Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for SDL_VIDEO_FULLSCREEN_HEAD on X11.
--HG-- branch : SDL-1.2 extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%404042
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3 changed files with 11 additions and 2 deletions
3
WhatsNew
3
WhatsNew
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@ -8,6 +8,9 @@ Version 1.0:
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SDL_reinterpret_cast(type, expression)
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SDL_reinterpret_cast(type, expression)
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SDL_static_cast(type, expression)
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SDL_static_cast(type, expression)
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Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for
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SDL_VIDEO_FULLSCREEN_HEAD on X11.
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Added SDL_DISABLE_LOCK_KEYS environment variable to enable normal
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Added SDL_DISABLE_LOCK_KEYS environment variable to enable normal
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up/down events for Caps-Lock and Num-Lock keys.
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up/down events for Caps-Lock and Num-Lock keys.
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@ -93,7 +93,10 @@ SDL 1.2.14 is a significant bug fix release and a recommended update.
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SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL) returns the correct value with GLX_SGI_swap_control.
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SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL) returns the correct value with GLX_SGI_swap_control.
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</P>
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</P>
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<P>
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<P>
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The SDL_VIDEO_FULLSCREEN_HEAD environment variable can be set to 0 to place fullscreen SDL windows on the first Xinerama screen.
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Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for SDL_VIDEO_FULLSCREEN_HEAD on X11.
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</P>
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<P>
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The SDL_VIDEO_FULLSCREEN_DISPLAY environment variable can be set to 0 to place fullscreen SDL windows on the first Xinerama screen.
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</P>
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</P>
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<P>
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<P>
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Added the SDL_VIDEO_FBCON_ROTATION environment variable to control output orientation on the framebuffer console.
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Added the SDL_VIDEO_FBCON_ROTATION environment variable to control output orientation on the framebuffer console.
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@ -548,7 +548,10 @@ int X11_GetVideoModes(_THIS)
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int w, h;
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int w, h;
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SDL_NAME(XineramaScreenInfo) *xinerama;
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SDL_NAME(XineramaScreenInfo) *xinerama;
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const char *variable = SDL_getenv("SDL_VIDEO_FULLSCREEN_HEAD");
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const char *variable = SDL_getenv("SDL_VIDEO_FULLSCREEN_DISPLAY");
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if ( !variable ) {
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variable = SDL_getenv("SDL_VIDEO_FULLSCREEN_HEAD");
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}
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if ( variable ) {
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if ( variable ) {
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desired = SDL_atoi(variable);
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desired = SDL_atoi(variable);
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}
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}
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