diff --git a/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj b/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj
index 33fcf9856..c8c7e55dd 100644
--- a/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj
+++ b/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj
@@ -388,8 +388,7 @@
Pixel
Pixel
-
- Document
+
Vertex
Vertex
Vertex
diff --git a/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj.filters b/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj.filters
index f2b727195..3471b4635 100644
--- a/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj.filters
+++ b/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj.filters
@@ -592,14 +592,14 @@
-
- GPU Shaders
-
GPU Shaders
GPU Shaders
+
+ GPU Shaders
+
\ No newline at end of file
diff --git a/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj b/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj
index afdc18d2c..26489fd08 100644
--- a/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj
+++ b/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj
@@ -295,11 +295,10 @@
Pixel
Pixel
-
- Document
- Vertex
+
Vertex
Vertex
+ Vertex
Vertex
Vertex
Vertex
diff --git a/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj.filters b/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj.filters
index 41ec53576..e8a704b70 100644
--- a/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj.filters
+++ b/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj.filters
@@ -1,15 +1,15 @@
-
- GPU Shaders
-
GPU Shaders
GPU Shaders
+
+ GPU Shaders
+
diff --git a/src/video/windowsrt/SimpleVertexShader.hlsl b/src/render/direct3d11/SDL_D3D11_VertexShader_Default.hlsl
similarity index 100%
rename from src/video/windowsrt/SimpleVertexShader.hlsl
rename to src/render/direct3d11/SDL_D3D11_VertexShader_Default.hlsl
diff --git a/src/render/direct3d11/SDL_render_d3d11.cpp b/src/render/direct3d11/SDL_render_d3d11.cpp
index 52c40583a..289deee26 100644
--- a/src/render/direct3d11/SDL_render_d3d11.cpp
+++ b/src/render/direct3d11/SDL_render_d3d11.cpp
@@ -345,7 +345,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
// Load in SDL's one and only vertex shader:
//
vector fileData;
- if (!D3D11_ReadShaderContents(L"SimpleVertexShader.cso", fileData)) {
+ if (!D3D11_ReadShaderContents(L"SDL_D3D11_VertexShader_Default.cso", fileData)) {
SDL_SetError("Unable to open SDL's vertex shader file.");
return E_FAIL;
}