Renamed SetTargetTexture() to SetRenderTarget()

This commit is contained in:
Sam Lantinga 2012-01-22 01:26:28 -05:00
parent da686e5bd4
commit 0458fa488a
9 changed files with 40 additions and 45 deletions

View file

@ -804,14 +804,14 @@ SDL_UnlockTexture(SDL_Texture * texture)
SDL_bool
SDL_RenderTargetSupported(SDL_Renderer *renderer)
{
if (!renderer || !renderer->SetTargetTexture) {
if (!renderer || !renderer->SetRenderTarget) {
return SDL_FALSE;
}
return (renderer->info.flags & SDL_RENDERER_TARGETTEXTURE) != 0;
}
int
SDL_SetTargetTexture(SDL_Renderer *renderer, SDL_Texture *texture)
SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
{
SDL_Rect viewport;
@ -847,7 +847,7 @@ SDL_SetTargetTexture(SDL_Renderer *renderer, SDL_Texture *texture)
}
renderer->target = texture;
if (renderer->SetTargetTexture(renderer, texture) < 0) {
if (renderer->SetRenderTarget(renderer, texture) < 0) {
return -1;
}