Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
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@ -154,12 +154,25 @@ extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index,
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*
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* \return A valid rendering context or NULL if there was an error.
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*
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* \sa SDL_CreateSoftwareRenderer()
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* \sa SDL_GetRendererInfo()
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* \sa SDL_DestroyRenderer()
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*/
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extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
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int index, Uint32 flags);
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/**
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* \brief Create a 2D software rendering context for a surface.
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*
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* \param surface The surface where rendering is done.
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*
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* \return A valid rendering context or NULL if there was an error.
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*
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* \sa SDL_CreateRenderer()
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* \sa SDL_DestroyRenderer()
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*/
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extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface);
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/**
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* \brief Get information about a rendering context.
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*/
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