2008-10-04 06:46:59 +00:00
|
|
|
/*
|
|
|
|
* rectangles.c
|
|
|
|
* written by Holmes Futrell
|
|
|
|
* use however you want
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "SDL.h"
|
|
|
|
#include <time.h>
|
|
|
|
#include "common.h"
|
|
|
|
|
|
|
|
void
|
|
|
|
render(void)
|
|
|
|
{
|
|
|
|
|
|
|
|
Uint8 r, g, b;
|
|
|
|
/* Come up with a random rectangle */
|
|
|
|
SDL_Rect rect;
|
|
|
|
rect.w = randomInt(64, 128);
|
|
|
|
rect.h = randomInt(64, 128);
|
|
|
|
rect.x = randomInt(0, SCREEN_WIDTH);
|
|
|
|
rect.y = randomInt(0, SCREEN_HEIGHT);
|
|
|
|
|
|
|
|
/* Come up with a random color */
|
|
|
|
r = randomInt(50, 255);
|
|
|
|
g = randomInt(50, 255);
|
|
|
|
b = randomInt(50, 255);
|
|
|
|
|
|
|
|
/* Fill the rectangle in the color */
|
2009-03-17 03:56:21 +00:00
|
|
|
SDL_SetRenderDrawColor(r, g, b, 255);
|
|
|
|
SDL_RenderFill(&rect);
|
2008-10-04 06:46:59 +00:00
|
|
|
|
|
|
|
/* update screen */
|
|
|
|
SDL_RenderPresent();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
main(int argc, char *argv[])
|
|
|
|
{
|
|
|
|
|
|
|
|
SDL_WindowID windowID;
|
|
|
|
int done;
|
|
|
|
SDL_Event event;
|
|
|
|
|
|
|
|
/* initialize SDL */
|
|
|
|
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
|
|
|
fatalError("Could not initialize SDL");
|
|
|
|
}
|
|
|
|
|
|
|
|
/* seed random number generator */
|
|
|
|
srand(time(NULL));
|
|
|
|
|
|
|
|
/* create window and renderer */
|
|
|
|
windowID =
|
|
|
|
SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
|
|
|
|
SDL_WINDOW_SHOWN);
|
|
|
|
if (windowID == 0) {
|
|
|
|
fatalError("Could not initialize Window");
|
|
|
|
}
|
|
|
|
if (SDL_CreateRenderer(windowID, -1, 0) != 0) {
|
|
|
|
fatalError("Could not create renderer");
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Fill screen with black */
|
2009-03-17 03:56:21 +00:00
|
|
|
SDL_SetRenderDrawColor(0, 0, 0, 255);
|
|
|
|
SDL_RenderFill(NULL);
|
2008-10-04 06:46:59 +00:00
|
|
|
|
|
|
|
/* Enter render loop, waiting for user to quit */
|
|
|
|
done = 0;
|
|
|
|
while (!done) {
|
|
|
|
while (SDL_PollEvent(&event)) {
|
|
|
|
if (event.type == SDL_QUIT) {
|
|
|
|
done = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
render();
|
|
|
|
SDL_Delay(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* shutdown SDL */
|
|
|
|
SDL_Quit();
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|