SDL_GL_GetAttribute\- Get the value of a special SDL/OpenGL attribute
.SH"SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_GL_GetAttribute\fP\fR(\fBSDLGLattr attr, int *value\fR);
.SH"DESCRIPTION"
.PP
Places the value of the SDL/OpenGL \fIattribute\fR\fBattr\fR into \fBvalue\fR\&. This is useful after a call to \fI\fBSDL_SetVideoMode\fP\fR to check whether your attributes have been \fIset\fR as you expected\&.
.SH"RETURN VALUE"
.PP
Returns \fB0\fR on success, or \fB-1\fR on an error\&.