Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
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20 changed files with 685 additions and 436 deletions
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@ -26,6 +26,7 @@
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#include "SDL_render.h"
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#include "SDL_sysrender.h"
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#include "../video/SDL_pixels_c.h"
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#include "software/SDL_renderer_sw_c.h"
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#define CHECK_RENDERER_MAGIC(renderer, retval) \
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@ -137,12 +138,19 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
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if (renderer) {
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renderer->magic = &renderer_magic;
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renderer->window = window;
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SDL_AddEventWatch(SDL_RendererEventWatch, renderer);
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}
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return renderer;
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}
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SDL_Renderer *
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SDL_CreateSoftwareRenderer(SDL_Surface * surface)
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{
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return SW_CreateRendererForSurface(surface);
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}
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int
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SDL_GetRendererInfo(SDL_Renderer * renderer, SDL_RendererInfo * info)
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{
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