81 lines
1.9 KiB
C
81 lines
1.9 KiB
C
|
/*
|
||
|
SDL - Simple DirectMedia Layer
|
||
|
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
|
||
|
|
||
|
This library is free software; you can redistribute it and/or
|
||
|
modify it under the terms of the GNU Library General Public
|
||
|
License as published by the Free Software Foundation; either
|
||
|
version 2 of the License, or (at your option) any later version.
|
||
|
|
||
|
This library is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||
|
Library General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU Library General Public
|
||
|
License along with this library; if not, write to the Free
|
||
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||
|
|
||
|
Sam Lantinga
|
||
|
slouken@devolution.com
|
||
|
*/
|
||
|
|
||
|
#ifdef SAVE_RCSID
|
||
|
static char rcsid =
|
||
|
"@(#) $Id$";
|
||
|
#endif
|
||
|
|
||
|
/* Win32 thread management routines for SDL */
|
||
|
|
||
|
#include <stdio.h>
|
||
|
#include <stdlib.h>
|
||
|
#include <windows.h>
|
||
|
|
||
|
#include "SDL_error.h"
|
||
|
#include "SDL_thread.h"
|
||
|
#include "SDL_systhread.h"
|
||
|
|
||
|
|
||
|
static DWORD WINAPI RunThread(LPVOID data)
|
||
|
{
|
||
|
SDL_RunThread(data);
|
||
|
return(0);
|
||
|
}
|
||
|
|
||
|
int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
|
||
|
{
|
||
|
DWORD threadnum;
|
||
|
|
||
|
thread->handle = CreateThread(NULL, 0, RunThread, args, 0, &threadnum);
|
||
|
if (thread->handle == NULL) {
|
||
|
SDL_SetError("Not enough resources to create thread");
|
||
|
return(-1);
|
||
|
}
|
||
|
return(0);
|
||
|
}
|
||
|
|
||
|
void SDL_SYS_SetupThread(void)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
Uint32 SDL_ThreadID(void)
|
||
|
{
|
||
|
return((Uint32)GetCurrentThreadId());
|
||
|
}
|
||
|
|
||
|
void SDL_SYS_WaitThread(SDL_Thread *thread)
|
||
|
{
|
||
|
WaitForSingleObject(thread->handle, INFINITE);
|
||
|
CloseHandle(thread->handle);
|
||
|
}
|
||
|
|
||
|
/* WARNING: This function is really a last resort.
|
||
|
* Threads should be signaled and then exit by themselves.
|
||
|
* TerminateThread() doesn't perform stack and DLL cleanup.
|
||
|
*/
|
||
|
void SDL_SYS_KillThread(SDL_Thread *thread)
|
||
|
{
|
||
|
TerminateThread(thread->handle, FALSE);
|
||
|
}
|