Fixing valgrind errors.
One of the error was the result of an unitended recursive call to X11_GL_LoadLibrary which was also fixed. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402739
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parent
e6d4abc63e
commit
011c8c6dc3
3 changed files with 29 additions and 27 deletions
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@ -397,8 +397,8 @@ SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags)
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}
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if (SDL_VideoWindow) {
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SDL_GetWindowPosition(SDL_VideoWindow, &window_x, &window_y);
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}
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SDL_DestroyWindow(SDL_VideoWindow);
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}
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/* Set up the event filter */
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if (!SDL_GetEventFilter(NULL, NULL)) {
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@ -65,6 +65,8 @@
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#define GL_UnloadObject SDL_UnloadObject
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#endif
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static int X11_GL_InitializeMemory(_THIS);
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int
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X11_GL_LoadLibrary(_THIS, const char *path)
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{
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@ -90,7 +92,8 @@ X11_GL_LoadLibrary(_THIS, const char *path)
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return -1;
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}
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// LoadLibrary may be called before WindowCreate!
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X11_GL_Initialize(_this);
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// Must create the memory used by GL
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X11_GL_InitializeMemory(_this);
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/* Load new function pointers */
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_this->gl_data->glXGetProcAddress =
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@ -254,11 +257,10 @@ X11_GL_InitExtensions(_THIS)
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/* X11_PumpEvents(_this); */ /* can't do that because the windowlist may be inconsitent at this point */
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}
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int
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X11_GL_Initialize(_THIS)
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static int
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X11_GL_InitializeMemory(_THIS)
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{
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if (_this->gl_data) {
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++_this->gl_data->initialized;
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return 0;
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}
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@ -270,7 +272,19 @@ X11_GL_Initialize(_THIS)
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SDL_OutOfMemory();
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return -1;
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}
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_this->gl_data->initialized = 1;
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_this->gl_data->initialized = 0;
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return 0;
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}
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int
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X11_GL_Initialize(_THIS)
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{
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if (X11_GL_InitializeMemory(_this) < 0) {
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return -1;
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}
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++_this->gl_data->initialized;
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if (X11_GL_LoadLibrary(_this, NULL) < 0) {
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return -1;
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@ -56,20 +56,6 @@ SetupWindowData(_THIS, SDL_Window * window, Window w, BOOL created)
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data->created = created;
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data->videodata = videodata;
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/* Associate the data with the window */
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windowlist =
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(SDL_WindowData **) SDL_realloc(windowlist,
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(numwindows +
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1) * sizeof(*windowlist));
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if (!windowlist) {
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SDL_OutOfMemory();
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SDL_free(data);
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return -1;
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}
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windowlist[numwindows++] = data;
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videodata->numwindows = numwindows;
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videodata->windowlist = windowlist;
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/* Fill in the SDL window with the window data */
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{
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XWindowAttributes attrib;
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@ -228,6 +214,7 @@ X11_CreateWindow(_THIS, SDL_Window * window)
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return -1;
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}
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SDL_memcpy(&cmap, stdmaps, sizeof(XStandardColormap));
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XFree(stdmaps);
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}
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/* OK, we have the best color map, now copy it for use by the
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@ -655,6 +642,7 @@ X11_DestroyWindow(_THIS, SDL_Window * window)
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XDestroyWindow(display, data->window);
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}
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SDL_free(data);
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window->driverdata = NULL;
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}
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}
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