113 lines
4.1 KiB
C
113 lines
4.1 KiB
C
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#ifdef SAVE_RCSID
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static char rcsid =
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"@(#) $Id$";
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#endif
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#ifndef _SDL_gemvideo_h
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#define _SDL_gemvideo_h
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#include "SDL_sysvideo.h"
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#include "SDL_mutex.h"
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/* Hidden "this" pointer for the video functions */
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#define _THIS SDL_VideoDevice *this
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/* Functions prototypes */
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void GEM_wind_redraw(_THIS, int winhandle, short *inside);
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/* Private display data */
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#define SDL_NUMMODES 1 /* Fullscreen */
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struct SDL_PrivateVideoData {
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/* VDI infos */
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short vdi_handle; /* VDI handle */
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short full_w, full_h; /* Fullscreen size */
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int bpp; /* Colour depth */
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int pixelsize; /* Bytes per pixel */
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Uint16 old_numcolors; /* Number of colors in saved palette */
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Uint16 old_palette[256][3]; /* Saved current palette */
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Uint16 pitch; /* Line length */
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int format; /* Screen format */
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void *screen; /* Screen address */
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Uint32 red, green, blue, alpha; /* Screen components */
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Uint32 screensize;
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MFDB src_mfdb, dst_mfdb; /* VDI MFDB for bitblt */
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short blit_coords[8]; /* Coordinates for bitblt */
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/* Gem infos */
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short ap_id; /* AES handle */
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short desk_x, desk_y; /* Desktop properties */
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short desk_w, desk_h;
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short win_handle; /* Our window handle */
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void *buffer; /* Our shadow buffer */
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int window_type; /* Window type */
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const char *title_name; /* Window title */
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const char *icon_name; /* Icon title */
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short version; /* AES version */
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short wfeatures; /* AES window features */
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SDL_bool window_fulled; /* Window maximized ? */
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SDL_bool mouse_relative; /* Report relative mouse movement */
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SDL_bool locked; /* AES locked for fullscreen ? */
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SDL_Rect *SDL_modelist[SDL_NUMMODES+1]; /* Mode list */
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};
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/* Hidden structure -> variables names */
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#define VDI_handle (this->hidden->vdi_handle)
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#define VDI_w (this->hidden->full_w)
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#define VDI_h (this->hidden->full_h)
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#define VDI_bpp (this->hidden->bpp)
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#define VDI_pixelsize (this->hidden->pixelsize)
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#define VDI_oldnumcolors (this->hidden->old_numcolors)
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#define VDI_oldpalette (this->hidden->old_palette)
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#define VDI_pitch (this->hidden->pitch)
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#define VDI_format (this->hidden->format)
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#define VDI_screen (this->hidden->screen)
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#define VDI_redmask (this->hidden->red)
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#define VDI_greenmask (this->hidden->green)
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#define VDI_bluemask (this->hidden->blue)
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#define VDI_alphamask (this->hidden->alpha)
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#define VDI_screensize (this->hidden->screensize)
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#define VDI_src_mfdb (this->hidden->src_mfdb)
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#define VDI_dst_mfdb (this->hidden->dst_mfdb)
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#define VDI_blit_coords (this->hidden->blit_coords)
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#define GEM_ap_id (this->hidden->ap_id)
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#define GEM_desk_x (this->hidden->desk_x)
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#define GEM_desk_y (this->hidden->desk_y)
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#define GEM_desk_w (this->hidden->desk_w)
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#define GEM_desk_h (this->hidden->desk_h)
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#define GEM_handle (this->hidden->win_handle)
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#define GEM_buffer (this->hidden->buffer)
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#define GEM_win_type (this->hidden->window_type)
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#define GEM_title_name (this->hidden->title_name)
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#define GEM_icon_name (this->hidden->icon_name)
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#define GEM_version (this->hidden->version)
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#define GEM_wfeatures (this->hidden->wfeatures)
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#define GEM_win_fulled (this->hidden->window_fulled)
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#define GEM_mouse_relative (this->hidden->mouse_relative)
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#define GEM_locked (this->hidden->locked)
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#define SDL_modelist (this->hidden->SDL_modelist)
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#endif /* _SDL_gemvideo_h */
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