Renamed SetTargetTexture() to SetRenderTarget()

This commit is contained in:
Sam Lantinga 2012-01-22 01:26:28 -05:00
parent da686e5bd4
commit 0458fa488a
9 changed files with 40 additions and 45 deletions

View file

@ -327,7 +327,7 @@ static int GLES2_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture, const
static void GLES2_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture);
static int GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect,
const void *pixels, int pitch);
static int GLES2_SetTargetTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int GLES2_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
static GLenum
GetScaleQuality(void)
@ -533,7 +533,7 @@ GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
}
static int
GLES2_SetTargetTexture(SDL_Renderer * renderer, SDL_Texture * texture)
GLES2_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
{
GLES2_DriverContext *data = (GLES2_DriverContext *) renderer->driverdata;
GLES2_TextureData *texturedata = NULL;
@ -1489,7 +1489,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
renderer->UpdateTexture = &GLES2_UpdateTexture;
renderer->LockTexture = &GLES2_LockTexture;
renderer->UnlockTexture = &GLES2_UnlockTexture;
renderer->SetTargetTexture = &GLES2_SetTargetTexture;
renderer->SetRenderTarget = &GLES2_SetRenderTarget;
renderer->UpdateViewport = &GLES2_UpdateViewport;
renderer->RenderClear = &GLES2_RenderClear;
renderer->RenderDrawPoints = &GLES2_RenderDrawPoints;