Replaced the model of treating a window's shape as a render target with treating a window's shape as a surface passed into an SDL_SetWindowShape() function. I'll send this off to Andreas and Sam and start coding.
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2 changed files with 10 additions and 31 deletions
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@ -74,26 +74,6 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,un
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_WindowIsShaped(const SDL_Window *window);
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/**
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* \brief Select the shape of a given window as a rendering target.
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*
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* \param window The window whose shape should become the current rendering target.
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*
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* \return 0 on success, -1 if something other than a valid shaped window is passed into \c window.
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*
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* The shape of the window given in \c window is selected as the new render target, and in the default mode (see
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* SDL_WindowShapeParams) the alpha channel of that render target determines which pixels of the window are part of its
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* visible shape and which are not according to a cutoff value. All normal SDL rendering functions can be used on it,
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* and its own specific parameters can be examined and set with SDL_GetShapeParameters() and SDL_SetShapeParameters().
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* The final shape will be computed and the actual appearance of the window changed only upon a call to
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* SDL_RenderPresent().
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*
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* \sa SDL_GetShapeParameters
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* \sa SDL_SetShapeParameters
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* \sa SDL_RenderPresent
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*/
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extern DECLSPEC int SDLCALL SDL_SelectShapeRenderer(const SDL_Window *window);
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/** \brief An enum denoting the specific type of contents present in an SDL_WindowShapeParams union. */
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typedef enum {ShapeModeDefault, ShapeModeBinarizeAlpha} WindowShapeMode;
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/** \brief A union containing parameters for shaped windows. */
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@ -111,18 +91,19 @@ typedef struct SDL_WindowShapeMode {
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} SDL_WindowShapeMode;
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/**
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* \brief Set the shape parameters of a shaped window.
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* \brief Set the shape and parameters of a shaped window.
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*
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* \param window The shaped window whose parameters should be set.
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* \param shapeMode The parameters to set for the shaped window.
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* \param shape A surface encoding the desired shape for the window as a bitmap mask.
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* \param parameters The parameters to set for the shaped window.
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*
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* \return 0 on success, -1 on invalid parameters in the shapeMode argument, or -2 if the SDL_Window given is not a
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* shaped window.
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* \return 0 on success, -1 on invalid an invalid shape argument, or -2 if the SDL_Window* given does not reference
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* a valid shaped window.
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*
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* \sa SDL_WindowShapeMode
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* \sa SDL_GetShapeParameters
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* \sa SDL_GetShapeParameters.
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*/
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extern DECLSPEC int SDLCALL SDL_SetShapeParameters(SDL_Window *window,SDL_WindowShapeMode shapeMode);
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extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode parameters);
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/**
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* \brief Set the shape parameters of a shaped window.
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