Size of the accumulation buffer red component, in bits
.TP20
\fBSDL_GL_ACCUM_GREEN_SIZE\fP
Size of the accumulation buffer green component, in bits
.TP20
\fBSDL_GL_ACCUM_BLUE_SIZE\fP
Size of the accumulation buffer blue component, in bits
.TP20
\fBSDL_GL_ACCUM_ALPHA_SIZE\fP
Size of the accumulation buffer alpha component, in bits
.SH"DESCRIPTION"
.PP
While you can set most OpenGL attributes normally, the attributes list above must be known \fIbefore\fP SDL sets the video mode\&. These attributes a set and read with \fI\fBSDL_GL_SetAttribute\fP\fR and \fI\fBSDL_GL_GetAttribute\fP\fR\&.