2006-07-10 21:04:37 +00:00
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/*
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SDL - Simple DirectMedia Layer
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2011-02-11 22:37:15 -08:00
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Copyright (C) 1997-2011 Sam Lantinga
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2006-07-10 21:04:37 +00:00
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#ifndef _SDL_mouse_c_h
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#define _SDL_mouse_c_h
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2011-02-21 10:50:53 -08:00
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#include "SDL_mouse.h"
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2006-07-10 21:04:37 +00:00
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struct SDL_Cursor
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{
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2011-01-13 18:31:15 -08:00
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struct SDL_Cursor *next;
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2006-07-10 21:04:37 +00:00
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void *driverdata;
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};
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2011-02-21 10:50:53 -08:00
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typedef struct
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{
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/* Create a cursor from a surface */
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SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y);
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/* Show the specified cursor, or hide if cursor is NULL */
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int (*ShowCursor) (SDL_Cursor * cursor);
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/* This is called when a mouse motion event occurs */
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void (*MoveCursor) (SDL_Cursor * cursor);
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/* Free a window manager cursor */
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void (*FreeCursor) (SDL_Cursor * cursor);
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/* Warp the mouse to (x,y) */
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void (*WarpMouse) (SDL_Window * window, int x, int y);
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/* Data common to all mice */
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SDL_Window *focus;
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int x;
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int y;
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int xdelta;
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int ydelta;
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int last_x, last_y; /* the last reported x and y coordinates */
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Uint8 buttonstate;
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SDL_bool relative_mode;
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SDL_Cursor *cursors;
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SDL_Cursor *def_cursor;
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SDL_Cursor *cur_cursor;
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SDL_bool cursor_shown;
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} SDL_Mouse;
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2006-07-10 21:04:37 +00:00
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/* Initialize the mouse subsystem */
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extern int SDL_MouseInit(void);
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2011-02-21 10:50:53 -08:00
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/* Get the mouse state structure */
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SDL_Mouse *SDL_GetMouse(void);
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2006-07-10 21:04:37 +00:00
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/* Set the mouse focus window */
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2010-05-09 20:47:22 -07:00
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extern void SDL_SetMouseFocus(SDL_Window * window);
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2006-07-10 21:04:37 +00:00
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2010-05-09 20:47:22 -07:00
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/* Send a mouse motion event */
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2010-07-05 22:48:13 -07:00
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extern int SDL_SendMouseMotion(SDL_Window * window, int relative, int x, int y);
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2006-07-10 21:04:37 +00:00
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2010-05-09 20:47:22 -07:00
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/* Send a mouse button event */
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2010-07-05 22:48:13 -07:00
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extern int SDL_SendMouseButton(SDL_Window * window, Uint8 state, Uint8 button);
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2006-07-10 21:04:37 +00:00
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2010-05-09 20:47:22 -07:00
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/* Send a mouse wheel event */
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2010-07-05 22:48:13 -07:00
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extern int SDL_SendMouseWheel(SDL_Window * window, int x, int y);
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2008-08-26 07:34:23 +00:00
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2006-07-10 21:04:37 +00:00
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/* Shutdown the mouse subsystem */
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extern void SDL_MouseQuit(void);
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#endif /* _SDL_mouse_c_h */
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/* vi: set ts=4 sw=4 expandtab: */
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