2006-07-10 21:04:37 +00:00
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/* Simple program: Move N sprites around on the screen as fast as possible */
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#include <stdlib.h>
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2006-07-15 09:46:36 +00:00
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#include <stdio.h>
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2006-07-10 21:04:37 +00:00
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#include <time.h>
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#include "SDL.h"
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2006-07-14 07:41:16 +00:00
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#define NUM_WINDOWS 4
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2006-07-10 21:04:37 +00:00
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#define WINDOW_W 640
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#define WINDOW_H 480
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#define NUM_SPRITES 100
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#define MAX_SPEED 1
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#define BACKGROUND 0x00FFFFFF
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static int num_windows;
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static int num_sprites;
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static SDL_WindowID *windows;
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static SDL_TextureID *sprites;
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static SDL_Rect *positions;
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static SDL_Rect *velocities;
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static int sprite_w, sprite_h;
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
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quit(int rc)
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{
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if (windows) {
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SDL_free(windows);
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}
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if (sprites) {
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SDL_free(sprites);
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}
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if (positions) {
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SDL_free(positions);
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}
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if (velocities) {
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SDL_free(velocities);
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}
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SDL_Quit();
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exit(rc);
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}
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int
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LoadSprite(char *file)
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{
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int i;
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SDL_Surface *temp;
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/* Load the sprite image */
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temp = SDL_LoadBMP(file);
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if (temp == NULL) {
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fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError());
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return (-1);
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}
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sprite_w = temp->w;
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sprite_h = temp->h;
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/* Set transparent pixel as the pixel at (0,0) */
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if (temp->format->palette) {
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SDL_SetColorKey(temp, SDL_SRCCOLORKEY, *(Uint8 *) temp->pixels);
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}
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/* Create textures from the image */
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for (i = 0; i < num_windows; ++i) {
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SDL_SelectRenderer(windows[i]);
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sprites[i] =
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SDL_CreateTextureFromSurface(0, SDL_TextureAccess_Remote, temp);
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if (!sprites[i]) {
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fprintf(stderr, "Couldn't create texture: %s\n", SDL_GetError());
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SDL_FreeSurface(temp);
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return (-1);
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}
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}
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SDL_FreeSurface(temp);
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/* We're ready to roll. :) */
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return (0);
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}
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void
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MoveSprites(SDL_WindowID window, SDL_TextureID sprite)
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{
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int i, n;
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int window_w, window_h;
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SDL_Rect area, *position, *velocity;
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SDL_SelectRenderer(window);
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/* Query the sizes */
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SDL_GetWindowSize(window, &window_w, &window_h);
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/* Move the sprite, bounce at the wall, and draw */
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n = 0;
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2006-07-14 06:40:53 +00:00
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SDL_RenderFill(NULL, BACKGROUND);
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/*
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for (i = 0; i < num_sprites; ++i) {
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position = &positions[i];
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SDL_RenderFill(position, BACKGROUND);
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}
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*/
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2006-07-10 21:04:37 +00:00
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for (i = 0; i < num_sprites; ++i) {
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position = &positions[i];
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velocity = &velocities[i];
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position->x += velocity->x;
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if ((position->x < 0) || (position->x >= (window_w - sprite_w))) {
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velocity->x = -velocity->x;
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position->x += velocity->x;
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}
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position->y += velocity->y;
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if ((position->y < 0) || (position->y >= (window_h - sprite_w))) {
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velocity->y = -velocity->y;
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position->y += velocity->y;
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}
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/* Blit the sprite onto the screen */
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SDL_RenderCopy(sprite, NULL, position, SDL_TextureBlendMode_Mask,
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SDL_TextureScaleMode_None);
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}
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/* Update the screen! */
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SDL_RenderPresent();
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}
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int
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main(int argc, char *argv[])
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{
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int window_w, window_h;
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Uint32 window_flags = SDL_WINDOW_SHOWN;
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2006-07-15 09:46:36 +00:00
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Uint32 render_flags = 0;
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2006-07-10 21:04:37 +00:00
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SDL_DisplayMode *mode, fullscreen_mode;
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int i, done;
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SDL_Event event;
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Uint32 then, now, frames;
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/* Initialize SDL */
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
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return (1);
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}
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num_windows = NUM_WINDOWS;
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num_sprites = NUM_SPRITES;
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window_w = WINDOW_W;
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window_h = WINDOW_H;
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2006-07-14 07:41:16 +00:00
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for (i = 1; i < argc; ++i) {
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if (strcmp(argv[i], "-width") == 0 && (i + 1 < argc)) {
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window_w = atoi(argv[++i]);
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} else if (strcmp(argv[i], "-height") == 0 && (i + 1 < argc)) {
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window_h = atoi(argv[++i]);
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} else if (strcmp(argv[i], "-windows") == 0 && (i + 1 < argc)) {
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num_windows = atoi(argv[++i]);
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window_flags &= ~SDL_WINDOW_FULLSCREEN;
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} else if (strcmp(argv[i], "-fullscreen") == 0) {
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2006-07-10 21:04:37 +00:00
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num_windows = 1;
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window_flags |= SDL_WINDOW_FULLSCREEN;
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2006-07-15 09:46:36 +00:00
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} else if (strcmp(argv[i], "-sync") == 0) {
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render_flags |= SDL_Renderer_PresentVSync;
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2006-07-14 07:41:16 +00:00
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} else if (isdigit(argv[i][0])) {
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num_sprites = atoi(argv[i]);
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2006-07-10 21:04:37 +00:00
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} else {
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fprintf(stderr,
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2006-07-15 09:46:36 +00:00
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"Usage: %s [-width N] [-height N] [-windows N] [-fullscreen] [-sync] [numsprites]\n",
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2006-07-14 07:41:16 +00:00
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argv[0]);
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2006-07-10 21:04:37 +00:00
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quit(1);
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}
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}
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if (window_flags & SDL_WINDOW_FULLSCREEN) {
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SDL_zero(fullscreen_mode);
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fullscreen_mode.w = window_w;
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fullscreen_mode.h = window_h;
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SDL_SetFullscreenDisplayMode(&fullscreen_mode);
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}
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/* Create the windows, initialize the renderers, and load the textures */
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windows = (SDL_WindowID *) SDL_malloc(num_windows * sizeof(*windows));
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sprites = (SDL_TextureID *) SDL_malloc(num_windows * sizeof(*sprites));
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if (!windows || !sprites) {
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fprintf(stderr, "Out of memory!\n");
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quit(2);
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}
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for (i = 0; i < num_windows; ++i) {
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char title[32];
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SDL_snprintf(title, sizeof(title), "testsprite %d", i + 1);
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windows[i] =
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SDL_CreateWindow(title, SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED, window_w, window_h,
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window_flags);
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if (!windows[i]) {
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fprintf(stderr, "Couldn't create window: %s\n", SDL_GetError());
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quit(2);
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}
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2006-07-15 09:46:36 +00:00
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if (SDL_CreateRenderer(windows[i], -1, render_flags) < 0) {
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2006-07-10 21:04:37 +00:00
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fprintf(stderr, "Couldn't create renderer: %s\n", SDL_GetError());
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quit(2);
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}
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SDL_RenderFill(NULL, BACKGROUND);
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}
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if (LoadSprite("icon.bmp") < 0) {
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quit(2);
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}
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/* Allocate memory for the sprite info */
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positions = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect));
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velocities = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect));
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if (!positions || !velocities) {
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fprintf(stderr, "Out of memory!\n");
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quit(2);
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}
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srand(time(NULL));
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for (i = 0; i < num_sprites; ++i) {
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positions[i].x = rand() % (window_w - sprite_w);
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positions[i].y = rand() % (window_h - sprite_h);
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positions[i].w = sprite_w;
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positions[i].h = sprite_h;
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velocities[i].x = 0;
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velocities[i].y = 0;
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while (!velocities[i].x && !velocities[i].y) {
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velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
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velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
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}
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}
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/* Loop, blitting sprites and waiting for a keystroke */
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frames = 0;
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then = SDL_GetTicks();
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done = 0;
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while (!done) {
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/* Check for events */
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++frames;
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_WINDOWEVENT:
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switch (event.window.event) {
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case SDL_WINDOWEVENT_EXPOSED:
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SDL_SelectRenderer(event.window.windowID);
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SDL_RenderFill(NULL, BACKGROUND);
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break;
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case SDL_WINDOWEVENT_CLOSE:
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done = 1;
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break;
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}
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break;
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case SDL_KEYDOWN:
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2006-07-14 07:41:16 +00:00
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/* Any keypress quits the app... */
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2006-07-10 21:04:37 +00:00
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case SDL_QUIT:
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done = 1;
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break;
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default:
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break;
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}
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}
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for (i = 0; i < num_windows; ++i) {
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MoveSprites(windows[i], sprites[i]);
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}
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}
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/* Print out some timing information */
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now = SDL_GetTicks();
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if (now > then) {
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printf("%2.2f frames per second\n",
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((double) frames * 1000) / (now - then));
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}
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quit(0);
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}
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/* vi: set ts=4 sw=4 expandtab: */
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