31 lines
1.7 KiB
C
31 lines
1.7 KiB
C
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SDL_PROC(void, glBindTexture, (GLenum, GLuint))
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SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
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SDL_PROC(void, glClear, (GLbitfield))
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SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
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SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
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SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *))
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SDL_PROC(void, glDisable, (GLenum))
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SDL_PROC(void, glDisableClientState, (GLenum array))
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SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
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SDL_PROC(void, glDrawTexiOES, (GLint, GLint, GLint, GLint, GLint))
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SDL_PROC(void, glEnable, (GLenum))
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SDL_PROC(void, glEnableClientState, (GLenum))
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SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
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SDL_PROC(GLenum, glGetError, (void))
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SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
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SDL_PROC(void, glLoadIdentity, (void))
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SDL_PROC(void, glMatrixMode, (GLenum))
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SDL_PROC(void, glOrthof, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
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SDL_PROC(void, glPixelStorei, (GLenum, GLint))
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SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*))
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SDL_PROC(void, glTexCoordPointer, (GLint, GLenum, GLsizei, const GLvoid *))
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SDL_PROC(void, glTexEnvf, (GLenum, GLenum, GLfloat))
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SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
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SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint))
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SDL_PROC(void, glTexParameteriv, (GLenum, GLenum, const GLint *))
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SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
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SDL_PROC(void, glVertexPointer, (GLint, GLenum, GLsizei, const GLvoid *))
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SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
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/* vi: set ts=4 sw=4 expandtab: */
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