Fixed a few issues compiling with Mac OS X 10.6
Unfortunately the audio and cdrom systems do not build at all, and if you disable those, SDL still fails to link with these errors: Undefined symbols: "_OBJC_IVAR_$_NSScreen._frame", referenced from: -[NSScreen(NSScreenAccess) setFrame:] in SDL_cocoamodes.o "_KLGetKeyboardLayoutProperty", referenced from: _UpdateKeymap in SDL_cocoakeyboard.o _UpdateKeymap in SDL_cocoakeyboard.o "_KLGetCurrentKeyboardLayout", referenced from: _UpdateKeymap in SDL_cocoakeyboard.o ld: symbol(s) not found --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403771
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4 changed files with 16 additions and 2 deletions
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@ -25,11 +25,12 @@
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#include <sys/time.h>
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#include <unistd.h>
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#include "SDL_syswm.h"
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#include "SDL_x11video.h"
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#include "../../events/SDL_events_c.h"
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#include "../../events/SDL_mouse_c.h"
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#include "SDL_syswm.h"
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static void
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X11_DispatchEvent(_THIS)
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{
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