Fixed a few issues compiling with Mac OS X 10.6
Unfortunately the audio and cdrom systems do not build at all, and if you disable those, SDL still fails to link with these errors: Undefined symbols: "_OBJC_IVAR_$_NSScreen._frame", referenced from: -[NSScreen(NSScreenAccess) setFrame:] in SDL_cocoamodes.o "_KLGetKeyboardLayoutProperty", referenced from: _UpdateKeymap in SDL_cocoakeyboard.o _UpdateKeymap in SDL_cocoakeyboard.o "_KLGetCurrentKeyboardLayout", referenced from: _UpdateKeymap in SDL_cocoakeyboard.o ld: symbol(s) not found --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403771
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824f06e60b
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063b24f5a2
4 changed files with 16 additions and 2 deletions
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@ -22,6 +22,9 @@
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/* This is a simple file to encapsulate the OpenGL API headers */
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#ifndef _SDL_opengl_h
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#define _SDL_opengl_h
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#include "SDL_config.h"
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#ifdef __WIN32__
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@ -37,6 +40,7 @@
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#if defined(__MACOSX__)
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#include <OpenGL/gl.h> /* Header File For The OpenGL Library */
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#include <OpenGL/glu.h> /* Header File For The GLU Library */
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#define __X_GL_H
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#else
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#include <GL/gl.h> /* Header File For The OpenGL Library */
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#include <GL/glu.h> /* Header File For The GLU Library */
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@ -9307,3 +9311,7 @@ typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType,
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#endif
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/* *INDENT-ON* */
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#endif /* NO_SDL_GLEXT */
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#endif /* _SDL_opengl_h */
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/* vi: set ts=4 sw=4 expandtab: */
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