Renamed SetTargetTexture() to SetRenderTarget()

This commit is contained in:
Sam Lantinga 2012-01-22 01:26:28 -05:00
parent da686e5bd4
commit 0458fa488a
9 changed files with 40 additions and 45 deletions

View file

@ -51,7 +51,7 @@ static int SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, void **pixels, int *pitch);
static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int SW_SetTargetTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
static int SW_UpdateViewport(SDL_Renderer * renderer);
static int SW_RenderClear(SDL_Renderer * renderer);
static int SW_RenderDrawPoints(SDL_Renderer * renderer,
@ -145,7 +145,7 @@ SW_CreateRendererForSurface(SDL_Surface * surface)
renderer->UpdateTexture = SW_UpdateTexture;
renderer->LockTexture = SW_LockTexture;
renderer->UnlockTexture = SW_UnlockTexture;
renderer->SetTargetTexture = SW_SetTargetTexture;
renderer->SetRenderTarget = SW_SetRenderTarget;
renderer->UpdateViewport = SW_UpdateViewport;
renderer->RenderClear = SW_RenderClear;
renderer->RenderDrawPoints = SW_RenderDrawPoints;
@ -283,7 +283,7 @@ SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
}
static int
SW_SetTargetTexture(SDL_Renderer * renderer, SDL_Texture * texture)
SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;