Renamed SetTargetTexture() to SetRenderTarget()
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parent
da686e5bd4
commit
0458fa488a
9 changed files with 40 additions and 45 deletions
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@ -327,7 +327,7 @@ static int GLES2_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture, const
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static void GLES2_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture);
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static int GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect,
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const void *pixels, int pitch);
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static int GLES2_SetTargetTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int GLES2_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
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static GLenum
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GetScaleQuality(void)
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@ -533,7 +533,7 @@ GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
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}
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static int
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GLES2_SetTargetTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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GLES2_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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GLES2_DriverContext *data = (GLES2_DriverContext *) renderer->driverdata;
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GLES2_TextureData *texturedata = NULL;
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@ -1489,7 +1489,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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renderer->UpdateTexture = &GLES2_UpdateTexture;
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renderer->LockTexture = &GLES2_LockTexture;
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renderer->UnlockTexture = &GLES2_UnlockTexture;
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renderer->SetTargetTexture = &GLES2_SetTargetTexture;
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renderer->SetRenderTarget = &GLES2_SetRenderTarget;
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renderer->UpdateViewport = &GLES2_UpdateViewport;
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renderer->RenderClear = &GLES2_RenderClear;
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renderer->RenderDrawPoints = &GLES2_RenderDrawPoints;
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