Renamed SetTargetTexture() to SetRenderTarget()

This commit is contained in:
Sam Lantinga 2012-01-22 01:26:28 -05:00
parent da686e5bd4
commit 0458fa488a
9 changed files with 40 additions and 45 deletions

View file

@ -99,7 +99,7 @@ Draw(DrawState *s)
SDL_RenderGetViewport(s->renderer, &viewport);
target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewport.w, viewport.h);
SDL_SetTargetTexture(s->renderer, target);
SDL_SetRenderTarget(s->renderer, target);
/* Draw the background */
SDL_RenderCopy(s->renderer, s->background, NULL, NULL);
@ -121,7 +121,7 @@ Draw(DrawState *s)
SDL_RenderCopy(s->renderer, s->sprite, NULL, &s->sprite_rect);
SDL_SetTargetTexture(s->renderer, NULL);
SDL_SetRenderTarget(s->renderer, NULL);
SDL_RenderCopy(s->renderer, target, NULL, NULL);
SDL_DestroyTexture(target);