2011-02-02 14:34:54 -08:00
|
|
|
/*
|
|
|
|
SDL - Simple DirectMedia Layer
|
|
|
|
Copyright (C) 1997-2010 Sam Lantinga
|
|
|
|
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU Lesser General Public
|
|
|
|
License as published by the Free Software Foundation; either
|
|
|
|
version 2.1 of the License, or (at your option) any later version.
|
|
|
|
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
Lesser General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
|
|
License along with this library; if not, write to the Free Software
|
|
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
|
|
|
|
Sam Lantinga
|
|
|
|
slouken@libsdl.org
|
|
|
|
*/
|
|
|
|
#include "SDL_config.h"
|
|
|
|
|
|
|
|
/* The SDL 2D rendering system */
|
|
|
|
|
2011-02-05 10:35:36 -08:00
|
|
|
#include "SDL_hints.h"
|
2011-02-02 14:34:54 -08:00
|
|
|
#include "SDL_render.h"
|
|
|
|
#include "SDL_sysrender.h"
|
|
|
|
#include "../video/SDL_pixels_c.h"
|
2011-02-05 12:01:11 -08:00
|
|
|
#include "software/SDL_render_sw_c.h"
|
2011-02-02 14:34:54 -08:00
|
|
|
|
|
|
|
|
|
|
|
#define CHECK_RENDERER_MAGIC(renderer, retval) \
|
|
|
|
if (!renderer || renderer->magic != &renderer_magic) { \
|
|
|
|
SDL_SetError("Invalid renderer"); \
|
|
|
|
return retval; \
|
|
|
|
}
|
|
|
|
|
|
|
|
#define CHECK_TEXTURE_MAGIC(texture, retval) \
|
|
|
|
if (!texture || texture->magic != &texture_magic) { \
|
|
|
|
SDL_SetError("Invalid texture"); \
|
|
|
|
return retval; \
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static const SDL_RenderDriver *render_drivers[] = {
|
|
|
|
#if SDL_VIDEO_RENDER_D3D
|
|
|
|
&D3D_RenderDriver,
|
|
|
|
#endif
|
|
|
|
#if SDL_VIDEO_RENDER_OGL
|
|
|
|
&GL_RenderDriver,
|
|
|
|
#endif
|
|
|
|
#if SDL_VIDEO_RENDER_OGL_ES
|
|
|
|
&GL_ES_RenderDriver,
|
|
|
|
#endif
|
|
|
|
&SW_RenderDriver
|
|
|
|
};
|
|
|
|
static char renderer_magic;
|
|
|
|
static char texture_magic;
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_GetNumRenderDrivers(void)
|
|
|
|
{
|
|
|
|
return SDL_arraysize(render_drivers);
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_GetRenderDriverInfo(int index, SDL_RendererInfo * info)
|
|
|
|
{
|
|
|
|
if (index < 0 || index >= SDL_GetNumRenderDrivers()) {
|
|
|
|
SDL_SetError("index must be in the range of 0 - %d",
|
|
|
|
SDL_GetNumRenderDrivers() - 1);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
*info = render_drivers[index]->info;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
SDL_RendererEventWatch(void *userdata, SDL_Event *event)
|
|
|
|
{
|
|
|
|
SDL_Renderer *renderer = (SDL_Renderer *)userdata;
|
|
|
|
|
|
|
|
if (event->type == SDL_WINDOWEVENT && renderer->WindowEvent) {
|
|
|
|
SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
|
|
|
|
if (window == renderer->window) {
|
|
|
|
renderer->WindowEvent(renderer, &event->window);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_Renderer *
|
|
|
|
SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
|
|
|
|
{
|
|
|
|
SDL_Renderer *renderer = NULL;
|
|
|
|
int n = SDL_GetNumRenderDrivers();
|
2011-02-05 10:35:36 -08:00
|
|
|
const char *hint;
|
2011-02-02 14:34:54 -08:00
|
|
|
|
2011-02-05 10:35:36 -08:00
|
|
|
hint = SDL_GetHint(SDL_HINT_RENDER_VSYNC);
|
|
|
|
if (hint) {
|
|
|
|
if (*hint == '0') {
|
|
|
|
flags &= ~SDL_RENDERER_PRESENTVSYNC;
|
|
|
|
} else {
|
|
|
|
flags |= SDL_RENDERER_PRESENTVSYNC;
|
|
|
|
}
|
|
|
|
}
|
2011-02-02 14:34:54 -08:00
|
|
|
|
2011-02-05 10:35:36 -08:00
|
|
|
if (index < 0) {
|
|
|
|
hint = SDL_GetHint(SDL_HINT_RENDER_DRIVER);
|
|
|
|
if (hint) {
|
2011-02-02 14:34:54 -08:00
|
|
|
for (index = 0; index < n; ++index) {
|
|
|
|
const SDL_RenderDriver *driver = render_drivers[index];
|
|
|
|
|
2011-02-05 10:35:36 -08:00
|
|
|
if (SDL_strcasecmp(hint, driver->info.name) == 0) {
|
2011-02-02 14:34:54 -08:00
|
|
|
/* Create a new renderer instance */
|
|
|
|
renderer = driver->CreateRenderer(window, flags);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2011-02-05 10:35:36 -08:00
|
|
|
}
|
|
|
|
|
|
|
|
if (!renderer) {
|
2011-02-02 14:34:54 -08:00
|
|
|
for (index = 0; index < n; ++index) {
|
|
|
|
const SDL_RenderDriver *driver = render_drivers[index];
|
|
|
|
|
|
|
|
if ((driver->info.flags & flags) == flags) {
|
|
|
|
/* Create a new renderer instance */
|
|
|
|
renderer = driver->CreateRenderer(window, flags);
|
|
|
|
if (renderer) {
|
|
|
|
/* Yay, we got one! */
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (index == n) {
|
|
|
|
SDL_SetError("Couldn't find matching render driver");
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (index >= SDL_GetNumRenderDrivers()) {
|
|
|
|
SDL_SetError("index must be -1 or in the range of 0 - %d",
|
|
|
|
SDL_GetNumRenderDrivers() - 1);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
/* Create a new renderer instance */
|
|
|
|
renderer = render_drivers[index]->CreateRenderer(window, flags);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (renderer) {
|
|
|
|
renderer->magic = &renderer_magic;
|
2011-02-03 15:49:37 -08:00
|
|
|
renderer->window = window;
|
2011-02-02 14:34:54 -08:00
|
|
|
|
|
|
|
SDL_AddEventWatch(SDL_RendererEventWatch, renderer);
|
|
|
|
}
|
|
|
|
return renderer;
|
|
|
|
}
|
|
|
|
|
2011-02-03 15:49:37 -08:00
|
|
|
SDL_Renderer *
|
|
|
|
SDL_CreateSoftwareRenderer(SDL_Surface * surface)
|
|
|
|
{
|
|
|
|
return SW_CreateRendererForSurface(surface);
|
|
|
|
}
|
|
|
|
|
2011-02-02 14:34:54 -08:00
|
|
|
int
|
|
|
|
SDL_GetRendererInfo(SDL_Renderer * renderer, SDL_RendererInfo * info)
|
|
|
|
{
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
|
|
|
|
*info = renderer->info;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2011-02-03 00:19:40 -08:00
|
|
|
static SDL_bool
|
|
|
|
IsSupportedFormat(SDL_Renderer * renderer, Uint32 format)
|
|
|
|
{
|
|
|
|
Uint32 i;
|
|
|
|
|
|
|
|
for (i = 0; i < renderer->info.num_texture_formats; ++i) {
|
|
|
|
if (renderer->info.texture_formats[i] == format) {
|
|
|
|
return SDL_TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return SDL_FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
static Uint32
|
|
|
|
GetClosestSupportedFormat(SDL_Renderer * renderer, Uint32 format)
|
|
|
|
{
|
|
|
|
Uint32 i;
|
|
|
|
SDL_bool hasAlpha = SDL_ISPIXELFORMAT_ALPHA(format);
|
|
|
|
|
|
|
|
/* We just want to match the first format that has the same channels */
|
|
|
|
for (i = 0; i < renderer->info.num_texture_formats; ++i) {
|
|
|
|
if (SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == hasAlpha) {
|
|
|
|
return renderer->info.texture_formats[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return renderer->info.texture_formats[0];
|
|
|
|
}
|
|
|
|
|
2011-02-02 14:34:54 -08:00
|
|
|
SDL_Texture *
|
|
|
|
SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h)
|
|
|
|
{
|
|
|
|
SDL_Texture *texture;
|
|
|
|
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, NULL);
|
|
|
|
|
2011-02-03 00:19:40 -08:00
|
|
|
if (SDL_ISPIXELFORMAT_INDEXED(format)) {
|
|
|
|
SDL_SetError("Palettized textures are not supported");
|
|
|
|
return NULL;
|
|
|
|
}
|
2011-02-02 14:34:54 -08:00
|
|
|
if (w <= 0 || h <= 0) {
|
|
|
|
SDL_SetError("Texture dimensions can't be 0");
|
2011-02-03 00:19:40 -08:00
|
|
|
return NULL;
|
2011-02-02 14:34:54 -08:00
|
|
|
}
|
|
|
|
texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture));
|
|
|
|
if (!texture) {
|
|
|
|
SDL_OutOfMemory();
|
2011-02-03 00:19:40 -08:00
|
|
|
return NULL;
|
2011-02-02 14:34:54 -08:00
|
|
|
}
|
|
|
|
texture->magic = &texture_magic;
|
|
|
|
texture->format = format;
|
|
|
|
texture->access = access;
|
|
|
|
texture->w = w;
|
|
|
|
texture->h = h;
|
|
|
|
texture->r = 255;
|
|
|
|
texture->g = 255;
|
|
|
|
texture->b = 255;
|
|
|
|
texture->a = 255;
|
|
|
|
texture->renderer = renderer;
|
|
|
|
texture->next = renderer->textures;
|
|
|
|
if (renderer->textures) {
|
|
|
|
renderer->textures->prev = texture;
|
|
|
|
}
|
|
|
|
renderer->textures = texture;
|
|
|
|
|
2011-02-03 00:19:40 -08:00
|
|
|
if (IsSupportedFormat(renderer, format)) {
|
|
|
|
if (renderer->CreateTexture(renderer, texture) < 0) {
|
|
|
|
SDL_DestroyTexture(texture);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
texture->native = SDL_CreateTexture(renderer,
|
|
|
|
GetClosestSupportedFormat(renderer, format),
|
|
|
|
access, w, h);
|
|
|
|
if (!texture->native) {
|
|
|
|
SDL_DestroyTexture(texture);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
|
|
|
texture->yuv = SDL_SW_CreateYUVTexture(format, w, h);
|
|
|
|
if (!texture->yuv) {
|
|
|
|
SDL_DestroyTexture(texture);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
} else if (access == SDL_TEXTUREACCESS_STREAMING) {
|
|
|
|
/* The pitch is 4 byte aligned */
|
|
|
|
texture->pitch = (((w * SDL_BYTESPERPIXEL(format)) + 3) & ~3);
|
|
|
|
texture->pixels = SDL_malloc(texture->pitch * h);
|
|
|
|
if (!texture->pixels) {
|
|
|
|
SDL_DestroyTexture(texture);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
}
|
2011-02-02 14:34:54 -08:00
|
|
|
}
|
|
|
|
return texture;
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_Texture *
|
2011-02-03 00:54:29 -08:00
|
|
|
SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface)
|
2011-02-02 14:34:54 -08:00
|
|
|
{
|
2011-02-03 00:54:29 -08:00
|
|
|
const SDL_PixelFormat *fmt;
|
|
|
|
SDL_bool needAlpha;
|
|
|
|
Uint32 i;
|
|
|
|
Uint32 format;
|
2011-02-02 14:34:54 -08:00
|
|
|
int bpp;
|
|
|
|
Uint32 Rmask, Gmask, Bmask, Amask;
|
2011-02-03 00:54:29 -08:00
|
|
|
SDL_Texture *texture;
|
2011-02-02 14:34:54 -08:00
|
|
|
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, NULL);
|
|
|
|
|
|
|
|
if (!surface) {
|
|
|
|
SDL_SetError("SDL_CreateTextureFromSurface() passed NULL surface");
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
2011-02-03 00:54:29 -08:00
|
|
|
/* See what the best texture format is */
|
|
|
|
fmt = surface->format;
|
|
|
|
if (fmt->Amask || SDL_GetColorKey(surface, NULL) == 0) {
|
|
|
|
needAlpha = SDL_TRUE;
|
2011-02-02 14:34:54 -08:00
|
|
|
} else {
|
2011-02-03 00:54:29 -08:00
|
|
|
needAlpha = SDL_FALSE;
|
|
|
|
}
|
|
|
|
format = renderer->info.texture_formats[0];
|
|
|
|
for (i = 0; i < renderer->info.num_texture_formats; ++i) {
|
|
|
|
if (SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == needAlpha) {
|
|
|
|
format = renderer->info.texture_formats[i];
|
|
|
|
break;
|
2011-02-02 14:34:54 -08:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-02-03 00:54:29 -08:00
|
|
|
if (!SDL_PixelFormatEnumToMasks(format, &bpp,
|
|
|
|
&Rmask, &Gmask, &Bmask, &Amask)) {
|
|
|
|
SDL_SetError("Unknown pixel format");
|
|
|
|
return NULL;
|
2011-02-02 14:34:54 -08:00
|
|
|
}
|
2011-02-03 00:54:29 -08:00
|
|
|
|
|
|
|
texture = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_STATIC,
|
|
|
|
surface->w, surface->h);
|
2011-02-02 14:34:54 -08:00
|
|
|
if (!texture) {
|
2011-02-03 00:54:29 -08:00
|
|
|
return NULL;
|
2011-02-02 14:34:54 -08:00
|
|
|
}
|
2011-02-03 00:54:29 -08:00
|
|
|
|
2011-02-02 14:34:54 -08:00
|
|
|
if (bpp == fmt->BitsPerPixel && Rmask == fmt->Rmask && Gmask == fmt->Gmask
|
|
|
|
&& Bmask == fmt->Bmask && Amask == fmt->Amask) {
|
|
|
|
if (SDL_MUSTLOCK(surface)) {
|
|
|
|
SDL_LockSurface(surface);
|
2011-02-03 00:54:29 -08:00
|
|
|
SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch);
|
2011-02-02 14:34:54 -08:00
|
|
|
SDL_UnlockSurface(surface);
|
|
|
|
} else {
|
2011-02-03 00:54:29 -08:00
|
|
|
SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch);
|
2011-02-02 14:34:54 -08:00
|
|
|
}
|
|
|
|
} else {
|
|
|
|
SDL_PixelFormat dst_fmt;
|
2011-02-03 00:54:29 -08:00
|
|
|
SDL_Surface *temp = NULL;
|
2011-02-02 14:34:54 -08:00
|
|
|
|
|
|
|
/* Set up a destination surface for the texture update */
|
|
|
|
SDL_InitFormat(&dst_fmt, bpp, Rmask, Gmask, Bmask, Amask);
|
2011-02-03 00:54:29 -08:00
|
|
|
temp = SDL_ConvertSurface(surface, &dst_fmt, 0);
|
|
|
|
if (temp) {
|
|
|
|
SDL_UpdateTexture(texture, NULL, temp->pixels, temp->pitch);
|
|
|
|
SDL_FreeSurface(temp);
|
|
|
|
} else {
|
2011-02-02 14:34:54 -08:00
|
|
|
SDL_DestroyTexture(texture);
|
2011-02-03 00:54:29 -08:00
|
|
|
return NULL;
|
2011-02-02 14:34:54 -08:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
{
|
|
|
|
Uint8 r, g, b, a;
|
|
|
|
SDL_BlendMode blendMode;
|
|
|
|
|
|
|
|
SDL_GetSurfaceColorMod(surface, &r, &g, &b);
|
|
|
|
SDL_SetTextureColorMod(texture, r, g, b);
|
|
|
|
|
|
|
|
SDL_GetSurfaceAlphaMod(surface, &a);
|
|
|
|
SDL_SetTextureAlphaMod(texture, a);
|
|
|
|
|
|
|
|
if (SDL_GetColorKey(surface, NULL) == 0) {
|
|
|
|
/* We converted to a texture with alpha format */
|
|
|
|
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
|
|
|
|
} else {
|
|
|
|
SDL_GetSurfaceBlendMode(surface, &blendMode);
|
|
|
|
SDL_SetTextureBlendMode(texture, blendMode);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return texture;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_QueryTexture(SDL_Texture * texture, Uint32 * format, int *access,
|
|
|
|
int *w, int *h)
|
|
|
|
{
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
|
|
|
|
if (format) {
|
|
|
|
*format = texture->format;
|
|
|
|
}
|
|
|
|
if (access) {
|
|
|
|
*access = texture->access;
|
|
|
|
}
|
|
|
|
if (w) {
|
|
|
|
*w = texture->w;
|
|
|
|
}
|
|
|
|
if (h) {
|
|
|
|
*h = texture->h;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_SetTextureColorMod(SDL_Texture * texture, Uint8 r, Uint8 g, Uint8 b)
|
|
|
|
{
|
|
|
|
SDL_Renderer *renderer;
|
|
|
|
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
|
|
|
|
renderer = texture->renderer;
|
|
|
|
if (r < 255 || g < 255 || b < 255) {
|
|
|
|
texture->modMode |= SDL_TEXTUREMODULATE_COLOR;
|
|
|
|
} else {
|
|
|
|
texture->modMode &= ~SDL_TEXTUREMODULATE_COLOR;
|
|
|
|
}
|
|
|
|
texture->r = r;
|
|
|
|
texture->g = g;
|
|
|
|
texture->b = b;
|
2011-02-03 00:19:40 -08:00
|
|
|
if (texture->native) {
|
|
|
|
return SDL_SetTextureColorMod(texture->native, r, g, b);
|
|
|
|
} else if (renderer->SetTextureColorMod) {
|
2011-02-02 14:34:54 -08:00
|
|
|
return renderer->SetTextureColorMod(renderer, texture);
|
|
|
|
} else {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_GetTextureColorMod(SDL_Texture * texture, Uint8 * r, Uint8 * g,
|
|
|
|
Uint8 * b)
|
|
|
|
{
|
|
|
|
SDL_Renderer *renderer;
|
|
|
|
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
|
|
|
|
renderer = texture->renderer;
|
|
|
|
if (r) {
|
|
|
|
*r = texture->r;
|
|
|
|
}
|
|
|
|
if (g) {
|
|
|
|
*g = texture->g;
|
|
|
|
}
|
|
|
|
if (b) {
|
|
|
|
*b = texture->b;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_SetTextureAlphaMod(SDL_Texture * texture, Uint8 alpha)
|
|
|
|
{
|
|
|
|
SDL_Renderer *renderer;
|
|
|
|
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
|
|
|
|
renderer = texture->renderer;
|
|
|
|
if (alpha < 255) {
|
|
|
|
texture->modMode |= SDL_TEXTUREMODULATE_ALPHA;
|
|
|
|
} else {
|
|
|
|
texture->modMode &= ~SDL_TEXTUREMODULATE_ALPHA;
|
|
|
|
}
|
|
|
|
texture->a = alpha;
|
2011-02-03 00:19:40 -08:00
|
|
|
if (texture->native) {
|
|
|
|
return SDL_SetTextureAlphaMod(texture->native, alpha);
|
|
|
|
} else if (renderer->SetTextureAlphaMod) {
|
2011-02-02 14:34:54 -08:00
|
|
|
return renderer->SetTextureAlphaMod(renderer, texture);
|
|
|
|
} else {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_GetTextureAlphaMod(SDL_Texture * texture, Uint8 * alpha)
|
|
|
|
{
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
|
|
|
|
if (alpha) {
|
|
|
|
*alpha = texture->a;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode)
|
|
|
|
{
|
|
|
|
SDL_Renderer *renderer;
|
|
|
|
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
|
|
|
|
renderer = texture->renderer;
|
|
|
|
texture->blendMode = blendMode;
|
2011-02-03 00:19:40 -08:00
|
|
|
if (texture->native) {
|
2011-02-05 00:32:04 -08:00
|
|
|
return SDL_SetTextureBlendMode(texture->native, blendMode);
|
2011-02-03 00:19:40 -08:00
|
|
|
} else if (renderer->SetTextureBlendMode) {
|
2011-02-02 14:34:54 -08:00
|
|
|
return renderer->SetTextureBlendMode(renderer, texture);
|
|
|
|
} else {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_GetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode *blendMode)
|
|
|
|
{
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
|
|
|
|
if (blendMode) {
|
|
|
|
*blendMode = texture->blendMode;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2011-02-03 00:19:40 -08:00
|
|
|
static int
|
|
|
|
SDL_UpdateTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
|
|
|
|
const void *pixels, int pitch)
|
|
|
|
{
|
|
|
|
SDL_Texture *native = texture->native;
|
|
|
|
SDL_Rect full_rect;
|
|
|
|
|
|
|
|
if (SDL_SW_UpdateYUVTexture(texture->yuv, rect, pixels, pitch) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
full_rect.x = 0;
|
|
|
|
full_rect.y = 0;
|
|
|
|
full_rect.w = texture->w;
|
|
|
|
full_rect.h = texture->h;
|
|
|
|
rect = &full_rect;
|
|
|
|
|
|
|
|
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
|
|
|
|
/* We can lock the texture and copy to it */
|
|
|
|
void *native_pixels;
|
|
|
|
int native_pitch;
|
|
|
|
|
|
|
|
if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
|
|
|
|
rect->w, rect->h, native_pixels, native_pitch);
|
|
|
|
SDL_UnlockTexture(native);
|
|
|
|
} else {
|
|
|
|
/* Use a temporary buffer for updating */
|
|
|
|
void *temp_pixels;
|
|
|
|
int temp_pitch;
|
|
|
|
|
|
|
|
temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
|
|
|
|
temp_pixels = SDL_malloc(rect->h * temp_pitch);
|
|
|
|
if (!temp_pixels) {
|
|
|
|
SDL_OutOfMemory();
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
|
|
|
|
rect->w, rect->h, temp_pixels, temp_pitch);
|
|
|
|
SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
|
|
|
|
SDL_free(temp_pixels);
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
SDL_UpdateTextureNative(SDL_Texture * texture, const SDL_Rect * rect,
|
|
|
|
const void *pixels, int pitch)
|
|
|
|
{
|
|
|
|
SDL_Texture *native = texture->native;
|
|
|
|
|
|
|
|
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
|
|
|
|
/* We can lock the texture and copy to it */
|
|
|
|
void *native_pixels;
|
|
|
|
int native_pitch;
|
|
|
|
|
|
|
|
if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
SDL_ConvertPixels(rect->w, rect->h,
|
|
|
|
texture->format, pixels, pitch,
|
|
|
|
native->format, native_pixels, native_pitch);
|
|
|
|
SDL_UnlockTexture(native);
|
|
|
|
} else {
|
|
|
|
/* Use a temporary buffer for updating */
|
|
|
|
void *temp_pixels;
|
|
|
|
int temp_pitch;
|
|
|
|
|
|
|
|
temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
|
|
|
|
temp_pixels = SDL_malloc(rect->h * temp_pitch);
|
|
|
|
if (!temp_pixels) {
|
|
|
|
SDL_OutOfMemory();
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
SDL_ConvertPixels(rect->w, rect->h,
|
|
|
|
texture->format, pixels, pitch,
|
|
|
|
native->format, temp_pixels, temp_pitch);
|
|
|
|
SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
|
|
|
|
SDL_free(temp_pixels);
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2011-02-02 14:34:54 -08:00
|
|
|
int
|
|
|
|
SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect,
|
|
|
|
const void *pixels, int pitch)
|
|
|
|
{
|
|
|
|
SDL_Renderer *renderer;
|
|
|
|
SDL_Rect full_rect;
|
|
|
|
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
|
|
|
|
if (!rect) {
|
|
|
|
full_rect.x = 0;
|
|
|
|
full_rect.y = 0;
|
|
|
|
full_rect.w = texture->w;
|
|
|
|
full_rect.h = texture->h;
|
|
|
|
rect = &full_rect;
|
|
|
|
}
|
2011-02-03 00:19:40 -08:00
|
|
|
|
|
|
|
if (texture->yuv) {
|
|
|
|
return SDL_UpdateTextureYUV(texture, rect, pixels, pitch);
|
|
|
|
} else if (texture->native) {
|
|
|
|
return SDL_UpdateTextureNative(texture, rect, pixels, pitch);
|
|
|
|
} else {
|
|
|
|
renderer = texture->renderer;
|
|
|
|
return renderer->UpdateTexture(renderer, texture, rect, pixels, pitch);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
SDL_LockTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
|
|
|
|
void **pixels, int *pitch)
|
|
|
|
{
|
|
|
|
return SDL_SW_LockYUVTexture(texture->yuv, rect, pixels, pitch);
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
SDL_LockTextureNative(SDL_Texture * texture, const SDL_Rect * rect,
|
|
|
|
void **pixels, int *pitch)
|
|
|
|
{
|
|
|
|
texture->locked_rect = *rect;
|
|
|
|
*pixels = (void *) ((Uint8 *) texture->pixels +
|
|
|
|
rect->y * texture->pitch +
|
|
|
|
rect->x * SDL_BYTESPERPIXEL(texture->format));
|
|
|
|
*pitch = texture->pitch;
|
|
|
|
return 0;
|
2011-02-02 14:34:54 -08:00
|
|
|
}
|
|
|
|
|
|
|
|
int
|
2011-02-03 00:19:40 -08:00
|
|
|
SDL_LockTexture(SDL_Texture * texture, const SDL_Rect * rect,
|
2011-02-02 14:34:54 -08:00
|
|
|
void **pixels, int *pitch)
|
|
|
|
{
|
|
|
|
SDL_Renderer *renderer;
|
|
|
|
SDL_Rect full_rect;
|
|
|
|
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
|
|
|
|
if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
|
|
|
|
SDL_SetError("SDL_LockTexture(): texture must be streaming");
|
|
|
|
return -1;
|
|
|
|
}
|
2011-02-03 00:19:40 -08:00
|
|
|
|
2011-02-02 14:34:54 -08:00
|
|
|
if (!rect) {
|
|
|
|
full_rect.x = 0;
|
|
|
|
full_rect.y = 0;
|
|
|
|
full_rect.w = texture->w;
|
|
|
|
full_rect.h = texture->h;
|
|
|
|
rect = &full_rect;
|
|
|
|
}
|
2011-02-03 00:19:40 -08:00
|
|
|
|
|
|
|
if (texture->yuv) {
|
|
|
|
return SDL_LockTextureYUV(texture, rect, pixels, pitch);
|
|
|
|
} else if (texture->native) {
|
|
|
|
return SDL_LockTextureNative(texture, rect, pixels, pitch);
|
|
|
|
} else {
|
|
|
|
renderer = texture->renderer;
|
|
|
|
return renderer->LockTexture(renderer, texture, rect, pixels, pitch);
|
|
|
|
}
|
2011-02-02 14:34:54 -08:00
|
|
|
}
|
|
|
|
|
2011-02-03 00:19:40 -08:00
|
|
|
static void
|
|
|
|
SDL_UnlockTextureYUV(SDL_Texture * texture)
|
2011-02-02 14:34:54 -08:00
|
|
|
{
|
2011-02-03 00:19:40 -08:00
|
|
|
SDL_Texture *native = texture->native;
|
|
|
|
void *native_pixels;
|
|
|
|
int native_pitch;
|
|
|
|
SDL_Rect rect;
|
2011-02-02 14:34:54 -08:00
|
|
|
|
2011-02-03 00:19:40 -08:00
|
|
|
rect.x = 0;
|
|
|
|
rect.y = 0;
|
|
|
|
rect.w = texture->w;
|
|
|
|
rect.h = texture->h;
|
2011-02-02 14:34:54 -08:00
|
|
|
|
2011-02-03 00:19:40 -08:00
|
|
|
if (SDL_LockTexture(native, &rect, &native_pixels, &native_pitch) < 0) {
|
2011-02-02 14:34:54 -08:00
|
|
|
return;
|
|
|
|
}
|
2011-02-03 00:19:40 -08:00
|
|
|
SDL_SW_CopyYUVToRGB(texture->yuv, &rect, native->format,
|
|
|
|
rect.w, rect.h, native_pixels, native_pitch);
|
|
|
|
SDL_UnlockTexture(native);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
SDL_UnlockTextureNative(SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
SDL_Texture *native = texture->native;
|
|
|
|
void *native_pixels;
|
|
|
|
int native_pitch;
|
|
|
|
const SDL_Rect *rect = &texture->locked_rect;
|
|
|
|
const void* pixels = (void *) ((Uint8 *) texture->pixels +
|
|
|
|
rect->y * texture->pitch +
|
|
|
|
rect->x * SDL_BYTESPERPIXEL(texture->format));
|
|
|
|
int pitch = texture->pitch;
|
|
|
|
|
|
|
|
if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
|
2011-02-02 14:34:54 -08:00
|
|
|
return;
|
|
|
|
}
|
2011-02-03 00:19:40 -08:00
|
|
|
SDL_ConvertPixels(rect->w, rect->h,
|
|
|
|
texture->format, pixels, pitch,
|
|
|
|
native->format, native_pixels, native_pitch);
|
|
|
|
SDL_UnlockTexture(native);
|
2011-02-02 14:34:54 -08:00
|
|
|
}
|
|
|
|
|
|
|
|
void
|
2011-02-03 00:19:40 -08:00
|
|
|
SDL_UnlockTexture(SDL_Texture * texture)
|
2011-02-02 14:34:54 -08:00
|
|
|
{
|
|
|
|
SDL_Renderer *renderer;
|
|
|
|
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, );
|
|
|
|
|
|
|
|
if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
|
|
|
|
return;
|
|
|
|
}
|
2011-02-03 00:19:40 -08:00
|
|
|
if (texture->yuv) {
|
|
|
|
SDL_UnlockTextureYUV(texture);
|
|
|
|
} else if (texture->native) {
|
|
|
|
SDL_UnlockTextureNative(texture);
|
|
|
|
} else {
|
|
|
|
renderer = texture->renderer;
|
|
|
|
renderer->UnlockTexture(renderer, texture);
|
2011-02-02 14:34:54 -08:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_SetRenderDrawColor(SDL_Renderer * renderer,
|
|
|
|
Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
|
|
{
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
|
|
|
|
renderer->r = r;
|
|
|
|
renderer->g = g;
|
|
|
|
renderer->b = b;
|
|
|
|
renderer->a = a;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_GetRenderDrawColor(SDL_Renderer * renderer,
|
|
|
|
Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a)
|
|
|
|
{
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
|
|
|
|
if (r) {
|
|
|
|
*r = renderer->r;
|
|
|
|
}
|
|
|
|
if (g) {
|
|
|
|
*g = renderer->g;
|
|
|
|
}
|
|
|
|
if (b) {
|
|
|
|
*b = renderer->b;
|
|
|
|
}
|
|
|
|
if (a) {
|
|
|
|
*a = renderer->a;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
|
|
|
|
{
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
|
|
|
|
renderer->blendMode = blendMode;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode *blendMode)
|
|
|
|
{
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
|
|
|
|
*blendMode = renderer->blendMode;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_RenderClear(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
|
|
|
|
if (!renderer->RenderClear) {
|
|
|
|
SDL_BlendMode blendMode = renderer->blendMode;
|
|
|
|
int status;
|
|
|
|
|
|
|
|
if (blendMode >= SDL_BLENDMODE_BLEND) {
|
|
|
|
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
|
|
|
|
}
|
|
|
|
|
|
|
|
status = SDL_RenderFillRect(renderer, NULL);
|
|
|
|
|
|
|
|
if (blendMode >= SDL_BLENDMODE_BLEND) {
|
|
|
|
SDL_SetRenderDrawBlendMode(renderer, blendMode);
|
|
|
|
}
|
|
|
|
return status;
|
|
|
|
}
|
|
|
|
return renderer->RenderClear(renderer);
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_RenderDrawPoint(SDL_Renderer * renderer, int x, int y)
|
|
|
|
{
|
|
|
|
SDL_Point point;
|
|
|
|
|
|
|
|
point.x = x;
|
|
|
|
point.y = y;
|
|
|
|
return SDL_RenderDrawPoints(renderer, &point, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_RenderDrawPoints(SDL_Renderer * renderer,
|
|
|
|
const SDL_Point * points, int count)
|
|
|
|
{
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
|
|
|
|
if (!points) {
|
|
|
|
SDL_SetError("SDL_RenderDrawPoints(): Passed NULL points");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
if (count < 1) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
return renderer->RenderDrawPoints(renderer, points, count);
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_RenderDrawLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
|
|
|
|
{
|
|
|
|
SDL_Point points[2];
|
|
|
|
|
|
|
|
points[0].x = x1;
|
|
|
|
points[0].y = y1;
|
|
|
|
points[1].x = x2;
|
|
|
|
points[1].y = y2;
|
|
|
|
return SDL_RenderDrawLines(renderer, points, 2);
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_RenderDrawLines(SDL_Renderer * renderer,
|
|
|
|
const SDL_Point * points, int count)
|
|
|
|
{
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
|
|
|
|
if (!points) {
|
|
|
|
SDL_SetError("SDL_RenderDrawLines(): Passed NULL points");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
if (count < 2) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
return renderer->RenderDrawLines(renderer, points, count);
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_RenderDrawRect(SDL_Renderer * renderer, const SDL_Rect * rect)
|
|
|
|
{
|
|
|
|
SDL_Rect full_rect;
|
|
|
|
SDL_Point points[5];
|
|
|
|
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
|
|
|
|
/* If 'rect' == NULL, then outline the whole surface */
|
|
|
|
if (!rect) {
|
|
|
|
SDL_Window *window = renderer->window;
|
|
|
|
|
|
|
|
full_rect.x = 0;
|
|
|
|
full_rect.y = 0;
|
|
|
|
SDL_GetWindowSize(window, &full_rect.w, &full_rect.h);
|
|
|
|
rect = &full_rect;
|
|
|
|
}
|
|
|
|
|
|
|
|
points[0].x = rect->x;
|
|
|
|
points[0].y = rect->y;
|
|
|
|
points[1].x = rect->x+rect->w-1;
|
|
|
|
points[1].y = rect->y;
|
|
|
|
points[2].x = rect->x+rect->w-1;
|
|
|
|
points[2].y = rect->y+rect->h-1;
|
|
|
|
points[3].x = rect->x;
|
|
|
|
points[3].y = rect->y+rect->h-1;
|
|
|
|
points[4].x = rect->x;
|
|
|
|
points[4].y = rect->y;
|
|
|
|
return SDL_RenderDrawLines(renderer, points, 5);
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_RenderDrawRects(SDL_Renderer * renderer,
|
|
|
|
const SDL_Rect ** rects, int count)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
|
|
|
|
if (!rects) {
|
|
|
|
SDL_SetError("SDL_RenderDrawRects(): Passed NULL rects");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
if (count < 1) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Check for NULL rect, which means fill entire window */
|
|
|
|
for (i = 0; i < count; ++i) {
|
|
|
|
if (SDL_RenderDrawRect(renderer, rects[i]) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_RenderFillRect(SDL_Renderer * renderer, const SDL_Rect * rect)
|
|
|
|
{
|
|
|
|
return SDL_RenderFillRects(renderer, &rect, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_RenderFillRects(SDL_Renderer * renderer,
|
|
|
|
const SDL_Rect ** rects, int count)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
|
|
|
|
if (!rects) {
|
|
|
|
SDL_SetError("SDL_RenderFillRects(): Passed NULL rects");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
if (count < 1) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Check for NULL rect, which means fill entire window */
|
|
|
|
for (i = 0; i < count; ++i) {
|
|
|
|
if (rects[i] == NULL) {
|
|
|
|
SDL_Window *window = renderer->window;
|
|
|
|
SDL_Rect full_rect;
|
|
|
|
const SDL_Rect *rect;
|
|
|
|
|
|
|
|
full_rect.x = 0;
|
|
|
|
full_rect.y = 0;
|
|
|
|
SDL_GetWindowSize(window, &full_rect.w, &full_rect.h);
|
|
|
|
rect = &full_rect;
|
|
|
|
return renderer->RenderFillRects(renderer, &rect, 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return renderer->RenderFillRects(renderer, rects, count);
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
|
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
|
|
|
|
{
|
|
|
|
SDL_Window *window;
|
|
|
|
SDL_Rect real_srcrect;
|
|
|
|
SDL_Rect real_dstrect;
|
|
|
|
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
|
|
|
|
if (renderer != texture->renderer) {
|
|
|
|
SDL_SetError("Texture was not created with this renderer");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
window = renderer->window;
|
|
|
|
|
|
|
|
real_srcrect.x = 0;
|
|
|
|
real_srcrect.y = 0;
|
|
|
|
real_srcrect.w = texture->w;
|
|
|
|
real_srcrect.h = texture->h;
|
|
|
|
if (srcrect) {
|
|
|
|
if (!SDL_IntersectRect(srcrect, &real_srcrect, &real_srcrect)) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
real_dstrect.x = 0;
|
|
|
|
real_dstrect.y = 0;
|
|
|
|
SDL_GetWindowSize(window, &real_dstrect.w, &real_dstrect.h);
|
|
|
|
if (dstrect) {
|
|
|
|
if (!SDL_IntersectRect(dstrect, &real_dstrect, &real_dstrect)) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
/* Clip srcrect by the same amount as dstrect was clipped */
|
|
|
|
if (dstrect->w != real_dstrect.w) {
|
|
|
|
int deltax = (real_dstrect.x - dstrect->x);
|
|
|
|
int deltaw = (real_dstrect.w - dstrect->w);
|
|
|
|
real_srcrect.x += (deltax * real_srcrect.w) / dstrect->w;
|
|
|
|
real_srcrect.w += (deltaw * real_srcrect.w) / dstrect->w;
|
|
|
|
}
|
|
|
|
if (dstrect->h != real_dstrect.h) {
|
|
|
|
int deltay = (real_dstrect.y - dstrect->y);
|
|
|
|
int deltah = (real_dstrect.h - dstrect->h);
|
|
|
|
real_srcrect.y += (deltay * real_srcrect.h) / dstrect->h;
|
|
|
|
real_srcrect.h += (deltah * real_srcrect.h) / dstrect->h;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-02-03 00:19:40 -08:00
|
|
|
if (texture->native) {
|
|
|
|
texture = texture->native;
|
|
|
|
}
|
|
|
|
|
2011-02-02 14:34:54 -08:00
|
|
|
return renderer->RenderCopy(renderer, texture, &real_srcrect,
|
|
|
|
&real_dstrect);
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|
|
|
Uint32 format, void * pixels, int pitch)
|
|
|
|
{
|
|
|
|
SDL_Window *window;
|
|
|
|
SDL_Rect real_rect;
|
|
|
|
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
|
|
|
|
if (!renderer->RenderReadPixels) {
|
|
|
|
SDL_Unsupported();
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
window = renderer->window;
|
|
|
|
|
|
|
|
if (!format) {
|
|
|
|
format = SDL_GetWindowPixelFormat(window);
|
|
|
|
}
|
|
|
|
|
|
|
|
real_rect.x = 0;
|
|
|
|
real_rect.y = 0;
|
|
|
|
SDL_GetWindowSize(window, &real_rect.w, &real_rect.h);
|
|
|
|
if (rect) {
|
|
|
|
if (!SDL_IntersectRect(rect, &real_rect, &real_rect)) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
if (real_rect.y > rect->y) {
|
|
|
|
pixels = (Uint8 *)pixels + pitch * (real_rect.y - rect->y);
|
|
|
|
}
|
|
|
|
if (real_rect.x > rect->x) {
|
|
|
|
int bpp = SDL_BYTESPERPIXEL(SDL_GetWindowPixelFormat(window));
|
|
|
|
pixels = (Uint8 *)pixels + bpp * (real_rect.x - rect->x);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return renderer->RenderReadPixels(renderer, &real_rect,
|
|
|
|
format, pixels, pitch);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
SDL_RenderPresent(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, );
|
|
|
|
|
|
|
|
renderer->RenderPresent(renderer);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
SDL_DestroyTexture(SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
SDL_Renderer *renderer;
|
|
|
|
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, );
|
|
|
|
texture->magic = NULL;
|
|
|
|
|
|
|
|
renderer = texture->renderer;
|
|
|
|
if (texture->next) {
|
|
|
|
texture->next->prev = texture->prev;
|
|
|
|
}
|
|
|
|
if (texture->prev) {
|
|
|
|
texture->prev->next = texture->next;
|
|
|
|
} else {
|
|
|
|
renderer->textures = texture->next;
|
|
|
|
}
|
|
|
|
|
2011-02-03 00:19:40 -08:00
|
|
|
if (texture->native) {
|
|
|
|
SDL_DestroyTexture(texture->native);
|
|
|
|
}
|
|
|
|
if (texture->yuv) {
|
|
|
|
SDL_SW_DestroyYUVTexture(texture->yuv);
|
|
|
|
}
|
|
|
|
if (texture->pixels) {
|
|
|
|
SDL_free(texture->pixels);
|
|
|
|
}
|
|
|
|
|
2011-02-02 14:34:54 -08:00
|
|
|
renderer->DestroyTexture(renderer, texture);
|
|
|
|
SDL_free(texture);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
SDL_DestroyRenderer(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, );
|
|
|
|
|
|
|
|
SDL_DelEventWatch(SDL_RendererEventWatch, renderer);
|
|
|
|
|
|
|
|
/* Free existing textures for this renderer */
|
|
|
|
while (renderer->textures) {
|
|
|
|
SDL_DestroyTexture(renderer->textures);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* It's no longer magical... */
|
|
|
|
renderer->magic = NULL;
|
|
|
|
|
|
|
|
/* Free the renderer instance */
|
|
|
|
renderer->DestroyRenderer(renderer);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|