Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.

The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
This commit is contained in:
Sam Lantinga 2011-02-03 15:49:37 -08:00
parent 657d4fd190
commit 052351dbe2
20 changed files with 685 additions and 436 deletions

View file

@ -209,7 +209,6 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->DestroyTexture = GL_DestroyTexture;
renderer->DestroyRenderer = GL_DestroyRenderer;
renderer->info = GL_RenderDriver.info;
renderer->window = window;
renderer->driverdata = data;
renderer->info.flags = SDL_RENDERER_ACCELERATED;