2001-09-14 02:41:09 +00:00
.TH "SDL_GL_GetProcAddress" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
2001-04-26 16:45:43 +00:00
.SH "NAME"
SDL_GL_GetProcAddress\- Get the address of a GL function
.SH "SYNOPSIS"
.PP
\fB #include "SDL\& .h"
.sp
\fB void *\fB SDL_GL_GetProcAddress\fP \fR (\fB const char* proc\fR );
.SH "DESCRIPTION"
.PP
Returns the address of the GL function \fB proc\fR , or \fB NULL\fR if the function is not found\& . If the GL library is loaded at runtime, with \fI \fB SDL_GL_LoadLibrary\fP \fR , then \fI all\fP GL functions must be retrieved this way\& . Usually this is used to retrieve function pointers to OpenGL extensions\& .
.SH "EXAMPLE"
.PP
.nf
\f (CWtypedef void (*GL_ActiveTextureARB_Func)(unsigned int);
GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0;
int has_multitexture=1;
\& .
\& .
\& .
/* Get function pointer */
glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB");
/* Check for a valid function ptr */
if(!glActiveTextureARB_ptr){
fprintf(stderr, "Multitexture Extensions not present\& .
");
has_multitexture=0;
}
\& .
\& .
\& .
\& .
if(has_multitexture){
glActiveTextureARB_ptr(GL_TEXTURE0_ARB);
\& .
\& .
}
else{
\& .
\& .
}\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI \fB SDL_GL_LoadLibrary\fP \fR
2001-09-14 02:41:09 +00:00
. ..\" created by instant / docbook-to-man, Tue 11 Sep 2001 , 23 :01