2001-04-26 16:45:43 +00:00
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/*
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SDL - Simple DirectMedia Layer
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2006-02-01 06:32:25 +00:00
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Copyright (C) 1997-2006 Sam Lantinga
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2001-04-26 16:45:43 +00:00
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This library is free software; you can redistribute it and/or
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2006-02-01 06:32:25 +00:00
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modify it under the terms of the GNU Lesser General Public
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2001-04-26 16:45:43 +00:00
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License as published by the Free Software Foundation; either
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2006-02-01 06:32:25 +00:00
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version 2.1 of the License, or (at your option) any later version.
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2001-04-26 16:45:43 +00:00
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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2006-02-01 06:32:25 +00:00
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Lesser General Public License for more details.
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2001-04-26 16:45:43 +00:00
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2006-02-01 06:32:25 +00:00
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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2001-04-26 16:45:43 +00:00
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Sam Lantinga
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2001-12-14 12:38:15 +00:00
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slouken@libsdl.org
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2001-04-26 16:45:43 +00:00
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*/
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2006-02-21 08:47:46 +00:00
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#include "SDL_config.h"
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2001-04-26 16:45:43 +00:00
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/* Handle the BeApp specific portions of the application */
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#include <AppKit.h>
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#include <storage/Path.h>
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#include <storage/Entry.h>
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#include <unistd.h>
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#include "SDL_BeApp.h"
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#include "SDL_thread.h"
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#include "SDL_timer.h"
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#include "SDL_error.h"
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/* Flag to tell whether or not the Be application is active or not */
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int SDL_BeAppActive = 0;
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static SDL_Thread *SDL_AppThread = NULL;
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static int StartBeApp(void *unused)
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{
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BApplication *App;
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App = new BApplication("application/x-SDL-executable");
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App->Run();
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delete App;
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return(0);
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}
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/* Initialize the Be Application, if it's not already started */
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int SDL_InitBeApp(void)
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{
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/* Create the BApplication that handles appserver interaction */
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if ( SDL_BeAppActive <= 0 ) {
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SDL_AppThread = SDL_CreateThread(StartBeApp, NULL);
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if ( SDL_AppThread == NULL ) {
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SDL_SetError("Couldn't create BApplication thread");
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return(-1);
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}
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2004-02-24 18:58:40 +00:00
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/* Change working to directory to that of executable */
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app_info info;
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if (B_OK == be_app->GetAppInfo(&info)) {
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entry_ref ref = info.ref;
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BEntry entry;
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if (B_OK == entry.SetTo(&ref)) {
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BPath path;
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if (B_OK == path.SetTo(&entry)) {
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if (B_OK == path.GetParent(&path)) {
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chdir(path.Path());
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2001-04-26 16:45:43 +00:00
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}
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}
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2004-02-24 18:58:40 +00:00
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}
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}
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2001-04-26 16:45:43 +00:00
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do {
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SDL_Delay(10);
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} while ( (be_app == NULL) || be_app->IsLaunching() );
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/* Mark the application active */
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SDL_BeAppActive = 0;
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}
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/* Increment the application reference count */
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++SDL_BeAppActive;
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/* The app is running, and we're ready to go */
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return(0);
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}
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/* Quit the Be Application, if there's nothing left to do */
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void SDL_QuitBeApp(void)
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{
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/* Decrement the application reference count */
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--SDL_BeAppActive;
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/* If the reference count reached zero, clean up the app */
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if ( SDL_BeAppActive == 0 ) {
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if ( SDL_AppThread != NULL ) {
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if ( be_app != NULL ) { /* Not tested */
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be_app->PostMessage(B_QUIT_REQUESTED);
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}
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SDL_WaitThread(SDL_AppThread, NULL);
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SDL_AppThread = NULL;
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}
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/* be_app should now be NULL since be_app has quit */
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}
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}
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