Some controllers have trouble getting out to 20000

This commit is contained in:
Sam Lantinga 2017-01-04 05:09:02 -08:00
parent a63f4a2448
commit 03a927b4e3

View file

@ -444,7 +444,7 @@ WatchJoystick(SDL_Joystick * joystick)
if (nCurrentDistance > nFarthestDistance) {
pAxisState->m_nFarthestValue = nValue;
}
if (nFarthestDistance >= 20000 && nCurrentDistance <= 10000) {
if (nFarthestDistance >= 16000 && nCurrentDistance <= 10000) {
/* We've gone out far enough and started to come back, let's bind this axis */
SDL_GameControllerExtendedBind binding;
SDL_zero(binding);