SDL-mirror/test/testvidinfo.c

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/* Simple program -- figure out what kind of video display we have */
#include <stdlib.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
#define NUM_BLITS 10
#define NUM_UPDATES 500
#define FLAG_MASK (SDL_HWSURFACE | SDL_FULLSCREEN | SDL_DOUBLEBUF | \
SDL_SRCCOLORKEY | SDL_SRCALPHA | SDL_RLEACCEL | \
SDL_RLEACCELOK)
void PrintFlags(Uint32 flags)
{
printf("0x%8.8x", (flags & FLAG_MASK));
if ( flags & SDL_HWSURFACE ) {
printf(" SDL_HWSURFACE");
} else {
printf(" SDL_SWSURFACE");
}
if ( flags & SDL_FULLSCREEN ) {
printf(" | SDL_FULLSCREEN");
}
if ( flags & SDL_DOUBLEBUF ) {
printf(" | SDL_DOUBLEBUF");
}
Date: Sat, 14 Feb 2004 14:52:40 +0200 From: "Mike Gorchak" Subject: Batch of the QNX6 fixes for the SDL 1. Updated readme.QNX 2. Fixed crashes during intensive window updating under fast machines (got over 200 rectangles for update). 3. Fixed double-buffered fullscreen modes, now it works as needed. 4. Fixed Photon detection algorithm. 5. Fixed HWSURFACE update function. 6. Added SDL_PHOTON_FULLSCREEN_REFRESH environment variable support for control refresh rates under Photon. 7. Added 640x400 fullscreen mode emulation via 640x480 (if videodriver not supports original 640x400 mode of course) shifted by 40 vertical pixels from begin, to center it. It's needed for some old DOS games which ran in doubled 320x200 mode. 8. Added available video ram amount support. 8. Added hardware surface allocation/deallocation support if current videomode and videodriver supports it. 9. Added hardware filling support. 10. Added hardware blits support (simple and colorkeyed). And I've added to testvidinfo test color-keyed blits benchmark (maybe need to add alpha blits benchmark too ?). Currently Photon not supporting any alpha hardware blittings (all drivers lack of alpha blitting code support, only software alpha blitting exist in photon, which is hundreds times slowest than the SDL's one). So I've not added the alpha support. I suppose new QNX 6.3 will have the hardware alpha support, so when it will be done, I'll add alpha support. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40822
2004-02-14 20:22:21 +00:00
if ( flags & SDL_SRCCOLORKEY ) {
printf(" | SDL_SRCCOLORKEY");
}
if ( flags & SDL_SRCALPHA ) {
printf(" | SDL_SRCALPHA");
}
Date: Sat, 14 Feb 2004 14:52:40 +0200 From: "Mike Gorchak" Subject: Batch of the QNX6 fixes for the SDL 1. Updated readme.QNX 2. Fixed crashes during intensive window updating under fast machines (got over 200 rectangles for update). 3. Fixed double-buffered fullscreen modes, now it works as needed. 4. Fixed Photon detection algorithm. 5. Fixed HWSURFACE update function. 6. Added SDL_PHOTON_FULLSCREEN_REFRESH environment variable support for control refresh rates under Photon. 7. Added 640x400 fullscreen mode emulation via 640x480 (if videodriver not supports original 640x400 mode of course) shifted by 40 vertical pixels from begin, to center it. It's needed for some old DOS games which ran in doubled 320x200 mode. 8. Added available video ram amount support. 8. Added hardware surface allocation/deallocation support if current videomode and videodriver supports it. 9. Added hardware filling support. 10. Added hardware blits support (simple and colorkeyed). And I've added to testvidinfo test color-keyed blits benchmark (maybe need to add alpha blits benchmark too ?). Currently Photon not supporting any alpha hardware blittings (all drivers lack of alpha blitting code support, only software alpha blitting exist in photon, which is hundreds times slowest than the SDL's one). So I've not added the alpha support. I suppose new QNX 6.3 will have the hardware alpha support, so when it will be done, I'll add alpha support. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40822
2004-02-14 20:22:21 +00:00
if ( flags & SDL_RLEACCEL ) {
printf(" | SDL_RLEACCEL");
}
if ( flags & SDL_RLEACCELOK ) {
printf(" | SDL_RLEACCELOK");
}
}
int RunBlitTests(SDL_Surface *screen, SDL_Surface *bmp, int blitcount)
{
int i, j;
int maxx;
int maxy;
SDL_Rect dst;
maxx = (int)screen->w - bmp->w + 1;
maxy = (int)screen->h - bmp->h + 1;
for ( i = 0; i < NUM_UPDATES; ++i ) {
for ( j = 0; j < blitcount; ++j ) {
if ( maxx ) {
dst.x = rand() % maxx;
} else {
dst.x = 0;
}
if ( maxy ) {
dst.y = rand() % maxy;
} else {
dst.y = 0;
}
dst.w = bmp->w;
dst.h = bmp->h;
SDL_BlitSurface(bmp, NULL, screen, &dst);
}
SDL_Flip(screen);
}
return i;
}
int RunModeTests(SDL_Surface *screen)
{
Uint32 then, now;
Uint32 frames;
float seconds;
int i;
Uint8 r, g, b;
Date: Sat, 14 Feb 2004 14:52:40 +0200 From: "Mike Gorchak" Subject: Batch of the QNX6 fixes for the SDL 1. Updated readme.QNX 2. Fixed crashes during intensive window updating under fast machines (got over 200 rectangles for update). 3. Fixed double-buffered fullscreen modes, now it works as needed. 4. Fixed Photon detection algorithm. 5. Fixed HWSURFACE update function. 6. Added SDL_PHOTON_FULLSCREEN_REFRESH environment variable support for control refresh rates under Photon. 7. Added 640x400 fullscreen mode emulation via 640x480 (if videodriver not supports original 640x400 mode of course) shifted by 40 vertical pixels from begin, to center it. It's needed for some old DOS games which ran in doubled 320x200 mode. 8. Added available video ram amount support. 8. Added hardware surface allocation/deallocation support if current videomode and videodriver supports it. 9. Added hardware filling support. 10. Added hardware blits support (simple and colorkeyed). And I've added to testvidinfo test color-keyed blits benchmark (maybe need to add alpha blits benchmark too ?). Currently Photon not supporting any alpha hardware blittings (all drivers lack of alpha blitting code support, only software alpha blitting exist in photon, which is hundreds times slowest than the SDL's one). So I've not added the alpha support. I suppose new QNX 6.3 will have the hardware alpha support, so when it will be done, I'll add alpha support. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40822
2004-02-14 20:22:21 +00:00
SDL_Surface *bmp, *bmpcc, *tmp;
SDL_Event event;
while ( SDL_PollEvent(&event) ) {
if ( event.type == SDL_KEYDOWN )
return 0;
}
/* First test fills and screen update speed */
printf("Running color fill and fullscreen update test\n");
then = SDL_GetTicks();
frames = 0;
for ( i = 0; i < 256; ++i ) {
r = i;
g = 0;
b = 0;
SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, r, g, b));
SDL_Flip(screen);
++frames;
}
for ( i = 0; i < 256; ++i ) {
r = 0;
g = i;
b = 0;
SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, r, g, b));
SDL_Flip(screen);
++frames;
}
for ( i = 0; i < 256; ++i ) {
r = 0;
g = 0;
b = i;
SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, r, g, b));
SDL_Flip(screen);
++frames;
}
now = SDL_GetTicks();
seconds = (float)(now - then) / 1000.0f;
if ( seconds > 0.0f ) {
printf("%d fills and flips in %2.2f seconds, %2.2f FPS\n", frames, seconds, (float)frames / seconds);
} else {
printf("%d fills and flips in zero seconds!n", frames);
}
/* clear the screen after fill test */
SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 0, 0, 0));
SDL_Flip(screen);
while ( SDL_PollEvent(&event) ) {
if ( event.type == SDL_KEYDOWN )
return 0;
}
Date: Sat, 14 Feb 2004 14:52:40 +0200 From: "Mike Gorchak" Subject: Batch of the QNX6 fixes for the SDL 1. Updated readme.QNX 2. Fixed crashes during intensive window updating under fast machines (got over 200 rectangles for update). 3. Fixed double-buffered fullscreen modes, now it works as needed. 4. Fixed Photon detection algorithm. 5. Fixed HWSURFACE update function. 6. Added SDL_PHOTON_FULLSCREEN_REFRESH environment variable support for control refresh rates under Photon. 7. Added 640x400 fullscreen mode emulation via 640x480 (if videodriver not supports original 640x400 mode of course) shifted by 40 vertical pixels from begin, to center it. It's needed for some old DOS games which ran in doubled 320x200 mode. 8. Added available video ram amount support. 8. Added hardware surface allocation/deallocation support if current videomode and videodriver supports it. 9. Added hardware filling support. 10. Added hardware blits support (simple and colorkeyed). And I've added to testvidinfo test color-keyed blits benchmark (maybe need to add alpha blits benchmark too ?). Currently Photon not supporting any alpha hardware blittings (all drivers lack of alpha blitting code support, only software alpha blitting exist in photon, which is hundreds times slowest than the SDL's one). So I've not added the alpha support. I suppose new QNX 6.3 will have the hardware alpha support, so when it will be done, I'll add alpha support. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40822
2004-02-14 20:22:21 +00:00
/* run the generic blit test */
bmp = SDL_LoadBMP("sample.bmp");
if ( ! bmp ) {
printf("Couldn't load sample.bmp: %s\n", SDL_GetError());
return 0;
}
printf("Running freshly loaded blit test: %dx%d at %d bpp, flags: ",
bmp->w, bmp->h, bmp->format->BitsPerPixel);
PrintFlags(bmp->flags);
printf("\n");
then = SDL_GetTicks();
frames = RunBlitTests(screen, bmp, NUM_BLITS);
now = SDL_GetTicks();
seconds = (float)(now - then) / 1000.0f;
if ( seconds > 0.0f ) {
printf("%d blits / %d updates in %2.2f seconds, %2.2f FPS\n", NUM_BLITS*frames, frames, seconds, (float)frames / seconds);
} else {
printf("%d blits / %d updates in zero seconds!\n", NUM_BLITS*frames, frames);
}
/* clear the screen after blit test */
SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 0, 0, 0));
SDL_Flip(screen);
while ( SDL_PollEvent(&event) ) {
if ( event.type == SDL_KEYDOWN )
return 0;
}
Date: Sat, 14 Feb 2004 14:52:40 +0200 From: "Mike Gorchak" Subject: Batch of the QNX6 fixes for the SDL 1. Updated readme.QNX 2. Fixed crashes during intensive window updating under fast machines (got over 200 rectangles for update). 3. Fixed double-buffered fullscreen modes, now it works as needed. 4. Fixed Photon detection algorithm. 5. Fixed HWSURFACE update function. 6. Added SDL_PHOTON_FULLSCREEN_REFRESH environment variable support for control refresh rates under Photon. 7. Added 640x400 fullscreen mode emulation via 640x480 (if videodriver not supports original 640x400 mode of course) shifted by 40 vertical pixels from begin, to center it. It's needed for some old DOS games which ran in doubled 320x200 mode. 8. Added available video ram amount support. 8. Added hardware surface allocation/deallocation support if current videomode and videodriver supports it. 9. Added hardware filling support. 10. Added hardware blits support (simple and colorkeyed). And I've added to testvidinfo test color-keyed blits benchmark (maybe need to add alpha blits benchmark too ?). Currently Photon not supporting any alpha hardware blittings (all drivers lack of alpha blitting code support, only software alpha blitting exist in photon, which is hundreds times slowest than the SDL's one). So I've not added the alpha support. I suppose new QNX 6.3 will have the hardware alpha support, so when it will be done, I'll add alpha support. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40822
2004-02-14 20:22:21 +00:00
/* run the colorkeyed blit test */
bmpcc = SDL_LoadBMP("sample.bmp");
if ( ! bmpcc ) {
printf("Couldn't load sample.bmp: %s\n", SDL_GetError());
return 0;
}
printf("Running freshly loaded cc blit test: %dx%d at %d bpp, flags: ",
bmpcc->w, bmpcc->h, bmpcc->format->BitsPerPixel);
SDL_SetColorKey(bmpcc, SDL_SRCCOLORKEY | SDL_RLEACCEL, *(Uint8 *)bmpcc->pixels);
PrintFlags(bmpcc->flags);
printf("\n");
then = SDL_GetTicks();
frames = RunBlitTests(screen, bmpcc, NUM_BLITS);
now = SDL_GetTicks();
seconds = (float)(now - then) / 1000.0f;
if ( seconds > 0.0f ) {
printf("%d cc blits / %d updates in %2.2f seconds, %2.2f FPS\n", NUM_BLITS*frames, frames, seconds, (float)frames / seconds);
} else {
printf("%d cc blits / %d updates in zero seconds!\n", NUM_BLITS*frames, frames);
}
/* clear the screen after cc blit test */
SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 0, 0, 0));
SDL_Flip(screen);
while ( SDL_PollEvent(&event) ) {
if ( event.type == SDL_KEYDOWN )
return 0;
}
Date: Sat, 14 Feb 2004 14:52:40 +0200 From: "Mike Gorchak" Subject: Batch of the QNX6 fixes for the SDL 1. Updated readme.QNX 2. Fixed crashes during intensive window updating under fast machines (got over 200 rectangles for update). 3. Fixed double-buffered fullscreen modes, now it works as needed. 4. Fixed Photon detection algorithm. 5. Fixed HWSURFACE update function. 6. Added SDL_PHOTON_FULLSCREEN_REFRESH environment variable support for control refresh rates under Photon. 7. Added 640x400 fullscreen mode emulation via 640x480 (if videodriver not supports original 640x400 mode of course) shifted by 40 vertical pixels from begin, to center it. It's needed for some old DOS games which ran in doubled 320x200 mode. 8. Added available video ram amount support. 8. Added hardware surface allocation/deallocation support if current videomode and videodriver supports it. 9. Added hardware filling support. 10. Added hardware blits support (simple and colorkeyed). And I've added to testvidinfo test color-keyed blits benchmark (maybe need to add alpha blits benchmark too ?). Currently Photon not supporting any alpha hardware blittings (all drivers lack of alpha blitting code support, only software alpha blitting exist in photon, which is hundreds times slowest than the SDL's one). So I've not added the alpha support. I suppose new QNX 6.3 will have the hardware alpha support, so when it will be done, I'll add alpha support. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40822
2004-02-14 20:22:21 +00:00
/* run the generic blit test */
tmp = bmp;
bmp = SDL_DisplayFormat(bmp);
SDL_FreeSurface(tmp);
if ( ! bmp ) {
printf("Couldn't convert sample.bmp: %s\n", SDL_GetError());
return 0;
}
printf("Running display format blit test: %dx%d at %d bpp, flags: ",
bmp->w, bmp->h, bmp->format->BitsPerPixel);
PrintFlags(bmp->flags);
printf("\n");
then = SDL_GetTicks();
frames = RunBlitTests(screen, bmp, NUM_BLITS);
now = SDL_GetTicks();
seconds = (float)(now - then) / 1000.0f;
if ( seconds > 0.0f ) {
printf("%d blits / %d updates in %2.2f seconds, %2.2f FPS\n", NUM_BLITS*frames, frames, seconds, (float)frames / seconds);
} else {
printf("%d blits / %d updates in zero seconds!\n", NUM_BLITS*frames, frames);
}
Date: Sat, 14 Feb 2004 14:52:40 +0200 From: "Mike Gorchak" Subject: Batch of the QNX6 fixes for the SDL 1. Updated readme.QNX 2. Fixed crashes during intensive window updating under fast machines (got over 200 rectangles for update). 3. Fixed double-buffered fullscreen modes, now it works as needed. 4. Fixed Photon detection algorithm. 5. Fixed HWSURFACE update function. 6. Added SDL_PHOTON_FULLSCREEN_REFRESH environment variable support for control refresh rates under Photon. 7. Added 640x400 fullscreen mode emulation via 640x480 (if videodriver not supports original 640x400 mode of course) shifted by 40 vertical pixels from begin, to center it. It's needed for some old DOS games which ran in doubled 320x200 mode. 8. Added available video ram amount support. 8. Added hardware surface allocation/deallocation support if current videomode and videodriver supports it. 9. Added hardware filling support. 10. Added hardware blits support (simple and colorkeyed). And I've added to testvidinfo test color-keyed blits benchmark (maybe need to add alpha blits benchmark too ?). Currently Photon not supporting any alpha hardware blittings (all drivers lack of alpha blitting code support, only software alpha blitting exist in photon, which is hundreds times slowest than the SDL's one). So I've not added the alpha support. I suppose new QNX 6.3 will have the hardware alpha support, so when it will be done, I'll add alpha support. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40822
2004-02-14 20:22:21 +00:00
/* clear the screen after blit test */
SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 0, 0, 0));
SDL_Flip(screen);
while ( SDL_PollEvent(&event) ) {
if ( event.type == SDL_KEYDOWN )
return 0;
}
Date: Sat, 14 Feb 2004 14:52:40 +0200 From: "Mike Gorchak" Subject: Batch of the QNX6 fixes for the SDL 1. Updated readme.QNX 2. Fixed crashes during intensive window updating under fast machines (got over 200 rectangles for update). 3. Fixed double-buffered fullscreen modes, now it works as needed. 4. Fixed Photon detection algorithm. 5. Fixed HWSURFACE update function. 6. Added SDL_PHOTON_FULLSCREEN_REFRESH environment variable support for control refresh rates under Photon. 7. Added 640x400 fullscreen mode emulation via 640x480 (if videodriver not supports original 640x400 mode of course) shifted by 40 vertical pixels from begin, to center it. It's needed for some old DOS games which ran in doubled 320x200 mode. 8. Added available video ram amount support. 8. Added hardware surface allocation/deallocation support if current videomode and videodriver supports it. 9. Added hardware filling support. 10. Added hardware blits support (simple and colorkeyed). And I've added to testvidinfo test color-keyed blits benchmark (maybe need to add alpha blits benchmark too ?). Currently Photon not supporting any alpha hardware blittings (all drivers lack of alpha blitting code support, only software alpha blitting exist in photon, which is hundreds times slowest than the SDL's one). So I've not added the alpha support. I suppose new QNX 6.3 will have the hardware alpha support, so when it will be done, I'll add alpha support. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40822
2004-02-14 20:22:21 +00:00
/* run the colorkeyed blit test */
tmp = bmpcc;
bmpcc = SDL_DisplayFormat(bmpcc);
SDL_FreeSurface(tmp);
if ( ! bmpcc ) {
printf("Couldn't convert sample.bmp: %s\n", SDL_GetError());
return 0;
}
printf("Running display format cc blit test: %dx%d at %d bpp, flags: ",
bmpcc->w, bmpcc->h, bmpcc->format->BitsPerPixel);
PrintFlags(bmpcc->flags);
printf("\n");
then = SDL_GetTicks();
frames = RunBlitTests(screen, bmpcc, NUM_BLITS);
now = SDL_GetTicks();
seconds = (float)(now - then) / 1000.0f;
if ( seconds > 0.0f ) {
printf("%d cc blits / %d updates in %2.2f seconds, %2.2f FPS\n", NUM_BLITS*frames, frames, seconds, (float)frames / seconds);
} else {
printf("%d cc blits / %d updates in zero seconds!\n", NUM_BLITS*frames, frames);
}
/* clear the screen after cc blit test */
SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 0, 0, 0));
SDL_Flip(screen);
while ( SDL_PollEvent(&event) ) {
if ( event.type == SDL_KEYDOWN )
return 0;
}
/* run the alpha blit test only if screen bpp>8 */
if (bmp->format->BitsPerPixel>8)
{
SDL_FreeSurface(bmp);
bmp = SDL_LoadBMP("sample.bmp");
SDL_SetAlpha(bmp, SDL_SRCALPHA, 85); /* 85 - 33% alpha */
tmp = bmp;
bmp = SDL_DisplayFormat(bmp);
SDL_FreeSurface(tmp);
if ( ! bmp ) {
printf("Couldn't convert sample.bmp: %s\n", SDL_GetError());
return 0;
}
printf("Running display format alpha blit test: %dx%d at %d bpp, flags: ",
bmp->w, bmp->h, bmp->format->BitsPerPixel);
PrintFlags(bmp->flags);
printf("\n");
then = SDL_GetTicks();
frames = RunBlitTests(screen, bmp, NUM_BLITS);
now = SDL_GetTicks();
seconds = (float)(now - then) / 1000.0f;
if ( seconds > 0.0f ) {
printf("%d alpha blits / %d updates in %2.2f seconds, %2.2f FPS\n", NUM_BLITS*frames, frames, seconds, (float)frames / seconds);
} else {
printf("%d alpha blits / %d updates in zero seconds!\n", NUM_BLITS*frames, frames);
}
}
/* clear the screen after alpha blit test */
SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 0, 0, 0));
SDL_Flip(screen);
while ( SDL_PollEvent(&event) ) {
if ( event.type == SDL_KEYDOWN )
return 0;
}
/* run the cc+alpha blit test only if screen bpp>8 */
if (bmp->format->BitsPerPixel>8)
{
SDL_FreeSurface(bmpcc);
bmpcc = SDL_LoadBMP("sample.bmp");
SDL_SetAlpha(bmpcc, SDL_SRCALPHA, 85); /* 85 - 33% alpha */
SDL_SetColorKey(bmpcc, SDL_SRCCOLORKEY | SDL_RLEACCEL, *(Uint8 *)bmpcc->pixels);
tmp = bmpcc;
bmpcc = SDL_DisplayFormat(bmpcc);
SDL_FreeSurface(tmp);
if ( ! bmpcc ) {
printf("Couldn't convert sample.bmp: %s\n", SDL_GetError());
return 0;
}
printf("Running display format cc+alpha blit test: %dx%d at %d bpp, flags: ",
bmpcc->w, bmpcc->h, bmpcc->format->BitsPerPixel);
PrintFlags(bmpcc->flags);
printf("\n");
then = SDL_GetTicks();
frames = RunBlitTests(screen, bmpcc, NUM_BLITS);
now = SDL_GetTicks();
seconds = (float)(now - then) / 1000.0f;
if ( seconds > 0.0f ) {
printf("%d cc+alpha blits / %d updates in %2.2f seconds, %2.2f FPS\n", NUM_BLITS*frames, frames, seconds, (float)frames / seconds);
} else {
printf("%d cc+alpha blits / %d updates in zero seconds!\n", NUM_BLITS*frames, frames);
}
}
Date: Sat, 14 Feb 2004 14:52:40 +0200 From: "Mike Gorchak" Subject: Batch of the QNX6 fixes for the SDL 1. Updated readme.QNX 2. Fixed crashes during intensive window updating under fast machines (got over 200 rectangles for update). 3. Fixed double-buffered fullscreen modes, now it works as needed. 4. Fixed Photon detection algorithm. 5. Fixed HWSURFACE update function. 6. Added SDL_PHOTON_FULLSCREEN_REFRESH environment variable support for control refresh rates under Photon. 7. Added 640x400 fullscreen mode emulation via 640x480 (if videodriver not supports original 640x400 mode of course) shifted by 40 vertical pixels from begin, to center it. It's needed for some old DOS games which ran in doubled 320x200 mode. 8. Added available video ram amount support. 8. Added hardware surface allocation/deallocation support if current videomode and videodriver supports it. 9. Added hardware filling support. 10. Added hardware blits support (simple and colorkeyed). And I've added to testvidinfo test color-keyed blits benchmark (maybe need to add alpha blits benchmark too ?). Currently Photon not supporting any alpha hardware blittings (all drivers lack of alpha blitting code support, only software alpha blitting exist in photon, which is hundreds times slowest than the SDL's one). So I've not added the alpha support. I suppose new QNX 6.3 will have the hardware alpha support, so when it will be done, I'll add alpha support. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40822
2004-02-14 20:22:21 +00:00
SDL_FreeSurface(bmpcc);
SDL_FreeSurface(bmp);
while ( SDL_PollEvent(&event) ) {
if ( event.type == SDL_KEYDOWN )
return 0;
}
return 1;
}
void RunVideoTests()
{
static const struct {
int w, h, bpp;
} mode_list[] = {
{ 640, 480, 8 }, { 640, 480, 16 }, { 640, 480, 32 },
{ 800, 600, 8 }, { 800, 600, 16 }, { 800, 600, 32 },
{ 1024, 768, 8 }, { 1024, 768, 16 }, { 1024, 768, 32 }
};
static const Uint32 flags[] = {
(SDL_SWSURFACE),
(SDL_SWSURFACE | SDL_FULLSCREEN),
(SDL_HWSURFACE | SDL_FULLSCREEN),
(SDL_HWSURFACE | SDL_FULLSCREEN | SDL_DOUBLEBUF)
};
int i, j;
SDL_Surface *screen;
/* Test out several different video mode combinations */
SDL_WM_SetCaption("SDL Video Benchmark", "vidtest");
SDL_ShowCursor(0);
for ( i = 0; i < SDL_TABLESIZE(mode_list); ++i ) {
for ( j = 0; j < SDL_TABLESIZE(flags); ++j ) {
printf("===================================\n");
printf("Setting video mode: %dx%d at %d bpp, flags: ",
mode_list[i].w,
mode_list[i].h,
mode_list[i].bpp);
PrintFlags(flags[j]);
printf("\n");
screen = SDL_SetVideoMode(mode_list[i].w,
mode_list[i].h,
mode_list[i].bpp,
flags[j]);
if ( ! screen ) {
printf("Setting video mode failed: %s\n", SDL_GetError());
continue;
}
if ( (screen->flags & FLAG_MASK) != flags[j] ) {
printf("Flags didn't match: ");
PrintFlags(screen->flags);
printf("\n");
continue;
}
if ( ! RunModeTests(screen) ) {
return;
}
}
}
}
int main(int argc, char *argv[])
{
const SDL_VideoInfo *info;
int i;
SDL_Rect **modes;
char driver[128];
if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
fprintf(stderr,
"Couldn't initialize SDL: %s\n", SDL_GetError());
exit(1);
}
if ( SDL_VideoDriverName(driver, sizeof(driver)) ) {
printf("Video driver: %s\n", driver);
}
info = SDL_GetVideoInfo();
printf(
"Current display: %d bits-per-pixel\n",info->vfmt->BitsPerPixel);
if ( info->vfmt->palette == NULL ) {
printf(" Red Mask = 0x%.8x\n", info->vfmt->Rmask);
printf(" Green Mask = 0x%.8x\n", info->vfmt->Gmask);
printf(" Blue Mask = 0x%.8x\n", info->vfmt->Bmask);
}
/* Print available fullscreen video modes */
modes = SDL_ListModes(NULL, SDL_FULLSCREEN);
if ( modes == (SDL_Rect **)0 ) {
printf("No available fullscreen video modes\n");
} else
if ( modes == (SDL_Rect **)-1 ) {
printf("No special fullscreen video modes\n");
} else {
printf("Fullscreen video modes:\n");
for ( i=0; modes[i]; ++i ) {
printf("\t%dx%dx%d\n", modes[i]->w, modes[i]->h, info->vfmt->BitsPerPixel);
}
}
if ( info->wm_available ) {
printf("A window manager is available\n");
}
if ( info->hw_available ) {
printf("Hardware surfaces are available (%dK video memory)\n",
info->video_mem);
}
if ( info->blit_hw ) {
printf(
"Copy blits between hardware surfaces are accelerated\n");
}
if ( info->blit_hw_CC ) {
printf(
"Colorkey blits between hardware surfaces are accelerated\n");
}
if ( info->blit_hw_A ) {
printf(
"Alpha blits between hardware surfaces are accelerated\n");
}
if ( info->blit_sw ) {
printf(
"Copy blits from software surfaces to hardware surfaces are accelerated\n");
}
if ( info->blit_sw_CC ) {
printf(
"Colorkey blits from software surfaces to hardware surfaces are accelerated\n");
}
if ( info->blit_sw_A ) {
printf(
"Alpha blits from software surfaces to hardware surfaces are accelerated\n");
}
if ( info->blit_fill ) {
printf(
"Color fills on hardware surfaces are accelerated\n");
}
if ( argv[1] && (strcmp(argv[1], "-benchmark") == 0) ) {
RunVideoTests();
}
SDL_Quit();
return(0);
}