Fixing valgrind errors.
One of the error was the result of an unitended recursive call to X11_GL_LoadLibrary which was also fixed. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402739
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3 changed files with 29 additions and 27 deletions
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@ -397,8 +397,8 @@ SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags)
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}
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if (SDL_VideoWindow) {
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SDL_GetWindowPosition(SDL_VideoWindow, &window_x, &window_y);
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SDL_DestroyWindow(SDL_VideoWindow);
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}
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SDL_DestroyWindow(SDL_VideoWindow);
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/* Set up the event filter */
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if (!SDL_GetEventFilter(NULL, NULL)) {
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