Organized joystick hotplug code a bit.
Cleaned up names, return types, etc.
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14 changed files with 616 additions and 655 deletions
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@ -63,18 +63,32 @@ struct _SDL_Joystick
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*/
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extern int SDL_SYS_JoystickInit(void);
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/* Function to return the number of joystick devices plugged in right now */
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extern int SDL_SYS_NumJoysticks();
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/* Function to cause any queued joystick insertions to be processed */
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extern void SDL_SYS_JoystickDetect();
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/* Function to determine if the joystick loop needs to run right now */
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extern SDL_bool SDL_SYS_JoystickNeedsPolling();
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/* Function to get the device-dependent name of a joystick */
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extern const char *SDL_SYS_JoystickNameForIndex(int index);
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extern const char *SDL_SYS_JoystickNameForDeviceIndex(int device_index);
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/* Function to get the current instance id of the joystick located at device_index */
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extern SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex( int device_index );
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extern SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index);
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/* Function to open a joystick for use.
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The joystick to open is specified by the index field of the joystick.
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This should fill the nbuttons and naxes fields of the joystick structure.
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It returns 0, or -1 if there is an error.
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*/
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extern int SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index );
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extern int SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index);
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/* Function to query if the joystick is currently attached
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* It returns 1 if attached, 0 otherwise.
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*/
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extern SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick * joystick);
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/* Function to update the state of a joystick - called as a device poll.
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* This function shouldn't update the joystick structure directly,
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@ -89,32 +103,15 @@ extern void SDL_SYS_JoystickClose(SDL_Joystick * joystick);
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/* Function to perform any system-specific joystick related cleanup */
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extern void SDL_SYS_JoystickQuit(void);
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/* Function to query if the joystick is currently attached
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* It returns 1 if attached, 0 otherwise.
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*/
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extern int SDL_SYS_JoystickAttached(SDL_Joystick * joystick);
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/* Function to return the stable GUID for a plugged in device */
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extern JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index);
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/* Function to return the number of joystick devices plugged in right now*/
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extern int SDL_SYS_NumJoysticks();
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/* Function to cause any queued joystick insertions to be processed
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*/
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extern void SDL_SYS_JoystickDetect();
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/* Function to determine if the joystick loop needs to run right now
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*/
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extern int SDL_SYS_JoystickNeedsPolling();
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/* Function to return the stable GUID for a plugged in device
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*/
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extern JoystickGUID SDL_SYS_PrivateJoystickGetDeviceGUID( int device_index );
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/* Function to return the stable GUID for a opened joystick
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*/
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extern JoystickGUID SDL_SYS_PrivateJoystickGetGUID(SDL_Joystick * joystick);
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/* Function to return the stable GUID for a opened joystick */
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extern JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick);
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#ifdef SDL_JOYSTICK_DINPUT
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/* Function to get the current instance id of the joystick located at device_index */
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extern int SDL_SYS_IsXInputDeviceIndex( int device_index );
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extern SDL_bool SDL_SYS_IsXInputDeviceIndex( int device_index );
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#endif
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/* vi: set ts=4 sw=4 expandtab: */
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