Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402195
This commit is contained in:
parent
c500a06379
commit
0089ba6cbe
69 changed files with 5090 additions and 5826 deletions
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@ -61,195 +61,91 @@
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/* #define DEBUG_AUDIO_STREAM */
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#ifdef USE_BLOCKING_WRITES
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#define OPEN_FLAGS O_WRONLY
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#define OPEN_FLAGS_OUTPUT O_WRONLY
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#define OPEN_FLAGS_INPUT O_RDONLY
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#else
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#define OPEN_FLAGS (O_WRONLY|O_NONBLOCK)
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#define OPEN_FLAGS_OUTPUT (O_WRONLY|O_NONBLOCK)
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#define OPEN_FLAGS_INPUT (O_RDONLY|O_NONBLOCK)
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#endif
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/* Audio driver functions */
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static void OBSD_WaitAudio(_THIS);
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static int OBSD_OpenAudio(_THIS, SDL_AudioSpec * spec);
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static void OBSD_PlayAudio(_THIS);
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static Uint8 *OBSD_GetAudioBuf(_THIS);
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static void OBSD_CloseAudio(_THIS);
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/* !!! FIXME: so much cut and paste with dsp/dma drivers... */
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static char **outputDevices = NULL;
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static int outputDeviceCount = 0;
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static char **inputDevices = NULL;
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static int inputDeviceCount = 0;
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#ifdef DEBUG_AUDIO
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static void OBSD_Status(_THIS);
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#endif
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static inline void
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free_device_list(char ***devs, int *count)
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{
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SDL_FreeUnixAudioDevices(devs, count);
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}
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static inline void
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build_device_list(int iscapture, char ***devs, int *count)
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{
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const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT);
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free_device_list(devs, count);
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SDL_EnumUnixAudioDevices(flags, 0, NULL, devs, count);
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}
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static inline void
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build_device_lists(void)
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{
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build_device_list(0, &outputDevices, &outputDeviceCount);
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build_device_list(1, &inputDevices, &inputDeviceCount);
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}
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static inline void
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free_device_lists(void)
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{
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free_device_list(&outputDevices, &outputDeviceCount);
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free_device_list(&inputDevices, &inputDeviceCount);
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}
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static void
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BSDAUDIO_Deinitialize(void)
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{
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free_device_lists();
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}
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/* Audio driver bootstrap functions */
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static int
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Audio_Available(void)
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BSDAUDIO_DetectDevices(int iscapture)
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{
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int fd;
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int available;
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available = 0;
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fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0);
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if (fd >= 0) {
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available = 1;
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close(fd);
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}
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return (available);
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}
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static void
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Audio_DeleteDevice(SDL_AudioDevice * device)
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{
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SDL_free(device->hidden);
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SDL_free(device);
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}
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static SDL_AudioDevice *
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Audio_CreateDevice(int devindex)
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{
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SDL_AudioDevice *this;
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/* Initialize all variables that we clean on shutdown */
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this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice));
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if (this) {
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SDL_memset(this, 0, (sizeof *this));
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this->hidden = (struct SDL_PrivateAudioData *)
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SDL_malloc((sizeof *this->hidden));
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}
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if ((this == NULL) || (this->hidden == NULL)) {
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SDL_OutOfMemory();
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if (this)
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SDL_free(this);
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return (0);
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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audio_fd = -1;
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/* Set the function pointers */
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this->OpenAudio = OBSD_OpenAudio;
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this->WaitAudio = OBSD_WaitAudio;
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this->PlayAudio = OBSD_PlayAudio;
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this->GetAudioBuf = OBSD_GetAudioBuf;
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this->CloseAudio = OBSD_CloseAudio;
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this->free = Audio_DeleteDevice;
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return this;
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}
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AudioBootStrap BSD_AUDIO_bootstrap = {
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BSD_AUDIO_DRIVER_NAME, BSD_AUDIO_DRIVER_DESC,
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Audio_Available, Audio_CreateDevice
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};
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/* This function waits until it is possible to write a full sound buffer */
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static void
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OBSD_WaitAudio(_THIS)
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{
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#ifndef USE_BLOCKING_WRITES /* Not necessary when using blocking writes */
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/* See if we need to use timed audio synchronization */
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if (frame_ticks) {
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/* Use timer for general audio synchronization */
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Sint32 ticks;
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ticks = ((Sint32) (next_frame - SDL_GetTicks())) - FUDGE_TICKS;
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if (ticks > 0) {
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SDL_Delay(ticks);
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}
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if (iscapture) {
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build_device_list(1, &inputDevices, &inputDeviceCount);
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return inputDeviceCount;
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} else {
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/* Use select() for audio synchronization */
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fd_set fdset;
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struct timeval timeout;
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FD_ZERO(&fdset);
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FD_SET(audio_fd, &fdset);
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timeout.tv_sec = 10;
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timeout.tv_usec = 0;
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Waiting for audio to get ready\n");
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#endif
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if (select(audio_fd + 1, NULL, &fdset, NULL, &timeout) <= 0) {
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const char *message =
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"Audio timeout - buggy audio driver? (disabled)";
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/* In general we should never print to the screen,
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but in this case we have no other way of letting
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the user know what happened.
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*/
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fprintf(stderr, "SDL: %s\n", message);
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this->enabled = 0;
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/* Don't try to close - may hang */
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audio_fd = -1;
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Done disabling audio\n");
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#endif
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}
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Ready!\n");
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#endif
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build_device_list(0, &outputDevices, &outputDeviceCount);
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return outputDeviceCount;
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}
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#endif /* !USE_BLOCKING_WRITES */
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return 0; /* shouldn't ever hit this. */
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}
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static const char *
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BSDAUDIO_GetDeviceName(int index, int iscapture)
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{
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if ((iscapture) && (index < inputDeviceCount)) {
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return inputDevices[index];
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} else if ((!iscapture) && (index < outputDeviceCount)) {
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return outputDevices[index];
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}
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SDL_SetError("No such device");
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return NULL;
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}
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static void
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OBSD_PlayAudio(_THIS)
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BSDAUDIO_Status(_THIS)
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{
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int written, p = 0;
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/* Write the audio data, checking for EAGAIN on broken audio drivers */
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do {
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written = write(audio_fd, &mixbuf[p], mixlen - p);
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if (written > 0)
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p += written;
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if (written == -1 && errno != 0 && errno != EAGAIN && errno != EINTR) {
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/* Non recoverable error has occurred. It should be reported!!! */
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perror("audio");
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break;
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}
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if (p < written
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|| ((written < 0) && ((errno == 0) || (errno == EAGAIN)))) {
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SDL_Delay(1); /* Let a little CPU time go by */
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}
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}
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while (p < written);
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/* If timer synchronization is enabled, set the next write frame */
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if (frame_ticks) {
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next_frame += frame_ticks;
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}
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/* If we couldn't write, assume fatal error for now */
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if (written < 0) {
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this->enabled = 0;
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}
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Wrote %d bytes of audio data\n", written);
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#endif
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}
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static Uint8 *
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OBSD_GetAudioBuf(_THIS)
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{
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return (mixbuf);
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}
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static void
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OBSD_CloseAudio(_THIS)
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{
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if (mixbuf != NULL) {
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SDL_FreeAudioMem(mixbuf);
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mixbuf = NULL;
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}
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if (audio_fd >= 0) {
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close(audio_fd);
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audio_fd = -1;
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}
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}
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#ifdef DEBUG_AUDIO
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void
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OBSD_Status(_THIS)
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{
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audio_info_t info;
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if (ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) {
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if (ioctl(this->hidden->audio_fd, AUDIO_GETINFO, &info) < 0) {
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fprintf(stderr, "AUDIO_GETINFO failed.\n");
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return;
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}
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"waiting : %s\n"
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"active : %s\n"
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"",
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info.
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play.
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buffer_size,
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info.
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play.
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sample_rate,
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info.
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play.
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channels,
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info.
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play.
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precision,
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info.
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play.
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encoding,
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info.
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play.
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seek,
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info.
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play.
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samples,
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info.
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play.
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eof,
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info.
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play.
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pause
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?
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"yes"
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:
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"no",
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info.
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play.
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error
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?
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"yes"
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:
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"no",
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info.
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play.waiting ? "yes" : "no", info.play.active ? "yes" : "no");
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info.play.buffer_size,
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info.play.sample_rate,
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info.play.channels,
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info.play.precision,
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info.play.encoding,
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info.play.seek,
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info.play.samples,
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info.play.eof,
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info.play.pause ? "yes" : "no",
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info.play.error ? "yes" : "no",
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info.play.waiting ? "yes" : "no",
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info.play.active ? "yes" : "no");
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fprintf(stderr, "\n"
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"[audio info]\n"
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@ -324,42 +192,170 @@ OBSD_Status(_THIS)
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(info.mode == AUMODE_PLAY) ? "PLAY"
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: (info.mode = AUMODE_RECORD) ? "RECORD"
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: (info.mode == AUMODE_PLAY_ALL ? "PLAY_ALL" : "?"));
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}
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#endif /* DEBUG_AUDIO */
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}
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/* This function waits until it is possible to write a full sound buffer */
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static void
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BSDAUDIO_WaitDevice(_THIS)
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{
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#ifndef USE_BLOCKING_WRITES /* Not necessary when using blocking writes */
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/* See if we need to use timed audio synchronization */
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if (this->hidden->frame_ticks) {
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/* Use timer for general audio synchronization */
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Sint32 ticks;
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ticks = ((Sint32)(this->hidden->next_frame-SDL_GetTicks()))-FUDGE_TICKS;
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if (ticks > 0) {
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SDL_Delay(ticks);
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}
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} else {
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/* Use select() for audio synchronization */
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fd_set fdset;
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struct timeval timeout;
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FD_ZERO(&fdset);
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FD_SET(this->hidden->audio_fd, &fdset);
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timeout.tv_sec = 10;
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timeout.tv_usec = 0;
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Waiting for audio to get ready\n");
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#endif
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if (select(this->hidden->audio_fd+1,NULL,&fdset,NULL,&timeout) <= 0) {
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const char *message =
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"Audio timeout - buggy audio driver? (disabled)";
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/* In general we should never print to the screen,
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but in this case we have no other way of letting
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the user know what happened.
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*/
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fprintf(stderr, "SDL: %s\n", message);
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this->enabled = 0;
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/* Don't try to close - may hang */
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this->hidden->audio_fd = -1;
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Done disabling audio\n");
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#endif
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}
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Ready!\n");
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#endif
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}
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#endif /* !USE_BLOCKING_WRITES */
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}
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static void
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BSDAUDIO_PlayDevice(_THIS)
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{
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int written, p = 0;
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/* Write the audio data, checking for EAGAIN on broken audio drivers */
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do {
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written = write(this->hidden->audio_fd,
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&this->hidden->mixbuf[p],
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this->hidden->mixlen - p);
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if (written > 0)
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p += written;
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if (written == -1 && errno != 0 && errno != EAGAIN && errno != EINTR) {
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/* Non recoverable error has occurred. It should be reported!!! */
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perror("audio");
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break;
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}
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if (p < written
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|| ((written < 0) && ((errno == 0) || (errno == EAGAIN)))) {
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SDL_Delay(1); /* Let a little CPU time go by */
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}
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}
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while (p < written);
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/* If timer synchronization is enabled, set the next write frame */
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if (this->hidden->frame_ticks) {
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this->hidden->next_frame += this->hidden->frame_ticks;
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}
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/* If we couldn't write, assume fatal error for now */
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if (written < 0) {
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this->enabled = 0;
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}
|
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Wrote %d bytes of audio data\n", written);
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#endif
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}
|
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static Uint8 *
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BSDAUDIO_GetDeviceBuf(_THIS)
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{
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return (this->hidden->mixbuf);
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}
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static void
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BSDAUDIO_CloseDevice(_THIS)
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{
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if (this->hidden != NULL) {
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if (this->hidden->mixbuf != NULL) {
|
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SDL_FreeAudioMem(this->hidden->mixbuf);
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this->hidden->mixbuf = NULL;
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}
|
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if (this->hidden->audio_fd >= 0) {
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close(this->hidden->audio_fd);
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this->hidden->audio_fd = -1;
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}
|
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SDL_free(this->hidden);
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this->hidden = NULL;
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}
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}
|
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|
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static int
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OBSD_OpenAudio(_THIS, SDL_AudioSpec * spec)
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BSDAUDIO_OpenDevice(_THIS, const char *devname, int iscapture)
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{
|
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char audiodev[64];
|
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SDL_AudioFormat format;
|
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const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT);
|
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SDL_AudioFormat format = 0;
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audio_info_t info;
|
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|
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/* We don't care what the devname is...we'll try to open anything. */
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/* ...but default to first name in the list... */
|
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if (devname == NULL) {
|
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if ( ((iscapture) && (inputDeviceCount == 0)) ||
|
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((!iscapture) && (outputDeviceCount == 0)) ) {
|
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SDL_SetError("No such audio device");
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return 0;
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}
|
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devname = ((iscapture) ? inputDevices[0] : outputDevices[0]);
|
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}
|
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|
||||
/* Initialize all variables that we clean on shutdown */
|
||||
this->hidden = (struct SDL_PrivateAudioData *)
|
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SDL_malloc((sizeof *this->hidden));
|
||||
if (this->hidden == NULL) {
|
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SDL_OutOfMemory();
|
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return 0;
|
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}
|
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
|
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|
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/* Open the audio device */
|
||||
this->hidden->audio_fd = open(devname, flags, 0);
|
||||
if (this->hidden->audio_fd < 0) {
|
||||
SDL_SetError("Couldn't open %s: %s", devname, strerror(errno));
|
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return 0;
|
||||
}
|
||||
|
||||
AUDIO_INITINFO(&info);
|
||||
|
||||
/* Calculate the final parameters for this audio specification */
|
||||
SDL_CalculateAudioSpec(spec);
|
||||
|
||||
#ifdef USE_TIMER_SYNC
|
||||
frame_ticks = 0.0;
|
||||
#endif
|
||||
|
||||
/* Open the audio device */
|
||||
audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);
|
||||
if (audio_fd < 0) {
|
||||
SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
|
||||
return (-1);
|
||||
}
|
||||
SDL_CalculateAudioSpec(&this->spec);
|
||||
|
||||
/* Set to play mode */
|
||||
info.mode = AUMODE_PLAY;
|
||||
if (ioctl(audio_fd, AUDIO_SETINFO, &info) < 0) {
|
||||
if (ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info) < 0) {
|
||||
BSDAUDIO_CloseDevice(this);
|
||||
SDL_SetError("Couldn't put device into play mode");
|
||||
return (-1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
mixbuf = NULL;
|
||||
AUDIO_INITINFO(&info);
|
||||
for (format = SDL_FirstAudioFormat(spec->format);
|
||||
for (format = SDL_FirstAudioFormat(this->spec.format);
|
||||
format; format = SDL_NextAudioFormat()) {
|
||||
switch (format) {
|
||||
case AUDIO_U8:
|
||||
|
@ -389,46 +385,69 @@ OBSD_OpenAudio(_THIS, SDL_AudioSpec * spec)
|
|||
default:
|
||||
continue;
|
||||
}
|
||||
if (ioctl(audio_fd, AUDIO_SETINFO, &info) == 0)
|
||||
|
||||
if (ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info) == 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!format) {
|
||||
SDL_SetError("No supported encoding for 0x%x", spec->format);
|
||||
return (-1);
|
||||
BSDAUDIO_CloseDevice(this);
|
||||
SDL_SetError("No supported encoding for 0x%x", this->spec.format);
|
||||
return 0;
|
||||
}
|
||||
|
||||
spec->format = format;
|
||||
this->spec.format = format;
|
||||
|
||||
AUDIO_INITINFO(&info);
|
||||
info.play.channels = spec->channels;
|
||||
if (ioctl(audio_fd, AUDIO_SETINFO, &info) == -1)
|
||||
spec->channels = 1;
|
||||
info.play.channels = this->spec.channels;
|
||||
if (ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info) == -1) {
|
||||
this->spec.channels = 1;
|
||||
}
|
||||
AUDIO_INITINFO(&info);
|
||||
info.play.sample_rate = spec->freq;
|
||||
info.blocksize = spec->size;
|
||||
info.play.sample_rate = this->spec.freq;
|
||||
info.blocksize = this->spec.size;
|
||||
info.hiwat = 5;
|
||||
info.lowat = 3;
|
||||
(void) ioctl(audio_fd, AUDIO_SETINFO, &info);
|
||||
(void) ioctl(audio_fd, AUDIO_GETINFO, &info);
|
||||
spec->freq = info.play.sample_rate;
|
||||
(void) ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info);
|
||||
(void) ioctl(this->hidden->audio_fd, AUDIO_GETINFO, &info);
|
||||
this->spec.freq = info.play.sample_rate;
|
||||
/* Allocate mixing buffer */
|
||||
mixlen = spec->size;
|
||||
mixbuf = (Uint8 *) SDL_AllocAudioMem(mixlen);
|
||||
if (mixbuf == NULL) {
|
||||
return (-1);
|
||||
this->hidden->mixlen = this->spec.size;
|
||||
this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
|
||||
if (this->hidden->mixbuf == NULL) {
|
||||
BSDAUDIO_CloseDevice(this);
|
||||
SDL_OutOfMemory();
|
||||
return 0;
|
||||
}
|
||||
SDL_memset(mixbuf, spec->silence, spec->size);
|
||||
SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
|
||||
|
||||
/* Get the parent process id (we're the parent of the audio thread) */
|
||||
parent = getpid();
|
||||
|
||||
#ifdef DEBUG_AUDIO
|
||||
OBSD_Status(this);
|
||||
#endif
|
||||
BSDAUDIO_Status(this);
|
||||
|
||||
/* We're ready to rock and roll. :-) */
|
||||
return (0);
|
||||
}
|
||||
|
||||
static int
|
||||
BSDAUDIO_Init(SDL_AudioDriverImpl *impl)
|
||||
{
|
||||
/* Set the function pointers */
|
||||
impl->DetectDevices = BSDAUDIO_DetectDevices;
|
||||
impl->GetDeviceName = BSDAUDIO_GetDeviceName;
|
||||
impl->OpenDevice = BSDAUDIO_OpenDevice;
|
||||
impl->PlayDevice = BSDAUDIO_PlayDevice;
|
||||
impl->WaitDevice = BSDAUDIO_WaitDevice;
|
||||
impl->GetDeviceBuf = BSDAUDIO_GetDeviceBuf;
|
||||
impl->CloseDevice = BSDAUDIO_CloseDevice;
|
||||
impl->Deinitialize = BSDAUDIO_Deinitialize;
|
||||
|
||||
build_device_lists();
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
AudioBootStrap BSD_AUDIO_bootstrap = {
|
||||
BSD_AUDIO_DRIVER_NAME, BSD_AUDIO_DRIVER_DESC, BSDAUDIO_Init, 0
|
||||
};
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue