Renamed SetTargetTexture() to SetRenderTarget()
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parent
da686e5bd4
commit
0458fa488a
9 changed files with 40 additions and 45 deletions
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@ -54,7 +54,7 @@ static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, void **pixels, int *pitch);
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static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int GL_SetTargetTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int GL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
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static int GL_UpdateViewport(SDL_Renderer * renderer);
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static int GL_RenderClear(SDL_Renderer * renderer);
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static int GL_RenderDrawPoints(SDL_Renderer * renderer,
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@ -307,7 +307,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->UpdateTexture = GL_UpdateTexture;
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renderer->LockTexture = GL_LockTexture;
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renderer->UnlockTexture = GL_UnlockTexture;
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renderer->SetTargetTexture = GL_SetTargetTexture;
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renderer->SetRenderTarget = GL_SetRenderTarget;
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renderer->UpdateViewport = GL_UpdateViewport;
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renderer->RenderClear = GL_RenderClear;
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renderer->RenderDrawPoints = GL_RenderDrawPoints;
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@ -707,7 +707,7 @@ GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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}
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static int
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GL_SetTargetTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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GL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
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GL_TextureData *texturedata;
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