Fixed a few issues compiling with Mac OS X 10.6
Unfortunately the audio and cdrom systems do not build at all, and if you disable those, SDL still fails to link with these errors: Undefined symbols: "_OBJC_IVAR_$_NSScreen._frame", referenced from: -[NSScreen(NSScreenAccess) setFrame:] in SDL_cocoamodes.o "_KLGetKeyboardLayoutProperty", referenced from: _UpdateKeymap in SDL_cocoakeyboard.o _UpdateKeymap in SDL_cocoakeyboard.o "_KLGetCurrentKeyboardLayout", referenced from: _UpdateKeymap in SDL_cocoakeyboard.o ld: symbol(s) not found --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403771
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4 changed files with 16 additions and 2 deletions
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@ -39,6 +39,10 @@
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#define DEFAULT_OPENGL "libGL.so.1"
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#endif
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#ifndef GLX_NONE_EXT
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#define GLX_NONE_EXT 0x8000
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#endif
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#ifndef GLX_ARB_multisample
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#define GLX_ARB_multisample
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#define GLX_SAMPLE_BUFFERS_ARB 100000
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