Added new docs for SDL 1.2.1

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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%4056
This commit is contained in:
Sam Lantinga 2001-06-10 19:31:57 +00:00
parent 16ce3048d6
commit 028b0ae934
371 changed files with 3272 additions and 2287 deletions

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.TH "SDL_CreateRGBSurface" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference"
.TH "SDL_CreateRGBSurface" "3" "Sun 10 Jun 2001, 19:41" "SDL" "SDL API Reference"
.SH "NAME"
SDL_CreateRGBSurface\- Create an empty SDL_Surface
.SH "SYNOPSIS"
@ -19,11 +19,51 @@ SDL will create the surface in system memory\&. This improves the performance of
SDL will attempt to create the surface in video memory\&. This will allow SDL to take advantage of Video->Video blits (which are often accelerated)\&.
.TP 20
\fBSDL_SRCCOLORKEY\fP
With this flag SDL will attempt to find the best location for this surface, either in system memory or video memory, to obtain hardware colorkey blitting support\&.
This flag turns on colourkeying for blits from this surface\&. If \fBSDL_HWSURFACE\fP is also specified and colourkeyed blits are hardware-accelerated, then SDL will attempt to place the surface in video memory\&. Use \fI\fBSDL_SetColorKey\fP\fR to set or clear this flag after surface creation\&.
.TP 20
\fBSDL_SRCALPHA\fP
With this flag SDL will attempt to find the best location for this surface, either in system memory or video memory, to obtain hardware alpha support
This flag turns on alpha-blending for blits from this surface\&. If \fBSDL_HWSURFACE\fP is also specified and alpha-blending blits are hardware-accelerated, then the surface will be placed in video memory if possible\&. Use \fI\fBSDL_SetAlpha\fP\fR to set or clear this flag after surface creation\&.
.PP
.RS
\fBNote:
.PP
If an alpha-channel is specified (that is, if \fBAmask\fR is nonzero), then the \fBSDL_SRCALPHA\fP flag is automatically set\&. You may remove this flag by calling \fI\fBSDL_SetAlpha\fP\fR after surface creation\&.
.RE
.SH "RETURN VALUE"
.PP
Returns the created surface, or \fBNULL\fR upon error\&.
.SH "EXAMPLE"
.PP
.nf
\f(CW /* Create a 32-bit surface with the bytes of each pixel in R,G,B,A order,
as expected by OpenGL for textures */
SDL_Surface *surface;
Uint32 rmask, gmask, bmask, amask;
/* SDL interprets each pixel as a 32-bit number, so our masks must depend
on the endianness (byte order) of the machine */
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
rmask = 0xff000000;
gmask = 0x00ff0000;
bmask = 0x0000ff00;
amask = 0x000000ff;
#else
rmask = 0x000000ff;
gmask = 0x0000ff00;
bmask = 0x00ff0000;
amask = 0xff000000;
#endif
surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32,
rmask, gmask, bmask, amask);
if(surface == NULL) {
fprintf(stderr, "CreateRGBSurface failed: %s
", SDL_GetError());
exit(1);
}\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_CreateRGBSurfaceFrom\fP\fR, \fI\fBSDL_FreeSurface\fP\fR, \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_Surface\fR\fR
...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04
\fI\fBSDL_CreateRGBSurfaceFrom\fP\fR, \fI\fBSDL_FreeSurface\fP\fR, \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_Surface\fR\fR \fI\fBSDL_SetAlpha\fP\fR \fI\fBSDL_SetColorKey\fP\fR
...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:41