diff --git a/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj b/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj index 33fcf9856..c8c7e55dd 100644 --- a/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj +++ b/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj @@ -388,8 +388,7 @@ Pixel Pixel - - Document + Vertex Vertex Vertex diff --git a/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj.filters b/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj.filters index f2b727195..3471b4635 100644 --- a/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj.filters +++ b/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj.filters @@ -592,14 +592,14 @@ - - GPU Shaders - GPU Shaders GPU Shaders + + GPU Shaders + \ No newline at end of file diff --git a/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj b/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj index afdc18d2c..26489fd08 100644 --- a/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj +++ b/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj @@ -295,11 +295,10 @@ Pixel Pixel - - Document - Vertex + Vertex Vertex + Vertex Vertex Vertex Vertex diff --git a/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj.filters b/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj.filters index 41ec53576..e8a704b70 100644 --- a/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj.filters +++ b/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj.filters @@ -1,15 +1,15 @@  - - GPU Shaders - GPU Shaders GPU Shaders + + GPU Shaders + diff --git a/src/video/windowsrt/SimpleVertexShader.hlsl b/src/render/direct3d11/SDL_D3D11_VertexShader_Default.hlsl similarity index 100% rename from src/video/windowsrt/SimpleVertexShader.hlsl rename to src/render/direct3d11/SDL_D3D11_VertexShader_Default.hlsl diff --git a/src/render/direct3d11/SDL_render_d3d11.cpp b/src/render/direct3d11/SDL_render_d3d11.cpp index 52c40583a..289deee26 100644 --- a/src/render/direct3d11/SDL_render_d3d11.cpp +++ b/src/render/direct3d11/SDL_render_d3d11.cpp @@ -345,7 +345,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer) // Load in SDL's one and only vertex shader: // vector fileData; - if (!D3D11_ReadShaderContents(L"SimpleVertexShader.cso", fileData)) { + if (!D3D11_ReadShaderContents(L"SDL_D3D11_VertexShader_Default.cso", fileData)) { SDL_SetError("Unable to open SDL's vertex shader file."); return E_FAIL; }