Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.

The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
This commit is contained in:
Sam Lantinga 2011-02-03 15:49:37 -08:00
parent 657d4fd190
commit 052351dbe2
20 changed files with 685 additions and 436 deletions

View file

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
extern SDL_Renderer * SW_CreateRendererForSurface(SDL_Surface * surface);
/* vi: set ts=4 sw=4 expandtab: */