALEMODE_SLOW), 2,
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2008-09-15 04:32:36 +00:00
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{
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SDL_PIXELFORMAT_RGB24,
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SDL_PIXELFORMAT_ABGR8888,
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},
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0,
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2008-09-02 00:37:04 +00:00
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0}
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};
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typedef struct
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{
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SDL_GLContext context;
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SDL_bool updateSize;
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int blendMode;
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2008-09-15 04:32:36 +00:00
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2008-09-02 00:37:04 +00:00
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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2008-09-15 04:32:36 +00:00
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SDL_bool useDrawTexture;
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SDL_bool GL_OES_draw_texture_supported;
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/* OpenGL ES functions */
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#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
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#include "SDL_glesfuncs.h"
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#undef SDL_PROC
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2008-09-02 00:37:04 +00:00
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} GLES_RenderData;
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typedef struct
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{
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GLuint texture;
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GLenum type;
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GLfloat texw;
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GLfloat texh;
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GLenum format;
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GLenum formattype;
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void *pixels;
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int pitch;
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SDL_DirtyRectList dirty;
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} GLES_TextureData;
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static void
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GLES_SetError(const char *prefix, GLenum result)
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{
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const char *error;
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switch (result) {
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case GL_NO_ERROR:
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error = "GL_NO_ERROR";
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break;
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case GL_INVALID_ENUM:
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error = "GL_INVALID_ENUM";
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break;
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case GL_INVALID_VALUE:
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error = "GL_INVALID_VALUE";
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break;
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case GL_INVALID_OPERATION:
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error = "GL_INVALID_OPERATION";
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break;
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case GL_STACK_OVERFLOW:
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error = "GL_STACK_OVERFLOW";
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break;
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case GL_STACK_UNDERFLOW:
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error = "GL_STACK_UNDERFLOW";
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break;
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case GL_OUT_OF_MEMORY:
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error = "GL_OUT_OF_MEMORY";
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break;
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default:
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error = "UNKNOWN";
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break;
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}
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SDL_SetError("%s: %s", prefix, error);
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}
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static int
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GLES_LoadFunctions(GLES_RenderData * data)
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{
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2008-09-15 04:32:36 +00:00
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#define SDL_PROC(ret,func,params) \
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2008-09-02 00:37:04 +00:00
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data->func = func;
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2008-09-15 04:32:36 +00:00
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#include "SDL_glesfuncs.h"
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#undef SDL_PROC
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2008-09-02 00:37:04 +00:00
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return 0;
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}
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void
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GLES_AddRenderDriver(_THIS)
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{
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if (_this->GL_CreateContext) {
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SDL_AddRenderDriver(0, &GL_ES_RenderDriver);
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}
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}
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SDL_Renderer *
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GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
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{
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2008-09-15 04:32:36 +00:00
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2008-09-02 00:37:04 +00:00
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SDL_Renderer *renderer;
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GLES_RenderData *data;
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GLint value;
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int doublebuffer;
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if (!(window->flags & SDL_WINDOW_OPENGL)) {
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if (SDL_RecreateWindow(window, window->flags | SDL_WINDOW_OPENGL) < 0) {
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return NULL;
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}
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}
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
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SDL_OutOfMemory();
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return NULL;
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}
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data = (GLES_RenderData *) SDL_calloc(1, sizeof(*data));
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if (!data) {
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GLES_DestroyRenderer(renderer);
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SDL_OutOfMemory();
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return NULL;
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}
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renderer->ActivateRenderer = GLES_ActivateRenderer;
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renderer->DisplayModeChanged = GLES_DisplayModeChanged;
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renderer->CreateTexture = GLES_CreateTexture;
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renderer->QueryTexturePixels = GLES_QueryTexturePixels;
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renderer->SetTexturePalette = GLES_SetTexturePalette;
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renderer->GetTexturePalette = GLES_GetTexturePalette;
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renderer->SetTextureColorMod = GLES_SetTextureColorMod;
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renderer->SetTextureAlphaMod = GLES_SetTextureAlphaMod;
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renderer->SetTextureBlendMode = GLES_SetTextureBlendMode;
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renderer->SetTextureScaleMode = GLES_SetTextureScaleMode;
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renderer->UpdateTexture = GLES_UpdateTexture;
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renderer->LockTexture = GLES_LockTexture;
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renderer->UnlockTexture = GLES_UnlockTexture;
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renderer->DirtyTexture = GLES_DirtyTexture;
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renderer->RenderFill = GLES_RenderFill;
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renderer->RenderCopy = GLES_RenderCopy;
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renderer->RenderPresent = GLES_RenderPresent;
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renderer->DestroyTexture = GLES_DestroyTexture;
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renderer->DestroyRenderer = GLES_DestroyRenderer;
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renderer->info = GL_ES_RenderDriver.info;
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renderer->window = window->id;
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renderer->driverdata = data;
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2008-09-15 04:32:36 +00:00
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renderer->info.flags =
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(SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED);
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2008-09-02 00:37:04 +00:00
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if (GLES_LoadFunctions(data) < 0) {
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GLES_DestroyRenderer(renderer);
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return NULL;
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}
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data->context = SDL_GL_CreateContext(window->id);
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if (!data->context) {
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GLES_DestroyRenderer(renderer);
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return NULL;
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}
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if (SDL_GL_MakeCurrent(window->id, data->context) < 0) {
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GLES_DestroyRenderer(renderer);
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return NULL;
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}
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if (flags & SDL_RENDERER_PRESENTVSYNC) {
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SDL_GL_SetSwapInterval(1);
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} else {
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SDL_GL_SetSwapInterval(0);
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}
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if (SDL_GL_GetSwapInterval() > 0) {
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renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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}
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if (SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &doublebuffer) == 0) {
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if (!doublebuffer) {
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renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER;
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}
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}
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2008-09-15 04:32:36 +00:00
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if (SDL_GL_ExtensionSupported("GL_OES_draw_texture")) {
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data->GL_OES_draw_texture_supported = SDL_TRUE;
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data->useDrawTexture = SDL_TRUE;
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} else {
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data->GL_OES_draw_texture_supported = SDL_FALSE;
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data->useDrawTexture = SDL_FALSE;
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}
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2008-09-02 00:37:04 +00:00
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data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
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renderer->info.max_texture_width = value;
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data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
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renderer->info.max_texture_height = value;
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/* Set up parameters for rendering */
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data->blendMode = -1;
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data->glDisable(GL_DEPTH_TEST);
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data->glDisable(GL_CULL_FACE);
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2008-09-15 04:32:36 +00:00
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data->glEnable(GL_TEXTURE_2D);
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2008-09-02 00:37:04 +00:00
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data->updateSize = SDL_TRUE;
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return renderer;
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}
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2008-09-15 04:32:36 +00:00
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static int
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GLES_ActivateRenderer(SDL_Renderer * renderer)
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2008-09-02 00:37:04 +00:00
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{
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2008-09-15 04:32:36 +00:00
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GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
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2008-09-02 00:37:04 +00:00
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SDL_Window *window = SDL_GetWindowFromID(renderer->window);
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2008-09-15 04:32:36 +00:00
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2008-09-02 00:37:04 +00:00
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if (SDL_GL_MakeCurrent(window->id, data->context) < 0) {
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return -1;
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}
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if (data->updateSize) {
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data->glMatrixMode(GL_PROJECTION);
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data->glLoadIdentity();
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data->glMatrixMode(GL_MODELVIEW);
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data->glLoadIdentity();
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data->glViewport(0, 0, window->w, window->h);
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2008-09-15 04:32:36 +00:00
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data->glOrthof(0.0, (GLfloat) window->w, (GLfloat) window->h, 0.0,
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0.0, 1.0);
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2008-09-02 00:37:04 +00:00
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data->updateSize = SDL_FALSE;
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}
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return 0;
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}
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static int
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GLES_DisplayModeChanged(SDL_Renderer * renderer)
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{
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GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
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data->updateSize = SDL_TRUE;
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return 0;
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}
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static __inline__ int
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power_of_2(int input)
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{
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int value = 1;
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while (value < input) {
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value <<= 1;
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}
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|
return value;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
|
|
|
|
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
|
|
|
|
GLES_TextureData *data;
|
|
|
|
GLint internalFormat;
|
|
|
|
GLenum format, type;
|
|
|
|
int texture_w, texture_h;
|
|
|
|
GLenum result;
|
2008-09-15 04:32:36 +00:00
|
|
|
switch (texture->format) {
|
|
|
|
case SDL_PIXELFORMAT_INDEX1LSB:
|
|
|
|
case SDL_PIXELFORMAT_INDEX1MSB:
|
|
|
|
case SDL_PIXELFORMAT_INDEX8:
|
|
|
|
case SDL_PIXELFORMAT_RGB332:
|
|
|
|
case SDL_PIXELFORMAT_RGB444:
|
|
|
|
case SDL_PIXELFORMAT_RGB555:
|
|
|
|
case SDL_PIXELFORMAT_ARGB4444:
|
|
|
|
case SDL_PIXELFORMAT_ARGB1555:
|
|
|
|
case SDL_PIXELFORMAT_BGR24:
|
|
|
|
case SDL_PIXELFORMAT_BGR888:
|
|
|
|
case SDL_PIXELFORMAT_RGB888:
|
|
|
|
case SDL_PIXELFORMAT_RGBA8888:
|
|
|
|
case SDL_PIXELFORMAT_ARGB2101010:
|
|
|
|
case SDL_PIXELFORMAT_ARGB8888:
|
|
|
|
case SDL_PIXELFORMAT_RGB24:
|
|
|
|
internalFormat = GL_RGB;
|
|
|
|
format = GL_RGB;
|
|
|
|
type = GL_UNSIGNED_BYTE;
|
|
|
|
break;
|
|
|
|
case SDL_PIXELFORMAT_ABGR8888:
|
|
|
|
internalFormat = GL_RGBA;
|
|
|
|
format = GL_RGBA;
|
|
|
|
type = GL_UNSIGNED_BYTE;
|
|
|
|
break;
|
|
|
|
/*
|
|
|
|
These formats would be supported if SDL had the necessary pixel formats
|
|
|
|
case SDL_PIXELFORMAT_BGR565:
|
|
|
|
internalFormat = GL_RGB;
|
|
|
|
format = GL_RGB;
|
|
|
|
type = GL_UNSIGNED_SHORT_5_6_5;
|
|
|
|
break;
|
|
|
|
case SDL_PIXELFORMAT_ABGR5551:
|
|
|
|
internalFormat = GL_RGBA;
|
|
|
|
format = GL_RGBA;
|
|
|
|
type = GL_UNSIGNED_SHORT_5_5_5_1;
|
|
|
|
break;
|
|
|
|
case SDL_PIXELFORMAT_ABGR4444:
|
|
|
|
internalFormat = GL_RGBA;
|
|
|
|
format = GL_RGBA;
|
|
|
|
type = GL_UNSIGNED_SHORT_4_4_4_4;
|
|
|
|
break;
|
|
|
|
*/
|
|
|
|
default:
|
|
|
|
SDL_SetError("Unsupported texture format");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
data = (GLES_TextureData *) SDL_calloc(1, sizeof(*data));
|
2008-09-02 00:37:04 +00:00
|
|
|
if (!data) {
|
|
|
|
SDL_OutOfMemory();
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
|
|
|
|
data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
|
|
|
|
data->pixels = SDL_malloc(texture->h * data->pitch);
|
|
|
|
if (!data->pixels) {
|
|
|
|
SDL_OutOfMemory();
|
|
|
|
SDL_free(data);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
texture->driverdata = data;
|
|
|
|
|
|
|
|
renderdata->glGetError();
|
|
|
|
renderdata->glGenTextures(1, &data->texture);
|
2008-09-15 04:32:36 +00:00
|
|
|
|
|
|
|
data->type = GL_TEXTURE_2D;
|
|
|
|
/* no NPOV textures allowed in OpenGL ES (yet) */
|
|
|
|
texture_w = power_of_2(texture->w);
|
|
|
|
texture_h = power_of_2(texture->h);
|
|
|
|
data->texw = (GLfloat) texture->w / texture_w;
|
|
|
|
data->texh = (GLfloat) texture->h / texture_h;
|
|
|
|
|
2008-09-02 00:37:04 +00:00
|
|
|
data->format = format;
|
|
|
|
data->formattype = type;
|
|
|
|
renderdata->glBindTexture(data->type, data->texture);
|
|
|
|
renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
|
|
|
|
GL_NEAREST);
|
|
|
|
renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
|
|
|
|
GL_NEAREST);
|
|
|
|
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
|
|
|
|
GL_CLAMP_TO_EDGE);
|
|
|
|
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
|
|
|
|
GL_CLAMP_TO_EDGE);
|
2008-09-15 04:32:36 +00:00
|
|
|
|
|
|
|
renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
|
|
|
|
texture_h, 0, format, type, NULL);
|
2008-09-02 00:37:04 +00:00
|
|
|
|
|
|
|
result = renderdata->glGetError();
|
|
|
|
if (result != GL_NO_ERROR) {
|
|
|
|
GLES_SetError("glTexImage2D()", result);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
GLES_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
|
2008-09-15 04:32:36 +00:00
|
|
|
void **pixels, int *pitch)
|
2008-09-02 00:37:04 +00:00
|
|
|
{
|
|
|
|
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
|
|
|
|
|
|
|
|
*pixels = data->pixels;
|
|
|
|
*pitch = data->pitch;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
GLES_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
|
2008-09-15 04:32:36 +00:00
|
|
|
const SDL_Color * colors, int firstcolor, int ncolors)
|
2008-09-02 00:37:04 +00:00
|
|
|
{
|
2008-09-15 04:32:36 +00:00
|
|
|
SDL_SetError("OpenGL ES does not support paletted textures");
|
2008-09-02 00:37:04 +00:00
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
GLES_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
|
2008-09-15 04:32:36 +00:00
|
|
|
SDL_Color * colors, int firstcolor, int ncolors)
|
2008-09-02 00:37:04 +00:00
|
|
|
{
|
2008-09-15 04:32:36 +00:00
|
|
|
SDL_SetError("OpenGL ES does not support paletted textures");
|
2008-09-02 00:37:04 +00:00
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
SetupTextureUpdate(GLES_RenderData * renderdata, SDL_Texture * texture,
|
|
|
|
int pitch)
|
|
|
|
{
|
2008-09-15 04:32:36 +00:00
|
|
|
|
|
|
|
|
|
|
|
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
|
|
|
|
renderdata->glBindTexture(data->type, data->texture);
|
2008-09-02 00:37:04 +00:00
|
|
|
renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
GLES_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
GLES_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
GLES_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
switch (texture->blendMode) {
|
|
|
|
case SDL_TEXTUREBLENDMODE_NONE:
|
|
|
|
case SDL_TEXTUREBLENDMODE_MASK:
|
|
|
|
case SDL_TEXTUREBLENDMODE_BLEND:
|
|
|
|
case SDL_TEXTUREBLENDMODE_ADD:
|
|
|
|
case SDL_TEXTUREBLENDMODE_MOD:
|
|
|
|
return 0;
|
|
|
|
default:
|
|
|
|
SDL_Unsupported();
|
|
|
|
texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
GLES_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
switch (texture->scaleMode) {
|
|
|
|
case SDL_TEXTURESCALEMODE_NONE:
|
|
|
|
case SDL_TEXTURESCALEMODE_FAST:
|
|
|
|
case SDL_TEXTURESCALEMODE_SLOW:
|
|
|
|
return 0;
|
|
|
|
case SDL_TEXTURESCALEMODE_BEST:
|
|
|
|
SDL_Unsupported();
|
2008-09-15 04:32:36 +00:00
|
|
|
texture->scaleMode = SDL_TEXTURESCALEMODE_SLOW;
|
2008-09-02 00:37:04 +00:00
|
|
|
return -1;
|
|
|
|
default:
|
|
|
|
SDL_Unsupported();
|
|
|
|
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
2008-09-15 04:32:36 +00:00
|
|
|
const SDL_Rect * rect, const void *pixels, int pitch)
|
2008-09-02 00:37:04 +00:00
|
|
|
{
|
|
|
|
GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
|
|
|
|
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
|
|
|
|
GLenum result;
|
|
|
|
|
|
|
|
SetupTextureUpdate(renderdata, texture, pitch);
|
2008-09-15 04:32:36 +00:00
|
|
|
renderdata->glGetError();
|
|
|
|
renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
|
2008-09-02 00:37:04 +00:00
|
|
|
rect->h, data->format, data->formattype,
|
|
|
|
pixels);
|
|
|
|
result = renderdata->glGetError();
|
|
|
|
if (result != GL_NO_ERROR) {
|
|
|
|
GLES_SetError("glTexSubImage2D()", result);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
2008-09-15 04:32:36 +00:00
|
|
|
const SDL_Rect * rect, int markDirty, void **pixels,
|
|
|
|
int *pitch)
|
2008-09-02 00:37:04 +00:00
|
|
|
{
|
|
|
|
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
|
|
|
|
|
|
|
|
if (markDirty) {
|
|
|
|
SDL_AddDirtyRect(&data->dirty, rect);
|
|
|
|
}
|
|
|
|
|
|
|
|
*pixels =
|
|
|
|
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
|
|
|
|
rect->x * SDL_BYTESPERPIXEL(texture->format));
|
|
|
|
*pitch = data->pitch;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2008-09-15 04:32:36 +00:00
|
|
|
GLES_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
|
int numrects, const SDL_Rect * rects)
|
2008-09-02 00:37:04 +00:00
|
|
|
{
|
|
|
|
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for (i = 0; i < numrects; ++i) {
|
|
|
|
SDL_AddDirtyRect(&data->dirty, &rects[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
GLES_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a,
|
2008-09-15 04:32:36 +00:00
|
|
|
const SDL_Rect * rect)
|
2008-09-02 00:37:04 +00:00
|
|
|
{
|
2008-09-15 04:32:36 +00:00
|
|
|
|
|
|
|
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
2008-09-02 00:37:04 +00:00
|
|
|
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
|
2008-09-15 04:32:36 +00:00
|
|
|
|
|
|
|
/* set proper drawing color */
|
|
|
|
GLfloat oldClearColor[4];
|
|
|
|
|
|
|
|
data->glGetFloatv(GL_COLOR_CLEAR_VALUE, oldClearColor);
|
|
|
|
|
|
|
|
data->glClearColor((GLclampf) r * inv255f, (GLclampf) g * inv255f,
|
|
|
|
(GLclampf) b * inv255f, (GLclampf) a * inv255f);
|
|
|
|
|
|
|
|
data->glScissor(rect->x, window->h - rect->y - rect->h, rect->w, rect->h);
|
|
|
|
data->glEnable(GL_SCISSOR_TEST);
|
|
|
|
data->glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
data->glDisable(GL_SCISSOR_TEST);
|
|
|
|
|
|
|
|
/* reset clear color */
|
|
|
|
data->glClearColor(oldClearColor[0], oldClearColor[1], oldClearColor[2],
|
|
|
|
oldClearColor[2]);
|
|
|
|
|
|
|
|
return 0;
|
2008-09-02 00:37:04 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
2008-09-15 04:32:36 +00:00
|
|
|
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
|
2008-09-02 00:37:04 +00:00
|
|
|
{
|
2008-09-15 04:32:36 +00:00
|
|
|
|
2008-09-02 00:37:04 +00:00
|
|
|
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
|
|
|
GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
|
|
|
|
int minx, miny, maxx, maxy;
|
|
|
|
GLfloat minu, maxu, minv, maxv;
|
2008-09-15 04:32:36 +00:00
|
|
|
int i;
|
|
|
|
void *temp_buffer; /* used for reformatting dirty rect pixels */
|
|
|
|
void *temp_ptr;
|
|
|
|
|
2008-09-02 00:37:04 +00:00
|
|
|
if (texturedata->dirty.list) {
|
|
|
|
SDL_DirtyRect *dirty;
|
|
|
|
void *pixels;
|
|
|
|
int bpp = SDL_BYTESPERPIXEL(texture->format);
|
|
|
|
int pitch = texturedata->pitch;
|
|
|
|
|
|
|
|
SetupTextureUpdate(data, texture, pitch);
|
2008-09-15 04:32:36 +00:00
|
|
|
|
2008-09-02 00:37:04 +00:00
|
|
|
data->glBindTexture(texturedata->type, texturedata->texture);
|
|
|
|
for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) {
|
|
|
|
SDL_Rect *rect = &dirty->rect;
|
2008-09-15 04:32:36 +00:00
|
|
|
pixels =
|
|
|
|
(void *) ((Uint8 *) texturedata->pixels + rect->y * pitch +
|
|
|
|
rect->x * bpp);
|
|
|
|
/* There is no GL_UNPACK_ROW_LENGTH in OpenGLES
|
|
|
|
we must do this reformatting ourselves(!)
|
|
|
|
|
|
|
|
maybe it'd be a good idea to keep a temp buffer around
|
|
|
|
for this purpose rather than allocating it each time
|
|
|
|
*/
|
|
|
|
temp_buffer = SDL_malloc(rect->w * rect->h * bpp);
|
|
|
|
temp_ptr = temp_buffer;
|
|
|
|
for (i = 0; i < rect->h; i++) {
|
|
|
|
SDL_memcpy(temp_ptr, pixels, rect->w * bpp);
|
|
|
|
temp_ptr += rect->w * bpp;
|
|
|
|
pixels += pitch;
|
|
|
|
}
|
|
|
|
|
2008-09-02 00:37:04 +00:00
|
|
|
data->glTexSubImage2D(texturedata->type, 0, rect->x, rect->y,
|
|
|
|
rect->w, rect->h, texturedata->format,
|
|
|
|
texturedata->formattype, temp_buffer);
|
2008-09-15 04:32:36 +00:00
|
|
|
|
|
|
|
SDL_free(temp_buffer);
|
|
|
|
|
2008-09-02 00:37:04 +00:00
|
|
|
}
|
|
|
|
SDL_ClearDirtyRects(&texturedata->dirty);
|
|
|
|
}
|
2008-09-15 04:32:36 +00:00
|
|
|
|
2008-09-02 00:37:04 +00:00
|
|
|
data->glBindTexture(texturedata->type, texturedata->texture);
|
2008-09-15 04:32:36 +00:00
|
|
|
data->glEnable(GL_TEXTURE_2D);
|
|
|
|
|
2008-09-02 00:37:04 +00:00
|
|
|
if (texture->modMode) {
|
|
|
|
data->glColor4f((GLfloat) texture->r * inv255f,
|
|
|
|
(GLfloat) texture->g * inv255f,
|
|
|
|
(GLfloat) texture->b * inv255f,
|
|
|
|
(GLfloat) texture->a * inv255f);
|
|
|
|
} else {
|
|
|
|
data->glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (texture->blendMode != data->blendMode) {
|
|
|
|
switch (texture->blendMode) {
|
|
|
|
case SDL_TEXTUREBLENDMODE_NONE:
|
|
|
|
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
|
|
|
|
data->glDisable(GL_BLEND);
|
|
|
|
break;
|
|
|
|
case SDL_TEXTUREBLENDMODE_MASK:
|
|
|
|
case SDL_TEXTUREBLENDMODE_BLEND:
|
|
|
|
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
|
|
data->glEnable(GL_BLEND);
|
|
|
|
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
break;
|
|
|
|
case SDL_TEXTUREBLENDMODE_ADD:
|
|
|
|
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
|
|
data->glEnable(GL_BLEND);
|
|
|
|
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
|
|
break;
|
|
|
|
case SDL_TEXTUREBLENDMODE_MOD:
|
|
|
|
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
|
|
data->glEnable(GL_BLEND);
|
|
|
|
data->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
data->blendMode = texture->blendMode;
|
|
|
|
}
|
|
|
|
|
2008-09-15 04:32:36 +00:00
|
|
|
switch (texture->scaleMode) {
|
|
|
|
case SDL_TEXTURESCALEMODE_NONE:
|
|
|
|
case SDL_TEXTURESCALEMODE_FAST:
|
|
|
|
data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
|
|
|
|
GL_NEAREST);
|
|
|
|
data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER,
|
|
|
|
GL_NEAREST);
|
|
|
|
break;
|
|
|
|
case SDL_TEXTURESCALEMODE_SLOW:
|
|
|
|
case SDL_TEXTURESCALEMODE_BEST:
|
|
|
|
data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
|
|
|
|
GL_LINEAR);
|
|
|
|
data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER,
|
|
|
|
GL_LINEAR);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (data->GL_OES_draw_texture_supported && data->useDrawTexture) {
|
|
|
|
/* this code is a little funny because the viewport is upside down vs SDL's coordinate system */
|
|
|
|
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
|
|
|
|
GLint cropRect[4];
|
|
|
|
cropRect[0] = srcrect->x;
|
|
|
|
cropRect[1] = srcrect->y + srcrect->h;
|
|
|
|
cropRect[2] = srcrect->w;
|
|
|
|
cropRect[3] = -srcrect->h;
|
|
|
|
data->glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES,
|
|
|
|
cropRect);
|
|
|
|
data->glDrawTexiOES(dstrect->x, window->h - dstrect->y - dstrect->h,
|
|
|
|
0, dstrect->w, dstrect->h);
|
|
|
|
} else {
|
|
|
|
|
|
|
|
minx = dstrect->x;
|
|
|
|
miny = dstrect->y;
|
|
|
|
maxx = dstrect->x + dstrect->w;
|
|
|
|
maxy = dstrect->y + dstrect->h;
|
|
|
|
|
|
|
|
minu = (GLfloat) srcrect->x / texture->w;
|
|
|
|
minu *= texturedata->texw;
|
|
|
|
maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
|
|
|
|
maxu *= texturedata->texw;
|
|
|
|
minv = (GLfloat) srcrect->y / texture->h;
|
|
|
|
minv *= texturedata->texh;
|
|
|
|
maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
|
|
|
|
maxv *= texturedata->texh;
|
|
|
|
|
|
|
|
GLshort vertices[8];
|
|
|
|
GLfloat texCoords[8];
|
|
|
|
|
|
|
|
vertices[0] = minx;
|
|
|
|
vertices[1] = miny;
|
|
|
|
vertices[2] = maxx;
|
|
|
|
vertices[3] = miny;
|
|
|
|
vertices[4] = minx;
|
|
|
|
vertices[5] = maxy;
|
|
|
|
vertices[6] = maxx;
|
|
|
|
vertices[7] = maxy;
|
|
|
|
|
|
|
|
texCoords[0] = minu;
|
|
|
|
texCoords[1] = minv;
|
|
|
|
texCoords[2] = maxu;
|
|
|
|
texCoords[3] = minv;
|
|
|
|
texCoords[4] = minu;
|
|
|
|
texCoords[5] = maxv;
|
|
|
|
texCoords[6] = maxu;
|
|
|
|
texCoords[7] = maxv;
|
|
|
|
|
|
|
|
data->glVertexPointer(2, GL_SHORT, 0, vertices);
|
|
|
|
data->glEnableClientState(GL_VERTEX_ARRAY);
|
|
|
|
data->glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
|
|
|
|
data->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2008-09-02 00:37:04 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
GLES_RenderPresent(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
SDL_GL_SwapWindow(renderer->window);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
|
|
|
|
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
|
|
|
|
|
|
|
|
if (!data) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (data->texture) {
|
2008-09-15 04:32:36 +00:00
|
|
|
glDeleteTextures(1, &data->texture);
|
2008-09-02 00:37:04 +00:00
|
|
|
}
|
|
|
|
if (data->pixels) {
|
|
|
|
SDL_free(data->pixels);
|
|
|
|
}
|
|
|
|
SDL_FreeDirtyRects(&data->dirty);
|
|
|
|
SDL_free(data);
|
|
|
|
texture->driverdata = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
GLES_DestroyRenderer(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
|
|
|
|
|
|
|
if (data) {
|
|
|
|
if (data->context) {
|
|
|
|
/* SDL_GL_MakeCurrent(0, NULL); *//* doesn't do anything */
|
|
|
|
SDL_GL_DeleteContext(data->context);
|
|
|
|
}
|
|
|
|
SDL_free(data);
|
|
|
|
}
|
|
|
|
SDL_free(renderer);
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif /* SDL_VIDEO_RENDER_OGL */
|
|
|
|
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|