Let XAudio2 target be removed from the build by removing it from SDL_config.h

This commit is contained in:
Ryan C. Gordon 2011-08-22 14:30:49 -04:00
parent 3b667bacd5
commit 023503370c
2 changed files with 5 additions and 6 deletions

View file

@ -27,7 +27,7 @@
#define INITGUID 1
#include "SDL_xaudio2.h"
#if SDL_HAVE_XAUDIO2_H
#ifdef SDL_HAVE_XAUDIO2_H
static __inline__ char *
utf16_to_utf8(const WCHAR *S)

View file

@ -25,15 +25,14 @@
#include "../SDL_sysaudio.h"
/* XAudio2 is available as of the March 2008 DirectX SDK */
#include <dxsdkver.h>
#if SDL_AUDIO_DRIVER_XAUDIO2
#include <dxsdkver.h> /* XAudio2 exists as of the March 2008 DirectX SDK */
#if (defined(_DXSDK_BUILD_MAJOR) && (_DXSDK_BUILD_MAJOR >= 1284))
# define SDL_HAVE_XAUDIO2_H 1
#else
# define SDL_HAVE_XAUDIO2_H 0
#endif
#endif
#if SDL_HAVE_XAUDIO2_H
#ifdef SDL_HAVE_XAUDIO2_H
#include <XAudio2.h>
/* Hidden "this" pointer for the audio functions */