Renamed SetTargetTexture() to SetRenderTarget()
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da686e5bd4
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0458fa488a
9 changed files with 40 additions and 45 deletions
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@ -804,14 +804,14 @@ SDL_UnlockTexture(SDL_Texture * texture)
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SDL_bool
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SDL_RenderTargetSupported(SDL_Renderer *renderer)
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{
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if (!renderer || !renderer->SetTargetTexture) {
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if (!renderer || !renderer->SetRenderTarget) {
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return SDL_FALSE;
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}
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return (renderer->info.flags & SDL_RENDERER_TARGETTEXTURE) != 0;
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}
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int
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SDL_SetTargetTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
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{
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SDL_Rect viewport;
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@ -847,7 +847,7 @@ SDL_SetTargetTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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}
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renderer->target = texture;
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if (renderer->SetTargetTexture(renderer, texture) < 0) {
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if (renderer->SetRenderTarget(renderer, texture) < 0) {
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return -1;
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}
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