Fixed a few issues compiling with Mac OS X 10.6

Unfortunately the audio and cdrom systems do not build at all, and if you
disable those, SDL still fails to link with these errors:

Undefined symbols:
  "_OBJC_IVAR_$_NSScreen._frame", referenced from:
      -[NSScreen(NSScreenAccess) setFrame:] in SDL_cocoamodes.o
  "_KLGetKeyboardLayoutProperty", referenced from:
      _UpdateKeymap in SDL_cocoakeyboard.o
      _UpdateKeymap in SDL_cocoakeyboard.o
  "_KLGetCurrentKeyboardLayout", referenced from:
      _UpdateKeymap in SDL_cocoakeyboard.o
ld: symbol(s) not found

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403771
This commit is contained in:
Sam Lantinga 2009-09-05 07:33:54 +00:00
parent 824f06e60b
commit 063b24f5a2
4 changed files with 16 additions and 2 deletions

View file

@ -39,6 +39,10 @@
#define DEFAULT_OPENGL "libGL.so.1"
#endif
#ifndef GLX_NONE_EXT
#define GLX_NONE_EXT 0x8000
#endif
#ifndef GLX_ARB_multisample
#define GLX_ARB_multisample
#define GLX_SAMPLE_BUFFERS_ARB 100000