Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402195
This commit is contained in:
Ryan C. Gordon 2006-10-17 09:15:21 +00:00
parent c500a06379
commit 0089ba6cbe
69 changed files with 5090 additions and 5826 deletions

View file

@ -35,71 +35,13 @@
#include "win_ce_semaphore.h"
#endif
/* Audio driver functions */
static int DIB_OpenAudio(_THIS, SDL_AudioSpec * spec);
static void DIB_ThreadInit(_THIS);
static void DIB_WaitAudio(_THIS);
static Uint8 *DIB_GetAudioBuf(_THIS);
static void DIB_PlayAudio(_THIS);
static void DIB_WaitDone(_THIS);
static void DIB_CloseAudio(_THIS);
/* Audio driver bootstrap functions */
static int
Audio_Available(void)
{
return (1);
}
static void
Audio_DeleteDevice(SDL_AudioDevice * device)
{
SDL_free(device->hidden);
SDL_free(device);
}
static SDL_AudioDevice *
Audio_CreateDevice(int devindex)
{
SDL_AudioDevice *this;
/* Initialize all variables that we clean on shutdown */
this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice));
if (this) {
SDL_memset(this, 0, (sizeof *this));
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
}
if ((this == NULL) || (this->hidden == NULL)) {
SDL_OutOfMemory();
if (this) {
SDL_free(this);
}
return (0);
}
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
/* Set the function pointers */
this->OpenAudio = DIB_OpenAudio;
this->ThreadInit = DIB_ThreadInit;
this->WaitAudio = DIB_WaitAudio;
this->PlayAudio = DIB_PlayAudio;
this->GetAudioBuf = DIB_GetAudioBuf;
this->WaitDone = DIB_WaitDone;
this->CloseAudio = DIB_CloseAudio;
this->free = Audio_DeleteDevice;
return this;
}
AudioBootStrap WAVEOUT_bootstrap = {
"waveout", "Win95/98/NT/2000 WaveOut",
Audio_Available, Audio_CreateDevice
};
#if defined(_WIN32_WCE)
#define WINDOWS_OS_NAME "Windows CE/PocketPC"
#elif defined(WIN64)
#define WINDOWS_OS_NAME "Win64"
#else
#define WINDOWS_OS_NAME "Win32"
#endif
/* The Win32 callback for filling the WAVE device */
static void CALLBACK
@ -114,9 +56,9 @@ FillSound(HWAVEOUT hwo, UINT uMsg, DWORD_PTR dwInstance,
/* Signal that we are done playing a buffer */
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
ReleaseSemaphoreCE(audio_sem, 1, NULL);
ReleaseSemaphoreCE(this->hidden->audio_sem, 1, NULL);
#else
ReleaseSemaphore(audio_sem, 1, NULL);
ReleaseSemaphore(this->hidden->audio_sem, 1, NULL);
#endif
}
@ -146,48 +88,47 @@ SetMMerror(char *function, MMRESULT code)
/* Set high priority for the audio thread */
static void
DIB_ThreadInit(_THIS)
WINWAVEOUT_ThreadInit(_THIS)
{
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
}
void
DIB_WaitAudio(_THIS)
WINWAVEOUT_WaitDevice(_THIS)
{
/* Wait for an audio chunk to finish */
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
WaitForSemaphoreCE(audio_sem, INFINITE);
WaitForSemaphoreCE(this->hidden->audio_sem, INFINITE);
#else
WaitForSingleObject(audio_sem, INFINITE);
WaitForSingleObject(this->hidden->audio_sem, INFINITE);
#endif
}
Uint8 *
DIB_GetAudioBuf(_THIS)
WINWAVEOUT_GetDeviceBuf(_THIS)
{
Uint8 *retval;
retval = (Uint8 *) (wavebuf[next_buffer].lpData);
return retval;
return (Uint8 *) (this->hidden->wavebuf[this->hidden->next_buffer].lpData);
}
void
DIB_PlayAudio(_THIS)
WINWAVEOUT_PlayDevice(_THIS)
{
/* Queue it up */
waveOutWrite(sound, &wavebuf[next_buffer], sizeof(wavebuf[0]));
next_buffer = (next_buffer + 1) % NUM_BUFFERS;
waveOutWrite(this->hidden->sound,
&this->hidden->wavebuf[this->hidden->next_buffer],
sizeof (this->hidden->wavebuf[0]));
this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS;
}
void
DIB_WaitDone(_THIS)
WINWAVEOUT_WaitDone(_THIS)
{
int i, left;
do {
left = NUM_BUFFERS;
for (i = 0; i < NUM_BUFFERS; ++i) {
if (wavebuf[i].dwFlags & WHDR_DONE) {
if (this->hidden->wavebuf[i].dwFlags & WHDR_DONE) {
--left;
}
}
@ -199,143 +140,197 @@ DIB_WaitDone(_THIS)
}
void
DIB_CloseAudio(_THIS)
WINWAVEOUT_CloseDevice(_THIS)
{
int i;
/* Close up audio */
if (audio_sem) {
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
CloseSynchHandle(audio_sem);
#else
CloseHandle(audio_sem);
#endif
}
if (sound) {
waveOutClose(sound);
}
if (this->hidden != NULL) {
int i;
/* Clean up mixing buffers */
for (i = 0; i < NUM_BUFFERS; ++i) {
if (wavebuf[i].dwUser != 0xFFFF) {
waveOutUnprepareHeader(sound, &wavebuf[i], sizeof(wavebuf[i]));
wavebuf[i].dwUser = 0xFFFF;
if (this->hidden->audio_sem) {
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
CloseSynchHandle(this->hidden->audio_sem);
#else
CloseHandle(this->hidden->audio_sem);
#endif
this->hidden->audio_sem = 0;
}
}
/* Free raw mixing buffer */
if (mixbuf != NULL) {
SDL_free(mixbuf);
mixbuf = NULL;
if (this->hidden->sound) {
waveOutClose(this->hidden->sound);
this->hidden->sound = 0;
}
/* Clean up mixing buffers */
for (i = 0; i < NUM_BUFFERS; ++i) {
if (this->hidden->wavebuf[i].dwUser != 0xFFFF) {
waveOutUnprepareHeader(this->hidden->sound,
&this->hidden->wavebuf[i],
sizeof (this->hidden->wavebuf[i]));
this->hidden->wavebuf[i].dwUser = 0xFFFF;
}
}
if (this->hidden->mixbuf != NULL) {
/* Free raw mixing buffer */
SDL_free(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
}
SDL_free(this->hidden);
this->hidden = NULL;
}
}
int
DIB_OpenAudio(_THIS, SDL_AudioSpec * spec)
WINWAVEOUT_OpenDevice(_THIS, const char *devname, int iscapture)
{
SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
int valid_datatype = 0;
MMRESULT result;
int i;
WAVEFORMATEX waveformat;
int i;
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
if (this->hidden == NULL) {
SDL_OutOfMemory();
return 0;
}
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
/* Initialize the wavebuf structures for closing */
sound = NULL;
audio_sem = NULL;
for (i = 0; i < NUM_BUFFERS; ++i)
wavebuf[i].dwUser = 0xFFFF;
mixbuf = NULL;
this->hidden->wavebuf[i].dwUser = 0xFFFF;
while ((!valid_datatype) && (test_format)) {
valid_datatype = 1;
_this->spec.format = test_format;
switch (test_format) {
case AUDIO_U8:
case AUDIO_S16:
case AUDIO_S32:
break; /* valid. */
default:
valid_datatype = 0;
test_format = SDL_NextAudioFormat();
break;
}
}
if (!valid_datatype) {
WINWAVEOUT_CloseDevice(this);
SDL_SetError("Unsupported audio format");
return 0;
}
/* Set basic WAVE format parameters */
SDL_memset(&waveformat, 0, sizeof(waveformat));
SDL_memset(&waveformat, '\0', sizeof (waveformat));
waveformat.wFormatTag = WAVE_FORMAT_PCM;
waveformat.wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format);
/* Determine the audio parameters from the AudioSpec */
switch (SDL_AUDIO_BITSIZE(spec->format)) {
case 8:
/* Unsigned 8 bit audio data */
spec->format = AUDIO_U8;
waveformat.wBitsPerSample = 8;
break;
case 16:
/* Signed 16 bit audio data */
spec->format = AUDIO_S16;
waveformat.wBitsPerSample = 16;
break;
case 32:
/* Signed 32 bit audio data */
spec->format = AUDIO_S32;
waveformat.wBitsPerSample = 32;
break;
default:
SDL_SetError("Unsupported audio format");
return (-1);
}
waveformat.nChannels = spec->channels;
waveformat.nSamplesPerSec = spec->freq;
if (this->spec.channels > 2)
this->spec.channels = 2; /* !!! FIXME: is this right? */
waveformat.nChannels = this->spec.channels;
waveformat.nSamplesPerSec = this->spec.freq;
waveformat.nBlockAlign =
waveformat.nChannels * (waveformat.wBitsPerSample / 8);
waveformat.nAvgBytesPerSec =
waveformat.nSamplesPerSec * waveformat.nBlockAlign;
/* Check the buffer size -- minimum of 1/4 second (word aligned) */
if (spec->samples < (spec->freq / 4))
spec->samples = ((spec->freq / 4) + 3) & ~3;
if (this->spec.samples < (this->spec.freq / 4))
this->spec.samples = ((this->spec.freq / 4) + 3) & ~3;
/* Update the fragment size as size in bytes */
SDL_CalculateAudioSpec(spec);
SDL_CalculateAudioSpec(&this->spec);
/* Open the audio device */
result = waveOutOpen(&sound, WAVE_MAPPER, &waveformat,
result = waveOutOpen(&this->hidden->sound, WAVE_MAPPER, &waveformat,
(DWORD_PTR) FillSound, (DWORD_PTR) this,
CALLBACK_FUNCTION);
if (result != MMSYSERR_NOERROR) {
WINWAVEOUT_CloseDevice(this);
SetMMerror("waveOutOpen()", result);
return (-1);
return 0;
}
#ifdef SOUND_DEBUG
/* Check the sound device we retrieved */
{
WAVEOUTCAPS caps;
result = waveOutGetDevCaps((UINT) sound, &caps, sizeof(caps));
result = waveOutGetDevCaps((UINT) this->hidden->sound,
&caps, sizeof(caps));
if (result != MMSYSERR_NOERROR) {
WINWAVEOUT_CloseDevice(this);
SetMMerror("waveOutGetDevCaps()", result);
return (-1);
return 0;
}
printf("Audio device: %s\n", caps.szPname);
}
#endif
/* Create the audio buffer semaphore */
this->hidden->audio_sem =
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
audio_sem = CreateSemaphoreCE(NULL, NUM_BUFFERS - 1, NUM_BUFFERS, NULL);
CreateSemaphoreCE(NULL, NUM_BUFFERS - 1, NUM_BUFFERS, NULL);
#else
audio_sem = CreateSemaphore(NULL, NUM_BUFFERS - 1, NUM_BUFFERS, NULL);
CreateSemaphore(NULL, NUM_BUFFERS - 1, NUM_BUFFERS, NULL);
#endif
if (audio_sem == NULL) {
if (this->hidden->audio_sem == NULL) {
WINWAVEOUT_CloseDevice(this);
SDL_SetError("Couldn't create semaphore");
return (-1);
return 0;
}
/* Create the sound buffers */
mixbuf = (Uint8 *) SDL_malloc(NUM_BUFFERS * spec->size);
this->hidden->mixbuf = (Uint8 *) SDL_malloc(NUM_BUFFERS * this->spec.size);
if (mixbuf == NULL) {
SDL_SetError("Out of memory");
return (-1);
WINWAVEOUT_CloseDevice(this);
SDL_OutOfMemory();
return 0;
}
for (i = 0; i < NUM_BUFFERS; ++i) {
SDL_memset(&wavebuf[i], 0, sizeof(wavebuf[i]));
wavebuf[i].lpData = (LPSTR) & mixbuf[i * spec->size];
wavebuf[i].dwBufferLength = spec->size;
wavebuf[i].dwFlags = WHDR_DONE;
result = waveOutPrepareHeader(sound, &wavebuf[i], sizeof(wavebuf[i]));
SDL_memset(&this->hidden->wavebuf[i], '\0',
sizeof (this->hidden->wavebuf[i]));
this->hidden->wavebuf[i].dwBufferLength = this->spec.size;
this->hidden->wavebuf[i].dwFlags = WHDR_DONE;
this->hidden->wavebuf[i].lpData =
(LPSTR) &this->hidden->mixbuf[i * this->spec.size];
result = waveOutPrepareHeader(this->hidden->sound,
&this->hidden->wavebuf[i],
sizeof (this->hidden->wavebuf[i]));
if (result != MMSYSERR_NOERROR) {
WINWAVEOUT_CloseDevice(this);
SetMMerror("waveOutPrepareHeader()", result);
return (-1);
return 0;
}
}
/* Ready to go! */
next_buffer = 0;
return (0);
return 1; /* Ready to go! */
}
static int
WINWAVEOUT_Init(SDL_AudioDriverImpl *impl)
{
/* Set the function pointers */
impl->OpenDevice = WINWAVEOUT_OpenDevice;
impl->ThreadInit = WINWAVEOUT_ThreadInit;
impl->PlayDevice = WINWAVEOUT_PlayDevice;
impl->WaitDevice = WINWAVEOUT_WaitDevice;
impl->WaitDone = WINWAVEOUT_WaitDone;
impl->GetDeviceBuf = WINWAVEOUT_GetDeviceBuf;
impl->CloseDevice = WINWAVEOUT_CloseDevice;
impl->OnlyHasDefaultOutputDevice = 1; /* !!! FIXME: Is this true? */
return 1;
}
AudioBootStrap WINWAVEOUT_bootstrap = {
"waveout", WINDOWS_OS_NAME " WaveOut", WINWAVEOUT_Init, 0
};
/* vi: set ts=4 sw=4 expandtab: */