Renamed SetTargetTexture() to SetRenderTarget()
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da686e5bd4
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9 changed files with 40 additions and 45 deletions
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@ -99,7 +99,7 @@ Draw(DrawState *s)
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SDL_RenderGetViewport(s->renderer, &viewport);
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target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewport.w, viewport.h);
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SDL_SetTargetTexture(s->renderer, target);
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SDL_SetRenderTarget(s->renderer, target);
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/* Draw the background */
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SDL_RenderCopy(s->renderer, s->background, NULL, NULL);
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@ -121,7 +121,7 @@ Draw(DrawState *s)
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SDL_RenderCopy(s->renderer, s->sprite, NULL, &s->sprite_rect);
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SDL_SetTargetTexture(s->renderer, NULL);
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SDL_SetRenderTarget(s->renderer, NULL);
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SDL_RenderCopy(s->renderer, target, NULL, NULL);
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SDL_DestroyTexture(target);
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