Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
This commit is contained in:
parent
657d4fd190
commit
052351dbe2
20 changed files with 685 additions and 436 deletions
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@ -642,14 +642,6 @@
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RelativePath="..\..\src\SDL.c"
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RelativePath="..\..\src\SDL.c"
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RelativePath="..\..\src\video\SDL_alphamult.c"
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RelativePath="..\..\src\video\SDL_alphamult.h"
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RelativePath="..\..\src\SDL_assert.c"
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RelativePath="..\..\src\SDL_assert.c"
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@ -687,19 +679,27 @@
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RelativePath="..\..\src\video\SDL_blendfillrect.c"
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RelativePath="..\..\src\render\software\SDL_blendfillrect.c"
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RelativePath="..\..\src\video\SDL_blendline.c"
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RelativePath="..\..\src\render\software\SDL_blendfillrect.h"
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RelativePath="..\..\src\video\SDL_blendpoint.c"
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RelativePath="..\..\src\render\software\SDL_blendline.c"
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RelativePath="..\..\src\video\SDL_blendrect.c"
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RelativePath="..\..\src\render\software\SDL_blendline.h"
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>
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RelativePath="..\..\src\render\software\SDL_blendpoint.c"
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RelativePath="..\..\src\render\software\SDL_blendpoint.h"
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@ -794,20 +794,28 @@
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RelativePath="..\..\src\audio\disk\SDL_diskaudio.h"
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RelativePath="..\..\src\audio\disk\SDL_diskaudio.h"
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RelativePath="..\..\src\render\software\SDL_draw.h"
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RelativePath="..\..\src\video\SDL_draw.h"
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RelativePath="..\..\src\video\SDL_draw.h"
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RelativePath="..\..\src\video\SDL_drawline.c"
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RelativePath="..\..\src\render\software\SDL_drawline.c"
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RelativePath="..\..\src\video\SDL_drawpoint.c"
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RelativePath="..\..\src\render\software\SDL_drawline.h"
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<File
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RelativePath="..\..\src\video\SDL_drawrect.c"
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RelativePath="..\..\src\render\software\SDL_drawpoint.c"
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>
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RelativePath="..\..\src\render\software\SDL_drawpoint.h"
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@ -962,6 +970,14 @@
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RelativePath="..\..\src\video\dummy\SDL_nullevents_c.h"
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RelativePath="..\..\src\video\dummy\SDL_nullevents_c.h"
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</File>
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<File
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RelativePath="..\..\src\video\dummy\SDL_nullframebuffer.c"
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>
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<File
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RelativePath="..\..\src\video\dummy\SDL_nullframebuffer_c.h"
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>
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</File>
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<File
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<File
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RelativePath="..\..\src\video\dummy\SDL_nullvideo.c"
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RelativePath="..\..\src\video\dummy\SDL_nullvideo.c"
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>
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>
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@ -1010,6 +1026,10 @@
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RelativePath="..\..\src\render\software\SDL_renderer_sw.c"
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RelativePath="..\..\src\render\software\SDL_renderer_sw.c"
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RelativePath="..\..\src\render\software\SDL_renderer_sw_c.h"
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<File
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RelativePath="..\..\src\video\SDL_RLEaccel.c"
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RelativePath="..\..\src\video\SDL_RLEaccel.c"
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@ -285,10 +285,17 @@ echo #define SDL_REVISION "hg-0:baadf00d" >"$(ProjectDir)\..\..\include\SDL_r
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<ClInclude Include="..\..\src\render\mmx.h" />
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<ClInclude Include="..\..\src\render\mmx.h" />
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<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
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<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
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<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
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<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
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<ClInclude Include="..\..\src\video\SDL_alphamult.h" />
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<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
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<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
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<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
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<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
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<ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
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<ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
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<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
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<ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
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<ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
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<ClInclude Include="..\..\src\render\software\SDL_draw.h" />
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<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
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<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
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<ClInclude Include="..\..\src\render\software\SDL_renderer_sw_c.h" />
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<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
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<ClInclude Include="..\..\src\video\SDL_blit.h" />
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<ClInclude Include="..\..\src\video\SDL_blit.h" />
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<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
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<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
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<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
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<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
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@ -296,7 +303,6 @@ echo #define SDL_REVISION "hg-0:baadf00d" >"$(ProjectDir)\..\..\include\SDL_r
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<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
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<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
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<ClInclude Include="..\..\src\audio\windib\SDL_dibaudio.h" />
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<ClInclude Include="..\..\src\audio\windib\SDL_dibaudio.h" />
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<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
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<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
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<ClInclude Include="..\..\src\video\SDL_draw.h" />
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<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
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<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
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<ClInclude Include="..\..\src\audio\windx5\SDL_dx5audio.h" />
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<ClInclude Include="..\..\src\audio\windx5\SDL_dx5audio.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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@ -367,9 +373,13 @@ echo #define SDL_REVISION "hg-0:baadf00d" >"$(ProjectDir)\..\..\include\SDL_r
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<ClCompile Include="..\..\src\render\SDL_render.c" />
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<ClCompile Include="..\..\src\render\SDL_render.c" />
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<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
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<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
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<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
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<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
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<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
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<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
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<ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
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<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
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<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
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<ClCompile Include="..\..\src\render\software\SDL_renderer_sw.c" />
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<ClCompile Include="..\..\src\render\software\SDL_renderer_sw.c" />
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\video\SDL_alphamult.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
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<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
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<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
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@ -377,10 +387,7 @@ echo #define SDL_REVISION "hg-0:baadf00d" >"$(ProjectDir)\..\..\include\SDL_r
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<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
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<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
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<ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
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<ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
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<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
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<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
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<ClCompile Include="..\..\src\video\SDL_blendfillrect.c" />
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<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
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<ClCompile Include="..\..\src\video\SDL_blendline.c" />
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<ClCompile Include="..\..\src\video\SDL_blendpoint.c" />
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<ClCompile Include="..\..\src\video\SDL_blendrect.c" />
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<ClCompile Include="..\..\src\video\SDL_blit.c" />
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<ClCompile Include="..\..\src\video\SDL_blit.c" />
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<ClCompile Include="..\..\src\video\SDL_blit_0.c" />
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<ClCompile Include="..\..\src\video\SDL_blit_0.c" />
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<ClCompile Include="..\..\src\video\SDL_blit_1.c" />
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<ClCompile Include="..\..\src\video\SDL_blit_1.c" />
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<ClCompile Include="..\..\src\video\SDL_shape.c" />
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<ClCompile Include="..\..\src\video\SDL_shape.c" />
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<ClCompile Include="..\..\src\audio\windib\SDL_dibaudio.c" />
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<ClCompile Include="..\..\src\audio\windib\SDL_dibaudio.c" />
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<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
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<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
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<ClCompile Include="..\..\src\video\SDL_drawline.c" />
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<ClCompile Include="..\..\src\video\SDL_drawpoint.c" />
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<ClCompile Include="..\..\src\video\SDL_drawrect.c" />
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<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
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<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
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<ClCompile Include="..\..\src\audio\windx5\SDL_dx5audio.c" />
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<ClCompile Include="..\..\src\audio\windx5\SDL_dx5audio.c" />
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<ClCompile Include="..\..\src\joystick\windows\SDL_dxjoystick.c" />
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<ClCompile Include="..\..\src\joystick\windows\SDL_dxjoystick.c" />
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@ -325,10 +329,6 @@
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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@ -364,6 +358,20 @@
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||||||
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||||||
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||||||
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||||||
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04F7807212FB751400FC43C0 /* SDL_drawline.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_drawline.h; sourceTree = "<group>"; };
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||||||
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||||||
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||||||
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||||||
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04F7808212FB753F00FC43C0 /* SDL_nullframebuffer_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_nullframebuffer_c.h; sourceTree = "<group>"; };
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||||||
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04F7808312FB753F00FC43C0 /* SDL_nullframebuffer.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_nullframebuffer.c; sourceTree = "<group>"; };
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||||||
04FFAB8912E23B8D00BA343D /* SDL_atomic.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_atomic.c; sourceTree = "<group>"; };
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04FFAB8912E23B8D00BA343D /* SDL_atomic.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_atomic.c; sourceTree = "<group>"; };
|
||||||
04FFAB8A12E23B8D00BA343D /* SDL_spinlock.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_spinlock.c; sourceTree = "<group>"; };
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04FFAB8A12E23B8D00BA343D /* SDL_spinlock.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_spinlock.c; sourceTree = "<group>"; };
|
||||||
04FFAB9312E23BDC00BA343D /* SDL_blendmode.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_blendmode.h; path = ../../include/SDL_blendmode.h; sourceTree = SOURCE_ROOT; };
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04FFAB9312E23BDC00BA343D /* SDL_blendmode.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_blendmode.h; path = ../../include/SDL_blendmode.h; sourceTree = SOURCE_ROOT; };
|
||||||
|
@ -684,6 +692,18 @@
|
||||||
041B2CEC12FA0F680087D585 /* software */ = {
|
041B2CEC12FA0F680087D585 /* software */ = {
|
||||||
isa = PBXGroup;
|
isa = PBXGroup;
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||||||
children = (
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children = (
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||||||
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04F7806A12FB751400FC43C0 /* SDL_blendfillrect.c */,
|
||||||
|
04F7806B12FB751400FC43C0 /* SDL_blendfillrect.h */,
|
||||||
|
04F7806C12FB751400FC43C0 /* SDL_blendline.c */,
|
||||||
|
04F7806D12FB751400FC43C0 /* SDL_blendline.h */,
|
||||||
|
04F7806E12FB751400FC43C0 /* SDL_blendpoint.c */,
|
||||||
|
04F7806F12FB751400FC43C0 /* SDL_blendpoint.h */,
|
||||||
|
04F7807012FB751400FC43C0 /* SDL_draw.h */,
|
||||||
|
04F7807112FB751400FC43C0 /* SDL_drawline.c */,
|
||||||
|
04F7807212FB751400FC43C0 /* SDL_drawline.h */,
|
||||||
|
04F7807312FB751400FC43C0 /* SDL_drawpoint.c */,
|
||||||
|
04F7807412FB751400FC43C0 /* SDL_drawpoint.h */,
|
||||||
|
04F7807512FB751400FC43C0 /* SDL_renderer_sw_c.h */,
|
||||||
041B2CED12FA0F680087D585 /* SDL_renderer_sw.c */,
|
041B2CED12FA0F680087D585 /* SDL_renderer_sw.c */,
|
||||||
);
|
);
|
||||||
path = software;
|
path = software;
|
||||||
|
@ -1083,12 +1103,6 @@
|
||||||
FDA685F40DF244C800F98A1A /* dummy */,
|
FDA685F40DF244C800F98A1A /* dummy */,
|
||||||
0495E6850E97408800152DFE /* SDL_glfuncs.h */,
|
0495E6850E97408800152DFE /* SDL_glfuncs.h */,
|
||||||
0495E6840E97408800152DFE /* SDL_glesfuncs.h */,
|
0495E6840E97408800152DFE /* SDL_glesfuncs.h */,
|
||||||
043DD76B10FD8A0000DED673 /* SDL_alphamult.c */,
|
|
||||||
043DD76C10FD8A0000DED673 /* SDL_alphamult.h */,
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|
||||||
043DD76D10FD8A0000DED673 /* SDL_blendfillrect.c */,
|
|
||||||
046387370F0B5B7D0041FD65 /* SDL_blendline.c */,
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|
||||||
046387380F0B5B7D0041FD65 /* SDL_blendpoint.c */,
|
|
||||||
046387390F0B5B7D0041FD65 /* SDL_blendrect.c */,
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|
||||||
FDA683000DF2374E00F98A1A /* SDL_blit.c */,
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FDA683000DF2374E00F98A1A /* SDL_blit.c */,
|
||||||
FDA683010DF2374E00F98A1A /* SDL_blit.h */,
|
FDA683010DF2374E00F98A1A /* SDL_blit.h */,
|
||||||
FDA683020DF2374E00F98A1A /* SDL_blit_0.c */,
|
FDA683020DF2374E00F98A1A /* SDL_blit_0.c */,
|
||||||
|
@ -1103,10 +1117,6 @@
|
||||||
0463873A0F0B5B7D0041FD65 /* SDL_blit_slow.h */,
|
0463873A0F0B5B7D0041FD65 /* SDL_blit_slow.h */,
|
||||||
FDA6830B0DF2374E00F98A1A /* SDL_bmp.c */,
|
FDA6830B0DF2374E00F98A1A /* SDL_bmp.c */,
|
||||||
044E5FB711E606EB0076F181 /* SDL_clipboard.c */,
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044E5FB711E606EB0076F181 /* SDL_clipboard.c */,
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||||||
0463873B0F0B5B7D0041FD65 /* SDL_draw.h */,
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|
||||||
0463873C0F0B5B7D0041FD65 /* SDL_drawline.c */,
|
|
||||||
0463873D0F0B5B7D0041FD65 /* SDL_drawpoint.c */,
|
|
||||||
043DD76E10FD8A0000DED673 /* SDL_drawrect.c */,
|
|
||||||
0463873E0F0B5B7D0041FD65 /* SDL_fillrect.c */,
|
0463873E0F0B5B7D0041FD65 /* SDL_fillrect.c */,
|
||||||
FDA6830D0DF2374E00F98A1A /* SDL_gamma.c */,
|
FDA6830D0DF2374E00F98A1A /* SDL_gamma.c */,
|
||||||
FDA6830E0DF2374E00F98A1A /* SDL_leaks.h */,
|
FDA6830E0DF2374E00F98A1A /* SDL_leaks.h */,
|
||||||
|
@ -1129,6 +1139,8 @@
|
||||||
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|
||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
FDA685FA0DF244C800F98A1A /* SDL_nullvideo.h */,
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||||||
);
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||||||
|
@ -1202,13 +1214,11 @@
|
||||||
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|
||||||
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||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
04B2ECEE1025CE4800F9BC5F /* SDL_revision.h in Headers */,
|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
|
||||||
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|
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|
||||||
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|
||||||
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|
||||||
|
@ -1224,6 +1234,14 @@
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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@ -1449,15 +1467,7 @@
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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@ -1473,6 +1483,12 @@
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||||||
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||||||
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||||||
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||||||
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04F7807D12FB751400FC43C0 /* SDL_drawline.c in Sources */,
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||||||
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04F7807F12FB751400FC43C0 /* SDL_drawpoint.c in Sources */,
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||||||
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04F7808512FB753F00FC43C0 /* SDL_nullframebuffer.c in Sources */,
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||||||
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||||||
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|
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@ -252,12 +252,6 @@
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||||||
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||||||
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||||||
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||||||
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@ -838,10 +840,6 @@
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||||||
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||||||
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||||||
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||||||
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|
||||||
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||||||
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||||||
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|
||||||
04BDFF6012E6671800899322 /* SDL_fillrect.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_fillrect.c; sourceTree = "<group>"; };
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04BDFF6012E6671800899322 /* SDL_fillrect.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_fillrect.c; sourceTree = "<group>"; };
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||||||
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04BDFF6112E6671800899322 /* SDL_gamma.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_gamma.c; sourceTree = "<group>"; };
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||||||
04BDFF6212E6671800899322 /* SDL_glesfuncs.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_glesfuncs.h; sourceTree = "<group>"; };
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04BDFF6212E6671800899322 /* SDL_glesfuncs.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_glesfuncs.h; sourceTree = "<group>"; };
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||||||
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@ -918,6 +916,20 @@
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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04F7804512FB74A200FC43C0 /* SDL_drawline.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_drawline.h; sourceTree = "<group>"; };
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||||||
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||||||
|
04F7804712FB74A200FC43C0 /* SDL_drawpoint.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_drawpoint.h; sourceTree = "<group>"; };
|
||||||
|
04F7804812FB74A200FC43C0 /* SDL_renderer_sw_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_renderer_sw_c.h; sourceTree = "<group>"; };
|
||||||
0C5AF5E501191D2B7F000001 /* begin_code.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = begin_code.h; path = ../../include/begin_code.h; sourceTree = SOURCE_ROOT; };
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0C5AF5E501191D2B7F000001 /* begin_code.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = begin_code.h; path = ../../include/begin_code.h; sourceTree = SOURCE_ROOT; };
|
||||||
0C5AF5E601191D2B7F000001 /* close_code.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = close_code.h; path = ../../include/close_code.h; sourceTree = SOURCE_ROOT; };
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0C5AF5E601191D2B7F000001 /* close_code.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = close_code.h; path = ../../include/close_code.h; sourceTree = SOURCE_ROOT; };
|
||||||
0C5AF5E801191D2B7F000001 /* SDL_audio.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = SDL_audio.h; path = ../../include/SDL_audio.h; sourceTree = SOURCE_ROOT; };
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0C5AF5E801191D2B7F000001 /* SDL_audio.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = SDL_audio.h; path = ../../include/SDL_audio.h; sourceTree = SOURCE_ROOT; };
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||||||
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@ -1210,6 +1222,18 @@
|
||||||
041B2CA012FA0D680087D585 /* software */ = {
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041B2CA012FA0D680087D585 /* software */ = {
|
||||||
isa = PBXGroup;
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isa = PBXGroup;
|
||||||
children = (
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children = (
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||||||
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04F7803D12FB74A200FC43C0 /* SDL_blendfillrect.c */,
|
||||||
|
04F7803E12FB74A200FC43C0 /* SDL_blendfillrect.h */,
|
||||||
|
04F7803F12FB74A200FC43C0 /* SDL_blendline.c */,
|
||||||
|
04F7804012FB74A200FC43C0 /* SDL_blendline.h */,
|
||||||
|
04F7804112FB74A200FC43C0 /* SDL_blendpoint.c */,
|
||||||
|
04F7804212FB74A200FC43C0 /* SDL_blendpoint.h */,
|
||||||
|
04F7804312FB74A200FC43C0 /* SDL_draw.h */,
|
||||||
|
04F7804412FB74A200FC43C0 /* SDL_drawline.c */,
|
||||||
|
04F7804512FB74A200FC43C0 /* SDL_drawline.h */,
|
||||||
|
04F7804612FB74A200FC43C0 /* SDL_drawpoint.c */,
|
||||||
|
04F7804712FB74A200FC43C0 /* SDL_drawpoint.h */,
|
||||||
|
04F7804812FB74A200FC43C0 /* SDL_renderer_sw_c.h */,
|
||||||
041B2CA112FA0D680087D585 /* SDL_renderer_sw.c */,
|
041B2CA112FA0D680087D585 /* SDL_renderer_sw.c */,
|
||||||
);
|
);
|
||||||
path = software;
|
path = software;
|
||||||
|
@ -1487,12 +1511,6 @@
|
||||||
04BDFEE712E6671800899322 /* dummy */,
|
04BDFEE712E6671800899322 /* dummy */,
|
||||||
04BDFFB712E6671800899322 /* x11 */,
|
04BDFFB712E6671800899322 /* x11 */,
|
||||||
04BDFFD712E6671800899322 /* Xext */,
|
04BDFFD712E6671800899322 /* Xext */,
|
||||||
04BDFF4812E6671800899322 /* SDL_alphamult.c */,
|
|
||||||
04BDFF4912E6671800899322 /* SDL_alphamult.h */,
|
|
||||||
04BDFF4A12E6671800899322 /* SDL_blendfillrect.c */,
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|
||||||
04BDFF4B12E6671800899322 /* SDL_blendline.c */,
|
|
||||||
04BDFF4C12E6671800899322 /* SDL_blendpoint.c */,
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|
||||||
04BDFF4D12E6671800899322 /* SDL_blendrect.c */,
|
|
||||||
04BDFF4E12E6671800899322 /* SDL_blit.c */,
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04BDFF4E12E6671800899322 /* SDL_blit.c */,
|
||||||
04BDFF4F12E6671800899322 /* SDL_blit.h */,
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04BDFF4F12E6671800899322 /* SDL_blit.h */,
|
||||||
04BDFF5012E6671800899322 /* SDL_blit_0.c */,
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04BDFF5012E6671800899322 /* SDL_blit_0.c */,
|
||||||
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@ -1507,10 +1525,6 @@
|
||||||
04BDFF5912E6671800899322 /* SDL_blit_slow.h */,
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04BDFF5912E6671800899322 /* SDL_blit_slow.h */,
|
||||||
04BDFF5A12E6671800899322 /* SDL_bmp.c */,
|
04BDFF5A12E6671800899322 /* SDL_bmp.c */,
|
||||||
04BDFF5B12E6671800899322 /* SDL_clipboard.c */,
|
04BDFF5B12E6671800899322 /* SDL_clipboard.c */,
|
||||||
04BDFF5C12E6671800899322 /* SDL_draw.h */,
|
|
||||||
04BDFF5D12E6671800899322 /* SDL_drawline.c */,
|
|
||||||
04BDFF5E12E6671800899322 /* SDL_drawpoint.c */,
|
|
||||||
04BDFF5F12E6671800899322 /* SDL_drawrect.c */,
|
|
||||||
04BDFF6012E6671800899322 /* SDL_fillrect.c */,
|
04BDFF6012E6671800899322 /* SDL_fillrect.c */,
|
||||||
04BDFF6112E6671800899322 /* SDL_gamma.c */,
|
04BDFF6112E6671800899322 /* SDL_gamma.c */,
|
||||||
04BDFF6212E6671800899322 /* SDL_glesfuncs.h */,
|
04BDFF6212E6671800899322 /* SDL_glesfuncs.h */,
|
||||||
|
@ -1562,6 +1576,8 @@
|
||||||
children = (
|
children = (
|
||||||
04BDFEE812E6671800899322 /* SDL_nullevents.c */,
|
04BDFEE812E6671800899322 /* SDL_nullevents.c */,
|
||||||
04BDFEE912E6671800899322 /* SDL_nullevents_c.h */,
|
04BDFEE912E6671800899322 /* SDL_nullevents_c.h */,
|
||||||
|
04F7803712FB748500FC43C0 /* SDL_nullframebuffer_c.h */,
|
||||||
|
04F7803812FB748500FC43C0 /* SDL_nullframebuffer.c */,
|
||||||
04BDFEEC12E6671800899322 /* SDL_nullvideo.c */,
|
04BDFEEC12E6671800899322 /* SDL_nullvideo.c */,
|
||||||
04BDFEED12E6671800899322 /* SDL_nullvideo.h */,
|
04BDFEED12E6671800899322 /* SDL_nullvideo.h */,
|
||||||
);
|
);
|
||||||
|
@ -1893,12 +1909,10 @@
|
||||||
04BD010312E6671800899322 /* SDL_cocoawindow.h in Headers */,
|
04BD010312E6671800899322 /* SDL_cocoawindow.h in Headers */,
|
||||||
04BD011812E6671800899322 /* SDL_nullevents_c.h in Headers */,
|
04BD011812E6671800899322 /* SDL_nullevents_c.h in Headers */,
|
||||||
04BD011C12E6671800899322 /* SDL_nullvideo.h in Headers */,
|
04BD011C12E6671800899322 /* SDL_nullvideo.h in Headers */,
|
||||||
04BD017012E6671800899322 /* SDL_alphamult.h in Headers */,
|
|
||||||
04BD017612E6671800899322 /* SDL_blit.h in Headers */,
|
04BD017612E6671800899322 /* SDL_blit.h in Headers */,
|
||||||
04BD017B12E6671800899322 /* SDL_blit_auto.h in Headers */,
|
04BD017B12E6671800899322 /* SDL_blit_auto.h in Headers */,
|
||||||
04BD017D12E6671800899322 /* SDL_blit_copy.h in Headers */,
|
04BD017D12E6671800899322 /* SDL_blit_copy.h in Headers */,
|
||||||
04BD018012E6671800899322 /* SDL_blit_slow.h in Headers */,
|
04BD018012E6671800899322 /* SDL_blit_slow.h in Headers */,
|
||||||
04BD018312E6671800899322 /* SDL_draw.h in Headers */,
|
|
||||||
04BD018912E6671800899322 /* SDL_glesfuncs.h in Headers */,
|
04BD018912E6671800899322 /* SDL_glesfuncs.h in Headers */,
|
||||||
04BD018A12E6671800899322 /* SDL_glfuncs.h in Headers */,
|
04BD018A12E6671800899322 /* SDL_glfuncs.h in Headers */,
|
||||||
04BD018B12E6671800899322 /* SDL_leaks.h in Headers */,
|
04BD018B12E6671800899322 /* SDL_leaks.h in Headers */,
|
||||||
|
@ -1942,6 +1956,14 @@
|
||||||
041B2CA612FA0D680087D585 /* SDL_sysrender.h in Headers */,
|
041B2CA612FA0D680087D585 /* SDL_sysrender.h in Headers */,
|
||||||
04409B9112FA97ED00FB9AA8 /* mmx.h in Headers */,
|
04409B9112FA97ED00FB9AA8 /* mmx.h in Headers */,
|
||||||
04409B9312FA97ED00FB9AA8 /* SDL_yuv_sw_c.h in Headers */,
|
04409B9312FA97ED00FB9AA8 /* SDL_yuv_sw_c.h in Headers */,
|
||||||
|
04F7803912FB748500FC43C0 /* SDL_nullframebuffer_c.h in Headers */,
|
||||||
|
04F7804A12FB74A200FC43C0 /* SDL_blendfillrect.h in Headers */,
|
||||||
|
04F7804C12FB74A200FC43C0 /* SDL_blendline.h in Headers */,
|
||||||
|
04F7804E12FB74A200FC43C0 /* SDL_blendpoint.h in Headers */,
|
||||||
|
04F7804F12FB74A200FC43C0 /* SDL_draw.h in Headers */,
|
||||||
|
04F7805112FB74A200FC43C0 /* SDL_drawline.h in Headers */,
|
||||||
|
04F7805312FB74A200FC43C0 /* SDL_drawpoint.h in Headers */,
|
||||||
|
04F7805412FB74A200FC43C0 /* SDL_renderer_sw_c.h in Headers */,
|
||||||
);
|
);
|
||||||
runOnlyForDeploymentPostprocessing = 0;
|
runOnlyForDeploymentPostprocessing = 0;
|
||||||
};
|
};
|
||||||
|
@ -2016,12 +2038,10 @@
|
||||||
04BD031D12E6671800899322 /* SDL_cocoawindow.h in Headers */,
|
04BD031D12E6671800899322 /* SDL_cocoawindow.h in Headers */,
|
||||||
04BD033212E6671800899322 /* SDL_nullevents_c.h in Headers */,
|
04BD033212E6671800899322 /* SDL_nullevents_c.h in Headers */,
|
||||||
04BD033612E6671800899322 /* SDL_nullvideo.h in Headers */,
|
04BD033612E6671800899322 /* SDL_nullvideo.h in Headers */,
|
||||||
04BD038A12E6671800899322 /* SDL_alphamult.h in Headers */,
|
|
||||||
04BD039012E6671800899322 /* SDL_blit.h in Headers */,
|
04BD039012E6671800899322 /* SDL_blit.h in Headers */,
|
||||||
04BD039512E6671800899322 /* SDL_blit_auto.h in Headers */,
|
04BD039512E6671800899322 /* SDL_blit_auto.h in Headers */,
|
||||||
04BD039712E6671800899322 /* SDL_blit_copy.h in Headers */,
|
04BD039712E6671800899322 /* SDL_blit_copy.h in Headers */,
|
||||||
04BD039A12E6671800899322 /* SDL_blit_slow.h in Headers */,
|
04BD039A12E6671800899322 /* SDL_blit_slow.h in Headers */,
|
||||||
04BD039D12E6671800899322 /* SDL_draw.h in Headers */,
|
|
||||||
04BD03A312E6671800899322 /* SDL_glesfuncs.h in Headers */,
|
04BD03A312E6671800899322 /* SDL_glesfuncs.h in Headers */,
|
||||||
04BD03A412E6671800899322 /* SDL_glfuncs.h in Headers */,
|
04BD03A412E6671800899322 /* SDL_glfuncs.h in Headers */,
|
||||||
04BD03A512E6671800899322 /* SDL_leaks.h in Headers */,
|
04BD03A512E6671800899322 /* SDL_leaks.h in Headers */,
|
||||||
|
@ -2065,6 +2085,14 @@
|
||||||
041B2CAC12FA0D680087D585 /* SDL_sysrender.h in Headers */,
|
041B2CAC12FA0D680087D585 /* SDL_sysrender.h in Headers */,
|
||||||
04409B9512FA97ED00FB9AA8 /* mmx.h in Headers */,
|
04409B9512FA97ED00FB9AA8 /* mmx.h in Headers */,
|
||||||
04409B9712FA97ED00FB9AA8 /* SDL_yuv_sw_c.h in Headers */,
|
04409B9712FA97ED00FB9AA8 /* SDL_yuv_sw_c.h in Headers */,
|
||||||
|
04F7803B12FB748500FC43C0 /* SDL_nullframebuffer_c.h in Headers */,
|
||||||
|
04F7805612FB74A200FC43C0 /* SDL_blendfillrect.h in Headers */,
|
||||||
|
04F7805812FB74A200FC43C0 /* SDL_blendline.h in Headers */,
|
||||||
|
04F7805A12FB74A200FC43C0 /* SDL_blendpoint.h in Headers */,
|
||||||
|
04F7805B12FB74A200FC43C0 /* SDL_draw.h in Headers */,
|
||||||
|
04F7805D12FB74A200FC43C0 /* SDL_drawline.h in Headers */,
|
||||||
|
04F7805F12FB74A200FC43C0 /* SDL_drawpoint.h in Headers */,
|
||||||
|
04F7806012FB74A200FC43C0 /* SDL_renderer_sw_c.h in Headers */,
|
||||||
);
|
);
|
||||||
runOnlyForDeploymentPostprocessing = 0;
|
runOnlyForDeploymentPostprocessing = 0;
|
||||||
};
|
};
|
||||||
|
@ -2385,11 +2413,6 @@
|
||||||
04BD010412E6671800899322 /* SDL_cocoawindow.m in Sources */,
|
04BD010412E6671800899322 /* SDL_cocoawindow.m in Sources */,
|
||||||
04BD011712E6671800899322 /* SDL_nullevents.c in Sources */,
|
04BD011712E6671800899322 /* SDL_nullevents.c in Sources */,
|
||||||
04BD011B12E6671800899322 /* SDL_nullvideo.c in Sources */,
|
04BD011B12E6671800899322 /* SDL_nullvideo.c in Sources */,
|
||||||
04BD016F12E6671800899322 /* SDL_alphamult.c in Sources */,
|
|
||||||
04BD017112E6671800899322 /* SDL_blendfillrect.c in Sources */,
|
|
||||||
04BD017212E6671800899322 /* SDL_blendline.c in Sources */,
|
|
||||||
04BD017312E6671800899322 /* SDL_blendpoint.c in Sources */,
|
|
||||||
04BD017412E6671800899322 /* SDL_blendrect.c in Sources */,
|
|
||||||
04BD017512E6671800899322 /* SDL_blit.c in Sources */,
|
04BD017512E6671800899322 /* SDL_blit.c in Sources */,
|
||||||
04BD017712E6671800899322 /* SDL_blit_0.c in Sources */,
|
04BD017712E6671800899322 /* SDL_blit_0.c in Sources */,
|
||||||
04BD017812E6671800899322 /* SDL_blit_1.c in Sources */,
|
04BD017812E6671800899322 /* SDL_blit_1.c in Sources */,
|
||||||
|
@ -2400,9 +2423,6 @@
|
||||||
04BD017F12E6671800899322 /* SDL_blit_slow.c in Sources */,
|
04BD017F12E6671800899322 /* SDL_blit_slow.c in Sources */,
|
||||||
04BD018112E6671800899322 /* SDL_bmp.c in Sources */,
|
04BD018112E6671800899322 /* SDL_bmp.c in Sources */,
|
||||||
04BD018212E6671800899322 /* SDL_clipboard.c in Sources */,
|
04BD018212E6671800899322 /* SDL_clipboard.c in Sources */,
|
||||||
04BD018412E6671800899322 /* SDL_drawline.c in Sources */,
|
|
||||||
04BD018512E6671800899322 /* SDL_drawpoint.c in Sources */,
|
|
||||||
04BD018612E6671800899322 /* SDL_drawrect.c in Sources */,
|
|
||||||
04BD018712E6671800899322 /* SDL_fillrect.c in Sources */,
|
04BD018712E6671800899322 /* SDL_fillrect.c in Sources */,
|
||||||
04BD018812E6671800899322 /* SDL_gamma.c in Sources */,
|
04BD018812E6671800899322 /* SDL_gamma.c in Sources */,
|
||||||
04BD018C12E6671800899322 /* SDL_pixels.c in Sources */,
|
04BD018C12E6671800899322 /* SDL_pixels.c in Sources */,
|
||||||
|
@ -2443,6 +2463,12 @@
|
||||||
041B2CA712FA0D680087D585 /* SDL_renderer_sw.c in Sources */,
|
041B2CA712FA0D680087D585 /* SDL_renderer_sw.c in Sources */,
|
||||||
04409B9212FA97ED00FB9AA8 /* SDL_yuv_mmx.c in Sources */,
|
04409B9212FA97ED00FB9AA8 /* SDL_yuv_mmx.c in Sources */,
|
||||||
04409B9412FA97ED00FB9AA8 /* SDL_yuv_sw.c in Sources */,
|
04409B9412FA97ED00FB9AA8 /* SDL_yuv_sw.c in Sources */,
|
||||||
|
04F7803A12FB748500FC43C0 /* SDL_nullframebuffer.c in Sources */,
|
||||||
|
04F7804912FB74A200FC43C0 /* SDL_blendfillrect.c in Sources */,
|
||||||
|
04F7804B12FB74A200FC43C0 /* SDL_blendline.c in Sources */,
|
||||||
|
04F7804D12FB74A200FC43C0 /* SDL_blendpoint.c in Sources */,
|
||||||
|
04F7805012FB74A200FC43C0 /* SDL_drawline.c in Sources */,
|
||||||
|
04F7805212FB74A200FC43C0 /* SDL_drawpoint.c in Sources */,
|
||||||
);
|
);
|
||||||
runOnlyForDeploymentPostprocessing = 0;
|
runOnlyForDeploymentPostprocessing = 0;
|
||||||
};
|
};
|
||||||
|
@ -2512,11 +2538,6 @@
|
||||||
04BD031E12E6671800899322 /* SDL_cocoawindow.m in Sources */,
|
04BD031E12E6671800899322 /* SDL_cocoawindow.m in Sources */,
|
||||||
04BD033112E6671800899322 /* SDL_nullevents.c in Sources */,
|
04BD033112E6671800899322 /* SDL_nullevents.c in Sources */,
|
||||||
04BD033512E6671800899322 /* SDL_nullvideo.c in Sources */,
|
04BD033512E6671800899322 /* SDL_nullvideo.c in Sources */,
|
||||||
04BD038912E6671800899322 /* SDL_alphamult.c in Sources */,
|
|
||||||
04BD038B12E6671800899322 /* SDL_blendfillrect.c in Sources */,
|
|
||||||
04BD038C12E6671800899322 /* SDL_blendline.c in Sources */,
|
|
||||||
04BD038D12E6671800899322 /* SDL_blendpoint.c in Sources */,
|
|
||||||
04BD038E12E6671800899322 /* SDL_blendrect.c in Sources */,
|
|
||||||
04BD038F12E6671800899322 /* SDL_blit.c in Sources */,
|
04BD038F12E6671800899322 /* SDL_blit.c in Sources */,
|
||||||
04BD039112E6671800899322 /* SDL_blit_0.c in Sources */,
|
04BD039112E6671800899322 /* SDL_blit_0.c in Sources */,
|
||||||
04BD039212E6671800899322 /* SDL_blit_1.c in Sources */,
|
04BD039212E6671800899322 /* SDL_blit_1.c in Sources */,
|
||||||
|
@ -2527,9 +2548,6 @@
|
||||||
04BD039912E6671800899322 /* SDL_blit_slow.c in Sources */,
|
04BD039912E6671800899322 /* SDL_blit_slow.c in Sources */,
|
||||||
04BD039B12E6671800899322 /* SDL_bmp.c in Sources */,
|
04BD039B12E6671800899322 /* SDL_bmp.c in Sources */,
|
||||||
04BD039C12E6671800899322 /* SDL_clipboard.c in Sources */,
|
04BD039C12E6671800899322 /* SDL_clipboard.c in Sources */,
|
||||||
04BD039E12E6671800899322 /* SDL_drawline.c in Sources */,
|
|
||||||
04BD039F12E6671800899322 /* SDL_drawpoint.c in Sources */,
|
|
||||||
04BD03A012E6671800899322 /* SDL_drawrect.c in Sources */,
|
|
||||||
04BD03A112E6671800899322 /* SDL_fillrect.c in Sources */,
|
04BD03A112E6671800899322 /* SDL_fillrect.c in Sources */,
|
||||||
04BD03A212E6671800899322 /* SDL_gamma.c in Sources */,
|
04BD03A212E6671800899322 /* SDL_gamma.c in Sources */,
|
||||||
04BD03A612E6671800899322 /* SDL_pixels.c in Sources */,
|
04BD03A612E6671800899322 /* SDL_pixels.c in Sources */,
|
||||||
|
@ -2570,6 +2588,12 @@
|
||||||
041B2CAD12FA0D680087D585 /* SDL_renderer_sw.c in Sources */,
|
041B2CAD12FA0D680087D585 /* SDL_renderer_sw.c in Sources */,
|
||||||
04409B9612FA97ED00FB9AA8 /* SDL_yuv_mmx.c in Sources */,
|
04409B9612FA97ED00FB9AA8 /* SDL_yuv_mmx.c in Sources */,
|
||||||
04409B9812FA97ED00FB9AA8 /* SDL_yuv_sw.c in Sources */,
|
04409B9812FA97ED00FB9AA8 /* SDL_yuv_sw.c in Sources */,
|
||||||
|
04F7803C12FB748500FC43C0 /* SDL_nullframebuffer.c in Sources */,
|
||||||
|
04F7805512FB74A200FC43C0 /* SDL_blendfillrect.c in Sources */,
|
||||||
|
04F7805712FB74A200FC43C0 /* SDL_blendline.c in Sources */,
|
||||||
|
04F7805912FB74A200FC43C0 /* SDL_blendpoint.c in Sources */,
|
||||||
|
04F7805C12FB74A200FC43C0 /* SDL_drawline.c in Sources */,
|
||||||
|
04F7805E12FB74A200FC43C0 /* SDL_drawpoint.c in Sources */,
|
||||||
);
|
);
|
||||||
runOnlyForDeploymentPostprocessing = 0;
|
runOnlyForDeploymentPostprocessing = 0;
|
||||||
};
|
};
|
||||||
|
|
|
@ -154,12 +154,25 @@ extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index,
|
||||||
*
|
*
|
||||||
* \return A valid rendering context or NULL if there was an error.
|
* \return A valid rendering context or NULL if there was an error.
|
||||||
*
|
*
|
||||||
|
* \sa SDL_CreateSoftwareRenderer()
|
||||||
* \sa SDL_GetRendererInfo()
|
* \sa SDL_GetRendererInfo()
|
||||||
* \sa SDL_DestroyRenderer()
|
* \sa SDL_DestroyRenderer()
|
||||||
*/
|
*/
|
||||||
extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
|
extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
|
||||||
int index, Uint32 flags);
|
int index, Uint32 flags);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Create a 2D software rendering context for a surface.
|
||||||
|
*
|
||||||
|
* \param surface The surface where rendering is done.
|
||||||
|
*
|
||||||
|
* \return A valid rendering context or NULL if there was an error.
|
||||||
|
*
|
||||||
|
* \sa SDL_CreateRenderer()
|
||||||
|
* \sa SDL_DestroyRenderer()
|
||||||
|
*/
|
||||||
|
extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* \brief Get information about a rendering context.
|
* \brief Get information about a rendering context.
|
||||||
*/
|
*/
|
||||||
|
|
|
@ -607,6 +607,40 @@ extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
|
||||||
extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
|
extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
|
||||||
int fullscreen);
|
int fullscreen);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Get an SDL surface associated with the window.
|
||||||
|
*
|
||||||
|
* \return A surface in the optimal format for the window, or NULL on error.
|
||||||
|
*
|
||||||
|
* \note You may not combine this with 3D or the rendering API on this window.
|
||||||
|
*
|
||||||
|
* \sa SDL_UpdateWindowSurface()
|
||||||
|
* \sa SDL_UpdateWindowSurfaceRects()
|
||||||
|
*/
|
||||||
|
extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Copy the window surface to the screen.
|
||||||
|
*
|
||||||
|
* \return 0 on success, or -1 on error.
|
||||||
|
*
|
||||||
|
* \sa SDL_GetWindowSurface()
|
||||||
|
* \sa SDL_UpdateWindowSurfaceRects()
|
||||||
|
*/
|
||||||
|
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Copy a number of rectangles on the window surface to the screen.
|
||||||
|
*
|
||||||
|
* \return 0 on success, or -1 on error.
|
||||||
|
*
|
||||||
|
* \sa SDL_GetWindowSurface()
|
||||||
|
* \sa SDL_UpdateWindowSurfaceRect()
|
||||||
|
*/
|
||||||
|
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
|
||||||
|
int numrects,
|
||||||
|
SDL_Rect * rects);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* \brief Set a window's input grab mode.
|
* \brief Set a window's input grab mode.
|
||||||
*
|
*
|
||||||
|
|
|
@ -106,6 +106,7 @@ SDL_SendWindowEvent(SDL_Window * window, Uint8 windowevent, int data1,
|
||||||
}
|
}
|
||||||
window->w = data1;
|
window->w = data1;
|
||||||
window->h = data2;
|
window->h = data2;
|
||||||
|
SDL_OnWindowResized(window);
|
||||||
break;
|
break;
|
||||||
case SDL_WINDOWEVENT_MINIMIZED:
|
case SDL_WINDOWEVENT_MINIMIZED:
|
||||||
if (window->flags & SDL_WINDOW_MINIMIZED) {
|
if (window->flags & SDL_WINDOW_MINIMIZED) {
|
||||||
|
|
|
@ -26,6 +26,7 @@
|
||||||
#include "SDL_render.h"
|
#include "SDL_render.h"
|
||||||
#include "SDL_sysrender.h"
|
#include "SDL_sysrender.h"
|
||||||
#include "../video/SDL_pixels_c.h"
|
#include "../video/SDL_pixels_c.h"
|
||||||
|
#include "software/SDL_renderer_sw_c.h"
|
||||||
|
|
||||||
|
|
||||||
#define CHECK_RENDERER_MAGIC(renderer, retval) \
|
#define CHECK_RENDERER_MAGIC(renderer, retval) \
|
||||||
|
@ -137,12 +138,19 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
|
||||||
|
|
||||||
if (renderer) {
|
if (renderer) {
|
||||||
renderer->magic = &renderer_magic;
|
renderer->magic = &renderer_magic;
|
||||||
|
renderer->window = window;
|
||||||
|
|
||||||
SDL_AddEventWatch(SDL_RendererEventWatch, renderer);
|
SDL_AddEventWatch(SDL_RendererEventWatch, renderer);
|
||||||
}
|
}
|
||||||
return renderer;
|
return renderer;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SDL_Renderer *
|
||||||
|
SDL_CreateSoftwareRenderer(SDL_Surface * surface)
|
||||||
|
{
|
||||||
|
return SW_CreateRendererForSurface(surface);
|
||||||
|
}
|
||||||
|
|
||||||
int
|
int
|
||||||
SDL_GetRendererInfo(SDL_Renderer * renderer, SDL_RendererInfo * info)
|
SDL_GetRendererInfo(SDL_Renderer * renderer, SDL_RendererInfo * info)
|
||||||
{
|
{
|
||||||
|
|
|
@ -327,7 +327,6 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||||
renderer->DestroyTexture = D3D_DestroyTexture;
|
renderer->DestroyTexture = D3D_DestroyTexture;
|
||||||
renderer->DestroyRenderer = D3D_DestroyRenderer;
|
renderer->DestroyRenderer = D3D_DestroyRenderer;
|
||||||
renderer->info = D3D_RenderDriver.info;
|
renderer->info = D3D_RenderDriver.info;
|
||||||
renderer->window = window;
|
|
||||||
renderer->driverdata = data;
|
renderer->driverdata = data;
|
||||||
|
|
||||||
renderer->info.flags = SDL_RENDERER_ACCELERATED;
|
renderer->info.flags = SDL_RENDERER_ACCELERATED;
|
||||||
|
|
|
@ -209,7 +209,6 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||||
renderer->DestroyTexture = GL_DestroyTexture;
|
renderer->DestroyTexture = GL_DestroyTexture;
|
||||||
renderer->DestroyRenderer = GL_DestroyRenderer;
|
renderer->DestroyRenderer = GL_DestroyRenderer;
|
||||||
renderer->info = GL_RenderDriver.info;
|
renderer->info = GL_RenderDriver.info;
|
||||||
renderer->window = window;
|
|
||||||
renderer->driverdata = data;
|
renderer->driverdata = data;
|
||||||
|
|
||||||
renderer->info.flags = SDL_RENDERER_ACCELERATED;
|
renderer->info.flags = SDL_RENDERER_ACCELERATED;
|
||||||
|
|
|
@ -202,7 +202,6 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||||
renderer->DestroyTexture = GLES_DestroyTexture;
|
renderer->DestroyTexture = GLES_DestroyTexture;
|
||||||
renderer->DestroyRenderer = GLES_DestroyRenderer;
|
renderer->DestroyRenderer = GLES_DestroyRenderer;
|
||||||
renderer->info = GL_ES_RenderDriver.info;
|
renderer->info = GL_ES_RenderDriver.info;
|
||||||
renderer->window = window;
|
|
||||||
renderer->driverdata = data;
|
renderer->driverdata = data;
|
||||||
|
|
||||||
renderer->info.flags = SDL_RENDERER_ACCELERATED;
|
renderer->info.flags = SDL_RENDERER_ACCELERATED;
|
||||||
|
|
1
src/render/software/SDL_blendline.c
Normal file → Executable file
1
src/render/software/SDL_blendline.c
Normal file → Executable file
|
@ -23,6 +23,7 @@
|
||||||
|
|
||||||
#include "SDL_draw.h"
|
#include "SDL_draw.h"
|
||||||
#include "SDL_blendline.h"
|
#include "SDL_blendline.h"
|
||||||
|
#include "SDL_blendpoint.h"
|
||||||
|
|
||||||
|
|
||||||
static void
|
static void
|
||||||
|
|
1
src/render/software/SDL_drawline.c
Normal file → Executable file
1
src/render/software/SDL_drawline.c
Normal file → Executable file
|
@ -23,6 +23,7 @@
|
||||||
|
|
||||||
#include "SDL_draw.h"
|
#include "SDL_draw.h"
|
||||||
#include "SDL_drawline.h"
|
#include "SDL_drawline.h"
|
||||||
|
#include "SDL_drawpoint.h"
|
||||||
|
|
||||||
|
|
||||||
static void
|
static void
|
||||||
|
|
|
@ -69,7 +69,7 @@ SDL_RenderDriver SW_RenderDriver = {
|
||||||
SW_CreateRenderer,
|
SW_CreateRenderer,
|
||||||
{
|
{
|
||||||
"software",
|
"software",
|
||||||
(SDL_RENDERER_PRESENTVSYNC),
|
0,
|
||||||
8,
|
8,
|
||||||
{
|
{
|
||||||
SDL_PIXELFORMAT_RGB555,
|
SDL_PIXELFORMAT_RGB555,
|
||||||
|
@ -87,61 +87,19 @@ SDL_RenderDriver SW_RenderDriver = {
|
||||||
|
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
Uint32 format;
|
|
||||||
SDL_bool updateSize;
|
SDL_bool updateSize;
|
||||||
SDL_Texture *texture;
|
SDL_Surface *surface;
|
||||||
SDL_Surface surface;
|
|
||||||
SDL_Renderer *renderer;
|
|
||||||
} SW_RenderData;
|
} SW_RenderData;
|
||||||
|
|
||||||
static SDL_Texture *
|
|
||||||
CreateTexture(SDL_Renderer * renderer, Uint32 format, int w, int h)
|
|
||||||
{
|
|
||||||
SDL_Texture *texture;
|
|
||||||
|
|
||||||
texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture));
|
|
||||||
if (!texture) {
|
|
||||||
SDL_OutOfMemory();
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
texture->format = format;
|
|
||||||
texture->access = SDL_TEXTUREACCESS_STREAMING;
|
|
||||||
texture->w = w;
|
|
||||||
texture->h = h;
|
|
||||||
texture->renderer = renderer;
|
|
||||||
|
|
||||||
if (renderer->CreateTexture(renderer, texture) < 0) {
|
|
||||||
SDL_free(texture);
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
return texture;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
|
||||||
DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
||||||
{
|
|
||||||
renderer->DestroyTexture(renderer, texture);
|
|
||||||
SDL_free(texture);
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_Renderer *
|
SDL_Renderer *
|
||||||
SW_CreateRenderer(SDL_Window * window, Uint32 flags)
|
SW_CreateRendererForSurface(SDL_Surface * surface)
|
||||||
{
|
{
|
||||||
SDL_Renderer *renderer;
|
SDL_Renderer *renderer;
|
||||||
SW_RenderData *data;
|
SW_RenderData *data;
|
||||||
int i;
|
|
||||||
int w, h;
|
|
||||||
Uint32 format;
|
|
||||||
int bpp;
|
|
||||||
Uint32 Rmask, Gmask, Bmask, Amask;
|
|
||||||
Uint32 renderer_flags;
|
|
||||||
const char *desired_driver;
|
|
||||||
|
|
||||||
format = SDL_GetWindowPixelFormat(window);
|
if (!surface) {
|
||||||
if (!SDL_PixelFormatEnumToMasks
|
SDL_SetError("Can't create renderer for NULL surface");
|
||||||
(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
|
|
||||||
SDL_SetError("Unknown display format");
|
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -157,6 +115,8 @@ SW_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||||
SDL_OutOfMemory();
|
SDL_OutOfMemory();
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
data->surface = surface;
|
||||||
|
|
||||||
renderer->WindowEvent = SW_WindowEvent;
|
renderer->WindowEvent = SW_WindowEvent;
|
||||||
renderer->CreateTexture = SW_CreateTexture;
|
renderer->CreateTexture = SW_CreateTexture;
|
||||||
renderer->SetTextureColorMod = SW_SetTextureColorMod;
|
renderer->SetTextureColorMod = SW_SetTextureColorMod;
|
||||||
|
@ -174,80 +134,34 @@ SW_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||||
renderer->RenderPresent = SW_RenderPresent;
|
renderer->RenderPresent = SW_RenderPresent;
|
||||||
renderer->DestroyRenderer = SW_DestroyRenderer;
|
renderer->DestroyRenderer = SW_DestroyRenderer;
|
||||||
renderer->info = SW_RenderDriver.info;
|
renderer->info = SW_RenderDriver.info;
|
||||||
renderer->info.flags = 0;
|
|
||||||
renderer->window = window;
|
|
||||||
renderer->driverdata = data;
|
renderer->driverdata = data;
|
||||||
|
|
||||||
data->format = format;
|
|
||||||
|
|
||||||
/* Find a render driver that we can use to display data */
|
|
||||||
renderer_flags = 0;
|
|
||||||
if (flags & SDL_RENDERER_PRESENTVSYNC) {
|
|
||||||
renderer_flags |= SDL_RENDERER_PRESENTVSYNC;
|
|
||||||
}
|
|
||||||
desired_driver = SDL_getenv("SDL_VIDEO_RENDERER_SWDRIVER");
|
|
||||||
for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) {
|
|
||||||
SDL_RendererInfo info;
|
|
||||||
SDL_GetRenderDriverInfo(i, &info);
|
|
||||||
if (SDL_strcmp(info.name, SW_RenderDriver.info.name) == 0) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
if (desired_driver
|
|
||||||
&& SDL_strcasecmp(desired_driver, info.name) != 0) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
data->renderer = SDL_CreateRenderer(window, i, renderer_flags);
|
|
||||||
if (data->renderer) {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (i == SDL_GetNumRenderDrivers()) {
|
|
||||||
SW_DestroyRenderer(renderer);
|
|
||||||
SDL_SetError("Couldn't find display render driver");
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
if (data->renderer->info.flags & SDL_RENDERER_PRESENTVSYNC) {
|
|
||||||
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Create the textures we'll use for display */
|
|
||||||
SDL_GetWindowSize(window, &w, &h);
|
|
||||||
data->texture = CreateTexture(data->renderer, data->format, w, h);
|
|
||||||
if (!data->texture) {
|
|
||||||
SW_DestroyRenderer(renderer);
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Create a surface we'll use for rendering */
|
|
||||||
data->surface.flags = SDL_PREALLOC;
|
|
||||||
data->surface.format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask);
|
|
||||||
if (!data->surface.format) {
|
|
||||||
SW_DestroyRenderer(renderer);
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
return renderer;
|
return renderer;
|
||||||
}
|
}
|
||||||
|
|
||||||
static SDL_Texture *
|
SDL_Renderer *
|
||||||
|
SW_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||||
|
{
|
||||||
|
SDL_Surface *surface;
|
||||||
|
|
||||||
|
surface = SDL_GetWindowSurface(window);
|
||||||
|
if (!surface) {
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
return SW_CreateRendererForSurface(surface);
|
||||||
|
}
|
||||||
|
|
||||||
|
static SDL_Surface *
|
||||||
SW_ActivateRenderer(SDL_Renderer * renderer)
|
SW_ActivateRenderer(SDL_Renderer * renderer)
|
||||||
{
|
{
|
||||||
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
|
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
|
||||||
SDL_Window *window = renderer->window;
|
SDL_Window *window = renderer->window;
|
||||||
|
|
||||||
if (data->updateSize) {
|
if (data->updateSize) {
|
||||||
/* Recreate the textures for the new window size */
|
data->surface = SDL_GetWindowSurface(window);
|
||||||
int w, h;
|
data->updateSize = SDL_FALSE;
|
||||||
if (data->texture) {
|
|
||||||
DestroyTexture(data->renderer, data->texture);
|
|
||||||
}
|
|
||||||
SDL_GetWindowSize(window, &w, &h);
|
|
||||||
data->texture = CreateTexture(data->renderer, data->format, w, h);
|
|
||||||
if (data->texture) {
|
|
||||||
data->updateSize = SDL_FALSE;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return data->texture;
|
return data->surface;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
|
@ -356,264 +270,130 @@ static int
|
||||||
SW_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
|
SW_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
|
||||||
int count)
|
int count)
|
||||||
{
|
{
|
||||||
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
|
SDL_Surface *surface = SW_ActivateRenderer(renderer);
|
||||||
SDL_Texture *texture = SW_ActivateRenderer(renderer);
|
|
||||||
SDL_Rect rect;
|
|
||||||
int i;
|
|
||||||
int x, y;
|
|
||||||
int status = 0;
|
|
||||||
|
|
||||||
if (!texture) {
|
if (!surface) {
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Get the smallest rectangle that contains everything */
|
|
||||||
rect.x = 0;
|
|
||||||
rect.y = 0;
|
|
||||||
rect.w = texture->w;
|
|
||||||
rect.h = texture->h;
|
|
||||||
if (!SDL_EnclosePoints(points, count, &rect, &rect)) {
|
|
||||||
/* Nothing to draw */
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (data->renderer->LockTexture(data->renderer, texture, &rect,
|
|
||||||
&data->surface.pixels,
|
|
||||||
&data->surface.pitch) < 0) {
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
data->surface.clip_rect.w = data->surface.w = rect.w;
|
|
||||||
data->surface.clip_rect.h = data->surface.h = rect.h;
|
|
||||||
|
|
||||||
/* Draw the points! */
|
/* Draw the points! */
|
||||||
if (renderer->blendMode == SDL_BLENDMODE_NONE) {
|
if (renderer->blendMode == SDL_BLENDMODE_NONE) {
|
||||||
Uint32 color = SDL_MapRGBA(data->surface.format,
|
Uint32 color = SDL_MapRGBA(surface->format,
|
||||||
renderer->r, renderer->g, renderer->b,
|
renderer->r, renderer->g, renderer->b,
|
||||||
renderer->a);
|
renderer->a);
|
||||||
|
|
||||||
for (i = 0; i < count; ++i) {
|
return SDL_DrawPoints(surface, points, count, color);
|
||||||
x = points[i].x - rect.x;
|
|
||||||
y = points[i].y - rect.y;
|
|
||||||
|
|
||||||
status = SDL_DrawPoint(&data->surface, x, y, color);
|
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
for (i = 0; i < count; ++i) {
|
return SDL_BlendPoints(surface, points, count,
|
||||||
x = points[i].x - rect.x;
|
renderer->blendMode,
|
||||||
y = points[i].y - rect.y;
|
renderer->r, renderer->g, renderer->b,
|
||||||
|
renderer->a);
|
||||||
status = SDL_BlendPoint(&data->surface, x, y,
|
|
||||||
renderer->blendMode,
|
|
||||||
renderer->r, renderer->g, renderer->b,
|
|
||||||
renderer->a);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
data->renderer->UnlockTexture(data->renderer, texture);
|
|
||||||
|
|
||||||
return status;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static int
|
static int
|
||||||
SW_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
|
SW_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
|
||||||
int count)
|
int count)
|
||||||
{
|
{
|
||||||
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
|
SDL_Surface *surface = SW_ActivateRenderer(renderer);
|
||||||
SDL_Texture *texture = SW_ActivateRenderer(renderer);
|
|
||||||
SDL_Rect clip, rect;
|
|
||||||
int i;
|
|
||||||
int x1, y1, x2, y2;
|
|
||||||
int status = 0;
|
|
||||||
|
|
||||||
if (!texture) {
|
if (!surface) {
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Get the smallest rectangle that contains everything */
|
/* Draw the lines! */
|
||||||
clip.x = 0;
|
|
||||||
clip.y = 0;
|
|
||||||
clip.w = texture->w;
|
|
||||||
clip.h = texture->h;
|
|
||||||
SDL_EnclosePoints(points, count, NULL, &rect);
|
|
||||||
if (!SDL_IntersectRect(&rect, &clip, &rect)) {
|
|
||||||
/* Nothing to draw */
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (data->renderer->LockTexture(data->renderer, texture, &rect,
|
|
||||||
&data->surface.pixels,
|
|
||||||
&data->surface.pitch) < 0) {
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
data->surface.clip_rect.w = data->surface.w = rect.w;
|
|
||||||
data->surface.clip_rect.h = data->surface.h = rect.h;
|
|
||||||
|
|
||||||
/* Draw the points! */
|
|
||||||
if (renderer->blendMode == SDL_BLENDMODE_NONE) {
|
if (renderer->blendMode == SDL_BLENDMODE_NONE) {
|
||||||
Uint32 color = SDL_MapRGBA(data->surface.format,
|
Uint32 color = SDL_MapRGBA(surface->format,
|
||||||
renderer->r, renderer->g, renderer->b,
|
renderer->r, renderer->g, renderer->b,
|
||||||
renderer->a);
|
renderer->a);
|
||||||
|
|
||||||
for (i = 1; i < count; ++i) {
|
return SDL_DrawLines(surface, points, count, color);
|
||||||
x1 = points[i-1].x - rect.x;
|
|
||||||
y1 = points[i-1].y - rect.y;
|
|
||||||
x2 = points[i].x - rect.x;
|
|
||||||
y2 = points[i].y - rect.y;
|
|
||||||
|
|
||||||
status = SDL_DrawLine(&data->surface, x1, y1, x2, y2, color);
|
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
for (i = 1; i < count; ++i) {
|
return SDL_BlendLines(surface, points, count,
|
||||||
x1 = points[i-1].x - rect.x;
|
renderer->blendMode,
|
||||||
y1 = points[i-1].y - rect.y;
|
renderer->r, renderer->g, renderer->b,
|
||||||
x2 = points[i].x - rect.x;
|
renderer->a);
|
||||||
y2 = points[i].y - rect.y;
|
|
||||||
|
|
||||||
status = SDL_BlendLine(&data->surface, x1, y1, x2, y2,
|
|
||||||
renderer->blendMode,
|
|
||||||
renderer->r, renderer->g, renderer->b,
|
|
||||||
renderer->a);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
data->renderer->UnlockTexture(data->renderer, texture);
|
|
||||||
|
|
||||||
return status;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static int
|
static int
|
||||||
SW_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
|
SW_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
|
||||||
int count)
|
int count)
|
||||||
{
|
{
|
||||||
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
|
SDL_Surface *surface = SW_ActivateRenderer(renderer);
|
||||||
SDL_Texture *texture = SW_ActivateRenderer(renderer);
|
|
||||||
SDL_Rect clip, rect;
|
|
||||||
Uint32 color = 0;
|
|
||||||
int i;
|
|
||||||
int status = 0;
|
|
||||||
|
|
||||||
if (!texture) {
|
if (!surface) {
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
clip.x = 0;
|
|
||||||
clip.y = 0;
|
|
||||||
clip.w = texture->w;
|
|
||||||
clip.h = texture->h;
|
|
||||||
|
|
||||||
if (renderer->blendMode == SDL_BLENDMODE_NONE) {
|
if (renderer->blendMode == SDL_BLENDMODE_NONE) {
|
||||||
color = SDL_MapRGBA(data->surface.format,
|
Uint32 color = SDL_MapRGBA(surface->format,
|
||||||
renderer->r, renderer->g, renderer->b,
|
renderer->r, renderer->g, renderer->b,
|
||||||
renderer->a);
|
renderer->a);
|
||||||
|
return SDL_FillRects(surface, rects, count, color);
|
||||||
|
} else {
|
||||||
|
return SDL_BlendFillRects(surface, rects, count,
|
||||||
|
renderer->blendMode,
|
||||||
|
renderer->r, renderer->g, renderer->b,
|
||||||
|
renderer->a);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (i = 0; i < count; ++i) {
|
|
||||||
if (!SDL_IntersectRect(rects[i], &clip, &rect)) {
|
|
||||||
/* Nothing to draw */
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (data->renderer->LockTexture(data->renderer, texture, &rect,
|
|
||||||
&data->surface.pixels,
|
|
||||||
&data->surface.pitch) < 0) {
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
data->surface.clip_rect.w = data->surface.w = rect.w;
|
|
||||||
data->surface.clip_rect.h = data->surface.h = rect.h;
|
|
||||||
|
|
||||||
if (renderer->blendMode == SDL_BLENDMODE_NONE) {
|
|
||||||
status = SDL_FillRect(&data->surface, NULL, color);
|
|
||||||
} else {
|
|
||||||
status = SDL_BlendFillRect(&data->surface, NULL,
|
|
||||||
renderer->blendMode,
|
|
||||||
renderer->r, renderer->g, renderer->b,
|
|
||||||
renderer->a);
|
|
||||||
}
|
|
||||||
|
|
||||||
data->renderer->UnlockTexture(data->renderer, texture);
|
|
||||||
}
|
|
||||||
return status;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static int
|
static int
|
||||||
SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||||
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
|
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
|
||||||
{
|
{
|
||||||
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
|
SDL_Surface *surface = SW_ActivateRenderer(renderer);
|
||||||
SDL_Surface *surface;
|
SDL_Surface *src = (SDL_Surface *) texture->driverdata;
|
||||||
SDL_Rect real_srcrect;
|
SDL_Rect final_rect = *dstrect;
|
||||||
SDL_Rect real_dstrect;
|
|
||||||
int status;
|
|
||||||
|
|
||||||
if (!SW_ActivateRenderer(renderer)) {
|
if (!surface) {
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
return SDL_BlitSurface(src, srcrect, surface, &final_rect);
|
||||||
if (data->renderer->LockTexture(data->renderer, data->texture, dstrect,
|
|
||||||
&data->surface.pixels,
|
|
||||||
&data->surface.pitch) < 0) {
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
surface = (SDL_Surface *) texture->driverdata;
|
|
||||||
real_srcrect = *srcrect;
|
|
||||||
|
|
||||||
data->surface.w = dstrect->w;
|
|
||||||
data->surface.h = dstrect->h;
|
|
||||||
data->surface.clip_rect.w = dstrect->w;
|
|
||||||
data->surface.clip_rect.h = dstrect->h;
|
|
||||||
real_dstrect = data->surface.clip_rect;
|
|
||||||
|
|
||||||
status = SDL_LowerBlit(surface, &real_srcrect, &data->surface, &real_dstrect);
|
|
||||||
data->renderer->UnlockTexture(data->renderer, data->texture);
|
|
||||||
return status;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static int
|
static int
|
||||||
SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
||||||
Uint32 format, void * pixels, int pitch)
|
Uint32 format, void * pixels, int pitch)
|
||||||
{
|
{
|
||||||
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
|
SDL_Surface *surface = SW_ActivateRenderer(renderer);
|
||||||
|
Uint32 src_format;
|
||||||
|
void *src_pixels;
|
||||||
|
|
||||||
if (!SW_ActivateRenderer(renderer)) {
|
if (!surface) {
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (data->renderer->LockTexture(data->renderer, data->texture, rect,
|
if (rect->x < 0 || rect->x+rect->w > surface->w ||
|
||||||
&data->surface.pixels,
|
rect->y < 0 || rect->y+rect->h > surface->h) {
|
||||||
&data->surface.pitch) < 0) {
|
SDL_SetError("Tried to read outside of surface bounds");
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_ConvertPixels(rect->w, rect->h,
|
src_format = SDL_MasksToPixelFormatEnum(
|
||||||
data->format, data->surface.pixels, data->surface.pitch,
|
surface->format->BitsPerPixel,
|
||||||
format, pixels, pitch);
|
surface->format->Rmask, surface->format->Gmask,
|
||||||
|
surface->format->Bmask, surface->format->Amask);
|
||||||
|
|
||||||
data->renderer->UnlockTexture(data->renderer, data->texture);
|
src_pixels = (void*)((Uint8 *) surface->pixels +
|
||||||
return 0;
|
rect->y * surface->pitch +
|
||||||
|
rect->x * surface->format->BytesPerPixel);
|
||||||
|
|
||||||
|
return SDL_ConvertPixels(rect->w, rect->h,
|
||||||
|
src_format, src_pixels, surface->pitch,
|
||||||
|
format, pixels, pitch);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
SW_RenderPresent(SDL_Renderer * renderer)
|
SW_RenderPresent(SDL_Renderer * renderer)
|
||||||
{
|
{
|
||||||
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
|
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
|
||||||
SDL_Texture *texture = SW_ActivateRenderer(renderer);
|
SDL_Window *window = renderer->window;
|
||||||
SDL_Rect rect;
|
|
||||||
|
|
||||||
if (!texture) {
|
if (window) {
|
||||||
return;
|
SDL_UpdateWindowSurface(window);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Send the data to the display */
|
|
||||||
rect.x = 0;
|
|
||||||
rect.y = 0;
|
|
||||||
rect.w = texture->w;
|
|
||||||
rect.h = texture->h;
|
|
||||||
data->renderer->RenderCopy(data->renderer, texture, &rect, &rect);
|
|
||||||
data->renderer->RenderPresent(data->renderer);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
|
@ -628,18 +408,8 @@ static void
|
||||||
SW_DestroyRenderer(SDL_Renderer * renderer)
|
SW_DestroyRenderer(SDL_Renderer * renderer)
|
||||||
{
|
{
|
||||||
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
|
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
|
||||||
SDL_Window *window = renderer->window;
|
|
||||||
|
|
||||||
if (data) {
|
if (data) {
|
||||||
if (data->texture) {
|
|
||||||
DestroyTexture(data->renderer, data->texture);
|
|
||||||
}
|
|
||||||
if (data->surface.format) {
|
|
||||||
SDL_FreeFormat(data->surface.format);
|
|
||||||
}
|
|
||||||
if (data->renderer) {
|
|
||||||
data->renderer->DestroyRenderer(data->renderer);
|
|
||||||
}
|
|
||||||
SDL_free(data);
|
SDL_free(data);
|
||||||
}
|
}
|
||||||
SDL_free(renderer);
|
SDL_free(renderer);
|
||||||
|
|
25
src/render/software/SDL_renderer_sw_c.h
Normal file
25
src/render/software/SDL_renderer_sw_c.h
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
/*
|
||||||
|
SDL - Simple DirectMedia Layer
|
||||||
|
Copyright (C) 1997-2010 Sam Lantinga
|
||||||
|
|
||||||
|
This library is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU Lesser General Public
|
||||||
|
License as published by the Free Software Foundation; either
|
||||||
|
version 2.1 of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public
|
||||||
|
License along with this library; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
|
|
||||||
|
Sam Lantinga
|
||||||
|
slouken@libsdl.org
|
||||||
|
*/
|
||||||
|
|
||||||
|
extern SDL_Renderer * SW_CreateRendererForSurface(SDL_Surface * surface);
|
||||||
|
|
||||||
|
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -80,6 +80,8 @@ struct SDL_Window
|
||||||
|
|
||||||
SDL_DisplayMode fullscreen_mode;
|
SDL_DisplayMode fullscreen_mode;
|
||||||
|
|
||||||
|
SDL_Surface *surface;
|
||||||
|
|
||||||
SDL_WindowShaper *shaper;
|
SDL_WindowShaper *shaper;
|
||||||
|
|
||||||
SDL_WindowUserData *data;
|
SDL_WindowUserData *data;
|
||||||
|
@ -190,7 +192,10 @@ struct SDL_VideoDevice
|
||||||
void (*RestoreWindow) (_THIS, SDL_Window * window);
|
void (*RestoreWindow) (_THIS, SDL_Window * window);
|
||||||
void (*SetWindowGrab) (_THIS, SDL_Window * window);
|
void (*SetWindowGrab) (_THIS, SDL_Window * window);
|
||||||
void (*DestroyWindow) (_THIS, SDL_Window * window);
|
void (*DestroyWindow) (_THIS, SDL_Window * window);
|
||||||
|
int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch);
|
||||||
|
int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, int numrects, SDL_Rect * rects);
|
||||||
|
void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window);
|
||||||
|
|
||||||
/* * * */
|
/* * * */
|
||||||
/*
|
/*
|
||||||
* Shaped-window functions
|
* Shaped-window functions
|
||||||
|
@ -344,6 +349,7 @@ extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
|
||||||
|
|
||||||
extern void SDL_OnWindowShown(SDL_Window * window);
|
extern void SDL_OnWindowShown(SDL_Window * window);
|
||||||
extern void SDL_OnWindowHidden(SDL_Window * window);
|
extern void SDL_OnWindowHidden(SDL_Window * window);
|
||||||
|
extern void SDL_OnWindowResized(SDL_Window * window);
|
||||||
extern void SDL_OnWindowMinimized(SDL_Window * window);
|
extern void SDL_OnWindowMinimized(SDL_Window * window);
|
||||||
extern void SDL_OnWindowRestored(SDL_Window * window);
|
extern void SDL_OnWindowRestored(SDL_Window * window);
|
||||||
extern void SDL_OnWindowFocusGained(SDL_Window * window);
|
extern void SDL_OnWindowFocusGained(SDL_Window * window);
|
||||||
|
|
|
@ -95,6 +95,130 @@ static SDL_VideoDevice *_this = NULL;
|
||||||
/* Various local functions */
|
/* Various local functions */
|
||||||
static void SDL_UpdateWindowGrab(SDL_Window * window);
|
static void SDL_UpdateWindowGrab(SDL_Window * window);
|
||||||
|
|
||||||
|
/* Support for framebuffer emulation using an accelerated renderer */
|
||||||
|
|
||||||
|
#define SDL_WINDOWTEXTUREDATA "_SDL_WindowTextureData"
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
SDL_Renderer *renderer;
|
||||||
|
SDL_Texture *texture;
|
||||||
|
void *pixels;
|
||||||
|
int pitch;
|
||||||
|
} SDL_WindowTextureData;
|
||||||
|
|
||||||
|
static int
|
||||||
|
SDL_CreateWindowTexture(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
|
||||||
|
{
|
||||||
|
SDL_WindowTextureData *data;
|
||||||
|
SDL_Renderer *renderer;
|
||||||
|
SDL_RendererInfo info;
|
||||||
|
Uint32 i;
|
||||||
|
|
||||||
|
data = SDL_GetWindowData(window, SDL_WINDOWTEXTUREDATA);
|
||||||
|
if (!data) {
|
||||||
|
data = (SDL_WindowTextureData *)SDL_calloc(1, sizeof(*data));
|
||||||
|
if (!data) {
|
||||||
|
SDL_OutOfMemory();
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
SDL_SetWindowData(window, SDL_WINDOWTEXTUREDATA, data);
|
||||||
|
}
|
||||||
|
|
||||||
|
renderer = data->renderer;
|
||||||
|
if (!renderer) {
|
||||||
|
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
|
||||||
|
if (!renderer) {
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
data->renderer = renderer;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Free any old texture and pixel data */
|
||||||
|
if (data->texture) {
|
||||||
|
SDL_DestroyTexture(data->texture);
|
||||||
|
data->texture = NULL;
|
||||||
|
}
|
||||||
|
if (data->pixels) {
|
||||||
|
SDL_free(data->pixels);
|
||||||
|
data->pixels = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (SDL_GetRendererInfo(renderer, &info) < 0) {
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Find the first format without an alpha channel */
|
||||||
|
*format = info.texture_formats[0];
|
||||||
|
for (i = 0; i < info.num_texture_formats; ++i) {
|
||||||
|
if (!SDL_ISPIXELFORMAT_ALPHA(info.texture_formats[i])) {
|
||||||
|
*format = info.texture_formats[i];
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
data->texture = SDL_CreateTexture(renderer, *format,
|
||||||
|
SDL_TEXTUREACCESS_STREAMING,
|
||||||
|
window->w, window->h);
|
||||||
|
if (!data->texture) {
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Create framebuffer data */
|
||||||
|
data->pitch = (((window->w * SDL_BYTESPERPIXEL(*format)) + 3) & ~3);
|
||||||
|
data->pixels = SDL_malloc(window->h * data->pitch);
|
||||||
|
if (!data->pixels) {
|
||||||
|
SDL_OutOfMemory();
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
*pixels = data->pixels;
|
||||||
|
*pitch = data->pitch;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int
|
||||||
|
SDL_UpdateWindowTexture(_THIS, SDL_Window * window, int numrects, SDL_Rect * rects)
|
||||||
|
{
|
||||||
|
SDL_WindowTextureData *data;
|
||||||
|
|
||||||
|
data = SDL_GetWindowData(window, SDL_WINDOWTEXTUREDATA);
|
||||||
|
if (!data || !data->texture) {
|
||||||
|
SDL_SetError("No window texture data");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (SDL_UpdateTexture(data->texture, NULL, data->pixels, data->pitch) < 0) {
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
if (SDL_RenderCopy(data->renderer, data->texture, NULL, NULL) < 0) {
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
SDL_RenderPresent(data->renderer);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
SDL_DestroyWindowTexture(_THIS, SDL_Window * window)
|
||||||
|
{
|
||||||
|
SDL_WindowTextureData *data;
|
||||||
|
|
||||||
|
data = SDL_SetWindowData(window, SDL_WINDOWTEXTUREDATA, NULL);
|
||||||
|
if (!data) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (data->texture) {
|
||||||
|
SDL_DestroyTexture(data->texture);
|
||||||
|
}
|
||||||
|
if (data->renderer) {
|
||||||
|
SDL_DestroyRenderer(data->renderer);
|
||||||
|
}
|
||||||
|
if (data->pixels) {
|
||||||
|
SDL_free(data->pixels);
|
||||||
|
}
|
||||||
|
SDL_free(data);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
static int
|
static int
|
||||||
cmpmodes(const void *A, const void *B)
|
cmpmodes(const void *A, const void *B)
|
||||||
{
|
{
|
||||||
|
@ -228,6 +352,7 @@ SDL_VideoInit(const char *driver_name)
|
||||||
SDL_VideoQuit();
|
SDL_VideoQuit();
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Make sure some displays were added */
|
/* Make sure some displays were added */
|
||||||
if (_this->num_displays == 0) {
|
if (_this->num_displays == 0) {
|
||||||
SDL_SetError("The video driver did not add any displays");
|
SDL_SetError("The video driver did not add any displays");
|
||||||
|
@ -235,6 +360,13 @@ SDL_VideoInit(const char *driver_name)
|
||||||
return (-1);
|
return (-1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* Add the renderer framebuffer emulation if needed */
|
||||||
|
if (!_this->CreateWindowFramebuffer) {
|
||||||
|
_this->CreateWindowFramebuffer = SDL_CreateWindowTexture;
|
||||||
|
_this->UpdateWindowFramebuffer = SDL_UpdateWindowTexture;
|
||||||
|
_this->DestroyWindowFramebuffer = SDL_DestroyWindowTexture;
|
||||||
|
}
|
||||||
|
|
||||||
/* We're ready to go! */
|
/* We're ready to go! */
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@ -1216,6 +1348,69 @@ SDL_SetWindowFullscreen(SDL_Window * window, int fullscreen)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static SDL_Surface *
|
||||||
|
SDL_CreateWindowFramebuffer(SDL_Window * window)
|
||||||
|
{
|
||||||
|
Uint32 format;
|
||||||
|
void *pixels;
|
||||||
|
int pitch;
|
||||||
|
int bpp;
|
||||||
|
Uint32 Rmask, Gmask, Bmask, Amask;
|
||||||
|
|
||||||
|
if (!_this->CreateWindowFramebuffer || !_this->UpdateWindowFramebuffer) {
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_this->CreateWindowFramebuffer(_this, window, &format, &pixels, &pitch) < 0) {
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
return SDL_CreateRGBSurfaceFrom(pixels, window->w, window->h, bpp, pitch, Rmask, Gmask, Bmask, Amask);
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_Surface *
|
||||||
|
SDL_GetWindowSurface(SDL_Window * window)
|
||||||
|
{
|
||||||
|
CHECK_WINDOW_MAGIC(window, NULL);
|
||||||
|
|
||||||
|
if (!window->surface) {
|
||||||
|
window->surface = SDL_CreateWindowFramebuffer(window);
|
||||||
|
}
|
||||||
|
return window->surface;
|
||||||
|
}
|
||||||
|
|
||||||
|
int
|
||||||
|
SDL_UpdateWindowSurface(SDL_Window * window)
|
||||||
|
{
|
||||||
|
SDL_Rect full_rect;
|
||||||
|
|
||||||
|
CHECK_WINDOW_MAGIC(window, -1);
|
||||||
|
|
||||||
|
full_rect.x = 0;
|
||||||
|
full_rect.y = 0;
|
||||||
|
full_rect.w = window->w;
|
||||||
|
full_rect.h = window->h;
|
||||||
|
return SDL_UpdateWindowSurfaceRects(window, 1, &full_rect);
|
||||||
|
}
|
||||||
|
|
||||||
|
int
|
||||||
|
SDL_UpdateWindowSurfaceRects(SDL_Window * window,
|
||||||
|
int numrects, SDL_Rect * rects)
|
||||||
|
{
|
||||||
|
CHECK_WINDOW_MAGIC(window, -1);
|
||||||
|
|
||||||
|
if (!window->surface) {
|
||||||
|
SDL_SetError("Window surface is invalid, please call SDL_GetWindowSurface() to get a new surface");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return _this->UpdateWindowFramebuffer(_this, window, numrects, rects);
|
||||||
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
SDL_SetWindowGrab(SDL_Window * window, int mode)
|
SDL_SetWindowGrab(SDL_Window * window, int mode)
|
||||||
{
|
{
|
||||||
|
@ -1261,6 +1456,15 @@ SDL_OnWindowHidden(SDL_Window * window)
|
||||||
SDL_UpdateFullscreenMode(window, SDL_FALSE);
|
SDL_UpdateFullscreenMode(window, SDL_FALSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
SDL_OnWindowResized(SDL_Window * window)
|
||||||
|
{
|
||||||
|
if (window->surface) {
|
||||||
|
SDL_FreeSurface(window->surface);
|
||||||
|
window->surface = NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
SDL_OnWindowMinimized(SDL_Window * window)
|
SDL_OnWindowMinimized(SDL_Window * window)
|
||||||
{
|
{
|
||||||
|
@ -1336,6 +1540,9 @@ SDL_DestroyWindow(SDL_Window * window)
|
||||||
/* Restore video mode, etc. */
|
/* Restore video mode, etc. */
|
||||||
SDL_UpdateFullscreenMode(window, SDL_FALSE);
|
SDL_UpdateFullscreenMode(window, SDL_FALSE);
|
||||||
|
|
||||||
|
if (_this->DestroyWindowFramebuffer) {
|
||||||
|
_this->DestroyWindowFramebuffer(_this, window);
|
||||||
|
}
|
||||||
if (_this->DestroyWindow) {
|
if (_this->DestroyWindow) {
|
||||||
_this->DestroyWindow(_this, window);
|
_this->DestroyWindow(_this, window);
|
||||||
}
|
}
|
||||||
|
|
90
src/video/dummy/SDL_nullframebuffer.c
Executable file
90
src/video/dummy/SDL_nullframebuffer.c
Executable file
|
@ -0,0 +1,90 @@
|
||||||
|
/*
|
||||||
|
SDL - Simple DirectMedia Layer
|
||||||
|
Copyright (C) 1997-2010 Sam Lantinga
|
||||||
|
|
||||||
|
This library is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU Lesser General Public
|
||||||
|
License as published by the Free Software Foundation; either
|
||||||
|
version 2.1 of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public
|
||||||
|
License along with this library; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
|
|
||||||
|
Sam Lantinga
|
||||||
|
slouken@libsdl.org
|
||||||
|
*/
|
||||||
|
#include "SDL_config.h"
|
||||||
|
|
||||||
|
#include "../SDL_sysvideo.h"
|
||||||
|
|
||||||
|
|
||||||
|
#define DUMMY_SURFACE "_SDL_DummySurface"
|
||||||
|
|
||||||
|
int SDL_DUMMY_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
|
||||||
|
{
|
||||||
|
SDL_Surface *surface;
|
||||||
|
const Uint32 surface_format = SDL_PIXELFORMAT_RGB888;
|
||||||
|
int w, h;
|
||||||
|
int bpp;
|
||||||
|
Uint32 Rmask, Gmask, Bmask, Amask;
|
||||||
|
|
||||||
|
/* Free the old framebuffer surface */
|
||||||
|
surface = (SDL_Surface *) SDL_GetWindowData(window, DUMMY_SURFACE);
|
||||||
|
if (surface) {
|
||||||
|
SDL_FreeSurface(surface);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Create a new one */
|
||||||
|
SDL_PixelFormatEnumToMasks(surface_format, &bpp, &Rmask, &Gmask, &Bmask, &Amask);
|
||||||
|
SDL_GetWindowSize(window, &w, &h);
|
||||||
|
surface = SDL_CreateRGBSurface(0, w, h, bpp, Rmask, Gmask, Bmask, Amask);
|
||||||
|
if (!surface) {
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Save the info and return! */
|
||||||
|
SDL_SetWindowData(window, DUMMY_SURFACE, surface);
|
||||||
|
*format = surface_format;
|
||||||
|
*pixels = surface->pixels;
|
||||||
|
*pitch = surface->pitch;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int SDL_DUMMY_UpdateWindowFramebuffer(_THIS, SDL_Window * window, int numrects, SDL_Rect * rects)
|
||||||
|
{
|
||||||
|
static int frame_number;
|
||||||
|
SDL_Surface *surface;
|
||||||
|
|
||||||
|
surface = (SDL_Surface *) SDL_GetWindowData(window, DUMMY_SURFACE);
|
||||||
|
if (!surface) {
|
||||||
|
SDL_SetError("Couldn't find dummy surface for window");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Send the data to the display */
|
||||||
|
if (SDL_getenv("SDL_VIDEO_DUMMY_SAVE_FRAMES")) {
|
||||||
|
char file[128];
|
||||||
|
SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp",
|
||||||
|
SDL_GetWindowID(window), ++frame_number);
|
||||||
|
SDL_SaveBMP(surface, file);
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SDL_DUMMY_DestroyWindowFramebuffer(_THIS, SDL_Window * window)
|
||||||
|
{
|
||||||
|
SDL_Surface *surface;
|
||||||
|
|
||||||
|
surface = (SDL_Surface *) SDL_SetWindowData(window, DUMMY_SURFACE, NULL);
|
||||||
|
if (surface) {
|
||||||
|
SDL_FreeSurface(surface);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* vi: set ts=4 sw=4 expandtab: */
|
28
src/video/dummy/SDL_nullframebuffer_c.h
Normal file
28
src/video/dummy/SDL_nullframebuffer_c.h
Normal file
|
@ -0,0 +1,28 @@
|
||||||
|
/*
|
||||||
|
SDL - Simple DirectMedia Layer
|
||||||
|
Copyright (C) 1997-2010 Sam Lantinga
|
||||||
|
|
||||||
|
This library is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU Lesser General Public
|
||||||
|
License as published by the Free Software Foundation; either
|
||||||
|
version 2.1 of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public
|
||||||
|
License along with this library; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
|
|
||||||
|
Sam Lantinga
|
||||||
|
slouken@libsdl.org
|
||||||
|
*/
|
||||||
|
#include "SDL_config.h"
|
||||||
|
|
||||||
|
extern int SDL_DUMMY_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch);
|
||||||
|
extern int SDL_DUMMY_UpdateWindowFramebuffer(_THIS, SDL_Window * window, int numrects, SDL_Rect * rects);
|
||||||
|
extern void SDL_DUMMY_DestroyWindowFramebuffer(_THIS, SDL_Window * window);
|
||||||
|
|
||||||
|
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -44,6 +44,7 @@
|
||||||
|
|
||||||
#include "SDL_nullvideo.h"
|
#include "SDL_nullvideo.h"
|
||||||
#include "SDL_nullevents_c.h"
|
#include "SDL_nullevents_c.h"
|
||||||
|
#include "SDL_nullframebuffer_c.h"
|
||||||
|
|
||||||
#define DUMMYVID_DRIVER_NAME "dummy"
|
#define DUMMYVID_DRIVER_NAME "dummy"
|
||||||
|
|
||||||
|
@ -91,6 +92,9 @@ DUMMY_CreateDevice(int devindex)
|
||||||
device->VideoQuit = DUMMY_VideoQuit;
|
device->VideoQuit = DUMMY_VideoQuit;
|
||||||
device->SetDisplayMode = DUMMY_SetDisplayMode;
|
device->SetDisplayMode = DUMMY_SetDisplayMode;
|
||||||
device->PumpEvents = DUMMY_PumpEvents;
|
device->PumpEvents = DUMMY_PumpEvents;
|
||||||
|
device->CreateWindowFramebuffer = SDL_DUMMY_CreateWindowFramebuffer;
|
||||||
|
device->UpdateWindowFramebuffer = SDL_DUMMY_UpdateWindowFramebuffer;
|
||||||
|
device->DestroyWindowFramebuffer = SDL_DUMMY_DestroyWindowFramebuffer;
|
||||||
|
|
||||||
device->free = DUMMY_DeleteDevice;
|
device->free = DUMMY_DeleteDevice;
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue