332 lines
10 KiB
C
332 lines
10 KiB
C
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/**
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* Mouse test suite
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*/
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#include <stdio.h>
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#include <limits.h>
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#include "SDL.h"
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#include "SDL_test.h"
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/* ================= Test Case Implementation ================== */
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/* Test case functions */
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/* Helper to evaluate state returned from SDL_GetMouseState */
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int _mouseStateCheck(Uint8 state)
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{
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return (state == 0) ||
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SDL_BUTTON(SDL_BUTTON_LEFT) ||
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SDL_BUTTON(SDL_BUTTON_MIDDLE) ||
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SDL_BUTTON(SDL_BUTTON_RIGHT) ||
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SDL_BUTTON(SDL_BUTTON_X1) ||
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SDL_BUTTON(SDL_BUTTON_X2);
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}
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/**
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* @brief Check call to SDL_GetMouseState
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*
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*/
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int
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mouse_getMouseState(void *arg)
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{
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int x;
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int y;
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Uint8 state;
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/* Pump some events to update mouse state */
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SDL_PumpEvents();
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SDLTest_AssertPass("Call to SDL_PumpEvents()");
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/* Case where x, y pointer is NULL */
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state = SDL_GetMouseState(NULL, NULL);
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SDLTest_AssertPass("Call to SDL_GetMouseState(NULL, NULL)");
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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/* Case where x pointer is not NULL */
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x = INT_MIN;
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state = SDL_GetMouseState(&x, NULL);
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SDLTest_AssertPass("Call to SDL_GetMouseState(&x, NULL)");
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SDLTest_AssertCheck(x > INT_MIN, "Validate that value of x is > INT_MIN, got: %i", x);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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/* Case where y pointer is not NULL */
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y = INT_MIN;
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state = SDL_GetMouseState(NULL, &y);
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SDLTest_AssertPass("Call to SDL_GetMouseState(NULL, &y)");
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SDLTest_AssertCheck(y > INT_MIN, "Validate that value of y is > INT_MIN, got: %i", y);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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/* Case where x and y pointer is not NULL */
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x = INT_MIN;
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y = INT_MIN;
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state = SDL_GetMouseState(&x, &y);
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SDLTest_AssertPass("Call to SDL_GetMouseState(&x, &y)");
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SDLTest_AssertCheck(x > INT_MIN, "Validate that value of x is > INT_MIN, got: %i", x);
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SDLTest_AssertCheck(y > INT_MIN, "Validate that value of y is > INT_MIN, got: %i", y);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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return TEST_COMPLETED;
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}
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/**
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* @brief Check call to SDL_GetRelativeMouseState
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*
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*/
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int
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mouse_getRelativeMouseState(void *arg)
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{
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int x;
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int y;
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Uint8 state;
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/* Pump some events to update mouse state */
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SDL_PumpEvents();
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SDLTest_AssertPass("Call to SDL_PumpEvents()");
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/* Case where x, y pointer is NULL */
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state = SDL_GetRelativeMouseState(NULL, NULL);
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SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(NULL, NULL)");
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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/* Case where x pointer is not NULL */
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x = INT_MIN;
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state = SDL_GetRelativeMouseState(&x, NULL);
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SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(&x, NULL)");
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SDLTest_AssertCheck(x > INT_MIN, "Validate that value of x is > INT_MIN, got: %i", x);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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/* Case where y pointer is not NULL */
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y = INT_MIN;
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state = SDL_GetRelativeMouseState(NULL, &y);
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SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(NULL, &y)");
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SDLTest_AssertCheck(y > INT_MIN, "Validate that value of y is > INT_MIN, got: %i", y);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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/* Case where x and y pointer is not NULL */
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x = INT_MIN;
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y = INT_MIN;
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state = SDL_GetRelativeMouseState(&x, &y);
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SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(&x, &y)");
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SDLTest_AssertCheck(x > INT_MIN, "Validate that value of x is > INT_MIN, got: %i", x);
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SDLTest_AssertCheck(y > INT_MIN, "Validate that value of y is > INT_MIN, got: %i", y);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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return TEST_COMPLETED;
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}
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/* XPM definition of mouse Cursor */
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static const char *_mouseArrowData[] = {
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/* pixels */
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"X ",
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"XX ",
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"X.X ",
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"X..X ",
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"X...X ",
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"X....X ",
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"X.....X ",
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"X......X ",
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"X.......X ",
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"X........X ",
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"X.....XXXXX ",
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"X..X..X ",
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"X.X X..X ",
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"XX X..X ",
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"X X..X ",
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" X..X ",
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" X..X ",
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" X..X ",
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" XX ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" "
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};
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/* Helper that creates a new mouse cursor from an XPM */
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static SDL_Cursor *_initArrowCursor(const char *image[])
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{
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SDL_Cursor *cursor;
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int i, row, col;
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Uint8 data[4*32];
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Uint8 mask[4*32];
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i = -1;
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for ( row=0; row<32; ++row ) {
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for ( col=0; col<32; ++col ) {
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if ( col % 8 ) {
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data[i] <<= 1;
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mask[i] <<= 1;
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} else {
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++i;
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data[i] = mask[i] = 0;
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}
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switch (image[row][col]) {
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case 'X':
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data[i] |= 0x01;
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mask[i] |= 0x01;
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break;
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case '.':
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mask[i] |= 0x01;
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break;
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case ' ':
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break;
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}
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}
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}
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cursor = SDL_CreateCursor(data, mask, 32, 32, 0, 0);
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return cursor;
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}
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/**
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* @brief Check call to SDL_CreateCursor and SDL_FreeCursor
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*
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* @sa http://wiki.libsdl.org/moin.cgi/SDL_CreateCursor
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* @sa http://wiki.libsdl.org/moin.cgi/SDL_FreeCursor
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*/
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int
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mouse_createFreeCursor(void *arg)
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{
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SDL_Cursor *cursor;
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/* Create a cursor */
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cursor = _initArrowCursor(_mouseArrowData);
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SDLTest_AssertPass("Call to SDL_CreateCursor()");
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SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_CreateCursor() is not NULL");
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if (cursor == NULL) {
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return TEST_ABORTED;
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}
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/* Free cursor again */
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SDL_FreeCursor(cursor);
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SDLTest_AssertPass("Call to SDL_FreeCursor()");
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return TEST_COMPLETED;
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}
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/* Helper that changes cursor visibility */
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void _changeCursorVisibility(int state)
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{
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int oldState;
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int newState;
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int result;
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oldState = SDL_ShowCursor(SDL_QUERY);
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SDLTest_AssertPass("Call to SDL_ShowCursor(SDL_QUERY)");
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result = SDL_ShowCursor(state);
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SDLTest_AssertPass("Call to SDL_ShowCursor(%s)", (state == SDL_ENABLE) ? "SDL_ENABLE" : "SDL_DISABLE");
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SDLTest_AssertCheck(result == oldState, "Validate result from SDL_ShowCursor(%s), expected: %i, got: %i",
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(state == SDL_ENABLE) ? "SDL_ENABLE" : "SDL_DISABLE", oldState, result);
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newState = SDL_ShowCursor(SDL_QUERY);
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SDLTest_AssertPass("Call to SDL_ShowCursor(SDL_QUERY)");
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SDLTest_AssertCheck(state == newState, "Validate new state, expected: %i, got: %i",
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state, newState);
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}
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/**
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* @brief Check call to SDL_ShowCursor
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*
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* @sa http://wiki.libsdl.org/moin.cgi/SDL_ShowCursor
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*/
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int
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mouse_showCursor(void *arg)
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{
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int currentState;
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/* Get current state */
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currentState = SDL_ShowCursor(SDL_QUERY);
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SDLTest_AssertPass("Call to SDL_ShowCursor(SDL_QUERY)");
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SDLTest_AssertCheck(currentState == SDL_DISABLE || currentState == SDL_ENABLE,
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"Validate result is %i or %i, got: %i", SDL_DISABLE, SDL_ENABLE, currentState);
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if (currentState == SDL_DISABLE) {
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/* Show the cursor, then hide it again */
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_changeCursorVisibility(SDL_ENABLE);
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_changeCursorVisibility(SDL_DISABLE);
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} else if (currentState == SDL_ENABLE) {
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/* Hide the cursor, then show it again */
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_changeCursorVisibility(SDL_DISABLE);
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_changeCursorVisibility(SDL_ENABLE);
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} else {
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return TEST_ABORTED;
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}
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return TEST_COMPLETED;
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}
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/**
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* @brief Check call to SDL_SetCursor
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*
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* @sa http://wiki.libsdl.org/moin.cgi/SDL_SetCursor
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*/
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int
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mouse_setCursor(void *arg)
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{
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SDL_Cursor *cursor;
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/* Create a cursor */
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cursor = _initArrowCursor(_mouseArrowData);
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SDLTest_AssertPass("Call to SDL_CreateCursor()");
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SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_CreateCursor() is not NULL");
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if (cursor == NULL) {
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return TEST_ABORTED;
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}
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/* Set the arrow cursor */
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SDL_SetCursor(cursor);
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SDLTest_AssertPass("Call to SDL_SetCursor(cursor)");
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/* Force redraw */
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SDL_SetCursor(NULL);
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SDLTest_AssertPass("Call to SDL_SetCursor(NULL)");
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/* Free cursor again */
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SDL_FreeCursor(cursor);
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SDLTest_AssertPass("Call to SDL_FreeCursor()");
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return TEST_COMPLETED;
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}
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/* ================= Test References ================== */
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/* Mouse test cases */
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static const SDLTest_TestCaseReference mouseTest1 =
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{ (SDLTest_TestCaseFp)mouse_getMouseState, "mouse_getMouseState", "Check call to SDL_GetMouseState", TEST_ENABLED };
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static const SDLTest_TestCaseReference mouseTest2 =
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{ (SDLTest_TestCaseFp)mouse_getRelativeMouseState, "mouse_getRelativeMouseState", "Check call to SDL_GetRelativeMouseState", TEST_ENABLED };
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static const SDLTest_TestCaseReference mouseTest3 =
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{ (SDLTest_TestCaseFp)mouse_createFreeCursor, "mouse_createFreeCursor", "Check call to SDL_CreateCursor and SDL_FreeCursor", TEST_ENABLED };
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static const SDLTest_TestCaseReference mouseTest4 =
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{ (SDLTest_TestCaseFp)mouse_showCursor, "mouse_showCursor", "Check call to SDL_ShowCursor", TEST_ENABLED };
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static const SDLTest_TestCaseReference mouseTest5 =
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{ (SDLTest_TestCaseFp)mouse_setCursor, "mouse_setCursor", "Check call to SDL_SetCursor", TEST_ENABLED };
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/* Sequence of Mouse test cases */
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static const SDLTest_TestCaseReference *mouseTests[] = {
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&mouseTest1, &mouseTest2, &mouseTest3, &mouseTest4, &mouseTest5, NULL
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};
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/* Mouse test suite (global) */
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SDLTest_TestSuiteReference mouseTestSuite = {
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"Mouse",
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NULL,
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mouseTests,
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NULL
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};
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