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>SDL_MouseMotionEvent< /TITLE
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>SDL Library Documentation< /TH
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>SDL_MouseMotionEvent< /H1
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>< A
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>< H2
>Name< /H2
>SDL_MouseMotionEvent -- Mouse motion event structure< /DIV
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>< H2
>Structure Definition< /H2
>< PRE
CLASS="PROGRAMLISTING"
>typedef struct{
Uint8 type;
Uint8 state;
Uint16 x, y;
Sint16 xrel, yrel;
} SDL_MouseMotionEvent;< /PRE
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>< A
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>Structure Data< /H2
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>< TT
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>< I
>type< /I
>< /TT
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>< TT
CLASS="LITERAL"
>SDL_MOUSEMOTION< /TT
>< /TD
>< /TR
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>< TT
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>< I
>state< /I
>< /TT
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>The current button state< /TD
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>< TT
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>x< /I
>< /TT
>, < TT
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>y< /I
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>The X/Y coordinates of the mouse< /TD
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>< TT
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>< I
>xrel< /I
>< /TT
>, < TT
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>< I
>yrel< /I
>< /TT
>< /TD
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>Relative motion in the X/Y direction< /TD
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>< A
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>< /A
>< H2
>Description< /H2
>< P
>< SPAN
CLASS="STRUCTNAME"
>SDL_MouseMotionEvent< /SPAN
> is a member of the < A
HREF="sdlevent.html"
>< SPAN
CLASS="STRUCTNAME"
>SDL_Event< /SPAN
>< /A
> union and is used when an event of type < TT
CLASS="LITERAL"
>SDL_MOUSEMOTION< /TT
> is reported.< /P
>< P
>Simply put, a < TT
CLASS="LITERAL"
>SDL_MOUSEMOTION< /TT
> type event occurs when a user moves the mouse within the application window or when < A
HREF="sdlwarpmouse.html"
>< TT
CLASS="FUNCTION"
>SDL_WarpMouse< /TT
>< /A
> is called. Both the absolute (< TT
CLASS="STRUCTFIELD"
>< I
>x< /I
>< /TT
> and < TT
CLASS="STRUCTFIELD"
>< I
>y< /I
>< /TT
>) and relative (< TT
CLASS="STRUCTFIELD"
>< I
>xrel< /I
>< /TT
> and < TT
CLASS="STRUCTFIELD"
>< I
>yrel< /I
>< /TT
>) coordinates are reported along with the current button states (< TT
CLASS="STRUCTFIELD"
>< I
>state< /I
>< /TT
>). The button state can be interpreted using the < TT
CLASS="LITERAL"
>SDL_BUTTON< /TT
> macro (see < A
HREF="sdlgetmousestate.html"
>< TT
CLASS="FUNCTION"
>SDL_GetMouseState< /TT
>< /A
>).< /P
>< P
>If the cursor is hidden (< A
HREF="sdlshowcursor.html"
>< TT
CLASS="FUNCTION"
>SDL_ShowCursor< /TT
>(0)< /A
>) and the input is grabbed (< A
HREF="sdlwmgrabinput.html"
>< TT
CLASS="FUNCTION"
>SDL_WM_GrabInput< /TT
>(SDL_GRAB_ON)< /A
>), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen. This is currently only implemented on Windows and Linux/Unix-a-likes.< /P
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>< H2
>See Also< /H2
>< P
>< A
HREF="sdlevent.html"
>< SPAN
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>SDL_Event< /SPAN
>< /A
>,
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>SDL_MouseButtonEvent< /SPAN
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