Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402195
This commit is contained in:
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c500a06379
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0089ba6cbe
69 changed files with 5090 additions and 5826 deletions
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@ -35,71 +35,13 @@
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#include "win_ce_semaphore.h"
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#endif
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/* Audio driver functions */
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static int DIB_OpenAudio(_THIS, SDL_AudioSpec * spec);
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static void DIB_ThreadInit(_THIS);
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static void DIB_WaitAudio(_THIS);
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static Uint8 *DIB_GetAudioBuf(_THIS);
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static void DIB_PlayAudio(_THIS);
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static void DIB_WaitDone(_THIS);
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static void DIB_CloseAudio(_THIS);
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/* Audio driver bootstrap functions */
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static int
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Audio_Available(void)
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{
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return (1);
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}
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static void
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Audio_DeleteDevice(SDL_AudioDevice * device)
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{
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SDL_free(device->hidden);
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SDL_free(device);
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}
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static SDL_AudioDevice *
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Audio_CreateDevice(int devindex)
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{
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SDL_AudioDevice *this;
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/* Initialize all variables that we clean on shutdown */
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this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice));
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if (this) {
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SDL_memset(this, 0, (sizeof *this));
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this->hidden = (struct SDL_PrivateAudioData *)
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SDL_malloc((sizeof *this->hidden));
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}
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if ((this == NULL) || (this->hidden == NULL)) {
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SDL_OutOfMemory();
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if (this) {
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SDL_free(this);
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}
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return (0);
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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/* Set the function pointers */
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this->OpenAudio = DIB_OpenAudio;
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this->ThreadInit = DIB_ThreadInit;
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this->WaitAudio = DIB_WaitAudio;
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this->PlayAudio = DIB_PlayAudio;
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this->GetAudioBuf = DIB_GetAudioBuf;
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this->WaitDone = DIB_WaitDone;
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this->CloseAudio = DIB_CloseAudio;
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this->free = Audio_DeleteDevice;
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return this;
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}
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AudioBootStrap WAVEOUT_bootstrap = {
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"waveout", "Win95/98/NT/2000 WaveOut",
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Audio_Available, Audio_CreateDevice
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};
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#if defined(_WIN32_WCE)
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#define WINDOWS_OS_NAME "Windows CE/PocketPC"
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#elif defined(WIN64)
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#define WINDOWS_OS_NAME "Win64"
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#else
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#define WINDOWS_OS_NAME "Win32"
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#endif
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/* The Win32 callback for filling the WAVE device */
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static void CALLBACK
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@ -114,9 +56,9 @@ FillSound(HWAVEOUT hwo, UINT uMsg, DWORD_PTR dwInstance,
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/* Signal that we are done playing a buffer */
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#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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ReleaseSemaphoreCE(audio_sem, 1, NULL);
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ReleaseSemaphoreCE(this->hidden->audio_sem, 1, NULL);
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#else
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ReleaseSemaphore(audio_sem, 1, NULL);
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ReleaseSemaphore(this->hidden->audio_sem, 1, NULL);
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#endif
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}
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@ -146,48 +88,47 @@ SetMMerror(char *function, MMRESULT code)
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/* Set high priority for the audio thread */
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static void
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DIB_ThreadInit(_THIS)
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WINWAVEOUT_ThreadInit(_THIS)
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{
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SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
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}
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void
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DIB_WaitAudio(_THIS)
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WINWAVEOUT_WaitDevice(_THIS)
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{
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/* Wait for an audio chunk to finish */
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#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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WaitForSemaphoreCE(audio_sem, INFINITE);
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WaitForSemaphoreCE(this->hidden->audio_sem, INFINITE);
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#else
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WaitForSingleObject(audio_sem, INFINITE);
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WaitForSingleObject(this->hidden->audio_sem, INFINITE);
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#endif
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}
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Uint8 *
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DIB_GetAudioBuf(_THIS)
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WINWAVEOUT_GetDeviceBuf(_THIS)
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{
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Uint8 *retval;
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retval = (Uint8 *) (wavebuf[next_buffer].lpData);
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return retval;
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return (Uint8 *) (this->hidden->wavebuf[this->hidden->next_buffer].lpData);
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}
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void
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DIB_PlayAudio(_THIS)
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WINWAVEOUT_PlayDevice(_THIS)
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{
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/* Queue it up */
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waveOutWrite(sound, &wavebuf[next_buffer], sizeof(wavebuf[0]));
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next_buffer = (next_buffer + 1) % NUM_BUFFERS;
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waveOutWrite(this->hidden->sound,
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&this->hidden->wavebuf[this->hidden->next_buffer],
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sizeof (this->hidden->wavebuf[0]));
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this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS;
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}
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void
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DIB_WaitDone(_THIS)
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WINWAVEOUT_WaitDone(_THIS)
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{
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int i, left;
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do {
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left = NUM_BUFFERS;
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for (i = 0; i < NUM_BUFFERS; ++i) {
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if (wavebuf[i].dwFlags & WHDR_DONE) {
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if (this->hidden->wavebuf[i].dwFlags & WHDR_DONE) {
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--left;
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}
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}
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}
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void
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DIB_CloseAudio(_THIS)
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WINWAVEOUT_CloseDevice(_THIS)
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{
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int i;
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/* Close up audio */
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if (audio_sem) {
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#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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CloseSynchHandle(audio_sem);
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#else
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CloseHandle(audio_sem);
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#endif
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}
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if (sound) {
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waveOutClose(sound);
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}
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if (this->hidden != NULL) {
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int i;
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/* Clean up mixing buffers */
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for (i = 0; i < NUM_BUFFERS; ++i) {
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if (wavebuf[i].dwUser != 0xFFFF) {
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waveOutUnprepareHeader(sound, &wavebuf[i], sizeof(wavebuf[i]));
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wavebuf[i].dwUser = 0xFFFF;
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if (this->hidden->audio_sem) {
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#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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CloseSynchHandle(this->hidden->audio_sem);
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#else
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CloseHandle(this->hidden->audio_sem);
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#endif
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this->hidden->audio_sem = 0;
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}
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}
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/* Free raw mixing buffer */
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if (mixbuf != NULL) {
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SDL_free(mixbuf);
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mixbuf = NULL;
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if (this->hidden->sound) {
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waveOutClose(this->hidden->sound);
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this->hidden->sound = 0;
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}
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/* Clean up mixing buffers */
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for (i = 0; i < NUM_BUFFERS; ++i) {
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if (this->hidden->wavebuf[i].dwUser != 0xFFFF) {
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waveOutUnprepareHeader(this->hidden->sound,
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&this->hidden->wavebuf[i],
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sizeof (this->hidden->wavebuf[i]));
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this->hidden->wavebuf[i].dwUser = 0xFFFF;
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}
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}
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if (this->hidden->mixbuf != NULL) {
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/* Free raw mixing buffer */
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SDL_free(this->hidden->mixbuf);
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this->hidden->mixbuf = NULL;
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}
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SDL_free(this->hidden);
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this->hidden = NULL;
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}
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}
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int
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DIB_OpenAudio(_THIS, SDL_AudioSpec * spec)
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WINWAVEOUT_OpenDevice(_THIS, const char *devname, int iscapture)
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{
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SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
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int valid_datatype = 0;
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MMRESULT result;
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int i;
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WAVEFORMATEX waveformat;
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int i;
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/* Initialize all variables that we clean on shutdown */
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this->hidden = (struct SDL_PrivateAudioData *)
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SDL_malloc((sizeof *this->hidden));
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if (this->hidden == NULL) {
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SDL_OutOfMemory();
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return 0;
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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/* Initialize the wavebuf structures for closing */
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sound = NULL;
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audio_sem = NULL;
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for (i = 0; i < NUM_BUFFERS; ++i)
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wavebuf[i].dwUser = 0xFFFF;
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mixbuf = NULL;
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this->hidden->wavebuf[i].dwUser = 0xFFFF;
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while ((!valid_datatype) && (test_format)) {
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valid_datatype = 1;
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_this->spec.format = test_format;
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switch (test_format) {
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case AUDIO_U8:
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case AUDIO_S16:
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case AUDIO_S32:
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break; /* valid. */
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default:
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valid_datatype = 0;
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test_format = SDL_NextAudioFormat();
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break;
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}
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}
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if (!valid_datatype) {
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WINWAVEOUT_CloseDevice(this);
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SDL_SetError("Unsupported audio format");
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return 0;
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}
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/* Set basic WAVE format parameters */
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SDL_memset(&waveformat, 0, sizeof(waveformat));
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SDL_memset(&waveformat, '\0', sizeof (waveformat));
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waveformat.wFormatTag = WAVE_FORMAT_PCM;
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waveformat.wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format);
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/* Determine the audio parameters from the AudioSpec */
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switch (SDL_AUDIO_BITSIZE(spec->format)) {
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case 8:
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/* Unsigned 8 bit audio data */
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spec->format = AUDIO_U8;
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waveformat.wBitsPerSample = 8;
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break;
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case 16:
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/* Signed 16 bit audio data */
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spec->format = AUDIO_S16;
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waveformat.wBitsPerSample = 16;
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break;
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case 32:
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/* Signed 32 bit audio data */
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spec->format = AUDIO_S32;
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waveformat.wBitsPerSample = 32;
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break;
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default:
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SDL_SetError("Unsupported audio format");
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return (-1);
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}
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waveformat.nChannels = spec->channels;
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waveformat.nSamplesPerSec = spec->freq;
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if (this->spec.channels > 2)
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this->spec.channels = 2; /* !!! FIXME: is this right? */
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waveformat.nChannels = this->spec.channels;
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waveformat.nSamplesPerSec = this->spec.freq;
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waveformat.nBlockAlign =
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waveformat.nChannels * (waveformat.wBitsPerSample / 8);
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waveformat.nAvgBytesPerSec =
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waveformat.nSamplesPerSec * waveformat.nBlockAlign;
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/* Check the buffer size -- minimum of 1/4 second (word aligned) */
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if (spec->samples < (spec->freq / 4))
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spec->samples = ((spec->freq / 4) + 3) & ~3;
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if (this->spec.samples < (this->spec.freq / 4))
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this->spec.samples = ((this->spec.freq / 4) + 3) & ~3;
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/* Update the fragment size as size in bytes */
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SDL_CalculateAudioSpec(spec);
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SDL_CalculateAudioSpec(&this->spec);
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/* Open the audio device */
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result = waveOutOpen(&sound, WAVE_MAPPER, &waveformat,
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result = waveOutOpen(&this->hidden->sound, WAVE_MAPPER, &waveformat,
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(DWORD_PTR) FillSound, (DWORD_PTR) this,
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CALLBACK_FUNCTION);
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if (result != MMSYSERR_NOERROR) {
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WINWAVEOUT_CloseDevice(this);
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SetMMerror("waveOutOpen()", result);
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return (-1);
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return 0;
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}
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#ifdef SOUND_DEBUG
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/* Check the sound device we retrieved */
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{
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WAVEOUTCAPS caps;
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result = waveOutGetDevCaps((UINT) sound, &caps, sizeof(caps));
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result = waveOutGetDevCaps((UINT) this->hidden->sound,
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&caps, sizeof(caps));
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if (result != MMSYSERR_NOERROR) {
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WINWAVEOUT_CloseDevice(this);
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SetMMerror("waveOutGetDevCaps()", result);
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return (-1);
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return 0;
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}
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printf("Audio device: %s\n", caps.szPname);
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}
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#endif
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/* Create the audio buffer semaphore */
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this->hidden->audio_sem =
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#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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audio_sem = CreateSemaphoreCE(NULL, NUM_BUFFERS - 1, NUM_BUFFERS, NULL);
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CreateSemaphoreCE(NULL, NUM_BUFFERS - 1, NUM_BUFFERS, NULL);
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#else
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audio_sem = CreateSemaphore(NULL, NUM_BUFFERS - 1, NUM_BUFFERS, NULL);
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CreateSemaphore(NULL, NUM_BUFFERS - 1, NUM_BUFFERS, NULL);
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#endif
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if (audio_sem == NULL) {
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if (this->hidden->audio_sem == NULL) {
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WINWAVEOUT_CloseDevice(this);
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SDL_SetError("Couldn't create semaphore");
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return (-1);
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return 0;
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}
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/* Create the sound buffers */
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mixbuf = (Uint8 *) SDL_malloc(NUM_BUFFERS * spec->size);
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this->hidden->mixbuf = (Uint8 *) SDL_malloc(NUM_BUFFERS * this->spec.size);
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if (mixbuf == NULL) {
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SDL_SetError("Out of memory");
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return (-1);
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WINWAVEOUT_CloseDevice(this);
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SDL_OutOfMemory();
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return 0;
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}
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for (i = 0; i < NUM_BUFFERS; ++i) {
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SDL_memset(&wavebuf[i], 0, sizeof(wavebuf[i]));
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wavebuf[i].lpData = (LPSTR) & mixbuf[i * spec->size];
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wavebuf[i].dwBufferLength = spec->size;
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wavebuf[i].dwFlags = WHDR_DONE;
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result = waveOutPrepareHeader(sound, &wavebuf[i], sizeof(wavebuf[i]));
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SDL_memset(&this->hidden->wavebuf[i], '\0',
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sizeof (this->hidden->wavebuf[i]));
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this->hidden->wavebuf[i].dwBufferLength = this->spec.size;
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this->hidden->wavebuf[i].dwFlags = WHDR_DONE;
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this->hidden->wavebuf[i].lpData =
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(LPSTR) &this->hidden->mixbuf[i * this->spec.size];
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result = waveOutPrepareHeader(this->hidden->sound,
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&this->hidden->wavebuf[i],
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sizeof (this->hidden->wavebuf[i]));
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if (result != MMSYSERR_NOERROR) {
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WINWAVEOUT_CloseDevice(this);
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SetMMerror("waveOutPrepareHeader()", result);
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return (-1);
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return 0;
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}
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}
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/* Ready to go! */
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next_buffer = 0;
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return (0);
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return 1; /* Ready to go! */
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}
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static int
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WINWAVEOUT_Init(SDL_AudioDriverImpl *impl)
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{
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/* Set the function pointers */
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impl->OpenDevice = WINWAVEOUT_OpenDevice;
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impl->ThreadInit = WINWAVEOUT_ThreadInit;
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impl->PlayDevice = WINWAVEOUT_PlayDevice;
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impl->WaitDevice = WINWAVEOUT_WaitDevice;
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impl->WaitDone = WINWAVEOUT_WaitDone;
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impl->GetDeviceBuf = WINWAVEOUT_GetDeviceBuf;
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impl->CloseDevice = WINWAVEOUT_CloseDevice;
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impl->OnlyHasDefaultOutputDevice = 1; /* !!! FIXME: Is this true? */
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return 1;
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}
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AudioBootStrap WINWAVEOUT_bootstrap = {
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"waveout", WINDOWS_OS_NAME " WaveOut", WINWAVEOUT_Init, 0
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};
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/* vi: set ts=4 sw=4 expandtab: */
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