2006-07-28 08:43:17 +00:00
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/*
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SDL - Simple DirectMedia Layer
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2010-01-24 21:10:53 +00:00
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Copyright (C) 1997-2010 Sam Lantinga
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2006-07-28 08:43:17 +00:00
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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2009-10-10 06:51:42 +00:00
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License along with this library; if not, write to the Free Software
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2006-07-28 08:43:17 +00:00
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_x11video.h"
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/* GLX implementation of SDL OpenGL support */
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#if SDL_VIDEO_OPENGL_GLX
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#include "SDL_loadso.h"
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#if defined(__IRIX__)
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/* IRIX doesn't have a GL library versioning system */
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#define DEFAULT_OPENGL "libGL.so"
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#elif defined(__MACOSX__)
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#define DEFAULT_OPENGL "/usr/X11R6/lib/libGL.1.dylib"
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#elif defined(__QNXNTO__)
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#define DEFAULT_OPENGL "libGL.so.3"
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#else
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#define DEFAULT_OPENGL "libGL.so.1"
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#endif
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2009-09-05 07:33:54 +00:00
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#ifndef GLX_NONE_EXT
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#define GLX_NONE_EXT 0x8000
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#endif
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2006-07-28 08:43:17 +00:00
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#ifndef GLX_ARB_multisample
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#define GLX_ARB_multisample
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#define GLX_SAMPLE_BUFFERS_ARB 100000
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#define GLX_SAMPLES_ARB 100001
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#endif
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#ifndef GLX_EXT_visual_rating
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#define GLX_EXT_visual_rating
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#define GLX_VISUAL_CAVEAT_EXT 0x20
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#define GLX_NONE_EXT 0x8000
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#define GLX_SLOW_VISUAL_EXT 0x8001
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#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
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#endif
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Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation
I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).
Sample code:
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );
I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403567
2009-03-24 10:43:53 +00:00
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#ifndef GLX_ARB_create_context
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#define GLX_ARB_create_context
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#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
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#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
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#define GLX_CONTEXT_FLAGS_ARB 0x2094
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#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
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#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
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2011-01-18 14:57:39 -08:00
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/* Typedef for the GL 3.0 context creation function */
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typedef GLXContext(*PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display * dpy,
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GLXFBConfig config,
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GLXContext
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share_context,
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Bool direct,
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const int
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*attrib_list);
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Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation
I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).
Sample code:
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );
I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403567
2009-03-24 10:43:53 +00:00
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#endif
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2006-07-28 08:43:17 +00:00
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#define OPENGL_REQUIRS_DLOPEN
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#if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN)
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#include <dlfcn.h>
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#define GL_LoadObject(X) dlopen(X, (RTLD_NOW|RTLD_GLOBAL))
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#define GL_LoadFunction dlsym
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#define GL_UnloadObject dlclose
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#else
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#define GL_LoadObject SDL_LoadObject
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#define GL_LoadFunction SDL_LoadFunction
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#define GL_UnloadObject SDL_UnloadObject
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#endif
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2009-02-09 05:32:12 +00:00
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static void X11_GL_InitExtensions(_THIS);
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2008-03-06 17:08:10 +00:00
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Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation
I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).
Sample code:
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );
I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403567
2009-03-24 10:43:53 +00:00
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2006-07-28 08:43:17 +00:00
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int
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X11_GL_LoadLibrary(_THIS, const char *path)
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{
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void *handle;
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2009-02-09 05:32:12 +00:00
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/* Load the OpenGL library */
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if (path == NULL) {
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path = SDL_getenv("SDL_OPENGL_LIBRARY");
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}
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if (path == NULL) {
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path = DEFAULT_OPENGL;
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}
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_this->gl_config.dll_handle = SDL_LoadObject(path);
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if (!_this->gl_config.dll_handle) {
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return -1;
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}
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SDL_strlcpy(_this->gl_config.driver_path, path,
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SDL_arraysize(_this->gl_config.driver_path));
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/* Allocate OpenGL memory */
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_this->gl_data =
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(struct SDL_GLDriverData *) SDL_calloc(1,
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sizeof(struct
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SDL_GLDriverData));
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if (!_this->gl_data) {
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SDL_OutOfMemory();
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return -1;
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2006-07-28 08:43:17 +00:00
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}
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2007-08-15 03:50:49 +00:00
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2009-02-09 05:32:12 +00:00
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/* Load function pointers */
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handle = _this->gl_config.dll_handle;
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2006-07-28 08:43:17 +00:00
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_this->gl_data->glXGetProcAddress =
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2010-07-18 11:18:36 -07:00
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(void *(*)(const GLubyte *))
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GL_LoadFunction(handle, "glXGetProcAddressARB");
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2006-07-28 08:43:17 +00:00
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_this->gl_data->glXChooseVisual =
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2010-07-18 11:18:36 -07:00
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(XVisualInfo * (*)(Display *, int, int *))
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X11_GL_GetProcAddress(_this, "glXChooseVisual");
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2006-07-28 08:43:17 +00:00
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_this->gl_data->glXCreateContext =
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(GLXContext(*)(Display *, XVisualInfo *, GLXContext, int))
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2010-07-18 11:18:36 -07:00
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X11_GL_GetProcAddress(_this, "glXCreateContext");
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2006-07-28 08:43:17 +00:00
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_this->gl_data->glXDestroyContext =
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2010-07-18 11:18:36 -07:00
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(void (*)(Display *, GLXContext))
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X11_GL_GetProcAddress(_this, "glXDestroyContext");
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2006-07-28 08:43:17 +00:00
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_this->gl_data->glXMakeCurrent =
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2010-07-18 11:18:36 -07:00
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(int (*)(Display *, GLXDrawable, GLXContext))
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X11_GL_GetProcAddress(_this, "glXMakeCurrent");
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2006-07-28 08:43:17 +00:00
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_this->gl_data->glXSwapBuffers =
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2010-07-18 11:18:36 -07:00
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(void (*)(Display *, GLXDrawable))
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X11_GL_GetProcAddress(_this, "glXSwapBuffers");
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2006-07-28 08:43:17 +00:00
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if (!_this->gl_data->glXChooseVisual ||
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!_this->gl_data->glXCreateContext ||
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!_this->gl_data->glXDestroyContext ||
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2010-07-18 11:18:36 -07:00
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!_this->gl_data->glXMakeCurrent ||
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!_this->gl_data->glXSwapBuffers) {
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2006-07-28 08:43:17 +00:00
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SDL_SetError("Could not retrieve OpenGL functions");
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return -1;
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}
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2009-02-09 05:32:12 +00:00
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/* Initialize extensions */
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X11_GL_InitExtensions(_this);
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2006-07-28 08:43:17 +00:00
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return 0;
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}
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void *
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X11_GL_GetProcAddress(_THIS, const char *proc)
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{
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if (_this->gl_data->glXGetProcAddress) {
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return _this->gl_data->glXGetProcAddress((const GLubyte *) proc);
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}
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2010-07-18 11:18:36 -07:00
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return GL_LoadFunction(_this->gl_config.dll_handle, proc);
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2006-07-28 08:43:17 +00:00
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}
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2009-02-09 05:32:12 +00:00
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void
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2006-07-28 08:43:17 +00:00
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X11_GL_UnloadLibrary(_THIS)
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{
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2009-02-09 05:32:12 +00:00
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/* Don't actually unload the library, since it may have registered
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* X11 shutdown hooks, per the notes at:
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* http://dri.sourceforge.net/doc/DRIuserguide.html
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*/
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#if 0
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GL_UnloadObject(_this->gl_config.dll_handle);
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_this->gl_config.dll_handle = NULL;
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#endif
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/* Free OpenGL memory */
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SDL_free(_this->gl_data);
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_this->gl_data = NULL;
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2006-07-28 08:43:17 +00:00
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}
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static SDL_bool
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HasExtension(const char *extension, const char *extensions)
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{
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const char *start;
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const char *where, *terminator;
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/* Extension names should not have spaces. */
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where = SDL_strchr(extension, ' ');
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if (where || *extension == '\0')
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return SDL_FALSE;
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if (!extensions)
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return SDL_FALSE;
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/* It takes a bit of care to be fool-proof about parsing the
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* OpenGL extensions string. Don't be fooled by sub-strings,
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* etc. */
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start = extensions;
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for (;;) {
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where = SDL_strstr(start, extension);
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if (!where)
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break;
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terminator = where + SDL_strlen(extension);
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if (where == start || *(where - 1) == ' ')
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if (*terminator == ' ' || *terminator == '\0')
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return SDL_TRUE;
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start = terminator;
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}
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return SDL_FALSE;
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}
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static void
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X11_GL_InitExtensions(_THIS)
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{
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Display *display = ((SDL_VideoData *) _this->driverdata)->display;
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2010-01-21 06:21:52 +00:00
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int screen = ((SDL_DisplayData *) SDL_CurrentDisplay->driverdata)->screen;
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2006-07-28 08:43:17 +00:00
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XVisualInfo *vinfo;
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XSetWindowAttributes xattr;
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Window w;
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GLXContext context;
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const char *(*glXQueryExtensionsStringFunc) (Display *, int);
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const char *extensions;
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vinfo = X11_GL_GetVisual(_this, display, screen);
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if (!vinfo) {
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return;
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}
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xattr.background_pixel = 0;
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xattr.border_pixel = 0;
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xattr.colormap =
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XCreateColormap(display, RootWindow(display, screen), vinfo->visual,
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AllocNone);
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w = XCreateWindow(display, RootWindow(display, screen), 0, 0, 32, 32, 0,
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vinfo->depth, InputOutput, vinfo->visual,
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(CWBackPixel | CWBorderPixel | CWColormap), &xattr);
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context = _this->gl_data->glXCreateContext(display, vinfo, NULL, True);
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if (context) {
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_this->gl_data->glXMakeCurrent(display, w, context);
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}
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XFree(vinfo);
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glXQueryExtensionsStringFunc =
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(const char *(*)(Display *, int)) X11_GL_GetProcAddress(_this,
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"glXQueryExtensionsString");
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if (glXQueryExtensionsStringFunc) {
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extensions = glXQueryExtensionsStringFunc(display, screen);
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} else {
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extensions = NULL;
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}
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/* Check for SGI_swap_control */
|
2007-05-22 22:13:56 +00:00
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if (HasExtension("GLX_SGI_swap_control", extensions)) {
|
2006-07-28 08:43:17 +00:00
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_this->gl_data->glXSwapIntervalSGI =
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(int (*)(int)) X11_GL_GetProcAddress(_this, "glXSwapIntervalSGI");
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}
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/* Check for GLX_MESA_swap_control */
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if (HasExtension("GLX_MESA_swap_control", extensions)) {
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_this->gl_data->glXSwapIntervalMESA =
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(GLint(*)(unsigned)) X11_GL_GetProcAddress(_this,
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"glXSwapIntervalMESA");
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_this->gl_data->glXGetSwapIntervalMESA =
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(GLint(*)(void)) X11_GL_GetProcAddress(_this,
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"glXGetSwapIntervalMESA");
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}
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/* Check for GLX_EXT_visual_rating */
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if (HasExtension("GLX_EXT_visual_rating", extensions)) {
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_this->gl_data->HAS_GLX_EXT_visual_rating = SDL_TRUE;
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}
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|
if (context) {
|
|
|
|
_this->gl_data->glXMakeCurrent(display, None, NULL);
|
|
|
|
_this->gl_data->glXDestroyContext(display, context);
|
|
|
|
}
|
|
|
|
XDestroyWindow(display, w);
|
2008-03-06 23:07:02 +00:00
|
|
|
X11_PumpEvents(_this);
|
2006-07-28 08:43:17 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
XVisualInfo *
|
|
|
|
X11_GL_GetVisual(_THIS, Display * display, int screen)
|
|
|
|
{
|
|
|
|
XVisualInfo *vinfo;
|
|
|
|
|
|
|
|
/* 64 seems nice. */
|
|
|
|
int attribs[64];
|
Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation
I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).
Sample code:
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );
I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403567
2009-03-24 10:43:53 +00:00
|
|
|
int i = 0;
|
2009-05-23 22:41:08 +00:00
|
|
|
|
2006-07-28 08:43:17 +00:00
|
|
|
/* Setup our GLX attributes according to the gl_config. */
|
|
|
|
attribs[i++] = GLX_RGBA;
|
|
|
|
attribs[i++] = GLX_RED_SIZE;
|
|
|
|
attribs[i++] = _this->gl_config.red_size;
|
|
|
|
attribs[i++] = GLX_GREEN_SIZE;
|
|
|
|
attribs[i++] = _this->gl_config.green_size;
|
|
|
|
attribs[i++] = GLX_BLUE_SIZE;
|
|
|
|
attribs[i++] = _this->gl_config.blue_size;
|
|
|
|
|
|
|
|
if (_this->gl_config.alpha_size) {
|
|
|
|
attribs[i++] = GLX_ALPHA_SIZE;
|
|
|
|
attribs[i++] = _this->gl_config.alpha_size;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_this->gl_config.buffer_size) {
|
|
|
|
attribs[i++] = GLX_BUFFER_SIZE;
|
|
|
|
attribs[i++] = _this->gl_config.buffer_size;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_this->gl_config.double_buffer) {
|
|
|
|
attribs[i++] = GLX_DOUBLEBUFFER;
|
|
|
|
}
|
|
|
|
|
|
|
|
attribs[i++] = GLX_DEPTH_SIZE;
|
|
|
|
attribs[i++] = _this->gl_config.depth_size;
|
|
|
|
|
|
|
|
if (_this->gl_config.stencil_size) {
|
|
|
|
attribs[i++] = GLX_STENCIL_SIZE;
|
|
|
|
attribs[i++] = _this->gl_config.stencil_size;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_this->gl_config.accum_red_size) {
|
|
|
|
attribs[i++] = GLX_ACCUM_RED_SIZE;
|
|
|
|
attribs[i++] = _this->gl_config.accum_red_size;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_this->gl_config.accum_green_size) {
|
|
|
|
attribs[i++] = GLX_ACCUM_GREEN_SIZE;
|
|
|
|
attribs[i++] = _this->gl_config.accum_green_size;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_this->gl_config.accum_blue_size) {
|
|
|
|
attribs[i++] = GLX_ACCUM_BLUE_SIZE;
|
|
|
|
attribs[i++] = _this->gl_config.accum_blue_size;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_this->gl_config.accum_alpha_size) {
|
|
|
|
attribs[i++] = GLX_ACCUM_ALPHA_SIZE;
|
|
|
|
attribs[i++] = _this->gl_config.accum_alpha_size;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_this->gl_config.stereo) {
|
|
|
|
attribs[i++] = GLX_STEREO;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_this->gl_config.multisamplebuffers) {
|
|
|
|
attribs[i++] = GLX_SAMPLE_BUFFERS_ARB;
|
|
|
|
attribs[i++] = _this->gl_config.multisamplebuffers;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_this->gl_config.multisamplesamples) {
|
|
|
|
attribs[i++] = GLX_SAMPLES_ARB;
|
|
|
|
attribs[i++] = _this->gl_config.multisamplesamples;
|
|
|
|
}
|
|
|
|
|
2009-12-15 20:53:09 +00:00
|
|
|
if (_this->gl_config.accelerated >= 0 &&
|
|
|
|
_this->gl_data->HAS_GLX_EXT_visual_rating) {
|
2006-07-28 08:43:17 +00:00
|
|
|
attribs[i++] = GLX_VISUAL_CAVEAT_EXT;
|
2009-12-15 20:36:31 +00:00
|
|
|
attribs[i++] = _this->gl_config.accelerated ? GLX_NONE_EXT :
|
|
|
|
GLX_SLOW_VISUAL_EXT;
|
2006-07-28 08:43:17 +00:00
|
|
|
}
|
2009-12-15 20:36:31 +00:00
|
|
|
|
2006-07-28 08:43:17 +00:00
|
|
|
attribs[i++] = None;
|
|
|
|
|
|
|
|
vinfo = _this->gl_data->glXChooseVisual(display, screen, attribs);
|
|
|
|
if (!vinfo) {
|
|
|
|
SDL_SetError("Couldn't find matching GLX visual");
|
|
|
|
}
|
|
|
|
return vinfo;
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_GLContext
|
|
|
|
X11_GL_CreateContext(_THIS, SDL_Window * window)
|
|
|
|
{
|
|
|
|
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
|
|
|
|
Display *display = data->videodata->display;
|
|
|
|
int screen =
|
2010-01-21 06:21:52 +00:00
|
|
|
((SDL_DisplayData *) window->display->driverdata)->screen;
|
2006-07-28 08:43:17 +00:00
|
|
|
XWindowAttributes xattr;
|
|
|
|
XVisualInfo v, *vinfo;
|
|
|
|
int n;
|
|
|
|
GLXContext context = NULL;
|
|
|
|
|
2006-07-29 03:57:55 +00:00
|
|
|
/* We do this to create a clean separation between X and GLX errors. */
|
2006-07-28 08:43:17 +00:00
|
|
|
XSync(display, False);
|
2010-01-21 06:21:52 +00:00
|
|
|
XGetWindowAttributes(display, data->xwindow, &xattr);
|
2006-07-28 08:43:17 +00:00
|
|
|
v.screen = screen;
|
|
|
|
v.visualid = XVisualIDFromVisual(xattr.visual);
|
|
|
|
vinfo = XGetVisualInfo(display, VisualScreenMask | VisualIDMask, &v, &n);
|
|
|
|
if (vinfo) {
|
2009-05-23 22:41:08 +00:00
|
|
|
if (_this->gl_config.major_version < 3) {
|
Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation
I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).
Sample code:
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );
I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403567
2009-03-24 10:43:53 +00:00
|
|
|
context =
|
|
|
|
_this->gl_data->glXCreateContext(display, vinfo, NULL, True);
|
|
|
|
} else {
|
|
|
|
/* If we want a GL 3.0 context or later we need to get a temporary
|
|
|
|
context to grab the new context creation function */
|
2009-05-23 22:41:08 +00:00
|
|
|
GLXContext temp_context =
|
|
|
|
_this->gl_data->glXCreateContext(display, vinfo, NULL, True);
|
Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation
I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).
Sample code:
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );
I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403567
2009-03-24 10:43:53 +00:00
|
|
|
if (!temp_context) {
|
2009-05-23 22:41:08 +00:00
|
|
|
SDL_SetError("Could not create GL context");
|
Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation
I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).
Sample code:
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );
I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403567
2009-03-24 10:43:53 +00:00
|
|
|
return NULL;
|
|
|
|
} else {
|
|
|
|
int attribs[] = {
|
2009-05-23 22:41:08 +00:00
|
|
|
GLX_CONTEXT_MAJOR_VERSION_ARB,
|
|
|
|
_this->gl_config.major_version,
|
|
|
|
GLX_CONTEXT_MINOR_VERSION_ARB,
|
|
|
|
_this->gl_config.minor_version,
|
|
|
|
0
|
Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation
I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).
Sample code:
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );
I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403567
2009-03-24 10:43:53 +00:00
|
|
|
};
|
2009-05-23 22:41:08 +00:00
|
|
|
|
Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation
I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).
Sample code:
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );
I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403567
2009-03-24 10:43:53 +00:00
|
|
|
/* Get a pointer to the context creation function for GL 3.0 */
|
2009-05-23 22:41:08 +00:00
|
|
|
PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs =
|
|
|
|
(PFNGLXCREATECONTEXTATTRIBSARBPROC) _this->gl_data->
|
|
|
|
glXGetProcAddress((GLubyte *)
|
|
|
|
"glXCreateContextAttribsARB");
|
Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation
I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).
Sample code:
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );
I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403567
2009-03-24 10:43:53 +00:00
|
|
|
if (!glXCreateContextAttribs) {
|
|
|
|
SDL_SetError("GL 3.x is not supported");
|
|
|
|
context = temp_context;
|
|
|
|
} else {
|
2009-04-03 17:19:05 +00:00
|
|
|
/* Create a GL 3.x context */
|
Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation
I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).
Sample code:
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );
I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403567
2009-03-24 10:43:53 +00:00
|
|
|
GLXFBConfig *framebuffer_config = NULL;
|
2009-05-23 22:41:08 +00:00
|
|
|
int fbcount = 0;
|
|
|
|
GLXFBConfig *(*glXChooseFBConfig) (Display * disp,
|
|
|
|
int screen,
|
|
|
|
const int *attrib_list,
|
|
|
|
int *nelements);
|
|
|
|
|
|
|
|
glXChooseFBConfig =
|
|
|
|
(GLXFBConfig *
|
|
|
|
(*)(Display *, int, const int *,
|
|
|
|
int *)) _this->gl_data->
|
|
|
|
glXGetProcAddress((GLubyte *) "glXChooseFBConfig");
|
|
|
|
|
|
|
|
if (!glXChooseFBConfig
|
|
|
|
|| !(framebuffer_config =
|
|
|
|
glXChooseFBConfig(display,
|
|
|
|
DefaultScreen(display), NULL,
|
|
|
|
&fbcount))) {
|
|
|
|
SDL_SetError
|
|
|
|
("No good framebuffers found. GL 3.x disabled");
|
Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation
I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).
Sample code:
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );
I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403567
2009-03-24 10:43:53 +00:00
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context = temp_context;
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2009-05-23 22:41:08 +00:00
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} else {
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context =
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glXCreateContextAttribs(display,
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framebuffer_config[0],
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NULL, True, attribs);
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_this->gl_data->glXDestroyContext(display,
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temp_context);
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Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation
I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).
Sample code:
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );
I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403567
2009-03-24 10:43:53 +00:00
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}
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}
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}
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}
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2006-07-28 08:43:17 +00:00
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XFree(vinfo);
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}
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XSync(display, False);
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if (!context) {
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SDL_SetError("Could not create GL context");
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2007-07-12 06:31:36 +00:00
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return NULL;
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2006-07-28 08:43:17 +00:00
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}
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2007-07-12 06:31:36 +00:00
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if (X11_GL_MakeCurrent(_this, window, context) < 0) {
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X11_GL_DeleteContext(_this, context);
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return NULL;
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}
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return context;
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2006-07-28 08:43:17 +00:00
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}
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int
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X11_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
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{
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Display *display = ((SDL_VideoData *) _this->driverdata)->display;
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Window drawable =
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2010-01-21 06:21:52 +00:00
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(window ? ((SDL_WindowData *) window->driverdata)->xwindow : None);
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2006-07-28 08:43:17 +00:00
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GLXContext glx_context = (GLXContext) context;
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int status;
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status = 0;
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if (!_this->gl_data->glXMakeCurrent(display, drawable, glx_context)) {
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SDL_SetError("Unable to make GL context current");
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status = -1;
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}
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XSync(display, False);
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return (status);
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}
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2008-03-07 23:57:15 +00:00
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/*
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0 is a valid argument to glxSwapIntervalMESA and setting it to 0
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with the MESA version of the extension will undo the effect of a
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previous call with a value that is greater than zero (or at least
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that is what the FM says. OTOH, 0 is an invalid argument to
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glxSwapIntervalSGI and it returns an error if you call it with 0 as
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an argument.
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*/
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static int swapinterval = -1;
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2006-07-28 08:43:17 +00:00
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int
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X11_GL_SetSwapInterval(_THIS, int interval)
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{
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int status;
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if (_this->gl_data->glXSwapIntervalMESA) {
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status = _this->gl_data->glXSwapIntervalMESA(interval);
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if (status != 0) {
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SDL_SetError("glxSwapIntervalMESA failed");
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status = -1;
|
2008-03-07 23:57:15 +00:00
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} else {
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swapinterval = interval;
|
2006-07-28 08:43:17 +00:00
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}
|
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} else if (_this->gl_data->glXSwapIntervalSGI) {
|
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status = _this->gl_data->glXSwapIntervalSGI(interval);
|
|
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|
if (status != 0) {
|
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|
SDL_SetError("glxSwapIntervalSGI failed");
|
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|
|
status = -1;
|
2008-03-07 23:57:15 +00:00
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} else {
|
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|
swapinterval = interval;
|
2006-07-28 08:43:17 +00:00
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}
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} else {
|
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|
SDL_Unsupported();
|
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|
status = -1;
|
|
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|
}
|
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return status;
|
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|
}
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int
|
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|
|
X11_GL_GetSwapInterval(_THIS)
|
|
|
|
{
|
|
|
|
if (_this->gl_data->glXGetSwapIntervalMESA) {
|
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|
return _this->gl_data->glXGetSwapIntervalMESA();
|
|
|
|
} else {
|
2008-03-07 23:57:15 +00:00
|
|
|
return swapinterval;
|
2006-07-28 08:43:17 +00:00
|
|
|
}
|
|
|
|
}
|
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void
|
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|
|
X11_GL_SwapWindow(_THIS, SDL_Window * window)
|
|
|
|
{
|
|
|
|
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
|
|
|
|
Display *display = data->videodata->display;
|
|
|
|
|
2010-01-21 06:21:52 +00:00
|
|
|
_this->gl_data->glXSwapBuffers(display, data->xwindow);
|
2006-07-28 08:43:17 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
X11_GL_DeleteContext(_THIS, SDL_GLContext context)
|
|
|
|
{
|
|
|
|
Display *display = ((SDL_VideoData *) _this->driverdata)->display;
|
|
|
|
GLXContext glx_context = (GLXContext) context;
|
|
|
|
|
|
|
|
_this->gl_data->glXDestroyContext(display, glx_context);
|
2008-03-07 17:20:37 +00:00
|
|
|
XSync(display, False);
|
2006-07-28 08:43:17 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
#endif /* SDL_VIDEO_OPENGL_GLX */
|
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/* vi: set ts=4 sw=4 expandtab: */
|